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Gears Of War - XBOX 360

Gears Of War - XBOX 360
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Achievements:
Complete the following achievements to unlock Xbox Live Gamerscore points.

Prison Breakout (10 points): Completed tutorial level on any skill level.

Completed Act 1 on Casual (10 points): Complete Act 1 on Casual Difficulty.

Completed Act 2 on Casual (10 points): Complete Act 2 on Casual Difficulty

Completed Act 3 on Casual (10 points): Complete Act 3 on Casual Difficulty.

Completed Act 4 on Casual (10 points): Complete Act 4 on Casual Difficulty.

Completed Act 5 on Casual (10 points): Complete Act 5 on Casual Difficulty.

Mercenary (10 points): Complete all acts on Casual Difficulty.

Completed Act 1 on Hardcore (20 points): Complete Act 1 on Hardcore Difficulty.

Completed Act 2 on Hardcore (20 points): Complete Act 2 on Hardcore Difficulty.

Completed Act 3 on Hardcore (20 points): Complete Act 3 on Hardcore Difficulty.

Completed Act 4 on Hardcore (20 points): Complete Act 4 on Hardcore Difficulty.

Completed Act 5 on Hardcore (20 points): Complete Act 5 on Hardcore Difficulty.

Soldier (20 points): Complete all acts on Hardcore Difficulty.

Completed Act 1 on Insane (20 points): Complete Act 1 on Insane Difficulty.

Completed Act 2 on Insane (30 points): Complete Act 2 on Insane Difficulty.

Completed Act 3 on Insane (30 points): Complete Act 3 on Insane Difficulty.

Completed Act 4 on Insane (30 points): Complete Act 4 on Insane Difficulty.

Completed Act 5 on Insane (30 points): Complete Act 5 on Insane Difficulty.

Commando (30 points): Complete all acts on Insane Difficulty.

Time to Remember (10 points): Recover one-third of the COG tags (on any difficulty).

Honor-Bound (20 points): Recover two-thirds of the COG tags (on any difficulty).

For the Fallen (30 points): Recover all of the COG tags (on any difficulty).

My Love for You Is Like a Truck (30 points): Defeat a Berserker on Hardcore Difficulty.

Broken Fingers (30 points): Defeat a Corpser on Hardcore Difficulty.

A Dish Best Served Cold (30 points): Defeat General RAAM on Hardcore Difficulty.

Zen and the Art of Reloading (10 points): Perform 25 perfect active reloads (20on any difficulty).

Zen and the Art Part 2 (20 points): Perform 5 perfect active reloads in a row (20on any difficulty).

Clusterluck (20 points): Kill 3 enemies at once 10 different times (20on any difficulty).

A Series of Tubes (20 points): Host and complete 50 ranked matches.

Dom-curious (10 points): Complete 1 co-op chapter as Dominic Santiago on any difficulty.

Domination (20 points): Complete 10 different co-op chapters as Dominic Santiago on any difficulty.

I Can't Quit You Dom (30 points): Complete all acts in co-op as Dominic Santiago on any difficulty.

Don't You Die On Me (10 points): Revive 100 teammates in ranked matches.

Fall Down Go Boom (20 points): Kill 100 enemies in ranked matches with the Boomshot.

Pistolero (20 points): Kill 100 enemies in ranked matches with a pistol.

The Nuge (20 points): Kill 100 enemies in ranked matches with the Torque Bow.

I Spy with My Little Eye (20 points): Kill 100 enemies in ranked matches with the Longshot.

Don't Hurt 'Em (20 points): Kill 100 enemies in ranked matches with the Hammer of Dawn.

It's a Massacre (10 points): Kill 100 enemies in ranked matches with the Chainsaw.

Curb Appeal (20 points): Kill 100 enemies in ranked matches with the curb stomp.

Capital Punishment (20 points): Kill 100 enemies in ranked matches with an execution.

Is It A Spider (30 points): Kill 100 enemies in ranked matches with grenade tag.

The Money Shot (20 points): Kill 100 enemies in ranked matches with a headshot.

Always Remember Your First (10 points): Finish playing a versus ranked match.

Don't Hate the Player (10 points): Finish with the highest points in a ranked match.

Mix It Up (30 points): Win a ranked match in every versus game type.

Around the World (30 points): Win a ranked match on every versus map.

