Arc the Lad - Walkthrough
========================================================================
SYSTEM: Sony PS-X Playstation (Japan)
TITLE: Arc the Lad
TYPE: Role Playing 
DEVELOPER: G-Craft Software
PRICE: 5,800 yen
AVAILABILITY: -Now-
FEATURES: Voice Actors, London Philharmonic Orchestra, A+ Graphics, etc.
------------------------------------------------------------------------
SUBJECT: Arc the Lad Walk-Through Guide
VERSION: 1.32
EDITOR's NOTE:  Here is version 1.32 of the Walk-Through for Arc the  
                Lad.  As this guide will be revised & edited 
                accordingly, updated versions will be posted with more 
                translations & tips/tricks.   
                If there are any errors or suggestions, please let 
                me know, as I will try to update the guides 
                accordingly.  Thankx.  
========================================================================
[THE INTRODUCTORY SEQUENCE]
  
   - WINTER SCENE - 

     o As the introduction sequence begins to unfold, you will first 
       see a wintery scene with Kukuru, the young & only daughter of 
       the Whito family, whose destiny was laid forth as the guardian 
       of the mystic spirit shrine of the mountain of Toville, and 
       one of the village leaders.  Kukuru, at this point, faces a
       certain dilemma in which she must marry the prince of Palencia, 
       a dilemma she feels she should have no obligation to follow 
       through with.  Thus, the village leader has given her the 
       prerogative (option) to her own will, only if she goes to the 
       mystic spirit shrine of the Toville mountain & release the 
       ancient fire.  Without question, she does so, not even 
       realizing the consequences of what she is about to do.  
       When she does blow out the ancient fire, a demonic voice 
       speaks out, cursing the 3000 years it has been enslaved 
       within the depths of the ancient fire.  Perplexed (stunned)
       at what has happened, Kukuru returns to the village leader, 
       who is plotting in something beyond the realization of Kukuru.
       Kukuru questions the village leader of what she heard, only 
       to find ridicule by the skepticism of the plotting village 
       leader.   So, this wintery scene ends as the village leader 
       secretively revealing his greedy plot in gaining his 
       reward for following the orders of the evil Lord Andel.

   - ARC's HOUSE - 

     o At this point of the intro sequence, Arc is seen, seemingly
       grieving over the long absence of his father.  He attempts
       to open the chest that contains his father's armor & sword, 
       only to find it locked.  As his mother, Polta, comes in the
       scene, Arc questions her of the true nature for his father's 
       absence.  Though she only would speak of his father's death 
       as a result of monsters within the mountains, Arc, with 
       denial, increasingly becomes determined to find the true 
       nature of his father's absence, believing that his father 
       was too skilled & strong to perish under the hands of a mere 
       monster.  Seeing the strong nature & determination in Arc, 
       she gives in & opens the chest, and leaves the room.
       His mother, in the other room, recalls of what Arc's father 
       said 10 years ago, and thus, a flashback scenery is shown.  
       In the flashback sequence, Arc is 5 years old and is seen 
       sleeping in his bed.  His father explains to Polta of his 
       destiny to fight the monsters for the sake of his world 
       and his only son, Arc.  Polta, reluctant of listening to 
       his reasonings, pleads for him to stay, only to find her 
       husband's determination perpetual (unchanging) to her 
       appeal.  He leaves, asking for her to take good care of Arc, 
       and notes that Arc will 10 years from now, embark on the 
       same journey, as it was his destiny to do so.  
       As the flashback ends, the player (you) will now begin your 
       game....
=====================================================================
1. [ARC'S HOUSE]

     o Now that the chest is open, you now have access to the 
       sword & armor.  
     o Before you leave the room, make sure to look for hidden 
       items.  There is a medicine (HP revive) in one of the pots
       on the left side of the room.   
     o Talk to your mother in the other room.  
       As all mothers are, she will be concerned & will make sure 
       you are well prepared before you go outside.
       She will give you...
          - Kaisarg Robe (Raises throwing level +1)
          - Cure Potion (HP revive)
          - Poison Repellant 
          - Life Potion (Revive a dead member)
     o Make sure to look for hidden items.
       There is a rock hidden in the upper right corner of the 
       room.  You can use it to throw it against enemies.  
       Make sure to have your Kaisarg Robe equipped before 
       you throw it.  It will raise the amount of damage you 
       inflict upon your enemies. 
     o Leave the house.  You will then head towards the mountains.


