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Prey - PC

Prey - PC
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You can add command variables to the end of this line by using a space and then a '+' sign in front of each command. For example, to allow easy access to the console each time you start Prey, change the target line to the following:

"C:\Program Files\Human Head Studios\Prey\Prey.exe" +set com_allowconsole 1"

Hold [Ctrl] + [Alt] + ~ during game play to display the console window:

NOTE: ALL the Cheat Codes can be entered multiple times.

Cheat Codes (case insensitive):

listCmds lists commands

centerview centers the view
(good if experimenting with the setPlayerGravity cheat)

clear clears the console

ClosePortal close a portal

conDump [filename] dumps the console text to a file
(will be saved to "[gamedir]\base\filename.txt")

damage [entity] [#] apply "#" damage to an entity
Example:
damage player1 9
(that will deal 9 points of damage to yourself)
Check out the output of the "listEntities" console
command. Use the last field "Name" to get the entity
names that are needed for this command.

devmap [map_file] loads a map in developer mode
Example:
devmap game/feedingtowerc
Some of the console commands only work in developer
mode, and this allows you to run a map in that mode.

exit exits the game (back to Winblows)

getmapname print current map name to console

getpos teleport to saved location
NOTE: first use 'putpos' at some location

getviewpos prints the current view position

give [item] gives one or more items
Example items:
all
health
ammo
weapon_bow
weapon_wrench
weapon_rifle
weapon_crawlergrenade
weapon_soulstripper
weapon_autocannon
weapon_hiderweapon
weapon_rocketlauncher
ammo_rifle
ammo_autocannon
ammo_hiderweapon
ammo_rocketlauncher

giveEnergy [type] give energy gun energy (for weapon #4, the Leech Gun)
Available types:
(railgun,sunbeam,freeze,plasma)
FYI, sunbeam rocks!

It is best to switch to this weapon first, before
running the cheat, or else the energy seems to switch
back the plasma type when you change to gun #4.

god enables god mode
(Toggles invulnerability on/off)

healthPulse healthpulse (just makes a heart beat pulse on Health)

hide [entity] hide all entities of a class or name

kill kills the player

killMonsters removes all monsters

killMoveables removes all moveables

killRagdolls removes all ragdolls

killThis kill thing that player is pointing at
(very cool!)

listActiveEntities lists active game entities

listClasses lists game classes

listEntities lists game entities

listEntityDefs lists entity defs

listModels lists all models

listMonsters lists monsters

listSpawnArgs [entity] list the spawn args of an entity
Example:
listSpawnArgs player1
(the above parameter displays many interesting settings
about your own player)

listSystemCmds lists system commands

listToolCmds lists tool commands

listTypeInfo list type info

map [map_file] loads a map

noclip disables collision detection for the player
(toggles on/off). Enables ghost/fly mode.

notarget disables the player as a target
(seems to prevent some enemies from "seeing" you, well
at least for a while, because they still seem to end
up attacking you in time...)

OpenPortal open a portal
(not sure exactly what it does, it it says
"Portal opened" when you use this in specific areas in
a level)

playTime prints current playtime

possessPlayer possess the player

printThis print extra map keys of the thing that player is
pointing at
(you can point at an enemy and use this to get its
CLASS NAME, which is useful for lots of other commands)

putpos save location
NOTE: use 'getpos' to teleport back to this saved
location

quit quits the game (back to Winblows)

recordViewNotes record the current view position with notes

remove [entity] remove all entities of a class or name

setPlayerGravity [XYZ] set player gravity
use those 3 values of "X Y Z" to control the gravity
that affects you. The enemies and material in the game
world are not affected though.

setviewpos [X Y Z #] sets the current view position
basically, it is like teleport or setpos/putpos, but
requires more information to use it

show [entity] show all entities of a class or name

showViewNotes show any view notes for the current map, successive
calls will cycle to the next note

spawn [class] spawns a game entity
Example:
spawn monster_mutilated_male

spawnabunch [class] [#] spawn a specified number of entities
Example:
spawn monster_mutilated_male 3

spiritPulse spiritpulse (just makes a heart beat pulse)

takeViewNotes take notes about the current map from the current view

teleport [entity] teleports the player to an entity location

toggleShuttle magically enter or exit a shuttle
(toggles on/off)
The shuttle has guns and can shoot! :)

toggleTalonTargets toggle talon targets on/off
(displays Perch locations that Talon can fly to)

triggerThis trigger thing that player is pointing at
(you can use this to active items/switches/consoles in
the game. Just point your targeting reticle at the
item and run this cheat. It is like telekinesis.)

unpossessPlayer unpossess the player

where prints the current view position



INSTALLATION
1. Start the game.