Can't Touch Me (20 points): Win 10 ranked matches without losing a round.

Seriously ... (50 points): Kill 10,000 people in versus ranked match total.

Insane difficulty:
Successfully complete under the Casual or Hardcore difficulty setting.

Secret gamer picture:
Successfully complete the game under the Insane difficulty setting to unlock a secret gamer picture. It has the Red Gear's Symbol behind Marcus.

Defeating Berserker:
In the final level, you first need to get the Berserker's attention. Berserkers are blind. They only go off smell and sound. Lead her all the way back to the very first train car. While she is still on it, quickly run off and press the button to release the car. Have fun watching the train car collapse and have the Berserker go with it.

Defeating Boomers:
Boomers have rocket launchers and can usually kill you in one hit. In order to kill them safely, take cover and wait until they shoot at you before you start shooting back. Just as they start reloading is the best time to shoot them, because their gun has a very slow reload. After they reload, hide again and let them fire. Repeat this a few times to kill them.

Defeating General Raam:
When you get to General Raam at the end of the last Act, he will have a Gatlin type gun and is surrounded by the Bird Locust. There will also be flying Locusts attacking from the side of the train (ignore them). You can only damage General Raam when the Bird Locusts leaves him and goes for you. Stay in the light or the birds can kill you. When you start fighting him, hide behind the first rectangular block that is directly in front of the doors you came from. He will start walking towards you and shoot. When the birds leave him, start shooting. After a while he will get directly in front of where you are hiding. When he does, run around him and hide on the other side of the platform. Stay in the light as you run. Hide, then continue shooting him until he dies.

Get General Ramm off the Gatlin gun. When he starts walking towards you, let Dominic get his attention. Then, run towards the Gatlin gun and shoot him with it. This should kill him in seconds. This is easier in co-op mode.

If you have a difficult time accessing the second Troika-gun, try this specific gun-combo. At the level start, ensure that the Lancer Rifle and the Torque Bow are in your inventory. Collect the extra ammunition from the train car and enter the next area. When the intermission scene ends, proceed to the vault over the cement slab. Enter cover behind any of the cement blocks. You must hit Raam with the Torque Bow to drive off the Kryll. When they fly away, immediately switch to the Lancer Rifle to execute as many headshots as possible. This may require at least a clip of ammunition each time. When the Kryll regroup, reload the Lancer Rifle immediately, and switch to the Torque Bow. Depending on various timing-issues, Raam will advance to your location, requiring that you use the "switch cover" action to force Raam to adapt his path-finding. Whenever Raam's AI pauses to change direction, repeat the use of the Torque Bow/Lancer Rifle combination. This method may require at least five combos to defeat Raam. If you run out of Torque Bow arrows, the grenades may be used as a means of "scaring off" the Kryll.

Defeating the Corpser:
In Act 3, you are in the Locust tunnels and must plant the Resonater in the building behind a lava filled lake. There are rocks on top of the lava, allowing you to just walk across. However, it is not that easy. About one third of the way across an intermission sequence starts, with a giant spider creature, the Corpser. For this battle all you need is a shotgun and machine gun. This will be a fairly long range fight. It is an easy fight but Wretches that come from everywhere complicate it. When the Corpser raises all his legs and slams them down, most likely your teamate will yell "Wretches!". This is your cue to bring out a shotgun or use your machine gun. At the beginning you should have a point of interest on the stomach, which is your cue to shoot it. You can always get a shot on it, even when the Corpser shields itself; or you can wait till it try an attack then unload on its belly. After that there will be another point of interest, which is in its mouth. After you shoot the belly it cringes and its mouth opens as it screams. Shut it up by shooting the mouth. While you are doing this, watch out for the Corpser's Ground Pound. It not only brings Wretches (watch the ceiling), but also takes away part of the arena in the back. If your character dies in the back he might be lost. Your ammo cases may also be lost. Keep repeating the process of shooting the belly and the mouth full of lead until the Corpser backs up as far as it. It can no longer be hurt. There will now be a point of interest around the smashable latches. There are two of them. Shoot both of the latches so that they pop, and the platform that the Corpser is on will be sent into the lava.