2. [THE MYSTIC MOUNTAIN & THE FIRE SHRINE]
 
     o Back at the wintery mountain scene, you will see Kukuru and 
       hear a demonic wail (scream) in the background.  
       Arc will meet Kukuru for the first time, and Arc will 
       insist, with strong determination, on going to the mystic 
       shrine to light the fire, in hopes of finding out anything 
       that might lead to the whereabouts of his father.  
       Arc takes the light and heads towards the depths of the 
       mountain.  When Arc encounters the Demon, it questions him
       if he is the one that released the fire.  Assuming he was, 
       the demon attacks Arc, leaving him to die in the cold.  
       A light shines on him, and he is revived by the guardian 
       spirit of the mountains.  It speaks to him of his true 
       destiny and enhances his fighting will/power to battle the 
       monsters.
     o After that sequence, you will begin your first battle 
       against 6 green slimes.  They should be of no difficulty, 
       as they only have 3 Hps each.  But note that they can 
       replicate themselves at will to create more slimes.  
     o Another sequence will thereafter follow, as Arc lights the 
       fire of the shrine.  Once he reaches his house, he is 
       summoned by the king of Palencia. 
       Another scene with Kukuru & Arc will follow, and his
       destined journey begins...

3. [THE CASTLE OF PALENCIA]

     o As Arc reaches the castle, the little sequence with the 
       Palencia army & Poco is shown.  In the castle, Arc is
       greeted -- but with skepticism due to his youthful 
       appearance -- by the King, whose interest lies in 
       Arc's newfound "power" that was bestowed upon him by the 
       mountain spirit guardian.  Lord Andel, the king's most 
       "trusted" advisor, suggests that Arc should prove 
       his worth by fighting the monsters in Colbo.  Arc 
       accepts.
     o Head towards the Colbo fields, the middle area.
       There, you will meet Poco, who will be the first to join 
       your group.  Fight the enemies.  
    
(Colbo Enemies:  Zombies, spirits, green slime, fireballs)
  
     o Return to Palencia to see the king again.
       When you see the king, you will encounter even more 
       skepticism than before.  Then a guard will come in 
       to inform the king of the monsters invading the castle.
       Arc will take this chance to prove to the king and 
       subjects of his worth.  
     o At the bridge, Kukuru will be surrounded by monsters.
       Kukuru will now be a member of your cast.
       Battle the monsters.

(Palencia Bridge Enemies: green slime, spirits, evil monk, priest)

     o Back at the King's throne room, the king gives his full
       pardon for his skepticism & doubt of Arc's worth.  
       The scene will follow with the myth of the ancient 
       treasure of light & darkness -- a relic that is foretold
       to hold the destiny of the world & its fate.
       The king then speaks of his brother's absence after 
       an incident in the Toyoke woods. 
       The king then asks Arc to find out the truth behind 
       the incident & go to the Toyoke woods.  
       Another scene will follow, with Lord Andel reporting 
       of Arc to an evil source in a mirror. 
     o Now head towards the Sumaria Airbase where you must
       travel to Millmana. 

4. [MILLMANA]
    
     o On arriving at the Millmana airbase, commander Yagun's 
       right-hand-man will be expecting you, as he will take 
       you to Yagun.  On meeting him, he will greet you with
       extreme ridicule/mockery of Arc's age & appearance.  
       He will even suggest that Arc is too weak & young to 
       venture into the Toyoke woods.  Eventually it will come
       to the point where Arc will, again, have to prove his
       worth & skills by battling monsters in the woodlands.
     o Battle enemies at the woods (3 sections)

