Bureau 13 HINTS

H - Isaac Richards, the Hacker
M - Delilah Littlepanther, the Mech
P - Father Jonathan Blank, the Priest
T - Jimmy Suttle, the Thief
V - Alexander Keltin, the Vampire
W - Selma Gray, the Witch

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Section #1 - Hints
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General Guidelines
------------------
To start with, make sure you listen to the guy in the
briefing room during the introduction. He tells you to make
sure you don't draw attention to yourself so as not to have
that attention lead back to the
Bureau. This is important, especially if you want to finish
the game with a high score. Leaving doors open to houses
that you've broken into is a sure way of drawing attention
to yourself! Smashing things is
another good way. Killing people is the best way! The Bureau
doesn't like that sort of behavior! :-)
To get the highest score possible, close everything you
open. Try to leave everything the way you found it. It's not
always possible, but the more you can do it, the higher your
score will be.
Make sure that you click on everything, read everything
you find, and make a note of it. Most of the information you
come across will eventually be put to use. This isn't always
the case, but... better safe
than sorry, eh!?!
Save your game often so you can come back to something
if you get stuck (this goes without saying for most
experienced adventure-gamers, but I thought I'd throw it in
anyway). On the same note, PICK UP
EVERYTHING YOU CAN!!! There's no weight limit for any of
your characters. It seems the Bureau only hires agents with
superhuman strength when it comes to carrying things! :-)
Most of the puzzles have a logical solution. Notice I
said "most." As with almost all adventure games, sometimes
you have to just try stupid stuff! :-) Okay, here we go!

NEWS VENDING MACHINE
Search the vending machine. You'll find something with
which to open it. Alternately, the thief is pretty good at
breaking into stuff. The newspaper will tell you about
recent happenings. Take note!
You need to find evidence and clues. Where should you look,
according to the newspaper?
Check out the boxes and the signs on the wall, too.

OUTSIDE POLICE STATION
All the garbage is just that - garbage. The Bureau
probably wouldn't want you to play garbage collector.

INSIDE POLICE STATION
Look at everything. The sargeant seems to be a heavy
smoker, judging from the ashtray. I wonder if he's concerned
about the fire hazard? Of course, there's a fire
extinguisher nearby that he could use, but if it wasn't
available, I guess he'd need to go elsewhere for one. By the
way, I wonder if he's armed? Maybe if there was a way to get
his gun...? Would you need a gun later?
He won't let you in any of the other rooms, either.
I'll bet there's good stuff in that evidence locker, huh?

SHERIFF'S OFFICE
Check out the security monitor. It shows the evidence
locker. It probably wouldn't be a good idea, as far as the
Bureau was concerned, to show up on a security video tape
while stealing evidence.
Be curious enough to search through someone else's
desk. Miss Manners would have a fit, but she's not watching.
What do you suppose the fuse box on the wall controls?

EVIDENCE LOCKER
Take everything and look at it, read it, whatever.
Since you're not on the security camera, you're at liberty
to snitch whatever you like without penalty (would that life
were so easy!).

OUTSIDE RICK'S ELECTRONICS
You'd probably like to get inside, wouldn't you?
Thieves and misting vampires make it easy to get into
places, but the others have no such "breaking and entering"
prowess. The plate glass door doesn't look
like it would stand up to much, does it?

INSIDE RICK'S ELECTRONICS
Junk, junk everywhere! You'll find all kinds of useful
things inside the store. Search everything. Take everything
you can. Open things. Use things. If you're in desparate
need of some easy cash, I'll bet there's a
lot of cash in the register. Rick must do a pretty good
business since he doesn't seem to have time to tidy up.
Those cassette tapes might be interesting to listen to,
as well.

OUTSIDE AI CORPORATE HEADQUARTERS
Pretty tough security lock on the door. Seems to have
good weather stripping, too. Even the vampire can't mist
through the cracks! Go ahead and push on the buzzer. Talk
to and look at the guard when
he opens the door. He's not too bright. Maybe that could
work to your advantage.
Witches have a way of "divining" certain things (like
security codes). Sorry. That's sort of a spoiler, but I
couldn't help myself.

BEHIND AI BUILDING
Not much here but a big old dumpster. Check it out,
though. You never know what you might come across rooting
through someone's trash. Ignore the cat for now. You'll see
it later.

INSIDE AI CORPORATE HEADQUARTERS - SECRETARY'S DESK
Lotsa stuff here! Look around. Take and read everything. If
you don't, you'll be an unhappy camper later!

