The Blue Stinger FAQ (written by HieroGraphix Game Journal Staff) **Last update: March 30, 1999** Please submit contributions to ( omcinfo@omcgames.com) STORY: Blue Stinger takes place in the year 2018 on a remote island off the coast of the Yucatan Peninsula. Eighteen years before an earthquake erupts in the area sending most of the land underwater while causing a small island off the coast to rise. This island is thought to be connected with the death of the dinosaurs 65 million years ago. A large corporation named Kimra builds a base on the island and hires some of the best scientists in the world to uncover its secrets. But their research would uncover more than they bargained for. In 2018 a small object crashes into the installation killing almost all of the islands inhabitants or infecting them with some sort of virus which transforms them into monsters. Our hero, Eliot G. Ballade is taking a relaxing cruise with his pal Tim on the outskirts of the island when the object plunges into the surface. During the incident, a strange ball of light leaves the island and takes the shape of a bottled "angel" Tim was working on called Nephilim. Where she comes from and why she's there is a mystery. Eliot recovers as she's taking form and is a bit freaked out, but his musings are interrupted when the ship is attacked by some bug like creatures. No one knows the fate of Tim, but the worse can be assumed. Eliot manages to escape with his life and ends up on one of the piers of the base. Nephilim brings him back to consciousness but gives him a number of disturbing visions in the process. This is where you start the game. There are two playable characters: Eliot G. Ballade: A bit of a romantic, and generally a nice guy overall. He's an agent in ESER (Especial Sea Rescue), but at the beginning of the adventure he's on vacation. He's the most versatile character. His ability to have both short and long range abilities is extremely helpful. He has a wide range of weapons in both categories each varying in efficiency. But if worse comes to worse, he can attack with his bare hands. On top of being able to have both short and long range capabilities, Eliot is also the faster character, but his life bar is a bit shorter than Dogs. This can be fixed with the use of Steak Plates which permanently raise your life bar. Dogs Bower: Dogs is a foul mouthed, yet seemingly well connected ship captain. There seems to be some connection between Janean King and him, yet we're not sure at the moment. He's quick tempered, yet packs some seriously deadly heat. He's not as versatile as Eliot, and that's one major drawback, even though he has the ability to block if you hold down the X button. That doesn't do you much good if you need to be dishing out damage. He takes a bit more strategy to use than Eliot. His hand-to-hand ability can be gained through the use of shirts but they have to be equipped and they can't be equipped while he's carrying a weapon. Though, he does seem to take a bit less damage overall, and at the beginning he has a larger life bar. Items: Eliot's Weapons: (LONG) *handgun: A pretty standard weapon. I does low damage, but has a good range. Ammunition can be purchased just about anywhere and is cheap ($50). *shotgun: Can be purchased for $1550 in a number of places and actually found in a storeroom in the backside of the Hello Market. It's a decent weapon. Does good damage, and has a moderate range. It's most effective against large creatures who can absorb quite a bit of the spread or against a room full of creatures. Against solitary targets, it's virtually worthless as only a few of your shots will actually strike them. Also, the time between shots is slower. Another drawback is that the ammo is relatively expensive ($120) *napalm gun: A good starting weapon for offing pesky boss monsters. You can find one rather early in the game so you won't have to spend the $5000 to acquire it. It's slow firing, and its reloading time can get you killed. As for the large weapons it does the lowest amount of damage and it's ammo is pretty cheap ($200). Though, you have to beware because it's flames can cause you damage just like it does the enemy. It's definitely a FAR weapon (fire and run). *bazooka: An expensive, yet potent weapon. Nothing takes down a foe like a bazooka. It's a slow firing weapon, yet its damage more than makes up for it. Another plus is that its ammo is pretty cheap at $320. You can't beat that. Though just like the napalm gun its flames will cause you harm. Another FAR weapon. (SHORT) *bare hands: Not really a good way to go. It requires you to be too close to the enemy, and with their long reach, they'll just eat you for breakfast. The damage is low, but if you get the jab, jab, uppercut, powerkick combo to work you can get a decent bit of damage out of it. Best to just find a better melee weapon. *emergency axe: A nice up close weapon that does moderate damage. It has good range and is relatively cheap ($300). Its drawback is that it's slow. *stun rod: A nice weapon overall. It does a little more damage than