----- Beyond the Beyond Walkthrough ----- Guide- Robert Paulson This walkthrough contains directions on how to successfully beat the game. This walkthrough also includes every possible secret I could find in the game. This walkthrough can be used by anyone, but not for profit. Please email me if there are any mistakes or if you have new information I can use contact me at rpaulson@mtlakes.csnet.net. This walkthrough can be recopied as long as credit is given. This document Copyright 1999 Robert Paulson. Version 1.15 Table of Contents 1. Corrections 2. Credits 3. Spells 4. Weapons/Armor 5. Walkthrough 6. Items 1. Corrections------------------------------------------------------------------ I have corrected many typos, and various other errors that were located throughout my walkthrough. This is a very updated version, but I have only changed my walkthrough up to the Sand Caves. Thank you for your cooperation and best wishes in your game-playing 2. Credits---------------------------------------------------------------------- Robert Paulson (a very updated version) Steven Edelman New Jersey (sinkuu@hotmail.com) Kevin, Dallas, (bossman@ix.netcom.com) Kelvin Asia(09945234@cyberway.com.sg) Iwata Shoji (siwata@sfsu.edu). 3. Spells----------------------------------------------------------------------- Finn- Escape: Will return the party to the entrance of a cave, level, or maze. Fire: Throws a ball of fire at enemies. Level 1 and 4 will target one enemy while other levels will target multiple enemies. Heal: Will restore VP to a member of your party. Level 1- will restore up to 13 VP, Level 2- 20, and Level 3- 30 VP. Illusion: Blinds enemies. Level 1- will affect one enemy, Level 2- multiple. Mystery: A random spell will be cast that can hurt, or help enemies Steiner: Steiner attacks enemies with flame Thunder: A lightening bolt hits enemy. Level 1 and 4 work on one opponent, while the other levels will work on all opponents. Annie- Awaken: A sleeping ally will wake up. Level 1- affects one ally, Level 2- affects all allies. Cure: Heals any harmful condition, like an antidote. Heal: Will restore VP to a member of your party. Level 1- will restore up to 13 VP, Level 2- 20, and Level 3- 30 VP. Heal Rain: Restores VP to all allies. Holy Light: A beam of energy hits enemies. Level 1- affects one enemy, Level 2- affects all enemies. Silence: Cancels the magic power of enemies. Level 1- affects one enemy, Level 2- affects all enemies. Steal: Steals Magic Points from an enemy and gives to caster. Prince Edward- Attack: Allies strength is increased. Level 1-affects one ally, Level 2- affects all allies. Confusion: Confuses the enemy. Level 1- affects one enemy, Level 2 affects multiple opponents. Fire: Throws ball of fire at enemies. Level 1 and 4 will target one enemy while other levels will target multiple enemies. Ice: Throws a ball of ice at enemies. Levels 1 and 4 work on one enemy, the other levels work against multiple enemies. Silence: Cancels the magical power of enemies. Level 1- affects one enemy, Level 2- affects all enemies. Thunder: A lightening bolt hits enemy. Level 1 and 4 work on one opponent, while the other levels will work on all opponents. Tont- Attack: Strengthens an ally. Level 1-affects one ally, Level 2- affects all allies. Firedrake: A Fire Drake attacks all enemies. Steal: Steals Magic Points from an enemy and gives to spell caster. Summon: Summons a random monster to attack enemies. Level 1 affects one enemy, Level 2- all enemies Titan: A Titan is summoned to attack all enemies. Tolle: A Wind creature is summoned to attack all enemies. Undhine: Summons a giant monster to attack all enemies. Domino- Awaken: A sleeping ally will wake up. Level 1- affects one ally, Level 2- affects all allies. Confusion: Confuses an enemy. Level 