SECURITY OFFICE
Check out those videotapes! Nothing exciting for the most
part, but you should probably hang onto them.

TED SIMPSON'S OFFICE
Nice office, eh? (It's just like mine, by the way. NOT!)
Most of the stuff is pretty mundane. I wonder what that
button's for? Think about where someone might hide valuable
stuff (think of classic movie
stuff). It seems that remote control has no battery. You'll
need one and it's in the room.

GYM AND MESSENGER SERVICE
Nothing's outside, it seems, except for that
scaffolding between the windows upstairs.

INSIDE MESSENGER SERVICE
Messenger-man seems to be more interested in the ponies than
he does in conducting business, but he still won't let you
go upstairs... unless there's some sneaky way to get by
him.

DELIVERY BOYS' LOCKERS
There's probably a bunch of useful stuff in the
lockers. They're sort of a mess behind them, though. It's
kind of tough to see in the dark, isn't it? That fuse panel
must be blown.

INSIDE GYM
Sorry guys. It's the WOMEN'S locker room. Ladies, go right
in. The attendant must work two jobs, 'cause she keeps
leaving. Not a high security gym, if you ask me.

INSIDE WOMEN'S LOCKER ROOM
Guys, if you're in here and the women see you, they'll
probably kick you out. There must be some way to conceal
yourself, so that woman in the shower doesn't scream (it's
not here, though).

OUTSIDE HOSPITAL
Just go inside.

INSIDE HOSPITAL
The guard is a tough character. Best not mess with him.
Check out that crash cart, though. It's strange how dry ice
doesn't vaporize when it's sitting in the open like that
(that's why they call it "interactive
FICTION"). I'll bet if you put that dry ice somewhere where
there's water...

USED RV LOT
The Bureau must use some pretty good security to protect
their vehicles. It seems there's no way to jimmy the lock
and get in. What kind of lock is that, anyway?

OUTSIDE AMERICAN TEMPORARY STORAGE
Nothing here but a pretty sign. :-)

INSIDE AMERICAN TEMPORARY STORAGE
The kid's gonna ruin his ears. What's that music he's
listening to? I'll bet you'd like to hear that band live,
huh? Regardless of his musical listening habits, he
seems pretty stubborn when it comes to letting federal
agents in the safe. I guess you'll have to use the proper
channels to gain entrance. How do you
suppose the safe-deposit boxes are opened?

IN THE RV
Did you find anything in the RV? It has critical information
to your investigation.

____________________________________

AI MANUFACTURING PLANT - FROM THE RV

RV PARKING SPOT
That's all. Just a parking spot.

FOREST ROAD
Notice a truck goes by every now and then (Nice trees,
too, if you're a nature lover).

CLEARING
Looks like a storm has passed through. That big branch on
the ground looks pretty heavy, but I'll bet you could carry
it anyway (remember that "superhuman strength" comment I
made earlier!).

AI MANUFACTURING PLANT
Pretty nastly looking fence. I don't think I'd wanna touch
it. That gate looks too tough to open, even for a thief.
Those delivery trucks don't seem to have a problem, though.
If you could just get into one of those trucks...

AI PLANT SOUTHWEST CORNER
Nice view. That scaffolding looks like it could easily
hold two people.

INSIDE MAIN GATE
The scaffolding obviously doesn't work. Hmmpf! (You can't
get in the truck again, either, so don't even try!)

IN LOADING BAY
Take whatever you can (as always)! What's that fuse box
on the wall for?

SCAFFOLDING
It goes up.

CORRIDOR
What's behind door #1 or door #2? It seems like you don't
have clearance to get inside either one. Do you feel a
breeze from gaps between the door and the frame?

LEVEL 4 ELECTRONIC STOCKROOM
Lots of junk in bins. Is it useful? It sure is, if you're in
the top secret weapons manufacturing business... otherwise,
no. he keypad at the elevator seems to be jury-rigged. Code!
Code! I need a code!

SECURED CORRIDOR
The sign says "Danger," but do you see why? Better make
sure the coast is clear!

SECURED LABORATORY
Creepy place. Interesting book. Are the names of those
people in the book important? (Duh.)

LEVEL 6 GUARD POST
This guard is putting down coffee like there's no tomorrow.
He'll never fall asleep! Maybe he'll have to go to the
bathroom soon, though. This place is the kind of place that
would have secret passages all over the place.

