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You can add command variables to the end of this line by using a space and then a '+' sign in front of each command. For example, to allow easy access to the console each time you start Prey, change the target line to the following:
"C:\Program Files\Human Head Studios\Prey\Prey.exe" +set com_allowconsole 1"
Hold [Ctrl] + [Alt] + ~ during game play to display the console window:
NOTE: ALL the Cheat Codes can be entered multiple times.
Cheat Codes (case insensitive):
listCmds lists commands
centerview centers the view (good if experimenting with the setPlayerGravity cheat)
clear clears the console
ClosePortal close a portal
conDump [filename] dumps the console text to a file (will be saved to "[gamedir]\base\filename.txt")
damage [entity] [#] apply "#" damage to an entity Example: damage player1 9 (that will deal 9 points of damage to yourself) Check out the output of the "listEntities" console command. Use the last field "Name" to get the entity names that are needed for this command.
devmap [map_file] loads a map in developer mode Example: devmap game/feedingtowerc Some of the console commands only work in developer mode, and this allows you to run a map in that mode.
exit exits the game (back to Winblows)
getmapname print current map name to console
getpos teleport to saved location NOTE: first use 'putpos' at some location
getviewpos prints the current view position
give [item] gives one or more items Example items: all health ammo weapon_bow weapon_wrench weapon_rifle weapon_crawlergrenade weapon_soulstripper weapon_autocannon weapon_hiderweapon weapon_rocketlauncher ammo_rifle ammo_autocannon ammo_hiderweapon ammo_rocketlauncher
giveEnergy [type] give energy gun energy (for weapon #4, the Leech Gun) Available types: (railgun,sunbeam,freeze,plasma) FYI, sunbeam rocks!
It is best to switch to this weapon first, before running the cheat, or else the energy seems to switch back the plasma type when you change to gun #4.
god enables god mode (Toggles invulnerability on/off)
healthPulse healthpulse (just makes a heart beat pulse on Health)
hide [entity] hide all entities of a class or name
kill kills the player
killMonsters removes all monsters
killMoveables removes all moveables
killRagdolls removes all ragdolls
killThis kill thing that player is pointing at (very cool!)
listActiveEntities lists active game entities
listClasses lists game classes
listEntities lists game entities
listEntityDefs lists entity defs
listModels lists all models
listMonsters lists monsters
listSpawnArgs [entity] list the spawn args of an entity Example: listSpawnArgs player1 (the above parameter displays many interesting settings about your own player)
listSystemCmds lists system commands
listToolCmds lists tool commands
listTypeInfo list type info
map [map_file] loads a map
noclip disables collision detection for the player (toggles on/off). Enables ghost/fly mode.
notarget disables the player as a target (seems to prevent some enemies from "seeing" you, well at least for a while, because they still seem to end up attacking you in time...)
OpenPortal open a portal (not sure exactly what it does, it it says "Portal opened" when you use this in specific areas in a level)
playTime prints current playtime
possessPlayer possess the player
printThis print extra map keys of the thing that player is pointing at (you can point at an enemy and use this to get its CLASS NAME, which is useful for lots of other commands)
putpos save location NOTE: use 'getpos' to teleport back to this saved location
quit quits the game (back to Winblows)
recordViewNotes record the current view position with notes
remove [entity] remove all entities of a class or name
setPlayerGravity [XYZ] set player gravity use those 3 values of "X Y Z" to control the gravity that affects you. The enemies and material in the game world are not affected though.
setviewpos [X Y Z #] sets the current view position basically, it is like teleport or setpos/putpos, but requires more information to use it
show [entity] show all entities of a class or name
showViewNotes show any view notes for the current map, successive calls will cycle to the next note
spawn [class] spawns a game entity Example: spawn monster_mutilated_male
spawnabunch [class] [#] spawn a specified number of entities Example: spawn monster_mutilated_male 3
spiritPulse spiritpulse (just makes a heart beat pulse)
takeViewNotes take notes about the current map from the current view
teleport [entity] teleports the player to an entity location
toggleShuttle magically enter or exit a shuttle (toggles on/off) The shuttle has guns and can shoot! :)
toggleTalonTargets toggle talon targets on/off (displays Perch locations that Talon can fly to)
triggerThis trigger thing that player is pointing at (you can use this to active items/switches/consoles in the game. Just point your targeting reticle at the item and run this cheat. It is like telekinesis.)
unpossessPlayer unpossess the player
where prints the current view position
INSTALLATION 1. Start the game.