1- affects one enemy, Level 2 affects multiple opponents. Illusion: Blinds enemies. Level 1- will affect one enemy, Level 2- multiple. Slow: Slows down the enemy. Level 1- Affects one enemy, Level 2- affects all enemies. Wind: A blast of air attacks the enemies. Level 1- affects one enemy, Level 2- affects all enemies. Lorele- Cure: Heals any harmful condition, like an antidote. Defense: Increases the defense of an ally. Level 1- affects one ally, Level 2- affects all allies Heal: Will restore VP to a member of your party. Level 1- will restore up to 13 VP, Level 2- 20, and Level 3- 30 VP. Heal Rain: Restores VP to all allies. Holy Light: A beam of energy hits enemies. Level 1- affects one enemy, Level 2- affects all enemies. Sleep: An enemy is put to sleep. Level 1- affects one enemy, Level 2- affects all enemies. Wind: A blast of air attacks the enemies. Level 1- affects one enemy, Level 2- affects all enemies. Percy- Escape: Will return the party to the entrance of a cave, level, or maze. Fire: Throws ball of fire at enemies. Level 1 and 4 will target one enemy while other levels will target multiple enemies. Heal: Will restore VP to a member of your party. Level 1- will restore up to 13 VP, Level 2- 20, and Level 3- 30 VP. Illusion: Blinds enemies. Level 1- will affect one enemy, Level 2- multiple. Mystery: A random spell will be cast that can hurt, or help enemies Steiner: Steiner attacks enemies with flame Thunder: A lightening bolt hits enemy. Level 1 and 4 work on one opponent, while the other levels will work on all opponents. 4. Weapons and Armor------------------------------------------------------------ Finn- Weapon Armor Short Sword-100 +5 Light Shield-70 +2 Middle Sword-280 +10 Wood Shield-110 +4 Long Sword-490 +15 Steel Shield-230 +7 Broad Sword-850 +21 Spike Shield-370 +9 Great Sword-1,500 +28 Heavy Shield- Tempest Sword-2,200 +36 Battle Shield-620 +13 Rune Sword-3,000 +44 Mithril Shield-760 +14 Guardian Blade-7,000 +52 (+2 Def) *Chaos Shield-910 +17 Mystic Blade-8,500 +62 Counter Blade-10,000 + Cloth Jerkin-80 +3 Mithril Blade-12,000 +79 Leather Plate-140 +5 Dragon Blade- + 88 Bronze Plate-240 +7 Iron Plate-430 +10 Steel Plate-750 +13 Silver Plate-1,300 +16 Dragon Scale-2,300 +18 Mithril Scale-4,000 +21 *Evil Scale-12,000 +25 Hero's Scale- + Samson- Weapons Armor Middle Axe-120 +4 Leather Bracer-60 +1 Steel Axe-300 +11 Gauntlet-100 +3 Broad Axe-520 +23 Power Gauntlet-210 +4 (+2pwr) Tomahawk-870 +31 Rune Gauntlet-460 +9 Battle Axe-1,600 +41 Mazin Gauntlet-590 +12 War Axe-2,300 +48 Warrior's Gauntlet-640 +6 Tempest Axe-3,200 +54 (+5spd) Mithril Gauntlet - 720 +15 Rune Axe-5,300 +68 *Demon's Gauntlet - 900 +18 Earth Breaker-9,000 +89 Grimys Axe-7,400 +80 Bronze Mail-110 +3 *Demon Axe-13,000 +97 Steel Mail-320 +6 Chain Mail-590 +8 Heavy Mail-1,150 +11 Great Mail-2,000 +14 Mystic Mail-3,800 +17 Mithril Armor-6,500 +20 *Evil Armor-11,000 +25 Tont- Weapons Armor Wooden Rod-80 +2 Cloth Hood -50 +1 Cloth Garment-90 +3 Short Rod-250 +6 Leather Hood-100 +3 Travel Garment-150 +5 Bronze Rod-450 +11 Magical Hood-100 +3 Leather Garment-260 +7 Iron Rod-830 +18 Travel Hood-210 +5 Magic Cape-400 +10 Steel Rod-1,350 +23 War Hood-300 +6 Wind Cloak-720 +13(+2 spd) Lunar Rod-1,780 +30 Wizard Hood-420 +8 Wizard Cloak-1,000 +16 Shd Rod-2,300+38,+2Def Mystic Hood-530 +10 Mystic Cloak-2,000 +21 War Rod-3,200 +46 Summoner Hat-680+12 Cloak of Light + Elder Wand-4,600 +52 *Death Hood-800 +15 Tempest Rod-6,200 +67(+3Spd) Gundalf Hood- + Stun Rod-6,200 +46 Drain Rod-11,000 +68 Defense Wand-8,300 +73 * Malicious Rod-14,000 + Edward- Weapons Armor Wooden Rod-80 +2 Cloth Hood-50 +1 Short Rod-250 +6 Leather Hood-100 +3 Bronze Rod-450 +11 Magical Hood-100 +3 Iron Rod-830 +18 Travel Hood-210 +5 Steel Rod-1,350 +23 War Hood-300 +6 Lunar Rod-1,780 +30 