Atelier Marie / Atelier Marie Plus (for Sega Saturn and Sony Playstation) walkthrough by Lucan Duran (shadowfiend@juno.com) Version 1.0 Last updated June 19, 1999 Copyright 1999 Lucan Duran Atelier Marie (c) 1997 Gust. Saturn version (c) 1997 Gust, Imadio. Atelier Marie Plus (c) 1997, 1998 Gust. _____________________________________________________ ----- What's New ----- Version 1.0 - First version. _____________________________________________________ ----- Disgruntled author's notes: ----- This walkthrough is the result of my own playing experience, various gameplaying tips posted on a Japanese web page ( http://www.recruit.co.jp/jugemu/atelier/marie.html ), information from Japanese magazines (Famitsu PS June 12, 1998 issue) (Sega Saturn Magazine December 26, 1997 issue) (Sega Saturn Magazine January 2, 1998 issue) (Sega Saturn Magazine January 9-16, 1998 issue), and a somewhat lightweight Japanese items list guide (published by Jugemu Henshubu; ISBN# 4-88991-502-8). I may misspell a number of the characters' names, names of places, and the names of various items of the game in this walkthrough. If I don't know what the "official" (romaji) spelling of a certain name, I'll spell them out phonetically. "Marie" is Marlone's knickname. "Marie" is much easier to say than, "Marlone." ^_^ Out of habit, I'll keep saying "Marlone." Whenever I say, "you" or "Marlone," they mean the same thing since you control Marlone. _____________________________________________________ ----- Legal Crap ----- This walkthrough may not be sold without the expressed written permission of the author (you'll never get the permission to sell it). This walkthrough is solely for the private use of each individual person who downloaded the file from the internet or received the file by e-mail. This walkthrough may not be distributed without the author's credit and may not be distributed in an altered format, including any changes in the text. All violators will be placed under a curse by the author, which will result in the evisceration of all violators and the consumption of the entrials by bugs, crows, and various carnivorous mammals who haven't had anything to eat in a week. (My lawyers insisted I include something like this as a disclaimer.) _____________________________________________________ ----- Miscellaneous Info: ----- Assuming that you have the Saturn's internal clock set properly, if you pop in the game on November 5, Marlone will mention that it's her birthday (she won't mention this on 11/5 in-game). If you play the game on Christmas, Marlone will say "Merry Christmas," and will also mention that there is no such thing as a Christmas in Zarlburg. If you don't play the game for more than 3 months, Marlone will say that it's been a while when you play the game again. Since the PSX does not have an internal clock, this feature does not exist in the PSX Atelier Marie and Atelier Marie Plus. This game has a medievel Germany atmosphere... Even the "w" sounds like a "v" and a "v" sounds like a "w." If you turn on the power and load the game late at night, Marlone will ask, "Aren't you sleepy?" (Saturn) Goodies/extra stuff that comes with the Saturn version: Three (very nice) trading cards. There are a total of 9 different cards and collecting them all requires you to buy more than one copy of the game. =( FYI, I have the Marlone, Schia, and Kyrie cards (I'm not trading/selling them, buddy ^_^). Differences between the Saturn and Playstation versions: The Saturn version is the "upgraded" version of the original Atelier Marie game on the PSX. In terms of gameplay, Atelier Marie Plus is identical to the Saturn version except for the internal clock issue and the Dual Shock support. Saturn Atelier Marie / PSX Atelier Marie Plus have additional "events" and minigames not in the original Atelier Marie PSX release. Atelier Marie Plus' most attractive feature is the price. Atelier Marie (PSX): 5800 yen. Released May 23, 1997. Atelier Marie (Saturn): 5800 yen. Released December 11, 1997. Atelier Marie Plus (PSX): 3800 yen. Released June 4, 1998. # of endings = 7 (The original PSX version only has 6 endings. I'm gussing ending #7 is not in the original PSX version.) 1.) Lengendary person: Marlone must reach level 50. In addition, Schia must not be bedridden. 2.) Savior of the city: Marlone becomes an adventurer. To get this ending, you have to defeat the Demon King Farlan. 3.) Become a researcher (Meister Rank) ending: In order to get this ending, you must complete Marlone's items list book (all 100 items). 4.) Become a teacher: In order to get this ending, you need to make item #089. (The items list is at the end of the walkthrough.) 5.) Normal ending: Make at least one level 4 item in the shop during the 5-year span. 6.) Bad ending: All you get is text and no pictures. To get this ending, you must fail to make a level 4 item during the 5 year span. 7.) Two legendary people: Marlone AND Schia must both be at level 50. Please look at the end of this walkthrough (but before the items list) for more detailed descriptions. _____________________________________________________ ----- Walkthrough ----- When you start the game, Marlone is the worst student in the history of the academy. Due to this, her mentor (Ingrid) gives Marlone a shop where she is to make items. Marlone is given a time frame of 5 years to make an item which will impress Ingrid. If Ingrid is satisfied with what Marlone made in the 5-year span, Marlone will be allowed to graduate. Thus begins a 5-year journey... to go where no alchemist has gone before (sorry about the bad joke ^_^). After Marlone's flashback sequence ends, she will be in the shop entrusted to her by Ingrid. There's a bookshelf, a note from Ingrid on the wall, a cauldron, and a stack of books. There will be someone at the door. It's Marlone's best friend, Schia. She wanted to see what kind of a shop Marlone is running. Schia will offer to lend her support in any way she can. The date is September 1. Zarlburg runs on a 360-day calendar and there is no such thing as a 31st day of the month or a 28 or 29-day February. Knowing this will be very important later in the game. You'll start the game with 3000 silver pieces. as indicated by the scroll on the upper righthand side of the screen. The Star of David symbol indicates how many jobs you currently have. The shield indicates how many adventurers are currently in your party. If you press the [OK] button in front of the books, you'll find 100 silver pieces. If you inspect the bookcase, you'll get two choices. 1 - Look at your items list book 2 - Don't look If you look at your book/catalog, you'll notice there isn't much in there. One of the ideas of the game is to fill the book as much as possible. There are a total of 100 items you can list in the catalog. (Please see the separate "items list" at the end of this file.) In order to get a normal ending, all you need to do is to make an item that's at level 4 or higher. The items catalogued at this point have very low levels. Press [CANCEL] to put the book down. You can inspect the drawers, but there's not much of a point in doing that. If you inspect the note on the wall (left to the door, right of the bookshelf), you'll get to see Ingrid's various tips to Marlone. 1 - How to make items 2 - About jobs 3 - About money 4 - About battles 5 - General tips 1: "In order to make items, you'll need to know how to make the items first. You need to get this information from reference books. Of course, you'll need ingredients to make them as well. There are some being sold at the academy, but you'll have to gather most of them from outside the city. Some items can only be aquired at a certain time. Just because you have the information and the ingredients doesn't mean success in making the items, especially for you. If you don't have the tools or the ability, your success rate will drop. That, and it's very important to get some rest. That's about all the advice I can give." 2: "If you go to the tavern (pub), you'll be able to get all sorts of jobs. All you ever did was to make items for exams, so it can said that the jobs don't have any direct relationships to you. But, if you want to be able to make high-level items, you should take many jobs... because other than the ability, you'll also need [money]. By buying reference books and ingedients, the money initially given to you will be wiped out. Money isn't the only thing you can get from jobs. You'll also gain [fame]. The better your reputation, my opinions of you will also be higher. If you do a certain something, you may also acquire a better reputation. That's about all the advice I can give." 3: "In order to make items, it'll cost money. Buying reference books, buying ingredients, hiring adventurers... At any rate, you need to spend money wisely. Don't try to buy all the reference books at once. That's about all the advice I can give." 4: "In order to make items, it'll be necessary to acquire ingredients by going outside the city. There's also no way to escape the battles you'll encounter outside the city. Since you're just an ordinary girl, you'll suffer a serious beating if you travel out there alone. If you go to the pub or the weapons shop, there will be adventurers willing to aid you. You should have them protect you. But be careful. You'll need money each time you hire them. Their rates will vary depending on the adventurer, but the stronger the person, the more expensive it is to hire that person. Alignment is also an important factor in battles. Offense is higher in the front lines, and defense is higher in the back lines. This rule also applies to the enemy. If no one is in the front line, then the people in the back lines will move forward automatically. If you go to the front line, you'll lose. They may be adventurers, but they're also human. They're not omnipotent. If you run across a very strong enemy, it's important to escape. ...but escaping from an exceptionally strong enemy is virtually an impossible task. That's about all the advice I can give." 5: "If you press and hold the [CANCEL] button while you walk, you can move quickly. If you press and hold the [CANCEL] button while making items or resting, time will go by faster." After reading the tips walk to the door. Marlone will wonder about going outside. 1 - Yes 2 - No Go outside. You now have to decide where to go. 1 - Atelier (Marlone's shop) 2 - Hishotei (pub/tavern) 3 - Weapon shop 4 - Academy 5 - Castle 6 - Outside 1: Choosing 1 is pointless and a day will go by without accomplishing anything. Don't choose this. 2: By going to the pub, Marlone will bump into Ruven (the "v" has a "w" sound). Ruven is an adventurer. He'll give you some general info about what you can find in the pub. He'll also brag about how his "fee" is cheaper than other adventurers. After you're done talking to him, read the flier on the wall. Inspect the barrels. Talk to the old man. Now talk to the pubmaster behind the counter. He'll ask what you want. 1 - Ask for a Job. 2 - Rumors. Choose 2. He'll say that it'll cost 100 silver pieces per rumor. 1 - Listen. 