In the Act named "Belly Of The Beast", there is a giant spider that you have to fight. It will hide itself behind its legs (which are bullet proof). In order to hurt it you must move to a location where you can shoot its belly. After a few shots it will move its legs and scream. You must now have to shoot it in the mouth, which will cause it to back up. After doing this a few times it should back up onto a metal platform that is over lava. There will be two hatches that are holding the platform up. You must stand on them until the spider tries to stomp on you. Just before it hits you, jump out of the way. It will hit the hatch instead of you. This will begin breaking the hatches. Doing this a few times on both hatches should break them and kill the spider. Note: Doing this under the Hardcore difficulty will earn you an achievement. Also, there will be Wretches that will attack you while you fight the spider. Be sure to kill them before they kill you.

Emergency holes:
When an emergence hole opens up, toss a grenade into it. This will automatically close the hole, and therefore keep the Locusts from coming out.

Finding C.O.G. tags:
When playing campaign mode, look for the dead soldier symbol (red gear with skull inside) painted on a wall, floor, or other location. This indicates that the Locust have killed some Gear soldiers in the area. Because Gear soldiers wear C.O.G. Tags, you should be able to find one nearby.

Hint: Act 2: C.O.G. tag location
When you reach the part with the spotlight, instead of going straight, go to the left. You should find a cog tag there.

Faster reload times:
In order to reload, press RB. There will now be a clear bar with a small white segment somewhere along it. It will appear where your bullets used to be. There will also be a smaller white bar moving across the clear bar. As soon as the white bare gets inside the white segment, press RB again. This will make you reload much faster, and if timed just perfectly can give your gun an extra boost in fire power. However if you do not time it correctly, the clear bar will become red and it will take even longer to reload than if you had not attempted it.

"About face" maneuver:
This type of move is done when your character whips around 180 degrees quickly. To do it, hold Analog-stick Away to start walking backwards + A for a short time. Release A when your character turns around to perform it. To avoid frag grenades or retreat somewhere fast, keep holding A and Marcus will "roadie run" in the opposite direction

Cog Tag List:
Always remember that there will ge a Crimson Omen(Gears Logo) SOMEWHERE around where these can be found...this may help you in knowing you're close.

ACT 1

Prison area
COG Tag 1 - Right after you make your choice of paths, there is a tag straight ahead under the Gear logo. Can't miss it(Rear of the courtyard,directly across from the cell area)

COG Tag 2 - In the room where the locusts cut through the door. If you are looking directly at the door they cut through, you can find it back and to the left(Under the stairway opposite the one you decended if you took the training route)

COG Tag 3 - As you exit the above mentioned door into the courtyard, there is a stairway to the left. Run up the stairs and turn left right at the top. The COG tag is in the near side corner (If enemies are North, it would be in the SW corner of the patio area, this one isnt directly under the gears logo)

Trial By fire
COG Tag 4 - Your team points this one out to you. In the first small courtyard, look to the right of the Gear logo(Beyond the short last wall in the yard's center)

COG Tag 5 - You cross a bridge over a road and enter a building. Once you enter the building with all the pillars and the two emergence holes, it's just behind the second emergence hole in some weeds(Just before the troika on the left)

COG Tag 6 - You fight through the roadways with the Trioka guns and get to the open area with the fountain in the center. There are 4 emergence holes here. The COG tag is in the far left corner(Opposite the 4th emergence hole that appears)

Knock Knock
COG Tag 7 - You're told to gain entrance to the house of sovereigns. You'll enter an open area with stairs leading up to the building. To your far left you'll see a white van with the Gear logo painted on it. Follow the massive hole in the street on the left all the way up, sticking to the edge. The COG tag is in the corner made by where the wall extends over part of the stairs.

COG Tag 8 - In the hallway where Jack has to open the door, there are a ton of annoying wretches. If you're facing the door that Jack is opening, it's in the far left corner. Be sure to grab this one after you defeat them, that way you're not in a REALLY bad spot after they appear.

COG Tag 9 - There's a small room that you enter where you'll find the body of Rojas. As you come down the stairs into this small area, turn right immediately(hard to see, its in the shadowy area to the right behind the pillar)

China Shop
COG Tag 10 - This ones easy, after the cutscene where the Berserker kills a soldier, look in the flames on the right(This is right at the beginning of the level)

COG Tag 11 - There will be 3 smashable doors. as you proceed through this area. Look in the alcove to the left(facing the door)at the FINAL door you take to exit the courtyard.