(Millmana Enemies: Skeletons warriors, priests, monks, spririts, 
                   poison plants, evil knights)

     o After defeating the enemies in all three sections, it will 
       prove Arc's worth/skills -- which evidently Yagun believes  
       to be a threat to his hidden plans/eugenda & thus, sends 
       his monsters to kill Arc & his friends.
     o Another battle will take place, as Arc travels through 
       the Toyoke woods.
(Toyoke Enemies: Ninja warriors, spirits, giant insects, poison
                 plants)
     o After reaching to the mystic tree of Toyoke, Arc will be 
       visited by the spirit guardian.  She will speak of Arc's
       father & his journey through the woods 20 years ago,
       and about Arc's destined fate to save the world.  
     o Your task in Millmana is done.  Though, it is advisable to 
       battle more enemies to gain levels & strength.
     o Head back to Sumaria (Palencia castle)

5. [SUMARIA - Palencia Castle - ]
   
     o When you reach Sumaria, you will notice that there are 
       more battle areas to explore.  Though they are battle 
       areas, they contain secondary level enemies.  They 
       have more offensive & defensive tactics, so it is 
       advisable to come back to these areas after your
       characters are at stable levels.
     o Before you enter the Palencia castle, you will see Tosh
       being taken in by the Palencia guards to the dungeon.
       As Arc & his party reports of his recent expedition 
       to Lord Andel, Kukuru becomes increasingly suspicous 
       of the true nature for Tosh's capure.  Another
       scene with Tosh & the guards will follow, in which you will 
       find out that Tosh willingly let himself be captured in
       exchange for the sparing of his father & brother's lives.
       But, it seems that the Palencia guards betrayed him & 
       not only killed both his father & brother, but also set 
       forth a death sentence for Tosh as well.  Out of rage, 
       Tosh escapes from cell & plans for his revenge.  
       The blue guards will transform themselves into monsters
       and thus, a battle will follow.
(Palencia Dungeon Enemies:  Ninja Warriors, drunken trolls, 
                            zombies)
     o After speaking to the king, head towards Arc's house.
       There, Arc will find his house in ruins & his mother missing.
       A postal messenger will drop off a letter from Arc's 
       father.  
     o Head towards the peak of the mountains, where the ancient 
       circle of rocks lie.  There you will fight the evil spirit 
       of the underworld.  Take heed, for he will cast "Sleep" 
       on your characters a lot, & if you're too close, he will 
       inflict quite some damage.  
     o After defeating the spirit demon, Gogen, the old sorcerer,
       will join your group.  In the scene, he will speak of the
       5 mystic orbs (fire, wind, light, earth, water) that you will 
       need in the course of your journeys.  
  (Note: Before this scene ends, Gogen finds & picks up a 
         'Romancing Stone'.  These are special hidden items that 
         supposedly give your characters special powers.  There 
         are four of them, so if you find them all, something 
         might happen...)
     o Head back to the Palencia castle again & report about the 
       5 orbs to the king.  He will give you some nifty items.
     o Before you go to the airbase, visit Arc's house again.
       There is a hidden item in Arc's house.  Look around and 
       you will eventually find the second 'Romancing Stone'!
     o At the airbase, Tosh - after encountering the spirit who 
       advises him to join Arc - will join Arc.
     o Head to Araratos. 
 
(NOTE: From this point on, Arc's main goal is to obtain all 5
       orbs.  Search for them in the 5 different continents...)

6. [ ARARATOS ]

     o On arriving at Araratos, you will be first greeted by 
       Chongara.  He has something he wants to show you. 
       Follow him. 
     o In the scene at Chongara's little shop, he will tell you 
       everything from mankind's history beginning in Araratos, 
       to what Arc will need in the course of his journey.
       But he will first ask Arc to obtain a certain ancient 
       artifact (a pot) from the 5th level below of the dungeons, 
       located near the shop.
     o Head towards the dungeon & obtain the pot.  It is located 
       on the 5th floor.  Note that the enemies past the 6th 
       floor are of high level status, meaning that if you get 
       too caught up in trying to defeat the enemies, you might 
       just find yourself unable to get out...  
       Also note: There are 50 Levels, all full of enemies ranging
       from low level trolls to insanely-difficult demon dragons.