2. Begin a New Game or Load a Saved Game.

3. Open the game Console:
Hold both the Ctrl & Alt keys, then hit the key " ` " or " ~ " also known as
Tilde.

A CONSOLE window should open with a cursor.

4. Enter your codes.

Note:

You may type PART of a command (such as the first few letters) and then hit
the TAB key to fill in the best matching command (ala 4DOS/4NT woot woot).
You may hit the UpArrow and DownArrow keys to cycle through previously
entered codes. Also, the PageUp/PageDown key will scroll through the
console log. Finally, you can use Ctrl-PgUp/Ctrl-PgDn to scroll to the
top/bottom of the console log.

5. Hit " ` " or " ~ " to leave the console.

COMMANDS SUMMARY:

aasStats shows AAS stats
addarrow adds a debug arrow
addChatLine internal use - core to game chat lines
addline adds a debug line
ai_reactioncheck spawns a creature and forces him to use a specific reaction
ai_reactionset sets the target reaction which will be used for ai_reactioncheck
assert assert so you can use debugger
aviCmdDemo writes AVIs for a command demo
aviDemo writes AVIs for a demo
aviGame writes AVIs for the current game
benchmark benchmark
bind binds a command to a key
bindRagdoll binds ragdoll at the current drag position
bindunbindtwo binds a key but unbinds it first if there are more than two binds
blinkline blinks a debug line
call call a script function from console
centerview centers the view
checkNewVersion check if a new version of the game is available
checkNodes Check reachability of ai_generic_nodes
clear clears the console
clearLights clears all lights
clientDropWeapon drop current weapon
clientMessageMode ingame gui message mode
clientVoiceChat voice chats: clientVoiceChat
clientVoiceChatTeam team voice chats: clientVoiceChat
ClosePortal close a portal
closeViewNotes close the view showing any notes for this map
collisionModelInfo shows collision model info
combineCubeImages combines six images for roq compression
compressDemo compresses a demo file
conDump dumps the console text to a file
connect connects to a server
crash causes a crash
cvar_restart restart the cvar system
damage apply damage to an entity
debug debug a specific entity
debug_pointer switch to debugger in pointer mode
debugger launches the Script Debugger
dec decrement a cvar
deleteSelected deletes selected entity
demoShot writes a screenshot for a demo
devmap loads a map in developer mode
dialogmode dialog sound mode
dict print a dictionary
dir lists a folder
dirtree lists a folder with subfolders
disasmScript disassembles script
disconnect disconnects from a game
displayE3Loading display demo loading banner
dmap compiles a map
dormant mark entities of a class as NOT neverdormant
echo prints text
editAFs launches the in-game Articulated Figure Editor
editDecls launches the in-game Declaration Editor
editGUIs launches the GUI Editor
editLights launches the in-game Light Editor
editor launches the level editor Radiant
editParticles launches the in-game Particle Editor
editPDAs launches the in-game PDA Editor
editScripts launches the in-game Script Editor
editSounds launches the in-game Sound Editor
entitysize print size taken by entities
envshot takes an environment shot
eraseViewNote erase the currently displayed note
error causes an error
exec executes a config file
execImageQuality sets cvars based on com_imageQuality
execnow executes a config file immediately
exit exits the game
exitCmdDemo exits a command demo
exportDDA export dda info to file
exportmodels exports models
finishBuild finishes the build process
forceBuildImage Forces the specified image to be included in makedds.bat
freeze freezes the game for a number of seconds
game_memory displays game class info
gameError causes a game error
gameKick same as kick, but recognizes player names
getbinds print entities bound to an entity
getmapname print current map name to console
getpos teleport to saved location
getviewpos prints the current view position
gfxInfo show graphics info
give gives one or more items
giveEnergy give energy gun energy
god enables god mode
healthPulse healthpulse
heartbeat send a heartbeat to the the master servers
hide hide all entities of a class or name
hitch hitches the game
in_restart restarts the input system
inc increment a cvar
keepTestModel keeps the last test model in the game
kick kick a client by connection number
kill kills the player
killMonsters removes all monsters
killMoveables removes all moveables
killRagdolls removes all ragdolls
killThis kill thing that player is pointing at
LANScan scans LAN for servers
listActiveEntities lists active game entities
listAF lists articulated figures