Wizard Hood-420 +8 Shield Rod-2,300 +38 (+2Def) Mystic Hood-530 +10 War Rod-3,200 +46 Summoner Hat-680 +12 Mage's Staff-4,500 +51 *Death Hood-800 +15 Elder's Wand-4,600 +52 Gundalf Hood- + Tempest Rod-6,200 +67 (+3 Speed) Stun Rod-6,200 +46 Cloth Garment-90 +3 Drain Rod-11,000 +68 Travel Garment-150 +5 Magic Staff-10,000 +69 Leather Garment-260 +7 Wizards Staff-8,800 +75 Magic Cape-400 +10 *Malicious Rod-14,000 + Wind Cloak-720 +13 (+2spd) Wizard's Cloak-1,000 +16 Mystic Cloak-2,000 +21 Cloak of Light + Annie- Weapons Armor Wooden Rod-80 +2 Ribbon-40 +1 Short Rod-250 +6 Silk Ribbon-90 +3 Bronze Rod -450 +11 Holy Ribbon-160 +5 Iron Rod-830 +18 Angel Ribbon-250 +8 Steel Rod-1,350 +23 Goddess Ribbon-340 +11 Lunar Rod-1,780 +30 Athena Ribbon-480 + Shield Rod-2,300 +38 (+2 Def) *Devil's Ribbon-700 +10 War Rod-3,200 +46 (+14pwr) Priest's Cane-4,800 +55 Floral Dress-70 +2 Tempest Rod-6,200 +67 (+3spd) Travel Dress-120 +4 Stun Rod-6,200 +46 Journey Dress-220 +6 Drain Rod-11,000 +68 Battle Dress-380 +9 Seraphic Cane-9,000 +81 Tempest Dress-700 +12 *Malicious Rod-14,000 + Fairy Dress-970 +15 Seraphic Robe-1600 +17 Goddess Robe-7250- + *Robe of Darkness-9,500 +20 Lorele- Weapons Armor Leather Glove-3,800 +50 Scarf- +9 Power Knuckles-6,600 +69 Silk Scarf-470 +11 Mystic Knuckles-9,500 +77 Power Scarf-730 + *Cursed Scarf-1,000 +14 Gi-1,700 +12 Battle Gi-3,000 +17 Dragon Gi-5,400 +21 *Shadow Gi- + Mystic Gi- + Domino- Weapons Armor Darts-2,500 +46 Bandanna-320 +8 Short Knife-3,300 +53 Sailor Bandanna-450 +11 Throwing Knife-4,900 +63 Wind Bandanna- +13 Dagger-6,000 +72 Storm Bandanna-750 +15 Mithril Dagger-6,800 +77 Oath Bandanna-880 + Mystic Dagger-9,000 + *Cursed Bandanna-950 +18 Soft Leather-1,800 +11 Hard Leather-3,100 +14 Strong Leather-5,700 +17 Pirates Leather-7,700 +19 Captain's Leather-11,000 + *Demon's Leather-10,000 +24 Percy- Weapon Armor Short Sword-100 +5 Light Shield-70 +2 Middle Sword-280 +10 Wood Shield-110 +4 Long Sword-490 +15 Steel Shield-230 +7 Broad Sword-850 +21 Spike Shield-370 +9 Great Sword-1,500 +28 Heavy Shield- Tempest Sword-2,200 +36 Battle Shield-620 +13 Rune Sword-3,000 +44 Mithril Shield-760 +14 Guardian Blade-7,000 +52 (+2 Def) *Chaos Shield-910 +17 Mystic Blade-8,500 +62 Counter Blade-10,000 + Cloth Jerkin-80 +3 Mithril Blade-12,000 +79 Leather Plate-140 +5 Bronze Plate-240 +7 Iron Plate-430 +10 Steel Plate-750 +13 Silver Plate-1,300 +16 Dragon Scale-2,300 +18 Mithril Scale-4,000 +21 *Evil Scale-12,000 +25 5. Walkthrough------------------------------------------------------------------ 1. The Village of Isla- Short Sword, Antidote, 2 Herbs, Light Shield, Flask, Storage trunk * After going through the introduction and dialog sequence, go to the south west corner of your room and search the bottom left barrel for a herb. Galahad will give you a flask. Your first task will be to go into the cave near the mountain village and obtain the Spirit Water. The only clue he gives you is to go to the right when you encounter a fork in the road. Then go to the Basement and search the sword on the wall to find a Short Sword. Then look in the storage trunk. Search the barrel under the Short Sword and the barrel to the left of the wood for an antidote and herb. Make sure you take the 2 herbs and 4 antidotes with you from the storage trunk. Also take the Light Shield with you. * Be sure to look in places like pots, stoves, casks, armor/swords on the wall and occasionally in bushes. * Then go to the church to save your game. Then exit the town by using the south exit. Go south and into the cave. 2. In the Cave near Isla village- Source of Wisdom, Spirit Water * Once you enter the Cave of Spirits, you'll find that Annie has gone in on her own. In the cave you will encounter monsters at every new screen and occasionally at random. Make