2 - Never mind. Pay up. (Listening to "rumors" from this guy will allow you to increase your intelligence status and trigger events that will allow you to explore new areas outside the city.) For now, he'll tell you that other than money, items may be a form of payment for completing jobs. Your intelligence rating will go up by 10. Talk to the guy again. Don't bother asking him for more rumors since you can only ask once a day. Now you'll get to see a list of various jobs. These are random. New jobs will roll in once every 10 days. Different items will generate different reactions from the master. "Uuuum... Warui koto wa iwanee. Hyoban o otoshitaku nakkatara yametahoh ga ii." (No offense, but if you don't want to ruin your reputation, you shouldn't try it.") "Soreka... Dekinai level ja needarohga dohsuru?" (Oh, that... It's not a level you can't handle, but what will you do?) "Sorenara anta no chikara nara daijobu da. Dohsuru ne?" (With your abilities, you can handle that. What will you do?) Just because the tavern master thinks you can do a job doesn't mean that you can. Just beause he thinks you can't do a job doesn't mean that you can't. Each job will have 3 choices. 1 - I'll do it! 2 - ...never mind. 3 - Item info. 1 will make you accept the job. 2 will make you stop talking to the guy. (If you don't want to exit, press [CANCEL] instead of choosing 2.) 3 will tell you the status of the item: How many of the item you have in stock; Item type (white, red, blue, green); Item level; It will also tell you if you only know the name of the item, if you never heard of the item, if you made the item before. On the right will be the information as to who the client is, how much the job is worth, and the # of days before the deadline. You may actually have some of the items that the jobs require, it'll be up to you to whether to hand over the items or not. If you need the money, go ahead. If not, then hang on to it until you need to make something else with the items or until you need money. You usually don't want to accept jobs before you know how to make the items the tavern master is asking for. Also, talk to the old man at the table having a drink. Early in the game, talk to him every time you visit the tavern since he'll provide some information (some useful, some not). Doing so will increase you intelligence rating if he says something new. In the latter parts of the game (say years 3 - 4), he'll just repeat the same thing he has said in the past. 3: Weapon shop. If you see some adventurers, try talking to them. 1 - small talk. 2 - Hire. If you see an adventurer that you've never seen before, go ahead and small talk. If you try to hire adventurers, some will accept, some will turn you down. If the adventurer disappears from the screen, that means that you succeeded in hiring an adventurer. If not, then the adventurer turned you down. Talk to the weapon shop dealer. 1 - Buy, 2 - sell. Choose to buy. You'll see the names of the people in your party. The first is always Marlone. Choose Marlone. You'll see 4 items she can equip. Wooden staff (already equipped), legendary staff, adventurer clothes, leather armor. Choose the leather armor. 1 - buy, 2 - never mind. Buy. Read the flier on the wall. Exit. 4: Academy. Once inside, Schia will be there. Talk to her. Have her join your party. If you follow the carpet in the opposite direction of the large door, Marlone will mention that the classrooms and research labs are there, but they have nothing to do with her at the moment. If you read the sign that's posted toward the top-right section of the room, it gives out information regarding class rank. (Marlone is at the bottom.) If you try to access the smaller door, it's sealed with some magical power and you won't be able to go inside. Now talk to the girl at the academy. 1 - Buy, 2 - sell. Choose buy. 1 - buy tools, 2 - buy ingredients, 3 - buy reference books. Choose 1. Now you'll see 7 items. Buy the third (filter, 200 silver) and fourth (basket, 240 silver) items. They're relatively inexpensive compared to the other tools. Note: once you buy the filter, the basket becomes the third item listed when you want to buy again. Now choose to buy reference books. The first book is "Introduction to Alchemy" (300 silver). The second is "Intermediate Alchemy" (800 silver). Buy these two books. Exit. Your intelligence rating will go up again. The filter will help you make items. The basket will allow you to carry more items than usual (it's nice to have at the beginning of the game, instead of later). 5: Castle. 1 - go inside, 2 - forget it. Go inside. There, you'll meet up with Enderk, the strongest knight in all of the Shikzarl (the name of the kingdom. The city you live in is Zarlburg). He won't let you in unless you have a pass (you don't; at least not yet). 6: Ouside. If you have Schia in your party, go back to the weapon shop and buy a +10 offense weapon for her (750 silver) BEFORE you go outside the city. Now choose to go out. You'll have 3 places you can go to. 1 - Nearby forest. 2 - Heybel Lake. 3 - Mount Viland. Even if you hired an adventurer, the enemies at Mt. Viland and the enemies on your way to Mt. Viland are too tough. If you have an adventurer, go to Heybel lake. If you are by yourself or have Schia in your party with no other adventurer in your party, choose nearby forest. Nearby forest: Minimum # of days for a round trip: 1 Heybel Lake: Minimum # of days for a round trip: 4 Mt. Viland : Minimum # of days for a round trip: 12 You should see another number. That number is how much in silver you have to pay to the adventurer to follow you on your outside excursion. The following are adventurers you can hire at the beginning of the game. Ruven: He's the guy Marlone ran into at the pub. You can recognize him from his green cape. He's cheap to hire, but his weapon is weak. (You might want to buy and equip him with a stronger weapon if you plan to have him do heavy-duty fighting.) Hallesch: He is strong and has a very high attack rating. His speed is slow, he's weak against magic, and he's expensive to hire. You can recognize him by his red cape. My (pronounced Mu): She has dark skin and short white hair. Her stats are average. Kugel: Read Hallesch's information as to what type of character he is. He wears a white cape and has a mustache. You may run into a knight in blue armor. That's Enderk (re-read the castle section if you don't remember). You won't be able to hire him until much later in the game. In addition, you'll run into more adventurers as the game progresses. If you hired an adventurer (and Schia, who'll travel with you for free), you should now be ready to go to the lake. Choose to go there. You should see a mini-Marlone image outside the city. If you press [OK], you'll see three choices. 1 - Status, 2 - item, 3 - alignment. If you press and hold [CANCEL], you travel to your destination much faster. (The "status" choice will be discussed later.) If you run into monsters before you reach the lake AND if the monsters are not jellies, RUN ("run" is the bottom choice in battle)!!! Your party is too weak to fight anything other than jellies at the moment. If you fail, keep trying to run and you'll eventually succeed. Once you reach your destination, Marlone will wonder if she should go back to the shop. 1 - Stay one more day, 2 - camp, 3 - go back. Staying will give you an opportunity to collect more items but you'll have to fight monsters if you stay many days. Camping will give you the same status, item, and alignment choices described above. Going back is self- explanatory. Choose to stay until your basket is full. If you're Japanese impaired, after your basket is full you won't get a "beep" sound which tells you that you aquired items. In addition, you'll get the same message no matter how many days you stay. You'll encounter a number of battles if you choose to stay longer to collect items. Unlike the RPGs that most people are used to, the characters are so damned weak it's pathetic. Some adventurers are strong from the beginning so you may not need to worry about their abilities, but they're not the ones who need to level up. Although adventurers level up by defeating monsters, it's more important to level up Schia. If you don't care about getting different endings, don't bother to even put Schia in your party since she's VERY weak. If you care about getting different endings, constantly have her in your party and hire only one adventurer. The more monsters a character kills, that character's experience rating will be higher. If you want to level up Schia, have her use her "special" on the jelly monsters. Have the other characters defend and/or use the item 047 (you have it when you start the game) to heal. During battle, your choices are: Attack Defend Sure-kill (it doesn't kill an enemy, but it's more powerful than standard attacks) Alignment Run In Marlone's case, replace "Sure-kill" with "Item." Marlone doesn't have an overpowering attack yet. She will be able to get this option later in the game, when she has a better weapon. Other characters can get the "Item" command as well by equpping them with items at the shop. "Sure-kill" is a lot more powerful than standard attacks, but using it will cause you to wait much longer before that character's turn in battle comes again. Depending on the enemy (enemies), it's a good idea to mix standard attacks with more powerful ones so your party won't be punching bags while the enemy characters get 2 - 3 licks per enemy character before your turn to react comes. After your basket is full and finish fighting the battles, go back to the shop. Now, if you press the [OK] button anywhere else in the shop, you'll see four choices. 1 - Status 2 - Item 3 - Schedule 4 - System _____________________________ 1: This will show you the statistics for all the characters currently in your party. The top rectangular box has a character's physical appearance in the game, level, HP, and MP (self-explanatory). The statistics printed below the character box will give you an idea of a character's makeup. Marlone's will look like the following. Physical Attack Physical Defense Magic Attack Magic Defense Speed Stress Experience Wisdom Reputation Other characers' stats will be slightly different. Physical Attack Physical Defense Magic Attack Magic Defense Speed Friendship rating Experience (...and at the bottom, a brief description of the character is given.) Marlone is not a physical attack type character. Whenver she attacks, she will use magic. If you equip her with a physical attack based item (more on equipping items later) and have her attack an enemy with it, this statistic affects how heavy the damage she dishes out will be. It's better to equip an adventurer with such items. Physical Defense: Self-explanatory. Magic Attack: As Marlone gains experience, this is where she will excel. Magic Defense: Self-explanatory. Speed: This will tell you how quickly a character's "turn" in battles come. The slower the character, the later the character's turn in a battle comes along. Stress: This is a statistic that only Marlone has. The higher the stress level, the % rating of making items successfully decreases. (More on making items later.) Experience: The more monsters you defeat, the higher it becomes. Marlone can gain experience 2 ways. By making new items and fighting monsters. Other characters gain exp only by fighting monsters. 