listAnims lists all animations
listBeams lists beams
listBinds lists key bindings
listClasses lists game classes
listCmds lists commands
listCollisionModels lists collision models
listCvars lists cvars
listDecls lists all decls
listDictKeys lists all keys used by dictionaries
listDictValues lists all values used by dictionaries
listEntities lists game entities
listEntityDefs lists entity defs
listFX lists FX systems
listGameCmds lists game commands
listGuis lists guis
listHuffmanFrequencies lists decl text character frequencies
listImages lists images
listLines lists all debug lines
listMaterials lists materials
listModelDefs lists model defs
listModels lists all models
listModes lists all video modes
listMonsters lists monsters
listParticles lists particle systems
listRenderEntityDefs lists the entity defs
listRendererCmds lists renderer commands
listRenderLightDefs lists the light defs
listServers lists scanned servers
listSkins lists skins
listSoundCmds lists sound commands
listSoundDecoders list active sound decoders
listSounds lists all sounds
listSoundShaders lists sound shaders
listSpawnArgs list the spawn args of an entity
listSystemCmds lists system commands
listTables lists tables
listThreads lists script threads
listToolCmds lists tool commands
listTypeInfo list type info
listVertexCache lists vertex cache
loadGame loads a game
localizeGuiParmsTest Create test files that show gui parms localized and ignored.
localizeGuis localize guis
localizeMaps localize maps
localizeMapsTest Create test files that shows which strings will be localized.
localizeSubs localize subtitles
makeAmbientMap makes an ambient map
MakeMegaTexture processes giant images
map loads a map
materialEditor launches the Material Editor
memoryDump creates a memory dump
memoryDumpCompressed creates a compressed memory dump
memstats prints out system memory usage
memstatsprocess prints out process memory usage
modulateLights modifies shader parms on all lights
neverdormant mark entities of a class as neverdormant
nextaas increment aas_test and print out info
nextAnim shows next animation on test model
nextFrame shows next animation frame on test model
nextGUI teleport the player to the next func_static with a gui
nextMap loads the next map on the server
noclip disables collision detection for the player
notarget disables the player as a target
OpenPortal open a portal
parse prints tokenized string
path lists search paths
pbufferinit circumvent a driver bug by pre-initializing the pbuffer
pbuffershot takes a screenshot using the pbuffer
playCmdDemo plays back a command demo
playDemo plays back a demo
playerModel sets the given model on the player
playTime prints current playtime
popLight removes the last created light
possessPlayer possess the player
prevAnim shows previous animation on test model
prevFrame shows previous animation frame on test model
printAF prints an articulated figure
printAllModels print all models
printBeam prints a beam
printDDA print dda info
printEntityDef prints an entity def
printFX prints an FX system
printHandInfo print info about hand
printMaterial prints a material
printMemInfo prints memory debugging data
printModel prints model info
printModelDefs prints a model def
printParticle prints a particle system
printSkin prints a skin
printSoundShader prints a sound shader
printTable prints a table
printThis print extra map keys of the thing that player is pointing at
Prof_capture Profiler command
Prof_in0 Profiler command
Prof_in1 Profiler command
Prof_in10 Profiler command
Prof_in11 Profiler command
Prof_in12 Profiler command
Prof_in13 Profiler command
Prof_in14 Profiler command
Prof_in2 Profiler command
Prof_in3 Profiler command
Prof_in4 Profiler command
Prof_in5 Profiler command
Prof_in6 Profiler command
Prof_in7 Profiler command
Prof_in8 Profiler command
Prof_in9 Profiler command
Prof_mode Profiler command
Prof_ms Profiler command
Prof_out Profiler command
Prof_release Profiler command
Prof_smooth Profiler command
Prof_toggle Profiler command
promptKey prompt and sets the CD Key
putpos save location
quit quits the game
rcon sends remote console command to server
reconnect reconnect to the last server we tried to connect to
recordDemo records a demo
recordViewNotes record the current view position with notes
reexportmodels reexports models
regenerateWorld regenerates all interactions
reloadanims reloads animations
reloadARBprograms reloads ARB programs
reloadDecls reloads decls
reloadEngine reloads the engine down to including the file system
reloadGuis reloads guis
reloadImages reloads images
reloadLanguage reload language dict