your way along the path until you see a forking path. Take the right path, which will lead you to the Spirit Water. Go south and then go to the far east wall. (The stairs to the east lead to a dead end). Then go north and up the stairs. The Spirit Water is to the north. Use the Flask on the water to get it. After getting the Spirit Water go back to the forking paths. Now take the left fork and go down the stairs. On the next floor go up the left path to get the treasure, a Source of Wisdom. Then take the other path and go north up the stairs. Then go west to the stairs. On the next floor go south to the stairs. * At the lava pit Annie will be captured by a Kraken, don't worry. Your friend dragon will tell you to do anything possible to save Annie. Simply use the Spirit water on the lave pit. The Kraken will spit Annie out. * Annie will then join you. Go back through the cave and go back to the village. 3. Back at Isla- Nothing * After watching a sequence Percy will join you. After he joins save your game at the church. * Then head towards the town of Marion which is north. On your way you might want to take this time to boost some of your levels and earn money. Be sure to fight outside of town to get some money because you will need about 400 dollars to buy equipment and money. 4. Marion - Ring of Defense, Smoke bomb, Prison Key, Royal Pendant, Monster Bait, Helium Ring * One of the best items here is the Monster Bait and Smoke Bomb. Each of these can be sold for a lot of money which will help you early on in the game. * Stock up on items and weapons because this is the last chance you will get. While you are here go to the cemetery and search behind the northwest tombstone to find the Ring of Defense. If you search the northern section of the flowerbed in the castle compound you will find a treasure chest with a Smoke Bomb inside. Look under the table in the second house to the right in the northwest section of town, for a Monster Bait, which you can sell for some serious cash. * Talk to the man standing south the northwest house for a sequence. After stocking up go to the house where Samson came out of and go search under his desk. Then go down the stairs and hit the hidden switch which will move the tombstone and reveal some stairs. Go down those stairs and into the dungeon. As you walk along the path you will fight two battles. The first battle will be with a group of two bats and then a group of three bats. You will then come to a rock which you group will move. Go down the stairs and continue north. After this you will meet Samson. * After another sequence he will join you. As soon as you go up the stairs go the chains on the wall and search for a Helium Ring. In the cellars of Marion Castle you will see Edward awaiting his rescue. The key to unlock his cell is located in the next room to the left. You will have to fight Bandore troops in order to get the Prison Key. Use the Prison Key on the cell door. Once the cell is open Edward will join your group. * Afterwards, on your way back to the underground tunnel, another sequence will follow. The sorceress Ramu will end up casting a curse on Samson. This curse will make it so Samson can not move, if he attacks the curse will deal him 1/4 damage of the attack or Samson will just attack regularly with no side effects. * Your party will split up as soon as you enter the tunnel. Edward will give you the Royal Pendant to show the pastor at the Border church. After you get out head towards the church. 