LOCKED OFFICE/PROGRAMMER'S ROOM
She's dead to the world. Ted Simpson must really overwork
this woman. I wonder how you can wake her up? I'll bet she's
got some information that would certainly be helpful


CORRIDOR TO EMP LAB
The programmer probably has information about how to get
into that lab. There are probably more secret passages here,
too.

INSIDE EMP LAB
This must be the device that the programmer talked about. I
guess I'd better use it somewhere to stop that virus. I
wonder if this thing can be recharged?

CORRIDOR TO SIMPSON'S OFFICE
Another door that needs a scancard pass. Well, you should
have three of them by this time. One of them ought to work.

TED SIMPSON'S OFFICE
This is as nice as the one at AI Corporate Headquarters!
This guy must really rake in the bucks! I wonder if it's got
the same gadgets in it that his other office has?

MAINFRAME ANTECHAMBER
Oh sure! Another voice lock! And you without a VCR. I guess
you'll have to disable the electronic computer lock another
way. What was it the programmer said this EMP thing does? I
wonder if it will damage
anything when I use it? It would be terrible if that door
got screwed up. Then you'd have to find another way into the
mainframe room.

MAINFRAME ROOM
So here's the big computer! Ted Simpson doesn't look too
good, but from the looks of the monitor behind him, he got
the job done. Have you even been in Virtual Reality? Have
you even been in Virtual Reality when there's a killer
computer virus on the loose who's not looking out for your
best interests?

IN VIRTUAL REALITY
Man, does this virus have a sharp eye! He won't let you
anywhere near that terminal! Hmmm... How can I blind this
thing?

_________________________
THE SUBURBS (from the RV)

ELM STREET
Nice family house. Does the family's name ring a bell? The
Bureau probably wounldn't approve of your just breaking into
people's houses if it wasn't critical to your
investigation... but it is kind of fun!

DOGWOOD DRIVE - EDDIE HOUSTON'S HOUSE
You'll need to gain entrance, obviously, before you can get
anything juicy. Hmmm... Would a thief help? A vampire? A
mech? If you can't get in, don't fret. You'll find a way to
get your way in, "bar"ring anything unfortunate happening.

EDDIE HOUSTON'S LIVING ROOM
Is this guy a slob or what!?! There's lots of worthless junk
and garbage in this house. Take what you can. Someone might
think it's useful! Remember what the RV database said about
Eddie Houston? Maybe you
can find some of his stuff that he uses to hunt vampires.

EDDIE HOUSTON'S KITCHEN
This guy has a door to his kitchen and he leaves it open! I
guess that's consistent with the rest of his surroundings.
Something in this place makes me think of that kid at
American Temporary Storage and the
music he was listening to.

DOGWOOD DRIVE - DENNIS STERLING'S HOUSE
Now THIS house is more like it! This guy has some class! If
you got into Eddie Houston's house, you'll have no problem
getting in this one.

DENNIS STERLING'S LIVING ROOM
Nice furniture! Is that real leather on that couch? (It's
just like the one I have at home...) Is his answering on?
Are there any messages?

DENNIS STERLING'S BEDROOM
Hey! Hey! You're getting a little personal here, aren't
you?

DENNIS STERLING'S GARAGE
It seems the man has good taste in cars as well as
furniture! He keeps his place a little neater than Eddie
Houston, doesn't he?! I wonder if the inside of the cabinets
are as tidy as the rest of the garage?

LIBRARY PARKING LOT
That car sure looks beat up. Noone in their right mind would
leave anything of value in a car like that in the middle of
the night, right? Have you gotten into Eddie Houston and
Dean Sterling's houses yet? Why
not? Doors locked? These are prying times we live in. (No,
it's not a typo, but it's pretty bad, huh? :-) )

FRONT OF LIBRARY
Did you only ever use the book return bins outside the
library when you knew your books were overdue and you didn't
feel like fessing up at the moment? No? (No Dan, just you.)
Maybe someone else felt that
way, too. I'll bet that book return bin opens up just like a
house does.

INSIDE LIBRARY
Those damn computers in the libraries. The keys are always
color-coded to the commands and someone always peels off the
color stickers. :-) What do you need to look up in the
computer? Need some specific
books? It's a pretty big library. You might not find the
right one just by browsing.

LIBRARY BASEMENT
Books, books, and more books. Unless you know exactly what
you're looking for and where to look, it doesn't seem like
there's much hope in finding it.

FRONT OF SCHOOL
Looks just like my Junior High School looked. Students use
libraries a lot, don't they (theoretically). If you could
get inside, you might find something to confirm this fact.
Check out the windows.