(Dungeon enemies: Low-level samurai, evil priests, monks, spririts)

     o Once having obtained the pot, head back to the shop. 
       After the flashback scene with Chongara, he will temporarily
       join your party. 

7. [ THE UNDERWORLD ] 
 
     o You will notice that another area will now be available to 
       explore.  It is one of the underworlds to which you will 
       obtain one of the 5 orbs.  
  
(Underworld Enemies: Rock monster, vampire bats, robot.)

     o You task here is done.  Head back to the airbase to search 
       for the second orb in the continent of Gracina.  But just 
       as you are about to leave, Chongara will run in & join your 
       party.  It seems that he has had a change of heart...

8. [ GRACINA ] 
        
     o In arriving at Gracina, you must head to the temple.  
       There will be a scene where the temply head priest orders
       Iga to keep Arc & his party out of the temple.  
       Arc will eventually challenge Iga in order to get in the 
       temple.  Fight Iga. 
     o Though without any weapon or items, Iga can prove to be 
       quite a formidable enemy.  Try not to use magic on him, 
       as you may find that most of your magic will not work 
       well against him.  Use the hit-and-run tactic.  And try 
       not to throw bomb on him---he will simply catch them 
       and may possibly throw them back.  
     o After defeating Iga, he will keep his promise & let 
       Arc meet the temple priest.  When taken to the priest, 
       Kukuru seems right through the true form of priest, 
       revealing a hideous monster.  A battle against the 
       monster & his army will follow. 

(Temply Enemies: teleporting monsters, boss (priest)
   
     o Head to the mountains, where the second orb lies.
       A battle will follow.  

(Temple Mountain Enemies: Blue Slime, Winter Big Foots, monks)
    
     o Having obtained the second orb, head back to the temple,
       where Iga will finally join your party.  Now, on to 
       search for the third orb...
     o But before leaving Gracina, you have an option of training
       & building your skills/levels at the temple.  Go there
       and answer "yes" to his first question.  You will 
       first face 20 green slimes.  The fighting order will 
       successively go in this order:
 
            1st Stage: 20 Green Slimes
            2nd Stage: 20 Fireballs
            3rd Stage: 20 Drunken trolls
            4th Stage: 20 Bats
            5th Stage: 20 Blue Slimes
            6th Stage: 20 Hemogees
            7th Stage: 20 Vampire Bats
            8th Stage: 20 2nd Level fireballs
            9th Stage: 20 2nd Level Drunken trolls
           10th Stage: 20 red slimes
         
       After the ten & last stage of training, the temple priest will 
       give you a special artifact...

     o Also note that the priest will give you the option of gaining
       a special relic if you answer all his questions correctly. 
       To do this, answer "No" to his first question.  Then 
       Answer "Yes" to his second, thus starting your test of wits.
   
(Here Are The Answers:  Question #1: 3rd Answer (7 people) 
                        Question #2: Gogen 
                        Question #3: 4th Answer
                        Question #4: 2nd Answer
                        Question #5: 3rd Answer
                        Question #6: 2nd Answer
                        Question #7: 4th Answer
                        Question #8: 2nd Answer
                        Question #9: 4th Answer
      
      o Head to Needle.  There, lies the third orb.  

9. [ NEEDLE ]

      o Upon reaching at the continent of Needle, head towards 
        the fighting arena.  There, it seems that you need to 
        fight & win in the tournament to win the grand prize -- 
        the orb of wind.  The announcer is Rocktle -- he will 
        be announcing the matches & rules. 
      o In the tournament, you will be fighting 6 challengers. 
        Depending on the skill level your characters are at, 
        it will most likely be a breeze.  You will select one 
        of your 7 characters to fight in the tournament.  Note 
        that if you change characters anytime during the 
        tournament, you will have to start over.  
      o After winning the tournament, Rocktle, the announcer, will 
        give you your prize -- the third orb.  A scene will follow.
        In the scene, the announcer will cinically congradulate you 
        for your efforts, but he persists in not letting you 
        leave....at least not alive. 
        It seems that he was part of the evil dominion, & thus 
        sent to rid of Arc & his party.  He will transform and 
        a battle will take place.