2. Begin a New Game or Load a Saved Game.
3. Open the game Console: Hold both the Ctrl & Alt keys, then hit the key " ` " or " ~ " also known as Tilde.
A CONSOLE window should open with a cursor.
4. Enter your codes.
Note:
You may type PART of a command (such as the first few letters) and then hit the TAB key to fill in the best matching command (ala 4DOS/4NT woot woot). You may hit the UpArrow and DownArrow keys to cycle through previously entered codes. Also, the PageUp/PageDown key will scroll through the console log. Finally, you can use Ctrl-PgUp/Ctrl-PgDn to scroll to the top/bottom of the console log.
5. Hit " ` " or " ~ " to leave the console.COMMANDS SUMMARY:
aasStats shows AAS stats addarrow adds a debug arrow addChatLine internal use - core to game chat lines addline adds a debug line ai_reactioncheck spawns a creature and forces him to use a specific reaction ai_reactionset sets the target reaction which will be used for ai_reactioncheck assert assert so you can use debugger aviCmdDemo writes AVIs for a command demo aviDemo writes AVIs for a demo aviGame writes AVIs for the current game benchmark benchmark bind binds a command to a key bindRagdoll binds ragdoll at the current drag position bindunbindtwo binds a key but unbinds it first if there are more than two binds blinkline blinks a debug line call call a script function from console centerview centers the view checkNewVersion check if a new version of the game is available checkNodes Check reachability of ai_generic_nodes clear clears the console clearLights clears all lights clientDropWeapon drop current weapon clientMessageMode ingame gui message mode clientVoiceChat voice chats: clientVoiceChat clientVoiceChatTeam team voice chats: clientVoiceChat ClosePortal close a portal closeViewNotes close the view showing any notes for this map collisionModelInfo shows collision model info combineCubeImages combines six images for roq compression compressDemo compresses a demo file conDump dumps the console text to a file connect connects to a server crash causes a crash cvar_restart restart the cvar system damage apply damage to an entity debug debug a specific entity debug_pointer switch to debugger in pointer mode debugger launches the Script Debugger dec decrement a cvar deleteSelected deletes selected entity demoShot writes a screenshot for a demo devmap loads a map in developer mode dialogmode dialog sound mode dict print a dictionary dir lists a folder dirtree lists a folder with subfolders disasmScript disassembles script disconnect disconnects from a game displayE3Loading display demo loading banner dmap compiles a map dormant mark entities of a class as NOT neverdormant echo prints text editAFs launches the in-game Articulated Figure Editor editDecls launches the in-game Declaration Editor editGUIs launches the GUI Editor editLights launches the in-game Light Editor editor launches the level editor Radiant editParticles launches the in-game Particle Editor editPDAs launches the in-game PDA Editor editScripts launches the in-game Script Editor editSounds launches the in-game Sound Editor entitysize print size taken by entities envshot takes an environment shot eraseViewNote erase the currently displayed note error causes an error exec executes a config file execImageQuality sets cvars based on com_imageQuality execnow executes a config file immediately exit exits the game exitCmdDemo exits a command demo exportDDA export dda info to file exportmodels exports models finishBuild finishes the build process forceBuildImage Forces the specified image to be included in makedds.bat freeze freezes the game for a number of seconds game_memory displays game class info gameError causes a game error gameKick same as kick, but recognizes player names getbinds print entities bound to an entity getmapname print current map name to console getpos teleport to saved location getviewpos prints the current view position gfxInfo show graphics info give gives one or more items giveEnergy give energy gun energy god enables god mode healthPulse healthpulse heartbeat send a heartbeat to the the master servers hide hide all entities of a class or name hitch hitches the game in_restart restarts the input system inc increment a cvar keepTestModel keeps the last test model in the game kick kick a client by connection number kill kills the player killMonsters removes all monsters killMoveables removes all moveables killRagdolls removes all ragdolls killThis kill thing that player is pointing at LANScan scans LAN for servers listActiveEntities lists active game entities listAF lists articulated