100 exp points will promote a character to the next level (level 50 max). Wisdom: This indicates how much you know regarding the town, people, and the amount of items you know how to make. Reputation: The higher your reputation, the better your chances of people coming to you and asking for help. Friendship Rating: This is a statistic other characters have. The better it is, the chances of that character asking you for help increases. In addition, other characters have a better chance of joining your party when you're looking for adventurers to hire. Press [OK] to see what items each character is currently equipped with. Press [CANCEL] to exit. _____________________________ 2: Item - This will show you what items you have in stock. From here, you can see if an item is listed in your catalog. If it is, you can attempt to make it unless you're missing a small amount of information or certain tools. The items you can make for certain will be indicated by a "Marlone face." There are items you can't make but you can attempt to make them anyway. If you try that, you'll be told which ingredients you're missing. If you're missing a tool, you can try to make the item anyway but your success % will drop. You can also equip a character (even if you have zero of them) with items. If you have zero an item but make that item later, the character that was equipped with the item will be able to use that item in battle. Items with lightning bolts indicates an attacking item, leaves indicate a support item such as healing potions or MP restoring goods, "the star of David" and a "weird donut" items cures or causes status changes. _____________________________ 3: Schedule - For now, there will be only two choices. Rest, and an adventurer listing. Rest will give you an option to rest until a certain date. Rest will decrease the "stress" level Marlone will get during the game. This wastes time, so if you want to reduce Marlone's stress, use the wine sold at the academy. The adventurer section will give you the option to drop an adventurer from your party. If you do, don't worry. You'll be able to hire that adventurer again later in the game. After choosing an adventurer, the first choice is never mind, the second is to separate. If you have an adventurer, choose to drop. Don't drop Schia if you care about getting different endings. Otherwise, drop her. _____________________________ 4: System - The first choice is to save, the second to load, and the third is for game configuration (for setting voice volume, BGM vollume, sound effects volume, and stero/mono). _____________________________ Dates from http://www.recruit.co.jp/jugemu/atelier/marie.html Now, the following are important dates in the game: March 8 and 9: Half-price sale at the academy March 30: Monster hunt May 23: The King's birthday June 18: Solar eclipse June 28 - 30: Zarlburg Junefest (sort of like Oktoberfest, but in June) August 15: Summer festival September 30: Monster hunt December 28-30: Martial arts/fighting tournament If you followed this walkthrough so far, it should be around September 15, give or take a few days, in the game. The "Monster hunt" days mean that the knights from the castle are hunting and killing monsters. Whenever there's a monster hunt, Schia knocks on your door and tells you what the knights are doing. If you're informed by Schia that the knights are killing monsters, then for several weeks, you won't encounter any monsters no matter where you go to outside the city (except for the dreaded tower, which I'll explain later). If you happen to be "resting" past the dates, in your shop making items and the dates go by, or if you're adventuring outside of the city past the dates, Schia will not inform you that the knights are out killing monsters. In this case, even on April 1 and/or October 1, if you go outside of the city, you'll run into monsters. Although Sept. 30 is listed as a monster hunt day, the knights will not go out to kill monsters in the first year. If you want to venture outside the city without encountering monsters, you'll have to wait until March 30. In other words, don't worry about "missing" the event on Sept. 30 from doing other things. Now, you'll want to go to the tavern and find jobs. At this point in the game, you won't be able to complete jobs that has a reward of 1000+ silver. Some jobs go for 2000+ silver, but at your current level, that's absolutely ridiculous. If you're Japanese impaired, write down the name of the item (yeah, it's in Japanese, but do your best to write it down on paper) you think you're able to make (based on how much the job is worth) and go back to your shop. Pull down the four-choice window by pressing [OK] in the shop. Choose "Item" and see if there's a "Marlone face" on the item you think you're capable of making. If there is, you're capable of making it. Go back to the tavern and accept the job. If you KNOW for sure that you can make the item and have the necessary ingredients, accept the job. When you go back to your shop and click on "Schedule," wou'll see three choices instead of two. 1 - rest, 2 - job info, 3 - adventurer stuff. Click on 2. You'll see a list of job/jobs you're currently on. Click on a job and you'll be at the "Make the item" screen. Note: After you step out of the shop, even if you go back immediately without going anywhere else, 1 day will go by. If you don't seem to be able to do much on a particular day and if you don't feel like going outside the city for a long item-gathering campaign, go outside the city to the nearby forest. Marlone will level up and so will other characters. There's not much of a point having adventurers in your party at the nearby forest (other than Schia) unless you're going there for more than one day. By going to the nearby forest and coming back, not only will Marlone gain experience, but Schia will also gain experience (Assuming she's in your party) as well. Instead of immediately going back to the shop after your tour of the city is done for the day, go to the nearby forest for items and experience collection. Just remember to drop a non-Schia adventurer from your party at the shop before going outside since adventurers cost money whenever you step outside the city. If you're going to the nearby forest for only 1 day, having expensive adventurers to go there with you is pointless (you'll never run into monsters at the nearby forest unless you're there for more than 1 day). When you want to make and item, if you have the materials and don't have all of the tools, you can choose to make the item anyway but your success % won't be as high. In such a case, save your game first, then try to make the item. If you fail, then you can reload and try to make the item again. In general, you don't want to make an attempt to make an item if the success rate is at 50% or lower. You can try to make it anyway by saving , then reloading if you fail. When you accept a job and later go back to the tavern, Dio (the tavern master) will ask you if you completed the job (Dio will ask you this even immediately after you accept a job). 1 - Ask for more jobs, 2 - end job, 3 - Rumor. Choosing 1 or 3 is no different than from before. 2 will give you different choices depending on the situation. If you completed a job, you can select the job you completed and you'll be given money. If you haven't completed a job, you'll have to choose: 1 - Not yet, 2 - cancel, 3 - iem info. 1 will allow you to try to make the item again in the near future. 2 will cancel the job and will do two things: make your "employer" upset and your reputation rating will drop. What happens if you don't finish a job in time? If you're only late by a few days, your pay will drop. If you're VERY late, your employer will be upset, will tell you that the items are no longer necessary, and you'll get no pay. That, and your reputation rating will drop. If you happen to collect items at the lake and if Dio wants a certain item you found there, by all means sell them to him. Once in a while, Dio's daughter Flea (pronounced, "Flay-ah") will be behind the counter. She has pink hair. If she's behind the counter, you won't be able to ask for rumors. Around early November, if you're in your shop, you'll get a visitor (if your reputation index is around 20 and read the bulletin board at the academy). His name is Kreis Kuhl. He is a conceited mother f****er. He currently has the highest GPA at the academy. He introduces himself to Marlone, then proceeds to insult her. He has no reason for being there, except to be an asshole. He'll be at the academy from now on, but he won't always be there. You can choose to put him in your party, just like adventurers. He'll turn you down most of the time. He's weak, so it's better to have Schia and an adventurer. When you have 1200 silver, go to the academy and buy the "Advanced Alchemy" book. After going back to the shop, Marlone will read the book and the items list will expand. See if there's a "Marlone face" on any of the new items you didn't see before. If you do, by all means make them. Dio may want some of those items and it'll be your chance to make some money. From http://www.recruit.co.jp/jugemu/atelier/marie.html When you go adventuring, try to put Kugel in your party (a middle-aged knight with a mustache in white cape) as much as possible and try to raise his friendship rating to 60. (I'll explain the reason for this later.) He's somewhat expensive to hire, but try to hire him whenever it's possible. Although December 28-30 is the fighting tournament, you won't be able to attend it until possibly year 5. For now, don't worry about missing out on it. You'll learn how to attend it later. Sometime in January, a fairy (not THAT kind) will come to your door. His name is Pox. He explains how fairies like to help people out. He'll give you a bracelet (item #098). The bracelet will allow you to meet fairies at the fairy forest. You'll be able to visit there next time you decide to step outside the city. Even so, you need to be careful of monsters on your way there. After you meet Pox, there will be additional information posted on "Ingrid's Advice" flier in Marlone's shop. "Fairies are creatures you should be grateful to since they will help you with your work. But just like adventurers, it will take money to hire them. The fairies' abilities are distinguished by how much it costs to hire them; they're more distinguished than the adventurers. You can see their abilities by the color of their clothes. If you hire them, immediately give them a job. That's because even if they don't do anything, you have to pay them money at the beginning of the month. If you run out of money, they'll go back to their forest. The things the fairies can do: Collect items from places you visited. Make items you made before. ...those two things. If you want to make fairies do something, there's a 'Fairy' selection added in the 'Schedule' command so choose that. Then decide what to make them do. 