reloadModels reloads models
reloadScript reloads scripts
reloadSounds reloads all sounds
reloadSurface reloads the decl and images for selected surface
remove remove all entities of a class or name
removeline removes a debug line
renderbump renders a bump map
renderbumpFlat renders a flat bump map
reportImageDuplication checks all referenced images for duplications
reportSurfaceAreas lists all used materials sorted by surface area
rescanSI internal - rescan serverinfo cvars and tell game
reset resets a cvar
resetE3Demos reset e3 demo sequence
roq encodes a roq file
runAAS compiles an AAS file for a map
runAASDir compiles AAS files for all maps in a folder
runReach calculates reachability for an AAS file
s_restart restarts the sound system
saveGame saves a game
saveLights saves all lights to the .map file
saveMoveables save all moveables to the .map file
saveParticles saves all lights to the .map file
saveRagdolls save all ragdoll poses to the .map file
saveSelected saves the selected entity to the .map file
say text chat
sayTeam team text chat
screenshot takes a screenshot
script executes a line of script
serverForceReady force all players ready
serverInfo shows server info
serverMapRestart restart the current game
serverNextMap change to the next map
set sets a cvar
seta sets a cvar and flags it as archive
setdda set dda difficulty to specific value
setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value
setPlayerGravity set player gravity
sets sets a cvar and flags it as server info
sett sets a cvar and flags it as tool
setu sets a cvar and flags it as user info
setviewpos sets the current view position
show show all entities of a class or name
showDictMemory shows memory used by dictionaries
showInteractionMemory shows memory used by interactions
showStringMemory shows memory used by strings
showTriSurfMemory shows memory used by triangle surfaces
showViewNotes show any view notes for the current map, successive calls will cycle to the next note
sizeDown makes the rendered view smaller
sizeUp makes the rendered view larger
spawn spawns a game entity
spawnabunch spawn a specified number of entities
spawnArtificialPlayer spawns an artificial player entity
spawnDebrisMass spawn a debris mass
spawnServer spawns a server
spiritPulse spiritpulse
spiritwalkmode spiritwalk sound mode
startBuild prepares to make a build
stopRecording stops demo recording
takeViewNotes take notes about the current map from the current view
takeViewNotes2 extended take view notes
teleport teleports the player to an entity location
testAnim tests an animation
testBlend tests animation blending
testBoneFx tests an FX system bound to a joint
testDamage tests a damage def
testDeath tests death
testFx tests an FX system
testGUI tests a gui
testid output the string for the specified id.
testImage displays the given image centered on screen
testLight tests a light
testmap tests a map
testMaterial tests a material
testModel tests a model
testParticleStopTime tests particle stop time on a test model
testPointLight tests a point light
testSave writes out a test savegame
testSaveGame test a save game for a level
testShaderParm sets a shaderParm on an existing testModel
testSIMD test SIMD code
testSkin tests a skin on an existing testModel
testSound tests a sound
testtext fixup in-game text codes
testVideo displays the given cinematic
timeCmdDemo times a command demo
timeDemo times a demo
timeDemoQuit times a demo and quits
toggle toggles a cvar
togglefpuexceptions toggles fpu exceptions on and off
togglehelp display in-game help
toggleShuttle magically enter or exit a shuttle
toggleTalonTargets toggle talon targets
touch touches a decl
touchFile touches a file
touchFileList touches a list of files
touchGui touches a gui
touchModel touches a model
trigger trigger all entities or a class or name
triggerThis trigger thing that player is pointing at
unbind unbinds any command from a key
unbindall unbinds any commands from all keys
unbindRagdoll unbinds the selected ragdoll
unpossessPlayer unpossess the player
updateUI internal - cause a sync down of game-modified userinfo
vid_restart restarts renderSystem
vstr inserts the current value of a cvar as command text
wait delays remaining buffered commands one or more frames
weaponSplat projects a blood splat on the player weapon
where prints the current view position
writeBindings writes a bindings file
writeCmdDemo writes a command demo
writeConfig writes a config file
writeGameState write game state
writePrecache writes precache commands
346 commands

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