(Needle Enemies: Evil monks, Arc Demon (Rocktle))
   
      o After defeating Rocktle & his band of evil monks, Gogen 
        will accidently drop the orb, releasing the wind spirit 
        inside.  It will give you the true orb.  
        Now for the fourth orb...
      o BUT....before you go to the airbase, check out the 
        arena again.  Talk to the other announcer 10 times.  
        He just might give you something...
      o Your task here is done.  Head to the airbase for 
        the continent of Aribasha.  There, the fourth orb awaits.

10. [ARIBASHA] 
      
      o Upon arriving in Aribasha, you will be greeted by the 
        village leader of Aribasha.  As he takes you a scenic 
        view of the village, a light flashes & before you know
        it, Aribasha is in flames.  You encounter the demons 
        responsible, and thus a battle...

(Aribasha Desert Enemies: Desert Poison Plants, Red skeletons, 
                          blue arch-demon)

      o As one of the old leaders of Aribasha breathes his last  
        words, he gives Arc a relic.  He asks of you to protect
        the temple of the water goddess.  
        As you head to the desert temple, you see a band of 
        armies combing the desert area.  Kasadooru, the leader
        of the army, will have his army attack you.  
        Yet another battle...

(Desert temple enemies: Desert insects, giant moth)
 
      o Continue to head north.  There are more battles to be 
        fought.  
 
(Temple enemies: vampire bats, level 2 priests, level 2 monks, 
                 1 robot (Kasadooru))
  
      o After defeating Kasadooru & his army, the path will 
        lead to the mystic water godess' shrine.  Go in & 
        get the fourth orb.  The goddess will also give Chongara
        a new monster to summon.  He is Raigin.  -Also refer to 
        the Tips & Tricks Section-
      o Though your task in Aribasha is technically done, there 
        will be two more desert areas for you to battle.  For 
        the sake of gaining more levels, it is advisable to 
        explore & battle the enemies there before heading back 
        to the airbase. 
      o At the airbase, your final orb is located back in Sumaria.
        But, I STRONGLY advise you to explore the regions you have
        yet to explore, in order to gain more levels. 

        - The 50 Dungeons in Araratos & get the secret character
        - The 10 training levels at the temple of Gracina.
        - pick up a monster at Chongara's shop 
        - enter other tournaments to win prizes at Needle
        
11. [BACK IN SUMARIA] 
    
      o Back in Sumaria, go to Arc's house (or what's left of it).
        Arc's father will have left a letter for you.  It states 
        that the final orb will be in the depths of the Palencia 
        castle.  
      o Head to the castle, where a scene will take place.  
        After finding out the secrets of Andel & the experiments 
        done on the fire spirit, a battle will take place.  
     
(Palencia enemies: priests, red slimes, blue dragon)
 
      o Just as you defeat the enemies & gain the final orb, the 
        evil scientist, with his last bit of energy, pulls the 
        self-destruct lever, leaving the Palencia castle on 
        the verge of destruction & everyone in it.  
      o As everyone struggles to leave the castle, monsters will 
        try to slow you down.  Arc & Kukuru will battle the 
        monsters.

(Palencia enemies: blue skeletons, level 2 fires, grim reaper)
 
      o As Arc & Kukuru escape through the elevator, two 
        flying dragons will try to stop you.

(Palencia enemies: blue dragons)
 
      o A final scene with the destruction of the Palencia castle
        will be shown.  Towards the end of the scene, Lord Andel 
        will dicreed himself as the new emperor & frame Arc and 
        his party as the ones responsible for the destruction of 
        Palencia and the king. 
      o With the final battle coming forth, you will have the 
        option of either re-exploring the battle areas to gain 
        more levels, or to re-enter Sumaria (disguised) and 
        battle the final bosses of the game.
      
12. [RE-ENTERING SUMARIA]

      o When re-entering Sumaria, you will be disguised as a 
        group of royalty, seeking Andel's help.  Once in 
        Sumaria, head to Toville (Arc's House).  There, 
        Arc must blow off the ancient fire & battle the enemies.
 