figures listAnims lists all animations listBeams lists beams listBinds lists key bindings listClasses lists game classes listCmds lists commands listCollisionModels lists collision models listCvars lists cvars listDecls lists all decls listDictKeys lists all keys used by dictionaries listDictValues lists all values used by dictionaries listEntities lists game entities listEntityDefs lists entity defs listFX lists FX systems listGameCmds lists game commands listGuis lists guis listHuffmanFrequencies lists decl text character frequencies listImages lists images listLines lists all debug lines listMaterials lists materials listModelDefs lists model defs listModels lists all models listModes lists all video modes listMonsters lists monsters listParticles lists particle systems listRenderEntityDefs lists the entity defs listRendererCmds lists renderer commands listRenderLightDefs lists the light defs listServers lists scanned servers listSkins lists skins listSoundCmds lists sound commands listSoundDecoders list active sound decoders listSounds lists all sounds listSoundShaders lists sound shaders listSpawnArgs list the spawn args of an entity listSystemCmds lists system commands listTables lists tables listThreads lists script threads listToolCmds lists tool commands listTypeInfo list type info listVertexCache lists vertex cache loadGame loads a game localizeGuiParmsTest Create test files that show gui parms localized and ignored. localizeGuis localize guis localizeMaps localize maps localizeMapsTest Create test files that shows which strings will be localized. localizeSubs localize subtitles makeAmbientMap makes an ambient map MakeMegaTexture processes giant images map loads a map materialEditor launches the Material Editor memoryDump creates a memory dump memoryDumpCompressed creates a compressed memory dump memstats prints out system memory usage memstatsprocess prints out process memory usage modulateLights modifies shader parms on all lights neverdormant mark entities of a class as neverdormant nextaas increment aas_test and print out info nextAnim shows next animation on test model nextFrame shows next animation frame on test model nextGUI teleport the player to the next func_static with a gui nextMap loads the next map on the server noclip disables collision detection for the player notarget disables the player as a target OpenPortal open a portal parse prints tokenized string path lists search paths pbufferinit circumvent a driver bug by pre-initializing the pbuffer pbuffershot takes a screenshot using the pbuffer playCmdDemo plays back a command demo playDemo plays back a demo playerModel sets the given model on the player playTime prints current playtime popLight removes the last created light possessPlayer possess the player prevAnim shows previous animation on test model prevFrame shows previous animation frame on test model printAF prints an articulated figure printAllModels print all models printBeam prints a beam printDDA print dda info printEntityDef prints an entity def printFX prints an FX system printHandInfo print info about hand printMaterial prints a material printMemInfo prints memory debugging data printModel prints model info printModelDefs prints a model def printParticle prints a particle system printSkin prints a skin printSoundShader prints a sound shader printTable prints a table printThis print extra map keys of the thing that player is pointing at Prof_capture Profiler command Prof_in0 Profiler command Prof_in1 Profiler command Prof_in10 Profiler command Prof_in11 Profiler command Prof_in12 Profiler command Prof_in13 Profiler command Prof_in14 Profiler command Prof_in2 Profiler command Prof_in3 Profiler command Prof_in4 Profiler command Prof_in5 Profiler command Prof_in6 Profiler command Prof_in7 Profiler command Prof_in8 Profiler command Prof_in9 Profiler command Prof_mode Profiler command Prof_ms Profiler command Prof_out Profiler command Prof_release Profiler command Prof_smooth Profiler command Prof_toggle Profiler command promptKey prompt and sets the CD Key putpos save location quit quits the game rcon sends remote console command to server reconnect reconnect to the last server we tried to connect to recordDemo records a demo recordViewNotes record the current view position with notes reexportmodels reexports models regenerateWorld regenerates all interactions reloadanims reloads animations reloadARBprograms reloads ARB programs reloadDecls reloads decls reloadEngine reloads the engine down to including the file system reloadGuis reloads guis reloadImages reloads images reloadLanguage reload