the axe, but it's much faster. Though, its speed is at the cost of its range. You'll have to be a bit closer for you to be effective. The effect of using it is pretty awesome also. But it'll cost you a pretty penny at $3300. *raysword: An overall good weapon, yet expensive ($7000). It does high damage and looks nice when in action. It would be the best weapon except that it's slower than the stun rod and it's range is about the same. If you can master the use of this weapon, you can wipe the floor with just about anything. Dogs' Weapons: *big bowgun: Not a bad weapon starting out, but it has a lot of strikes against it including its uselessness when something is up close. Also, its rate of fires leaves something to be desired, but all things considered, it does more damage than Eliot's handgun. Luckily, its ammo can be purchased anywhere and only costs $60. *karate t-shirt: Not a good thing to have as it is extremely slow and doesn't do that much damage. But if you don't have anything else and a monster is close enough to be out of bowgun range, then this isn't a bad way to go. *gatling gun: Definitely a good weapon to have around. Its range is superb and has the advantage of keeping boss guys off your butt as they're dealing with the many rounds you're handing them on a platter. You can fire continuously by holding down the R or Y buttons. The great thing is that its ammo is dirt cheap ($200), and of all weapons lasts the longest. But you can't buy it everywhere so when you're on a campaign, you might want to be a bit conservative. The price may scare you a bit ($7000), but it's well worth the money. The disadvantage is that you can't target one specific monster with it, so it's best to use it if you have a room full of guys or you're fighting a large boss monster...much like the shotgun for Eliot. You can get one free by defeating the truck monster in the large open area to the north in the Run Road section. *rail gun: The rail gun is another nice weapon in that it can slam an enemy to the floor in just one shot. The cost isn't too bad at $4000, and it's ammo is reasonably priced ($200). There doesn't seem to be any real disadvantages, as it even loads fairly quick. Though, for small guys it works extremely well, but you might want to think of something heavier for a boss monster. *sumo t-shirt: Actually, this isn't a bad item. If you can get a bit of rhythm going, you can keep the enemy at bay. For the cost ($750) it's not a bad thing to use if you're stuck in close quarters. The only real problem is that it doesn't do as much damage as you think it does. ********** WARNING: This FAQ contains solutions to various sections in the game. If you have no desire to know such information, please refrain for reading any further. ********** Q: Where do I find the first ID card? A: It's pretty simple. When you start the game and enter the first hallway, there will be a flashing light on the second body. Just stand over the light and press the A button. Q: I found a bank card but I don't know where to use it. What do I do with it? A: Across the street from Rat's Place, you'll see Bank Of Kimra. If you go inside there will be a number of teller machines. If you walk up to one of them and press the A button you'll be asked if you want to use a card. It'll start with the first card and as you keep saying "no" (iie) it will cycle through them until you don't have another on the list. Eliot's bankcard will always be first. Whatever order you see them in your item list is the order in which you'll be asked if you want to access them. After you say "yes" (hai), you'll be asked to enter the pin number for the card. This can get a bit tricky, but to save you some trouble the answers are posted here. Eliot's Card: (3532) - $20 Kimra Card: (1008) - $4000 Yucatan Card: (1861) - $5700 Bermud Card: (1394) - $6000 If you enter the number correctly, you'll be given the money from that account. It's a good way to boost your cash flow. Q: How do I get into the fishing building? A: First, you have to work your way to Rat's Place. Once inside, you go down to the cellar and push the wine machine in the very back. Once moved, it will reveal a small hole in the wall and a flashing light. Stand over the light and press the A button. You'll get the fisher's key. Be warned. Once you enter the fishing establishment, there will be a number of little fish creatures waiting for you. They'll kill you quickly if you're not prepared. Make sure you get the piranha kill inside, otherwise you'll have problems with them at a later date. Q: How do I get into the Omega Club? A: You can't get into the club until you can find the right key. The key is located on the 3rd floor of the Power Plant. There's a raysword located at the back of the club. Q: What's the password that Janean is asking for after I return from Rat's Place? A: If you look on the driver's license you pick up from the cellar of Rat's place, you see his birthdate. Just use this number, but remember to put a zero before the 5. So it should be like this: (0513). Q: How do I save the life of the