'Make them play' is just that - a command which will make the fairy goof off. If you make them make items, they'll keep making the same item until you give them a different command. If you make them gather items, they will not report how much of what they gathered and will not return to the Atelier, so the only way to know for sure is to look at your inventory to see how much of what you have. In addition, they can only make items you've made before. If they run out of materials to make an item, they'll stop working. You must constantly check to see what the fairies are doing. No matter how handy they come in, the more you hire, you'll eventually run out of money. If you're not sure of what they're doing, their work will be in vain. That's about all the advice I can give." Schia may come to your door and ask you for a favor. 1 - OK 2 - Maybe next time 3 - Item info DO NOT TURN HER DOWN. ACCEPT THE JOB. This is an excellent opportunity to raise some money and your reputation rating. If you have the items already in your inventory, you'll see: 1 - It's ready, 2 - Give me a little more time. If you have the items, just give them to her. If you don't, no big deal. She'll never ask you to make something complicated so you can make them immediately after she leaves. When you're done, she'll come to your door again. Keep in mind that she'll come to you and give you some jobs once in a while for the rest of the game. In addition, some adventurers (who have a somewhat high friendship index) will come to Marlone once in a while, asking her to make items. Don't turn them down since you'll usually have what it takes to make the items that are requested. The idea now is to raise as much money as possible before March 8 or 9th. Why? Because as I mentioned earlier, there's a 1/2 price sale at the academy. When you accept jobs, there may be some items that cannot be made - but must be collected. Item #075 must be collected at the lake, and it's easy to acquire during the winter months. The payoff is somewhat large for this item, but accepting a job which asks for this item in larger quantities becomes a problem if you don't have the quantity. Be careful. If possible, accept other low-paying assignments to be on the safer side. You'll want to blow all your cash on the 8th or 9th and not before then. If you hire an adventurer, hire Ruven (he's cheap). If not, see about trying to get Kreis in your party, assuming you convince him to join (put him on the front line and let him be a punching bag). If not, you can just go to the lake with a Marlone - Schia party, as long as the enemies are only jellies. When March 8 arrives, it's time to SPEND, SPEND, SPEND!!! ^_^ Actually, you probably will only have 1500 silver to 2000 silver if you followed this walkthrough and made items for Dio. Even so, this is a great opportunity to buy. (You should have bought intro, intermediate, and advanced alchemy books by now.) Buy another book. There should be 3 books left (1/2 priced at 750 silver) if you bought the 3-level alchemy books. Buy the first two ("Magnificence of Life" and "I Love Health!"). If you have any money left, buy whatever tool you can afford. The most inexpensive one would be #097. After you get back to your shop, Marlone will read the books. More items will be added to your "Items" list. Try making some. March 30 will arrive. MAKE SURE that you're in the shop on this day. Here's a common mistake: It takes 4 days to make a round trip from Zarlburg to the lake. So if you leave on the 26th, you'll come back on the 30th - AT NIGHT. Which means you won't be able to do anything until April 1 (April Fool! Sorry, bad joke). If this happens, Schia won't come to your door and tell you about the knights hunting monsters. If you want to make a quick trip to the lake and back, leave on the 25th and don't stay any extra days. Save your game. If you have the fairy bracelet, asked Dio for rumors at least twice, and talked to the old man that's always drinking at the pub every time you went there, you should see the following choices when you decide to step outside the city: Nearby forest: Minimum # of days for a round trip: 1 Heybel Lake: Minimum # of days for a round trip: 4 Mt. Viland : Minimum # of days for a round trip: 12 Fairy Forest: Minimum # of days for a round trip: 8 Stoldell Waterfall: Minimum # of days for a round trip: 12 Welzenburg Castle: Minimum # of days for a round trip: 18 Go to Mt. Viland (and maybe hire My or Ruven). This is an opportunity to get a good quantity of "red" items. Once you get there, Choose to stay until your basket is full. If you go to Stoldell Waterfall and aquire the gold salmon, you'll get to play a minigame (this doesn't apply to you if you own the original Atelier Marie PSX release). You won't get to play this minigame every time. It happens by chance. In this minigame, you move around to get treasue boxes. The bears have stolen your salmon and it's your job to get them back. You have three minutes, DO NOT PRESS THE START BUTTON because that will not pause your game. It will only turn the remaining time to zero. It's very difficult to avoid the bears. If a bear falls asleep, that's your chance to go for a treasue box. Be careful of the little bear since that cub will wake up any nearby sleeping big bear. If you run into a bear, you'll have to start over. Some treasue boxes are empty. At least one of the six boxes has the salmon in it. Find it and you win. If you run out of time, you'll lose out on the salmon. (Saturn or PSX "Plus" versions only) If you visit the waterfall very often, later on in the game (much later), you may also get to play the "Whack a Jelly" game. (The condition of playing this game seems to be that you have to visit the waterfall often and nothing more.) When you enter this game, you'll see a big golden jelly. Jellies and bombs will fall from the sky. Use the control pad to move left and right. Use the [OK] button to swing the hammer. There's no need for a rapid-fire controller since holding down the button will make Marlone swing the hammer consistently. The idea is to kill the jellies with your hammer. You lose one "life" if a jelly falls on your head or if a bomb explodes near you. You have three "lives." If you "die" a third time, the game is over. At the 30-second mark, you'll have an opportunity to whack the giant golden jelly. You'll have to whack the huge monster many times before it's defeated. If you defeat the golden jelly, you'll get A LOT of money. Again, do not press the start button at any time during the game. After you get back from the Mountain, go to the fairy forest. Once you're there, you'll mean the fairies' leader (a rather old feller). 1 - Hire a fairy 2 - Go home When you try to decide which fairy to hire, the fractions indicate how fast a fairy works in comparison to Marlone. The one that costs 300 silver per month works at the same speed she does. The 1/2 indicates the fairy will work at half the speed when making items and/or collecting goods. The ones that do only a fraction of Marlone's work will cost less but you get what you pay for. You can't always hire the "best" fairies since there's one one of each type. The black one will cost 20 silver a month and will be at 1/7 speed but can only gather items (what this guy says when you give him a task is funny). The Brown one will cost 60 silver/month, work at 1/7 speed, and can make items. You can go back to the forest to hire up to 7 fairies (that'll cost a pretty penny each month). You can go back and re-read Ingrid's advice for more details. When you select a fairy, you'll get two choices. 1- Hire 2 - Never mind If you hired a fairy, go to the "Schedule" selection once you get back to the shop. There should be: 1 - Rest 2 - Fairy 3 - Adventurer Choice 2 is new to you. Select it. At the moment, the fairy is playing, dancing, or sleeping. Select it to give it a job. 1 - Production 2 - Gathering 3 - Make it play 4 - Send it back to the forest 3 and 4 are a waste of time since you paid good money just to hire one. If you select 1, you can make the fairy make items. This will be indicated by the "Fairy face" on the items. Keep in mind that fairies can only make items Marlone has already made. Re-read Ingrid's advice for more details. By selecting 2, you can make the fairies go to places you've already been to for item gathering. Again, re-read Ingrid's advice. As for making items, that'll be up to you to decide. If you want to make it gather, try sending it to Mt. Viland for now. Another thing to keep in mind is that there are certain items that can be only acquired at certain times of the year. If you send a fairy to gather items at a certain location, the "special" items that can only be aquired at certain times of the year cannot be collected by the fairies. Marlone must travel to the location herself in order to get such items. From now on, on days 6 to 9 of even months (February, April, etc.), a fairy will come to your door. (The fairy may not necessarily come on the 6th day.) Marlone will think it's Pox. It's not. It's Pox's friend, Patett (they're identical in appearance). Patett will come to your door once every 2 months (only on even months) to sell some goods. If you have the money, buy everything he has. The choices are: 1 - Take a look, 2 - never mind. Take a look. Patett will have goods that you cannot buy from anywhere else. 1 - Item #049 (Schario Milk), 2 - Item #054 (Beehive), 3 - #051 (Jellybeans). Although the jellybeans can be acquired from defeating jellies, they're hard to come by. Buy them if you can afford to. Buy as much as you can since the items will come in handy for making otehr items. Just remember that you have to be at the shop at some time from days 6 to 9 on even months for this event to occur. If you're always too busy making items or out of town adventuring, you'll never get to meet Patett and you'll miss out on making many items. From now on, on days 6 to 9 of odd months (January, March, etc.), Pickue (pronounced, Pick-Eh) will come to your door (looks just like Pox and Patett). He will offer to clean up the shop for a small fee. It's your choice whether to have him clean up the area. Just remember that this event will not occur if you haven't met Patett. You can make Schario Cheese once you have the milk. After you make it, you'll enter... a minigame. (Sorry, but the original PSX Atelier Marie doesn't have minigames in it.) The idea behind this minigame is to trap a mouse using various objects. You can move books, etc. to appropriate locations in a attempt to trap the mouse. You have to give absolutely no room for the mouse to escape in order to catch it. You have to be careful that you don't push an object into a location where you can't push it anymore because you can't pull objects from a location. Depending on how fast you trap the mouse, the amount of cheese that the mouse eats will vary. You have 3 minutes to trap the mouse. If you fail to trap the mouse, all the cheese you made will get eaten. It's recommended that you only make one cheese when you first make it. If you fail to catch the mouse or if too much time passes in the minigame, losing one piece of cheese is no big deal. If you made say, 20 pieces of cheese and failed to catch the mosue, the time, money, and MP spent on making the cheese will be a huge loss. When you're playing the minigame, DO NOT PRESS THE START BUTTON. THE START BUTTON WILL NOT PAUSE YOUR GAME. IT WILL ONLY TURN THE REMAINING TIME THAT YOU HAVE TO ZERO. After you're finished with the minigame, go to the academy and there will be a new item for sale - a mousetrap. If it's around May at this point, don't go to Stoldel Waterfall unless you can hire a good adventurer and you have a good stock of #030 and #047. Make item #060 since you should have read the book that's necessary to make it. You only need to make one. At some time, you'll come across an event where Marlone is awakened. 