INSIDE LIBRARY
Most of these classrooms seem to be shut and locked. The one
up the hall, however, is yours for the taking!

INSIDE CLASSROOM
Do they still use those flip-top desks for kids? The teacher
has a REAL desk and there's stuff on it, too! Maybe you can
confirm that "library-student" thing.

CARVER'S BAR
Not much business here, is there? Maybe it's because the
bartender isn't too friendly. Perhaps if you come back
later, there'll be more customers.

BASEMENT OF CARVER'S BAR
It's a recovering alchoholic's nightmare!!! Too bad you
can't take some of this stuff with you. It looks like a good
place to go if you want to be alone, though.

STALKER'S PARKING LOT
Nice car. I wonder if there's anything in that bus? There
must be lot of room in that baggage compartment in the back
since the band is playing inside and all there stuff has
been removed.

FRONT OF STALKER'S NIGHTCLUB
That ticket guy seems to be pretty adamant about making sure
you've got a ticket. After all, Mike and The Nightstalkers
are a pretty popular band.

INSIDE STALKER'S
You'd think there'd be more of a crowd, since they're so
popular, huh? That guy up front seems to be enjoying the
show, though. Everyone else seems to be doped up.

BACKSTAGE AT STALKER'S
This guy's not much of a bouncer, is he? He's mumbling crazy
stuff, it sounds like. I wonder who nailed him?

DRESSING ROOM AT STALKER'S
It's where all the groupies want to be!!! I'll bet if they
were there without the band, they want to take something for
a souvenir! Cool coffin. The band's got a wierd schtick,
but they've got cool props.

OUTSIDE HERBALIST'S SHOP
Is this one of those health food places?

INSIDE HERBALIST'S SHOP
There's all kinds of stuff lying around for sale. The
shopkeeper seems to have no problem giving away free
samples, though. The amulet on the counter looks like it
might be pretty valuable. Since the shopkeeper gave you all
the other stuff for free, don't you thnk you shouldn't be
too greedy? Maybe you outta leave her something?!

SIXTH STREET
What a mess! I guess the garbage men don't visit this
part of town.
Read all the posters.

INSIDE GANG HIDEOUT
This guy looks like a druggie. You'd better take his stash
so he won't be tempted and he can recover. Isn't Sixth
Street the hangout of Sawbuck (Clyde Carver)? Maybe this guy
knows where he is.

THE CEMETARY (from the RV)

RV PARKING SPOT
That's all.

THE PARK
Nice and peaceful. According to the statue's plaque,
Statusburg has been around for some time now!
Can you identify any of these plants?

OUTSIDE THE CHURCH
It's supposedly a wonderful church, but it looks kind of
creepy at night, doesn't it?

INSIDE THE CHURCH - SANCTUARY
Looks like a pretty standard church to me. The father seems
to be staying up a little late, doesn't he?

CHURCH KITCHEN
The father must not be much of a cook. It looks like he cut
himself at the kitchen counter. There's blood everywhere!

CHURCH BEDROOM
Simple living quarters. I don't know if I'd want that view
out my back windows though... creepy!
We're hunting demons, right? Symbols of holiness might be of
assistance in the investigation. The floor sounds a little
hollow in places. Shoddy construction?

CEMETARY GATES
From the looks of that tombstone, there's probably some
demonic activity going on. I wonder who's in that grave?
(Hey, you probably took the crucifix from the church, you
might as well try grave robbing!) It's been said that a
crucifix is a good thing to have at the ready when you're in
creepy graveyards at night. It might scare away demons.

BACK OF CEMETARY
It's the back of the cemetary.

OUTSIDE VERONICA COTTON'S HOUSE
The door's open. She must be home. This place looks like it
should be made out of gingerbread.

INSIDE VERONICA COTTON'S HOUSE
Wow, is this woman powerful! I'll bet, in a fair fight, she
could even take out Samantha Stevens! I wonder what gives
her her power? Maybe if her power source was far away, she
wouldn't be so tough.

THE MAUSOLEUMS
The cemetary just keeps getting creepier and creepier. Isn't
this the view from the church bedroom? *Shiver* That
mausoleum in the back is even open!

INSIDE THE MAUSOLEUM
What was the grave robbing comment I made earlier? It seems
someone beat you to it... and to make matters worse, the
door disappeared!!! Aaaaargh! I think Stellerex is baiting
you! Remember that Stellerex is the master of illusion and
deception. Things aren't always as they seem. Think about
the layout of the
mausoleum. Is there someplace that should be accessible that
isn't (other than outside)?