Market worker? A: This one gets complicated. You have 40 minutes to save his life which is plenty of time, thankfully. But also you don't have to rescue him. You'll need to get to the top floor anyway to talk to Roland, so it's just an added bonus. The main thing you need to do is go up to the second floor of the market. This means collecting the Pen Pen stamps. There are four in all. The first one in on the first floor in the first section of the market. It's pretty easy to find. The rest are tucked away in the areas closed by the emergency doors. You're going to have to get these doors to open in order to get the key to the rental room where the last one is located. If you look on the doors you'll see a number. They are 0050, 0030. To open the doors you go back to the stockyard. If you go to the end of this area you'll come to a room with a lot of crates piled up. On the back wall is a panel. If you push the boxes against the back wall and climb up you'll be asked to enter the codes to open the emergency doors. Do this quickly. Beware, though. There are a couple of the flying monsters in the back room and they'll kick your butt if you're not careful. When you open the gates, you just have to do the grunt work of getting the stamps. Just follow the maps and you'll be okay. Make sure you get the gunroom key from the stockyards so that you can get into the weapons room. Picking up an axe for $300 is a good idea, and if you're feeling really freaky, getting a shotgun wouldn't be a bad idea either. The second floor is going to introduce you to your first real boss fight. The monster on this floor will greet you as soon as you step off the elevator. Having a close range weapon would be ideal for giving you some distance. Make sure you save before you make that trip to the 2nd floor for the first time. After you get past the beast, walk into the "savings room". On the right side of the room you'll see a couple of vending machines. One of them will have Doxin. It costs $380 so make sure you have enough. Then take the doxin back down to the guy in the stockyard office and he'll give you a key. If you didn't buy a shotgun, you'll have one after this. Q: How do I unlock the gate in the stockyards? There are a lot of things back there. A: If you rescue the guy in the stockyard office, he'll give you a key. Use it here. There's a shotgun and quite a bit of different ammo behind the bars. Q: How do I get into the room with the laser bars blocking it on the 2nd floor of the market? A: You can only get in if you have $3000 on you. Once inside, you can purchase ammo for some of the more exotic weapons including the rail gun and bazooka. There are also some vending machines for purchasing these weapons also. They're expensive, so make sure you have some extra cash laying around. Q: I jump in the water with the fish and I keep getting killed. Is there a way to get through the area without getting killed? A: Yes. I would assume you're talking about the area next to the arcade. There are two ways to do it. If you have patience, you can just stand on the edge of the ramp and either shoot them or hack on them with a close range weapon with Eliot. This it time consuming, because they're hard to kill. The smart way would be to get into the fishing house and pick up the piranha kill (P-KILL). Once you have it, Eliot or Dogs will throw it into the water, thus killing all of the piranha forever. Q: Where can I find the valves to open on the huge reactor next to the cliff? I've been to the top, but all I see are three smoke stack things. A: Once you get to the top, just beat up on the smoke stacks. They'll catch fire. Then go back to the terminal at the bottom of the structure. Afterwards, be prepared to do some running. Q: I went to Rat's Place and picked up the ID card, but when I went back to the Brain Area, Janean tells me that I still don't have it. I'm not sure what to do next. A: This part is tricky and stumped us also, but if you go back to the place where you got the Driver's License in the cellar in Rat's Place, and search again you'll find Chris' actual ID card. So, there are two cards you get from that place. After you do that, go back and talk to Janean. Q: How do I save the guy on the elevator? I don't think 2 minutes is enough time. A: Actually 2 minutes is more than enough time to save him. You just have to move quick. After the alarm goes off, you have to make way to shaft A. In the shaft there are a number of tentacle monsters sticking out of the ground. A couple of them you can run past, but the ones near the center of the room must be taken care of because you can't run past them. After you make it too the top, off to the right is a ladder. Climb the ladder and enter the door. When you enter this room, rush to the computer and shut down the braking system. ********** NOTES: ********** -Once you beat the game, you'll be allowed to save your game. When you start back up, you'll begin the game from the very beginning, but you'll be able to keep all of your money. We're not sure about all of the differences at this point.