5. The Church- Resist Jewel, Antidote * The church is located to the southeast of Marion. * Enter the church and explore the forest on the eastern edge of the building. You will find a treasure chest with a Resist Jewel inside. Use this on one of your characters. It will reduce magic damage by half and its effects last forever. Now enter the church and search the eastern barrels to find an antidote. * Show the pastor the Royal Pendant and he will lead you to Samson and Edward * Next you will have to go and solve a puzzle by moving the blocks around to solve the picture. Whatever you do don't go back before or after you solve the puzzle, you will die. The ivy crown should be on top and the free space should end up in the middle of the puzzle. * After this save your game by talking to the pastor. Then go into the cave. 6. Underground- Blizzard card, Herb, Source of Agility * Floor 1 * Once you enter the cave give Percy's items to another character because he will leave you soon. Search the middle vase near the entrance of the tunnel for a Blizzard card. After you open the gate Percy will leave you. Go east to the stairs. Before you go up the stairs search the middle barrel for a herb. * Floor 2 * On the next floor go east and up the stairs. * Floor 3 * Open the treasure chest to get a Source of Agility. The go back down the stairs. * Floor 2 * Go west and then north. At the fork, take the west path and talk to Brother Thomas. Guide him out and he will allow you to save your game at the inn. Then go up the east fork and up to the stairs. * Floor 3 * On the next floor go east and outside. 7. Mountain Side Inn- Healing Herb * Here you get a chance to go the Inn and save your game. Before you enter the building itself search the eastern bush of the two directly above the well for a Healing Herb. * If you want you can go to the north cave. In this cave you will encounter a sleeping dragon in the east which you will be unable to do anything about, yet. The north path leads nowhere. * The only option you have is to try the tree path. 8. The Tree Path- Steel Mail, Counter Jewel, Source of Life * Go east through the forest until you see the tree. Go into the tree. * Floor 1 * Follow the path on the first floor to the stairs. * Floor 2 * On the next floor follow the path and just push the acorn in to the hole and continue. * Floor 3 * Go south and push the acorn into the hole. Then go up the stairs. * Floor 4 * Open the treasure for a Steel Mail. Now go back down the stairs. * Floor 3 * Go north and then take the east path. Push the acorn into the hole and go up the stairs. * Floor 4 * Now go push the acorn down, then go around and push it to the east. Then circle around and push down to the intersection. Then go around and push it into the hole. Then go up the stairs. * Floor 5 * Go around the acorn and push it west to the intersection. Then push it north until it just clears the closed in path. Now push the acorn to the east leaving it so you can push it down. Then push it south and then west right above the hole. The circle around the north and push it into the hole. Then go onto the vine. * Floor 5 Vine crossing * On the way crossing to the other tree take the first vine down to get the treasure on the second to last floor which is a counter jewel. Go north and then east which will allow you to cross over to the next tree. * Floor 5 Other tree * There will be many holes to jump in. Some of the holes will have webs underneath them which bounces you back up. On the top floor fall down the hole farthest to the west. * Floor 4 * On the next floor go to the far east hole and fall down that. * Floor 3 * On this floor go around and all down the hole two step west and one north of the southern most hole. * Floor 2 * Open the treasure for a Source of Life. Fall down the hole just north of the treasure * Floor 1 * Go to the hole farthest west. Then go one step south and then east into the hole. * Bottom Floor * Then exit to the south. Go into east and into the cave. 9. The Following Cave- Counter Orb * Floor 1 * Head to the north taki