language dict reloadModels reloads models reloadScript reloads scripts reloadSounds reloads all sounds reloadSurface reloads the decl and images for selected surface remove remove all entities of a class or name removeline removes a debug line renderbump renders a bump map renderbumpFlat renders a flat bump map reportImageDuplication checks all referenced images for duplications reportSurfaceAreas lists all used materials sorted by surface area rescanSI internal - rescan serverinfo cvars and tell game reset resets a cvar resetE3Demos reset e3 demo sequence roq encodes a roq file runAAS compiles an AAS file for a map runAASDir compiles AAS files for all maps in a folder runReach calculates reachability for an AAS file s_restart restarts the sound system saveGame saves a game saveLights saves all lights to the .map file saveMoveables save all moveables to the .map file saveParticles saves all lights to the .map file saveRagdolls save all ragdoll poses to the .map file saveSelected saves the selected entity to the .map file say text chat sayTeam team text chat screenshot takes a screenshot script executes a line of script serverForceReady force all players ready serverInfo shows server info serverMapRestart restart the current game serverNextMap change to the next map set sets a cvar seta sets a cvar and flags it as archive setdda set dda difficulty to specific value setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value setPlayerGravity set player gravity sets sets a cvar and flags it as server info sett sets a cvar and flags it as tool setu sets a cvar and flags it as user info setviewpos sets the current view position show show all entities of a class or name showDictMemory shows memory used by dictionaries showInteractionMemory shows memory used by interactions showStringMemory shows memory used by strings showTriSurfMemory shows memory used by triangle surfaces showViewNotes show any view notes for the current map, successive calls will cycle to the next note sizeDown makes the rendered view smaller sizeUp makes the rendered view larger spawn spawns a game entity spawnabunch spawn a specified number of entities spawnArtificialPlayer spawns an artificial player entity spawnDebrisMass spawn a debris mass spawnServer spawns a server spiritPulse spiritpulse spiritwalkmode spiritwalk sound mode startBuild prepares to make a build stopRecording stops demo recording takeViewNotes take notes about the current map from the current view takeViewNotes2 extended take view notes teleport teleports the player to an entity location testAnim tests an animation testBlend tests animation blending testBoneFx tests an FX system bound to a joint testDamage tests a damage def testDeath tests death testFx tests an FX system testGUI tests a gui testid output the string for the specified id. testImage displays the given image centered on screen testLight tests a light testmap tests a map testMaterial tests a material testModel tests a model testParticleStopTime tests particle stop time on a test model testPointLight tests a point light testSave writes out a test savegame testSaveGame test a save game for a level testShaderParm sets a shaderParm on an existing testModel testSIMD test SIMD code testSkin tests a skin on an existing testModel testSound tests a sound testtext fixup in-game text codes testVideo displays the given cinematic timeCmdDemo times a command demo timeDemo times a demo timeDemoQuit times a demo and quits toggle toggles a cvar togglefpuexceptions toggles fpu exceptions on and off togglehelp display in-game help toggleShuttle magically enter or exit a shuttle toggleTalonTargets toggle talon targets touch touches a decl touchFile touches a file touchFileList touches a list of files touchGui touches a gui touchModel touches a model trigger trigger all entities or a class or name triggerThis trigger thing that player is pointing at unbind unbinds any command from a key unbindall unbinds any commands from all keys unbindRagdoll unbinds the selected ragdoll unpossessPlayer unpossess the player updateUI internal - cause a sync down of game-modified userinfo vid_restart restarts renderSystem vstr inserts the current value of a cvar as command text wait delays remaining buffered commands one or more frames weaponSplat projects a blood splat on the player weapon where prints the current view position writeBindings writes a bindings file writeCmdDemo writes a command demo writeConfig writes a config file writeGameState write game state writePrecache writes precache commands 346 commands |
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