(Toville Mountain enemies: level 3 monks, level 3 priests, 
                           level 3 knights, flying insects)

      o Once completed, you must head to the upper little region of
        the mountain, where the mystic chest lies.  There, 
        a battle with 10 red/green demons will take place. 
        It will not be an easy battle.

(Toville Upper Region enemies: green demons, red demons)

      o The final battle sequence of the game will follow. 
        At the waterfall, you will be given an option, asking 
        whether or not you want to proceed.  
      o Assuming that you answered 'yes', you will use the 
        five orbs to reveal the secret entrance of the mystic 
        treasure.  Upon reaching the mystic treasure, it 
        will tell you that in order to obtain the treasure, 
        you must fight your 'true oneself'.  
        Thus, the final boss(es) -- the evil reflections of 
        your characters. 

(Final Bosses: Arc, Tosh, Kukuru, Poco, Gogen, Chongara, Iga)

      o In the final sequence of the game & having defeated your
        evil reflections, all five of the gods will speak to 
        you, telling Arc of his true destiny.  As they leave, 
        Arc & Kukuru will be given special powers, accordingly 
        to their destined fate.  Once leaving the cavern, 
        Andel & his army will be waiting for you, in anticipation 
        of stealing the mystic treasure from you.  
        Oddly enough, Arc will choose not to battle them, assuming 
        he was outnumbered.  In the course of events to follow, 
        Andel will gain the treasure, Arc has yet to find his 
        father (at least, not for now) and Kukuru & Arc will be 
        separated (for now), as it was said by the gods.  
        As the final scene unfolds, Kukuru is seen looking over 
        the horizon & Arc's ship will pass by her.    
-------------------------------------------------------------------
[ EDITOR's RATINGS ]
         
    o Graphics    (*****)
    o Sound       (*****)
    o Story       (**** )
    o Originality (***  )
    o Length      (*    )
    o Overall     (**** )
   
EDITOR'S 
SPECULATION:  G-Craft has indefinately created a RPG with great 
              potential.  Brilliant graphics, immersive sounds, 
              FANTASTIC voice-sampling, an intuitive storyline, 
              and smooth animation.  The only & greatest flaw 
              of the game was quite obviously the length of the 
              game, as it can also be seen by the short length 
              of this guide.  The first time through, the game 
              lasted a mere 8 hours.  The second time through, 
              less than 5 hours -- and note that these times 
              include going through the full 50 dungeon levels 
              of the game.  
              As any RPG fanatic would know, a true RPG would 
              have to last at least 50 or so hours,
              and its greatest emphasis should be based on the
              length & creativity/originality of the storyline.
              ARC THE LAD definately has the potential to be 
              up in ranks with the Final Fantasy Series or 
              Shining Force series, so hopefully, in the 
              upcoming Arc the Lad 2, G-Craft will extend it 
              further (say 50 hours worth more?).  A new and 
              original battle engine/format wouldn't hurt either...
===================================================================
[CAST OF CHARACTES]      [SPELLS]
-------------------------------------------------------------------
       Arc          - Burn Ground (volcanic eruption on enemies)
                    - Total Healing (replenishes HP's)
                    - Gail Flash (mystic forces flashes on enemies)
                    - Slow Enemy (decreases dexterity of enemies)
                    - Meteor Fall (huge meteor clashes on enemies) 
-------------------------------------------------------------------
       Kukuru       - Cure (replenishes HP's)
                    - Depoison (cures poison status)
                    - Silent (disables enemy's magic use)
                    - Refresh (cures status)
                    - Ten No Sabaki (hail of explosions)
                    - Resurrection (revives dead members)
                    - Divide (steals HP's from enemies)
-------------------------------------------------------------------
       Poco         - Ikusa No Kodaiko (raises attack levels 
                                          on members)
                    - Arajishi Daiko (laser attack on enemies)
                    - Hero Hero Rappa (huge stone notes drop on 
                                       enemies)
                    - Ieyashi No Tategoto (replenishes member's HP)
                    - Noroma No Bass (decreases enemy's dexterity)
                    - Idaten No Okarina (raises member's dexterity)
-------------------------------------------------------------------
       Tosh         - Oukarai Bakuzan (three deadly slashes to enemy)
                    - Juubakuken (paralyzes enemy)
                    - Shinkuuzan (Illusion attack for enemy at 
                                  2 squares away from Tosh)
                    - Koenzan (Shadow attack to inflict deadly)
-------------------------------------------------------------------
       Gogen        - Explosion (massive explosion against enemies)
                    - Dream Knock (casts "sleep" on enemies)
                    - Diamond Dust (hails of ice thrashes on enemies)
                    - Wind Slasher (cyclones thrash against enemies)
                    - Heat Wall (creates a fire barrier against 
                                 enemies) - look in tips section
                    - Thunder Storm (summons lightning bolts)
                    - Teleport (teleports)
-------------------------------------------------------------------
       Iga          - Shingan Hoo (casts "rock" on enemies")
                                   - look in tips section
                    - Taimakoodan (releases lasers against enemise)
                    - Senbuugekishuu (releases a flaming kick to 
                                      hit all enemies around him)
                    - Ryuusenbaku (summons winds to lift enemies
                                   and thrashes them on ground)
                    - Kishin Ryuueiha (throws ground lightning bolt)
                    - Metsushuu Reppa (energy wave attack)
-------------------------------------------------------------------
       Chongara     - Keraku (three elves who heal members)
                    - Monfree (creates tiles for passage) 
* Look in           - Fuugin (wind demon)
   tips section     - Raigin (thunder demon)   
                    - Hemogee (transforms enemies into trolls)
                    - Odon (morphs into enemy)
===================================================================
[TIPS & TRICKS]
-------------------------------------------------------------------
  *) -Iga's Rock Spell
          o Once the "Shingan Hoo" spell (rock spell) is casted 
            on enemies, the "Taimakoodan" spell (laser spell) is
            enabled/accessable.  The laser will attack all the 
            enemies under the rock spell.  Note that the 
            Taimakoodan spell is not usable independantly.  
 