1 - Get up 2 - Go back to sleep GET UP. You should come across this event a second time. GET UP again. Marlone will give the item to the tree. Good things will happen later (trust me). When you have 1500 silver, go back to the academy and buy the last reference book (it's an explosives book). After reading the book, you'll be able to make powerful offensive items if you have the tools and ingredients. Ask Dio for rumors again. If you followed this, it should be the third time. He'll tell you about Elfin Cave. Now when you step outside the city, Elfin Cave will be one of the places you can visit. He also tells you that it's recommended if you want to gather rocks and metals (and adds a minor insult saying that Mt. Viland is the best, but there are too many monsters which are out of your league). Last but not least, he tells you that the cave is at the bottom of Mt. Viland. May 23 is the King's B-day but it shouldn't affect you at all at this point. Don't worry about missing it. Now do you remember the deal about giving the tree item #060? Late at night, someone (something?) leaves item #050 at your front door. If you didn't make item #060, you wouldn't be able to fill slot 050 and 060 in the book/catalog. If you've been buying books, taking jobs (and completing them on time), and making items on a consistent basis, Ingrid should eventually come to your door. She'll give you item #099, the library card. With this card, your ability to make items will expand even further. Go to the academy and you'll be able to enter the library which was previously closed to you. Go to the academy and you'll be able to read, "Me and Bombs." ^_^ Go to the academy library every day you're not adventuring or in the shop making something. This in will increase Marlone's intelligence rating and will allow her to make more items. June 18 will be a solar eclipse, but you won't be able to take advantage of that day yet. Be at your shop on June 28. Schia will ask you if you want to go to Junefest. 1 - OK 2 - Maybe next time DO NOT TURN HER DOWN. At the festival, one of the adventurers with will be selling two items. If you can afford them both, buy them. They're often hard-to-find items and if you buy them, that adventurer's friendship index will increase, thus leading to more jobs in the future. The adventurer you run into will vary. It will often be the adventurer who has the lowest friendship index. You'll eventually run into Kyielich, Kyrie for short, at the tavern. She's a female warrior with red hair. Be at the shop on August 15. It's the summer festival. Schia will come to your door. DO NOT TURN HER DOWN. 1 - OK 2 - Maybe next time When you have the chance, start buying tools from the academy. End of year one after August 31... At this point, if you feel that you're lost and can't follow the walkthrough because you can't make the items efficiently, don't worry. There are times in the game where you will need to make the same type of items in large quantities over and over again. Items #010, #011, #028, #029, and #057 are items which are required to make more powerful items so you'll want to keep a healthy stock of those. Having around 20 of those items at all times will greatly cut down on lost "time" in the game. The semiantidote items are popular with the people that come to Marlone for help - and having them stocked at all times will save you a lot of time compared to accepting the job, THEN making the items. The point being, this is probably one of the most nonlinear RPGs ever made (if not THE most nonlinear) and there is no one right path. If you make a mistake or think you've made a mistake, it's no big deal. In addition, you might want to have 99 Canohne Rock (#001), 99 burning sand (010), 99 wax (#013), and 99 of the stuff you can make out of those items if you're a pyromaniac that likes to blow up and torch enemies (you need the above items to make powerful explosives; you'll understand later). Here's a general "outline" to follow in the game (this is not written in stone; SS mag 12-26-97): Year 1: Earn a living Year 2: Attempt to make high level items Year 3: Use the fairies Year 4: Browse through events Year 5: Preparation for the ending The events which occur will vary depending on how well a player takes advantage of the calendar. None of the events listed below will "appear" in any specific order. As you listen to more rumors from Dio, you'll get to visit many places. Here's what the list will look like: Nearby forest: Minimum # of days for a round trip: 1 Heybel Lake: Minimum # of days for a round trip: 4 Elfin Cave: Minimum # of days for a round trip: 6 Media Forest: Minimum # of days for a round trip: 8 Mt. Viland : Minimum # of days for a round trip: 12 Fairy Forest: Minimum # of days for a round trip: 8 Stoldell Waterfall: Minimum # of days for a round trip: 12 Airfolk Tower: Minimum # of days for a round trip: 8 Welzenburg Castle: Minimum # of days for a round trip: 18 Meyer Cave can be visited after you hear the rumor, but you won't be able to visit it again if you defeat the bandits there. (More on the bandits later.) The Meyer Cave will take 8 days for a round trip. For the Japanese illiterate, you can tell that it's the Meyer Cave by: 1.) the fourth character from the left will be a single horizontal line, 2.) it takes 8 days for the round trip. The best thing to do is to check for condition 1.) since you don't want to incorrectly select Meyer Cave when you're too weak. Going to the cave when you wanted to go to the Media Forest or Fairy Forest (also 8 days) can be suicidal. Going to Airfolk Tower (also 8 days) by mistake is also suicide since the enemies there are even tougher than the enemies at Meyer Cave. Marlone will eventually be able defeat all monsters and enemies but she's too weak at the moment. If you wait for September 30 and if you're at the shop, Schia will come to your door and tell you that the knights are out killing monsters. Take this opportunity to visit places you haven't visited. By listening to "rumors" from Dio, you can start to visit places you haven't been to before and avoid encountering monsters at most places. In addition, listening to rumors will allow you to get other information - such as the weapons shop dealer wanting to buy item #006 (he'll give you a lot of money for it). If your reputation/fame index is over 200 and if there's no one else in the weapon shop, talk to the dealer. He will ask you to make a hair growth formula for him. (SS mag, 12-26-97.) After he does, wait a few days (go do something else). Go to the academy. Go to the library and start reading some books. You'll get to read about how to make a hair growth formula. There's no real deadline for this item, but it's best to make this item as soon as possible so you can move on to making other items. You may end up having to make certain items that are necessary to make it and you may end up scrounging for cash if you've been buying good from the fairies. Just get jobs from Dio and buy/make any ingredients you need. Slowly but surely, you'll be able to make this item. If and when you have the items necessary to make it, save your game. This protects you in case your first attempt to make this item turns out to be a failure. When you make the hair growth formula, DO NOT MAKE MORE THAN ONE. (Making more than one will deny you of seeing certain events.) After you have the formula, visit the weapons shop and talk to the dealer. You'll hand the formula over to him and he'll close his shop for a few days. A few days later, he'll come to your shop with REALLY LONG HAIR. He'll be so happy about his new hair, he'll give you a gift. You'll acquire the Star and Moon wand. Equip Marlone with this immediately and her magic attacks will significantly increase in power. Once you equip Marlone with the new wand, a new option will be available during battle. The "Sure kill" option will attack all enemies with powerful magic. If you go back to the weapons shop, the guy will be bald again. He'll get depressed and close shop for a few days. If you didn't make more than one Rogaine (TM ^_^), he'll ask you to make another one. Make another one and you'll get see another funny event. ^_^ (This additional event is not in the original PSX release.) The weapon shop owner will then give you 1500 silver. After aquiring the new weapon for Marlone, the "Sure kill" option will be available when you go into battle. Marlone will shoot out a single ball of light. As her levels increase, she will be able to shoot multiple balls of light that strikes all enemies. When that happens, most enemies can be cut down and eliminated in 1 or 2 turns. If your friendship index with My reaches a certain level and if it's around winter, she will come to Marlone's door and tell her that she's not used to the cold in Zarlburg (My is from the a country in the south). My will want something to keep her warm. After you see this event, go to the academy's library. Marlone will be able to read a book that explains how to use the power of the sun. Go back to the shop and there will be a new item listed in your inventory (of course, you'll have zero of it). This is the Sun Necklace. You only need to make one. After you make it and at least a day goes by, My will return. She'll mention that she got used to the cold but she'll give you money for the necklace anyway. If you heard enough rumors that weren't heard from paying Dio (you get to hear them while you travel around town) about the Hoffen flower and if Marlone's friendship index with My is at a certain level, My will ask about the flower. Marlone will know about it and ask why My is so interested in it. She won't answer, but you'll find out later. If you talked to Flea (Dio's daughter; has pink hair) at least twice and "heard" some rumors (not from Dio) in town about the Phantom Thief Der Himmel, 10 days after the rumor and within 6 months of the rumor, Flea will receive a letter from Der Himmel (boy, that was a long sentece; I'm out of breath). Der Himmel promises to steal Flea's jewelry box. (SS mag, December 26, 1997.) After Marlone promises