COG Tag 12 - Just after COG Tag 11, you exit into an open courtyard. Follow the semi-circle wall and head left. The tag is on the other side of a block just after you see the logo. If the room was a clock, the Tag would be between 8 and 9(right against the semi circular wall)....be sure to get this one BEFORE you kill the Berserker, as you CANNOT after.

ACT II

Tick Tick Boom
COG Tag 13 - After your choose a path (either one, doesn't matter) and reunite, You'll enter a small room with two stairways in it, one in the very middle of the room that leads down to a couch. Kill the Couch...ENJOY!!

COG Tag 14 - There's a room with a catwalk that square shaped. When you exit, you head down some stairs into the street. Turn around and run back the alley formed by the stairs you came down and the wall of the next building. The Tag is at the end of that alleyway, behind a rock.

COG Tag 15 - Just before you enter the Settlement, you come up the stairs where the Boomer was, the Tag is behind a newspaper machine. Facing ahead as you come up the stairs, it'll be to the back and left(keep this in mind, its as viewed while you face the gate)

Outpost
COG Tag 16 - On your way to checkpoint 2, facing the first emergence hole, you'll see a propane tank in a shed to your left. BE SURE to shoot the propane tank here and grab the Tag.

End Lethal Dusk/Beginning Dark Labyrinth COG Tag 17 - When you enter the area where you have to use the spotlight, after you guide Dom through, move the spotlight to the far left (as you're holding the light) area near where you entered. The COG Tag is in that corner area. just to the left of the lit room of the blown out building, on the street(Near the rusted out car)

Dark Labyrinth
COG Tag 18 - After you run out of the destroyed building here, look right...it will be displayed in the light here..if the kryll attack you...you've gone too far.

ACT III

Downpour
COG Tag 19 - In the open, rainy area next to the sea, go behind the building that has the elevator in it....walk out on the narrow wooden dock..its at the far end.

COG Tag 20 - In the room with the rotting floorboards, the Tag is in the far right corner....be sure to stay on the metal beam to get it(the far right as you enter the room)

End Evolution/Beginning Coalition Cargo
COG Tag 21 - When you enter the room with the carts, go down the stairs to the car area and turn around. The Tag is to the left of the stairs as you face them(In the gap between the stairs and the wall...be sure NOT to activate the carts 1st)

Darkest Before Dawn
COG Tag 22 - After you ride down the drilling platforms, stick to the wall on the right. There will be a path leading down to the right, follow that to find the COG Tag and some grenades.

COG Tag 23 - In the next area after Tag 22. you'll enter an open area with a small building on the right side. Just to the right of the stairs leading up to that buildling, you'll find the Tag.

COG Tag 24 - After you choose your paths, and reunite, you'll fight through a narrow hallway with a lot of cover. Just after the hallway and before you exit the area, turn around and the Tag is on a narrow ledge over the pool. (To your right as you leave the hallway, or to your left after you turn around)

ACT IV

Campus Grinder
COG Tag 25 - As you enter the first area, on the right there are two small staircases. The Tag is behind the second small staircase.

Bad To Worse
COG Tag 26 - As you enter the second area, before you go down the sidewalk with the columns to enter the conservatory, there is a rusty car on in the street. If you're facing the columns, it's back and to your right behind that car.

Imaginary Place
COG Tag 27 - In the second section of the estate, there's a shield shaped room (square top, semi circle bottom) with 4 columns in it, and a desk. Destroy the desk. Tag is underneath.

ACT V

Train Wreck
COG Tag 28 - Right inside the door that Jack rips open...the 5th train car...look left as soon as you walk in.

COG Tag 29 - Before you climb the ladder to the 3rd car's roof, the Tag is on the floor here.

COG Tag 30 - Your final Tag is on the floor of the storage room in the 5th car of the train's 3rd section....grab this one before you advance to the end battle, as you wont get a chance to come back.

Crab Walk:
Though it may not be a cheat, it is a glitch. In order to "crab walk", you must not be host. You will go up against a wall and hold the left thumbstick over to where you can see the symbol where you can "switch" over to the other wall. You quickly hit "A" and back on the left thumbstick. You should look something like you are lagging badly. On other peoples screens, you look like you are running, but you are able to shoot and steer normally. You may not go off ledges, get downed, or or melee or you will cancel the "crab walk".

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