  *) -Chongara's Monsters & the 1100+ HP Damage Attack
          o Chongara's abilities are of a unique one.  He summons
            enemies of all genera at his will.  Though his 
            monsters may not seem as useful at first, 
            his two monsters "Raigin" & "Fuugin" can be quite a 
            deadly combination when used accordingly.
          o Though it takes some time to summon both Raigin 
            & Fuugin, once they are out, place them around an 
            enemy, preferably a strong one.  But note that 
            they must be in a VERTICLE FORMATION, in order for 
            the attack to work.  
                                    -----------
                       EXAMPLE:     | Raigin  |
                                    -----------
                                    ** ENEMY **
                                    -----------
                                    | Fuugin  | 
                                    -----------

            Once they are in a verticle formation, a spell will now
            be accessable, which can inflict more than 1100 HP
            damage!  Death is inevitable.
          o Chongara also has a secret character that he can 
            summon at only certain times.  To access her, you 
            must fight your way through all 50 dungeon levels 
            at Alalatos, and eventually fight her.  If you do 
            manage to defeat her (good luck -- you'll need it), 
            she will join your party & Chongara will be able to 
            summon her, but only in certain locations.  
            But then, you have to go UP though ALL the 50 levels 
            again, in order to get out.  If you die, all that 
            hours of work will have gone towards nothing! 
            So be sure to be well prepared before going down there.

  *) FINAL NOTE:  Talk to many of the people when available.
                  If you talk to them annoyingly (over & over), 
                  they just might give you some nifty items.
                  For example, the announcer at Needle -- talk 
                  to him over & over (about 10+ times).  He will 
                  eventually get sick of you and will give you 
                  a book that will make you immune to all poison 
                  statuses.
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                          T     H     E
 
                       E        N        D 

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Iwata Shoji
siwata@sfsu.edu      

** Coming Soon: Genso Suikoden Walk-Through **
** Also to be Updated Soon:     

        [MOVE GUIDES]
        o Sailor Moon S Battle Moves Guide
        o Suikoenbu (Dark Legends) Moves Guide
        o Advanced V.G. Battle Moves Guide

        [REVIEWS]
        o PoliceNauts: Private Collection Review
        o Wizard's Harmony Review
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