to protect the box, Der Himmel manages to steal the box in front of Marlone - by disguising herself as Flea (damned good disguise). After this event and a little bit of research (at the academy), Marlone will be able to make the living rope (item #062). Make the living rope as soon as possible (you only need to make one). Go back to the pub Natalie (Der Himmel will make another appearance to steal something else. The living rope will capture her. After this, Natalie returns the stolen goods (she stole from people all over town) and you'll add to your reputation index. She will then become an adventurer that you can hire. Her fighting abilities are weak but her speed statistic is very good. Her ability to escape from battles may come in handy if your HP is low during battle (this skill is useless against bosses). If you've made the items mentioned in this walkthrough so far and go to the academy, you'll run into an old man with a beard (he'll also be wearing a blue hat). He's Drnie (pronounced, (Door-nee-eh), the head of the academy. ONCE YOU RUN IN TO HIM, DO NOT LEAVE THE ACADEMY. He'll go into the library. Go into the library. Once you go there, Marlone will say that the old man disappeared. DO NOT LEAVE THE LIBRARY. Check the upper corner. Marlone will discover a secret room. Drnie will be there. From now on, you'll be able to access all of the books necessary to read about the items you'll need to make in the game. If you do not discover this room immediately after running into Drnie and if you leave the academy without finding it, you'll miss out on a major part of the game - because many of the high-level items cannot be made without reading the books located in the secret room. Just because you now have access to the special archives, don't overlook the regular books in the library. There will be some books you'll be able to read to increase Marlone's intelligence index. Every time you visit the academy, try reading the normal books and the special books in the back. Most of the time, you won't learn anything but there will be times when you do. When you do, your intelligence index will increase significantly. After year one, Marlone may run into a young man. If you wander around town once in a while, you'll run into him again, and again. After this happens, MAKE SURE to go to the King's birthday celebration (5/23) when Schia asks. (1 - go, 2 - maybe next time.) You'll run into the young man again at the party, except he'll be wearing white armor with a light blue tint. You'll soon find yourself back at the shop. Go to the castle. Instead of being faced with Enderk, you'll face the young man. He's Prince Bredorf. After you meet him at the castle, he'll give you a pass (item #100) that will allow you to enter and exit the castle any time you want. If you heard a rumor from Dio about the dragon Flampfile and if your friendship index with Hallesch is high enough, he'll ask you if you have a dragon's fang. He'll then tell you a LONG story about a little boy talking to his friends about a dragon's fang - and how he's being made fun of because the kid friends think he's all talk but has no fang in his posession. Hallesch "promises" the kid that he'll get a fang for him - and he came to Marlone for help. Although you get get a dragon's fang by defeating Flampfile at Mt. Viland, you're WAAAAAAAY too weak to fight the dragon at this point in the game. It's best to wait until year 4 or 5. If you've done enough reading at the secret section of the library and have been consistently doing your research and/or making items, you'll get to read about a flower that blooms only in the dark. On June 18 of every year, there will be a solar eclipse. During the solar eclipse, if you read about the flower, you'll be able to get item #053 (Donkelheit). You can only get this item during a solar eclipse. Marlone must also know of its existence as well. If the conditions are met, then go to the nearby forest on the 18th and Marlone will get the flower. Back to Kugel: Once your friendship index with Kugel is high enough, he'll come to ask for a favor. He'll tell you that he and Dio are brothers - and they got into a fight some years ago. He wants Marlone to come up with something that will smooth out the sibling relationship. ACCEPT THE JOB. Go to the academy and read some books. Marlone will now know how to make item #086. Make it. After you do, Kugel will come to pick it up and you'll receive 1500 silver. After listening to a few more rumors, you'll be able to visit the Meyer Cave. The Meyer Cave is the hideout of bandits led by Schwalbe. If you go there, you'll get into a fight with Schwalbe and 5 bandits. Schwalbe is tough since his speed statistic is high. The others are no slouches either. Tactical advices: 1.) Go to the cave only after Marlone (and other party members) are pumped *OR* 2.) level up Marlone until her "Sure kill" attack hits all enemies. Stock tons of Fortflams (item #020) and equip Marlone and other party members. Have My or Natalie or both (if you don't care about leveling up Schia) in your party. Toss the bombs. If you run out of Fortflams, have Marlone attack with "Sure kill" and have other party members attack using standard attacks. After Schwalbe and the bandits are defeated, he'll take off. He'll then make an appearance at Marlone's door, informing her that he's become an adventurer. You can hire him from now on (he's expensive). His most noticable statistic is speed (like Natalie). When you try to make item #087, Marlone will start to fall asleep. This will be another minigame (as for the original PSX release... you already get the idea). In this minigame, the idea is to collect the tablets that spell out, "Tablet of Time" in Japanese. The letters are: To Ki No Se Ki Ba N Of course, this means nothing if you're Japanese illiterate. Just write down what the tablets' letters are. Just get the tablets you're required to get. You don't need to get the tablets in order. You have to be careful of three things: 1.) DO NOT PRESS THE START BUTTON. 2.) "Sleeping ghosts." If you touch one of them, you'll lose all the tablets you collected and you'll have to start over. 3.) If you collect the wrong tablet by mistake, you'll lose all the correct tablets you collected and you'll have to start over. If you collect all the correct tablets in 3 minutes, you'll have item #087 in your inventory when you're done with the minigame. If you fail, your time, effort, and MP will have been a waste. Some time after you gave Kugel his gift, talk to Aula (the girl selling stuff at the academy). She'll tell you that Kreis is her younger brother and he doesn't have any friends - because he's a conceited mother f***er. She'll ask Marlone to make something that will improve his social relationships with other people. (Basically, you're supposed to make item #086 again.) Go back to your shop and make it. When you're done, go back to the academy and give it to Aula. She'll give you another wand. (Useless, in my opinion... It increases your physical offense but decreases your magic offense too much...) After listening to a number of Dio's rumors, you'll be able to go to Media Forest. If you discover the apple there, you'll enter another minigame (Saturn or PSX "Plus" versions only). The minigame will involve Marlone running against the wind to reach a tree. 1.) Tap [OK] rapidly to run and press [CANCEL] to jump. Some bushes will tumble toward Marlone as she runs toward the apple tree some jump when that happens. If you get hit by a rolling bush, you'll start over and lose a little bit of time. 2.) DO NOT PRESS THE START BUTTON. You'll have 3 minutes to get 3 apples. The weapons shop owner will ask you to make some kind of a potion for a singing contest, but there's nothing you'll be able to do. A potion that improves his singing voice doesn't exist in the game. One day, you'll run into Schia at the academy. She will appear to be sick. Later on, she'll come to the shop and ask you to go shopping with her. 1 - Sure, 2 - maybe next time. You know the drill. She'll say she'll meet you at some place but she won't show up. She'll soon drop from your party automatically. After a few days, Ingrid will inform you that Schia is gravely ill. Marlone will go to Schia's house. She'll mention that she nees an elixer (item #044) but as wealthy as her family is, they can't afford to buy it from the academy. Marlone will take it upon herself to make the elixer. When you step outside the shop, there will be another place you can visit - Schia's house. It's pointless to go there until you have the elixer made. Go to the academy's secret library area. Read and you'll add another piece of information that'll allow you to make the elixer. You'll need to make a number of items that you don't have in your inventory yet before you can make the elixer. Make note of what you need and how many of what you need. You may need to visit a few places to gather ingredients because you'll nedd plenty of it. You'll want to cure Schia's illness as soon as possible because most events in the game will not occur as long as she is ill. Unfortunately, the elixer is a pain to make. After you have all the ingredients, save the game. It's possible to fail making an item even if the success rate given to you is in the high 90% range. You don't want all that work to go down the drain. Save and if you fail, reload. After you have the elixer, visit Schia's house. After a while, Schia will come to the shop and tell you that she's feeling much better. She'll give you item #024 and your reputation index will increase by 100. After you have about or over 90 items in your book, Marlone will have a "flashback" of what Ingrid told her in the past. Ingrid mentions that the goal of every alchemist is to make the Scholar's Stone (#089). After the flashback, Marlone will be able to make the stone - but the ingredients for this item is also a pain as well. You'll need the Donkelheit (#053) (which you should have if you took it during the eclipse), Dragon's Tongue (#008), Elemental Teardrop (#-024), and Aroma Materia (#088). You know how to get the Donkelheit. The Dragon's Tongue can only be stocked by killing Flampfile. Schia will give you the teardrop if you make the elixer (as mentioned in the previous paragraph). The Aroma Materia can be made if you have 100 knights of the round materias, 50 master materias, 26 counter attack materias, 6 gold chocobos, the desert rose... OOPS! WRONG GAME. ^_^ Seriously, the Aroma Materia can be made with 1 Rainbow Water (#021), 1 Gold Colored Rock (#009), 1 Salt (#069), and 1 red Semiantidote (#011). The Raibow Water must be made with 1 Dissolving Liquid (#018) and 1 Comet (#019). As you can see, the "tech tree" becomes a pain. (Saturn and PSX "Plus" versions only...) Assuming that Schia is not sick in bed, on year 4 of November 5, a comet (not the kind that you can make in the game) will fall out of the sky. If Marlone is not making an item, Schia will come to the door and ask if you want to go see the comet. Say yes. After the event, from November 6 to February 29, item #004 will be half price at the academy. (SS mag, January 9-16, 1998) (Saturn and PSX "Plus" versions only...) If My's friendship index was high enough (around 75), after about 10 days, she'll ask about a flower called Hoffen. In year 4, if her friendship index is 80 or over and if you have her in your party when you visit Stoldel Waterfall around mid- August, you'll get to see a special event. My will talk about her boyfriend/lover and how the Hoffen flowers brought back some memories of him. (In case you're wondering, he died; that's why My cries during this event.) If you've managed to make item #065 and go to the lake, you'll find the Millenium Turtles (Saturn or PSX "Plus" versions only). 1 - leave them alone, 2 - capture them. Leaving them alone will give you 50 exp. Capturing them will kill the turtles but you'll get 10 shells. (Famitsu PS, June 12, 1998.) Since you can make the shells on your own, leave them alone and get the 50 exp. You won't need 10 shells anyway. (Saturn and PSX "Plus" versions only...) If Kreis' friendship index is 75 or over, he'll ask you to make a living broom (item #064) for him. The main conditions include: a.) Giving Aula item #086. b.) You made item #064 but don't have any in stock. c.) The atelier is filthy. d.) As mentioned earlier, Kreis' friendship index is 75 or higher. (Famitsu PS, June 12, 1998.) There are secondary conditions. It's hard to increase Kreis' friendship index without satisfying a.). In order to satisfy the first condition, you have to get Kugel's friendship index over 60 since he won't come to you to ask for help otherwise. After that, Aula will ask you to make #086 (she won't ask for that particular item specifically) when you talk to her at the academy. In order to make the living broom, you need to have seen the event of Natalie (a.k.a. Der Himmel). After Natalie steals from Flea, Marlone can do some research to make the living rope (item #062). The living broom cannot be made without the living rope. If you never saw the Natalie / Der Himmel event, then there's no way to make the living broom since you won't be able to make the living rope. Apparently, if you make more than one hair growth formula for the weapons shop owner, Der Himmel's event does not take place (I don't know why, but that seems to be the case). When you make the hair growth fomula, do not make more than one. After you make the living broom, it will eventually die so not having any in stock after you made one won't be a problem. That takes care of condition b.). The shop will get filthy since this is Marlone... so just don't make any brooms or hire a fairy that cleans up the place. That takes care of condition c.). As for condition d.), Kreis will ask you to make some items for him after making item #086. Making items for him will increase his friendship index so don't turn him down (even though he IS a prick). In order to increase his friendship index, you can also put him in your party - but he's weak and worthless so that might not be such a great idea if your party is weak. He won't always join your party, though. Boss Tips, part one: There are three bosses in the game. You'll be able to fight two of them without going through the trouble of trying to find them. One of the bosses, Twister, is at the Stoldel Waterfall but you won't necessarily run into it. It's possible to get all 7 endings without defeating Twister. It's best to heal your party with the spinach before you get to the waterfall. If you happen to run into Twister and if you don't have the Stone Tablet of Time (item #087), you're dead meat. If you made one but forgot to equip it, that's as good as not having it. Make sure to have a good supply of Megaflam (item #022) and equip each party member (hopefully with strong magic attack statistics) with it. It's recommended that you have some adventurers in your party for fighting Twister instead of Schia, unless Schia's magic attacks are higher other adventurers (in this case, equip Schia with the Megaflam as well). In order to defeat Twister, have Marlone use the tablet. After Twister's movement stops (for a short time; it's not permanent), have the adventurers use their standard attacks. If you have Schia, have her toss Megaflams. Make Marlone attack with the Megaflam. If Marlone's levels are high enough, the Twister will die after a few turns (it may take anywhere from 5 to 8 turns if you're weak; It'll take 3 to 4 turns if you're well-equipped). If Twister doesn't die after a few turns, it will recover from the effects of the tablet and attack. If the adventurers get hurt, don't bother healing them since any attempts to heal them will be wasted by the monster's next round of attack. Just have Marlone toss the bombs in each turn. The longer the battle continues, the possibility of you losing increases. This also applies when you're fighting the other two bosses as well. Note: You won't run into Twister if you kill Flampfile first. Flampfile is a stronger boss than Twister. Boss tips, part two: Flampfile is the red dragon that lives on Mt. Viland. If you heard enough rumors from Dio, you'll run into the dragon once you reach the top of the mountain (you won't run into it if the knights are out on a monster killing spree). It's recommended that you're at a very high level (higher than the levels required to fight Twister) with a stone tablet and a large supply of Megaflams. It's also recommended that you have Enderk in your party. Enderk will not join your party unless your reputation index is very high (in addition, you need to have item #100). Enderk will say, "So, you're the dragon. I don't have anything against you, but here I come!" (Other adventuring characters will say nothing.) Use the tablet. Have Marlone toss the Megaflams. If Schia is pumped (see the "ending #7" section), have her toss Megaflams as well. If not (AND if she's pumped), have Schia use her "Sure kill" attack. Have Enderk use his standard attacks. He's powerful. After the dragon is defeated, Hallesch will come to your door and ask for the fang (if your friendship index was high enough earlier in the game for him to ask you this favor). He'll give you A LOT of money for it. Boss tips, part three: If you're ready for this, save your game. You should have whoever you want to have the best weapon in the game in your party (Marlone and Schia don't count). Go to Welzenburg (prounounced with a "V") Castle (round trip - 18 days). If you defeated Flampfile and reached very high levels from battling monsters/making items, you'll find a special weapon for a party member you have in your party (other than Schia and Marlone). My recommendation is to take either Kyrie or Enderk with you (but not both; you won't be able to grab more than one item at the castle). If you acquire an item (usually a weapon but varies from character to character), equip immediately after returning to the shop. After you get back, go to Airfolk Tower. Farlan is the Demon King who strikes fear into the minds of just about everyone. He is located at the top floor of Airfolk Tower. Before you reach the top floor, you'll have to fight through fours sets of monsters (jellies, elves, insects, and gargoyles). After you defeat them all, you'll can choose to go to the top floor. If you do, you'll face Farlan. If you have Kyrie in your party, she'll say, "The day for us to settle the score has arrived..." (other characters will say nothing; she apparently has some connection with the demon world). The procedure is the same as the other two bosses. Use the tablet of time, then attack with Megaflams. If Kyrie is equipped with the weapon found at Welzenburg Castle, have her use her standard attacks. They will be powerful. As an added bonus, the attacks will have "bonus damage" after a strike with the special weapon. (Enderk's is even more more powerful but you won't be able to listen to Kyrie's speech, unless both are in your party.) If Schia is in your party, make sure she's pumped beyond level 25 and have her toss Megaflams or have her use her "Sure kill" attack. After defeating Farlan, go back to Airfolk Tower if you want to pump up Marlone or Schia even further (max is level 50). Once you climb back up to the top, you'll get to play a minigame. (Saturn and PSX "Plus" versions only.) The idea is to collect as many treasure boxes as you can without going into the line of sight of gargoyles. Remember that you can push an object but cannot pull an object. There are two types of gargoyles: 1.) An "active" type which will spot you from all four directions. 2.) A stationary type whose line of sight is only one direction. You can push type 2 but cannot push type 1. You can use the stationary gargoyles and blocks to block the sights of "active" gargoyles. If you end up in a gargoyle's line of sight, you'll have to start over. All gargoyles and blocks will be replaced if you're "caught." Sometimes that's a good strategy to use if you happen to push a block or a gargoyle into a bad position. You can get "caught" as many times as you want since you can't die in the game. You have three minutes to collect all the treasue boxes in the room. As mentioned before with the other minigames, don't press the start button. ----- Endings ----- Legendary Person Ending: In order to get ending #1, you must satisfy the following conditions: a.) Marlone must be at level 50. b.) Schia must not be sick in bed. You can level up Marlone by making multiple visits to Airfolk Tower and killing the monsters there. Savior of the City Ending: This is ending #2. Marlone becomes an adventurer herself. This ending can be acquired by defeating the Demon King Farlan (no other conditions should be met). A poster of Marlone will be displayed at the academy but Ingrid doesn't seem to be too pleased. Being at level 50 will negate this ending. Meister Rank Ending: If you're going for ending #3, you must collect and/or make all 100 items (does not include weapons and armor) in the game. This is not an easy task since you must meet all of the characters in the game and see most of the in-game events. If you miss some events, you can't make certain items - and that eliminates the possibility of getting this ending. Being at level 50 will *NOT* negate thsi ending. Become a Teacher Ending: This is ending #4.You can get this ending by making item #089, which can be a pain. You can go back and re-read the paragraph explaining how to make item #089. Being at level 50 will negate this ending. Normal Ending: If you're going for ending #5, all you need to do is to make one level 4 item during the 5-year span. Marlone will then open her own shop with Schia as her assistant. If you made new items when you could, this is a rather easy ending to get. Being at level 50 will negate this ending. Bad Ending: In order to get ending #6, you must fail to make a single item that's level 4 or higher. A real crappy ending (with moody music). It's hard to get this ending if you play normally. Two Legendary People Ending (may not be included in the original PSX version): If you're going for ending #7, you'll probably wonder how to get Schia to level up. It's easy to level up Marlone. It's a pain to level up Schia. In order to get Schia to level up, have her beat up on some jellies at the lake. Don't have Marlone or other adventurers kill the monsters (whoever gets the kill gets the most exp). When you're able to, hire a bunch of fairies to make #017 and #020 in mass quantities. (As Schia levels up, her magic attack rating will be higher than physical attack rating so use #020.) You may want to hire one fairy to collect the red rocks, one fairy to grind the rocks into sand, one fairy to make wax, one fairy to make the Flam... If that starts to get confusing, just hire the best 2 ro 3 fairies that you can find/afford so managing them won't become a pain. Depending on how lucky you are, you can hire 2 fairies of the same color at the same time - the ones that work at the same speed as Marlone. Once you have a healthy stock of #017 and #020, go to Airfolk Tower. You'll encounter several battles before reaching the tower (unless the knights are out killing monsters). Once you reach the tower, go inside. You'll fight jellies, elves, giant insects, and gargoyles. Have Schia use #017 or #020 to kill the jellies, elves, and insects. Have Marlone and an adventurer heal other party members. Once you read the gargoyles, use Marlone's "sure kill" attack to soften up the gargoyles and have Schia finish them off with #020. Once Schia reaches level 25, her "sure kill" attack will become VERY powerful (inflicts 100 to 300+ points of damage on enemies). You may not need to have her use an item in each battle. After defeating the gargoyles, do not proceed to the upper floor unless you want to fight the Demon King Farlan. Keep in mind that it's next to impossible to get this ending if Schia is sick in bed for the obvious reasons. ----- After the Game ----- If you try to start the game again, you'll see three options instead of two. The third option is "Bonuses." (I don't know if this exists in the original PSX Atelier Marie. If it does, the minigames option doesn't exist.) 1.) Art gallery: You'll get to see the various characters you met in the game (not all of them). Use the control pad to choose different characters. You can press the L, R, Y and Z buttons to change the facial expressions of the characters. You can hit X a number of times to see all facial expressions. A and C can be used to change the outfits of Schia and Bredorf (other characters don't have a wardrobe). Press B to exit. I don't know what the appropriate buttons are for the PSX (I don't own the PSX version) but it shouldn't be too hard to figure out if you own the PSX version. 2.) Music theater: You can listen to the game's soundtrack. 3.) Central theater: You can see all the endings you managed to get. 4.) Playpen: You can play the minigames you found during the game. a.) Stone Tablet game, b.) Find the Golden Salmon, c.) Apple game, d.) Mouse/rat game, e.) Hammer the jellies game, f.) Treasure Hunt game (the gargoyle one). _____________________________________________________ ----- Items list ----- _____________________________________________________ ----- Red Items ----- 001 - Canohne Rock; You can acquire this item from Mt. Viland. 002 - Underground Pool Water; You can acquire this item from the Elfin Cave, based at the foot of Mt. Viland. 003 - Comet Ore; You can get this from Mt. Viland but appears with less frequency than the Canohne Rock. 004 - Star Fragments; You can buy this at the academy. 50 silver pieces. 005 - Dragon's Fang; You can only get this item by defeating Flampfile (a nasty fire-breathing dragon). 006 - Grasen Ore; This is somewhat of a rare item which can be found at Mt. Viland. You can sell this for a big profit to the weapons dealer. 007 - Newz; You can get this from the nearby forest or from the Media Forest. 008 - Tongue of the Fire Dragon; This is also acquired by defeating Flampfile. You need this to make iotem #089. 009 - Gold Colored Rock; Mt. Viland. 010 - Burning Sand; You can make this by grinding down Canohne Rock. 011 - Semiantidote (red); Made from Canohne Rock. 012 - Flam; This is made of Burning Sand and Wax. 013 - Wax; Made from Semiantidote (green), Beehive, and Burning Sand. 014 - Craft; Made from Newz. 015 - Starsand; Made by griding down Star Fragments. 016 - Sun Necklace; Give this to My. 017 - Megacraft; This is a better offensive weapon than the Craft. Its damage is physical, not magical. 018 - Dissolving liquid; Used to dissolve stones and metal. 019 - Comet; Made from Comet Ore. 020 - Fortflam; An offensive weapon that hits multiple enemies with intermediate magical damage. 021 - Rainbow Holy Water; It takes 6 days to make this. 022 - Megaflam; Hits one enemy with a very powerful magic attack. _____________________________________________________ ----- Blue Items ----- 023 - Heybel Lake's Water; Just go to Heybel Lake. 024 - Elemental Teardrop; A transparent crystal in the shape of a teardrop. 025 - Resident Poison (Yadokuyadori); I hope the translation is OK... You can get this from Media Forest. 026 - Gold Salmon; You can get this from Stoldel Waterfall. 027 - Mystica; An herb. 028 - Distilled Water; Self-explanatory. 029 - Semiantidote (blue); Made from Haybel Lake Water. 030 - Althena's Water; A healing item handy in battles. Also used to make other items. 031 - Mystica Leaf; Restores 5MP when used. 032 - Sprite's Balls of Light; This can be used for some minor lighting attacks. 033 - Antidote; Self-explanatory. Most poisons can be counteracted with this. 034 - Strength Source Pill A; Increases your offensive rating when used in battle. 035 - Strength Source Pill B; Increases your defensive rating when used in battle. 036 - Nutrition Drink; Reduces Marlone's "stress" rating by 20. 037 - Psychological Source Pill A; Every time you take this, your concentration and intelligence ratings goes up. 038 - Psychological Source Pill B; It "relaxes" you every time you take it. 039 - Lightning of the Gods; A very powerful lighting attack item. 040 - Althena's wound medicine; Restores 150 HP. 041 - Mysticaty - Restores 100 MP. 042 - The Lost Fruit; An extinct fruit that is made artificially by the likes of Marlone. 043 - Eyedrop of Wisdom; Increases max MP by 3. 044 - Elixer; Cures most illnesses. _____________________________________________________ ----- Green Items ----- 045 - Eternally Young Apple; Grows at Media Forest. 046 - Celecration Wine; Reduces Marlone's stress index by 10. 047 - Spinach; Recovers 25HP and costs 3MP. If used in battle, it also slightly increases a character's defensive rating. 048 - Monster Mushrooms; You can get these at the nearby forest or at the Media Forest. 049 - Schario Milk; There's no way to acquire this other than to buy it from a fairy that comes to the shop bimonthly. 050 - Nut from a mysterious tree; Improves one character's statistics. Does not increase speed. 051 - Jellybeans; They're inside the jelly monsters you fight in the game. You can also buy it from a fairy. 052 - Bamboo; You can buy this at the academy or find it at Media Forest. 053 - Donkelheit; You can only acquire this during a solar eclipse at the nearby forest. 054 - Beehive; You can buy this from a fairy or find it at Media Forest. 055 - Sea Urchin; A weak physical weapon. 056 - Magic Grass; A very common item. 057 - Semiantidote (green); made from magic grass. 058 - Schario Oil; Made from Schario Milk. 059 - Schario Cheese; Ditto. 060 - Vitamin Supplement for Plants; You need to read books at the academy before you can make this item. 061 - Spinach S; Made from 027, 047, and 057. 062 - Living rope; Used to catch thieves. 063 - Rogaine (sort of). Hm... That's copyrighted... Hair Growth Formula; Give this to the weapons dealer. 064 - Living Broom; Cleans up the Atelier. 065 - Shells of the Millenium Turtle; Millenium Turtles are thought to be extinct, so their shells are made artificially. 066 - Immortality Drink; Doesn't make you immortal, but increases a character's max HP by 4. _____________________________________________________ ----- White Items ----- 067 - Zuftav Spear Grass; It has the ability to put living creatures to sleep. 068 - Albelhi; They float around inside Elfin Cave during the fall season. 069 - Salt; Can be bought at the academy. 070 - Fest; They're all over the place, but are most abundant near/at Elfin Cave. 071 - Waterfall Basin Drops; Basically, it's crystallized water. 072 - Gash Branch; There's plenty of these growing near Stoldel Waterfall. 073 - Poison Mushrooms; Applues a poison effect on an enemy during battle. 074 - Radiant Stone; Looks more like a metal than a rock... 075 - Crystallized Radiant Lake (Water); That's probably not the best translation... 076 - Fairy Wings; You may find these once in a while when you visit Media Forest. 077 - Ground Medicine; You can get this when you grind #070. 078 - Good Luck Charm of the Skies;Basically, it's attatching a string to item #074. 079 -Raincloud Stone; Use #074 and #077. 080 - Bamboo Flute of Gale (Winds); Increases your speed only during battle. 081 - Paralisys Powder; More powerful than #073 when used in battle. 082 - Zuftav Spear Water; Can put one enemy to sleep if used in battle. 083 - Powdered Poison Mushrooms; This is a powerful item to use on an enemy. A physically/magically weak party member should equip this. 084 - Gash Charcoal; Anyone who falls asleep during battle can be awakend by this. 085 - Mahikorori ("Stun" Recovery); Marlone's invention (she named it herself). Restores party members incapacitated in battle to health. 086 - Smile to the World (no, really); Another invention by Marlone. It helps people to get along with one another. 087 - Stone Tablet of Time; A very powerful item that stops all enemy movement for a duration. 088 - Aroma Materia; No, this is not Final Fantasy VII. This is a necessary item to make item #089. _____________________________________________________ ----- Special Item ----- 089 - Kanja no ishi (Scholar's Stone); All the ingrdients for this item are a pain to acquire. _____________________________________________________ ----- Other Items ----- 090 - Lamp; You can buy this item at the academy for 880 silver. 091 - Separator; You can buy this at the academy for 900 silver. 092 - Filter; You can buy this at the academy for 200 silver. 093 - Basket; You can buy this at the academy for 240 silver. 094 - Mouse trap; After you make item #059, mice will appear. After that, you can go to the academy to buy this. 160 silver. 095 - Balance; You can buy this at the academy for 800 silver. 096 - Glassware; You can buy this at the academy for 1000 silver. 097 - Mortar (grinder); You can buy this at the academy for 500 silver. 098 - Ring of the vertically challenged (^_^); A fairy (not the "gay" kind) will give this item to you during the game, which will allow you to go into the fairy forest. 099 - Library card; Ingrid will give you this item during the game, which will give you access to the library's archives. 100 - Hall pass; Under certain circumstances, Prince Bredorf will give you this item. This item gives you access to the palace. _____________________________________________________