Critical Blow FAQ By: The KiD Version 0.0 Copyright 1998 Khris G. The following FAQ if for the use of private and/or personal use only. If it is reproduced, it may only be done electronically. The correctness and accuracy of the material covered in this FAQ are not guaranteed, and the author will NOT be held responsible for any problems or damages caused in any way from errors or omissions. If placed on a web page or site, this FAQ may be altered as long as this disclamer and the copyright info remains in it's original form and state. For no reason should this FAQ be used for a profitable and/or promotional purpose, including being published in magazines, guides, hint books, etc. or be incorporated in magazines, etc. in ANY way. This FAQ was created by me, Khris G. . All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it is due. The characters of Critical Blow are (c) BanPresto Co, Ltd. All rights reserved. |~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~| | CONTENTS | |~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~| 1. UNIVERSAL KEY 2. CHARACTER MOVE LIST - Berserker - Bobby Loggins - Chiaki Ichinomiya - EX Rickey - Hagane Ichinomiya - Kei Iwase - Mao Chilling - Mark Stanford - Marry Phillips - Merkuar - Neil McDaniel - Reymond Norman - Rickey Leon - Sieguei 3. CARD DESCRIPTIONS 4. SECRETS & CODES 5. FAQ REVISIONS 6. MISCELLANEOUS INFO |~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~| | 1. UNIVERSAL KEY | |~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~| ub u uf Jump Back Jump Up Jump Forward \ | / b -- -- f Retreat/Block Neutral Advance / | \ db d df Defensive Crouch Crouch Offensive Crouch Reverse left and right if on right side of screen or Player 2. L2 R2 N/A N/A L1 R1 N/A N/A Square Triangle Action Punch X Circle Card Kick The button notation can be rearranged in the Configuration Mode at the Options Screen. Combo Notation -------------- XX indicates Special Move cancellation, or 2-in-1 /\ indicates that you jump after the last move \/ indicates that you land after the last move and continue on the ground , indicates that no special combo method is needed in between the two moves S. stands for standing C. stands for crouching J. stands for jumping D. stands for dashing T. stands for holding towards on the controller (direction you are facing) DN. stands for holding down on the controller while attacking during a jump UP. stands for holding up on the controller while attacking during a jump CU. stands for Cross-Up + stands for "and" _ stands for "or" (Move name) stands for a move that can be comboed in, but not necessary Critical Blow Finish The Critical Blow Finish is basically your last ditch effort. It requires 2 specific requirements: * A Level 3 Super Meter * You Life Meter in the flashing point If both requirements are met, the Super Meter with flash and have an infinity sign in place of the number. A Critical Blow Finish removes all the remaining life from the opponent's meter. |~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~| | 2. CHARACTER MOVE LIST | |~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~| --------------------------------------------------------------------- BERSERKER --------------------------------------------------------------------- MonoEye Beam qcf + P Sit Trip hcb + K Face Masher f,d,df + K Vacuum Slam hcb + P Hyper MonoEye Laser qcf,qcf + P [Critical Blow Finish] Vacuum Disruption b,hcb + P [Chains] P,K - Berserker has no launcher. [Combos] = MonoEye Beam,MonoEye Beam (5-hit) = b+P XX MonoEye Beam (6-hit) = Exchange Throw,d+K,MonoEye Beam,MonoEye Beam (7-hit) = d+K,MonoEye Beam (9-hit) [Corner Combos] = MonoEye Beam,Face Masher (5-hit) = MonoEye Beam,MonoEye Beam (5-hit) = MonoEye Beam,d+K (8-hit) = b+P,MonoEye Beam,b+P,df+K (9-hit) = d+K,MonoEye Beam,b+P,df+K (13-hit) --------------------------------------------------------------------- BOBBY LOGGINS --------------------------------------------------------------------- Keen Slash qcf + P (air) D Vice qcb + K Bloody Axis f,d,df + K Hell Scissors hcf + K Blade of Plenty qcf,qcf + P [Critical Blow Finish] Crucifixion qcb,hcf + P [Chains] P,K f+P,P,P f+P,b+P,P,P f+P,b+P,P,d+P K,K K,d+K K,P,K - Bobby's launcher is b+K. [Combos] [J.K \/ b+K]_[J.P \/ b+K] = Keen Slash (3-hit) = Bloody Axis (3-hit) = K,K XX Keen Slash (5-hit) = f+P,P,P XX Bloody Axis (6-hit) = f+P,b+P,P,P XX Bloody Axis (7-hit) = Blade of Plenty (10-hit) --------------------------------------------------------------------- CHIAKI ICHINOMIYA --------------------------------------------------------------------- Tenretsukyaku qcb + K Fuudankyaku f,d,df + K Tenshin Tousyou qcf + P Kuutenthou Jump, qcb + P Baku En Tou Sha qcf,qcf + P [Critical Blow Finish] Ankoku Kyuuin qcb,hcf + P [Chains] P,K P,P,K P,P,d+K f+P,P,P f+P,P,f+P f+P,K,K,d+K f+P,K,K,K,f+K F+P,P - Chiaki's launcher is df+P or db+K. [Combos] [J.K]_[J.P] = P XX Fuudankyaku (5-hit) = P,P,K Tenretsukyaku (5-hit) = P,P,K Fuudankyaku (6-hit) = P,K XX Tenretsukyaku (6-hit) = P,K XX Fuudankyaku (6-hit) = P,P,d+K XX Fuudankyaku (6-hit) = P,P,K XX Tenretsukyaku (7-hit) = P,P,d+K XX Tenretsukyaku (7-hit) [(Tenshin Tousyou,)df+P] = Tenretsukyaku (3-hit) = Fuudankyaku (3-hit) = u+K,b+P (3-hit) = Baku En Tou Sha (6-hit) = P,P XX Tenretsukyaku (6-hit) = P,K XX Tenretsukyaku (6-hit) = f+P,P,P XX Tenretsukyaku (6-hit) = f+P,P,P XX Fuudankyaku (6-hit) = f+P,K,K,K XX Tenretsukyaku (6-hit) = P,K XX Fuudankyaku (7-hit) = P,P,K XX Tenretsukyaku (7-hit) = P,P,K XX Fuudankyaku (7-hit) = f+P,K,K,K XX Fuudankyaku (7-hit) = J.P \/ P,K XX Tenretsukyaku (7-hit) = J.P \/ P,K XX Fuudankyaku (7-hit) [Corner Combos] [J.P]_[J.K] = P_K XX Fuudankyaku (5-hit) = P_K XX Tenretsukyaku (6-hit) [Tenshin Tousyou,)df+P] = u+K,b+P,Tenretsukyaku (6-hit) = u+K,b+P,Fuudankyaku (6-hit) --------------------------------------------------------------------- EX RICKEY --------------------------------------------------------------------- I. Bolt qcb + P I. Bolt Charge qcb + hold and release P I. Charge qcf + K Continual Spark qcf + P (x3) Continual ChangeUp qcf + P,qcb + P Lightning Wave qcf,qcf + P [Critical Blow Finish] Judgment Thunder Bolt qcb,hcf + K [Chains] P,K P,P,P P,P,K f+K,K f+K,d+K,K f+P,P,P,K f+P,f+P f+P,b+P - EX Rickey's launcher is db+P or db+K. [Combos] [db+P] = P,K (3-hit) = f+K,K (3-hit) = f+P,f+P (3-hit) = f+P,b+P (3-hit) = f+K,K,f+P,P,P,d+k (7-hit) = Jugdment Thunder Bolt (25-hit) [J.K] = f+P,b+P (3-hit) = f+P,P,P,K (5-hit) [Corner Combos] [db+P] = f+K,K (3-hit) = f+P,f+P (3-hit) = f+P,b+P (3-hit) = df+K,db+P (3-hit) = P,P,P (4-hit) = f+K,K,f+P,b+P,d+K (6-hit) = f+K,K,f+P,P,P,d+k (7-hit) = Jugdment Thunder Bolt (25-hit) --------------------------------------------------------------------- HAGANE ICHINOMIYA --------------------------------------------------------------------- Fire Ball qcf + P Hell Stab hcf + P Hurricane Kick qcb + K Dragon Punch f,d,df + P Dragon Stance hcb + P Shoulder Ram f,f + P + K Energy Discharge qcf,qcf + P [Critical Blow Finish] Millenium Uprising qcb,hcf + P [Chains] P,K P,P f+P,K,P f+P,P f+P,f+P F+K,P df+P,P uk+K,K - Hagane's launcher is a db+P. [Combos] --------------------------------------------------------------------- KEI IWASE --------------------------------------------------------------------- Oboro qcf + P Kasumi qcb + K Zero f,d,df + P Final hcb + P Last Mission qcf,qcf + P [Critical Blow Finish] Blazing Soul qcb,hcb + P [Chains] P,K P,P f+P,K,P f+P,P f+P,f+P F+K,P df+P,P uf+K,K - Kei's launcher is db+P. [Combos] --------------------------------------------------------------------- MAO CHILLING --------------------------------------------------------------------- Ice Fall qcf + P Frozen Fan qcb + P Vertical Fan f,d,df + P Solid Heart hcb + K Vitrify Fan qcf,qcf + P [Critical Blow Finish] Solid Flower b,hcb + K [Chains] P,K - Mao's launcher is db+K. [Combos] --------------------------------------------------------------------- MARK STANFORD --------------------------------------------------------------------- Finger Snap qcf + P Elegant Step qcf + K Saturday Night d,d + K Gale Edge f,d,df + K Let's Dance b,hcb + P [Critical Blow Finish] Stairway to Heaven b,hcb + K [Chains] P,K P,P,P f+P,P,P,K - Mark's launcher is db+P. [Combos] --------------------------------------------------------------------- MARRY PHILLIPS --------------------------------------------------------------------- Lunar Eclipse qcf + K (air) Lunar Sunbeam After Lunar Eclipse, qcf + K Lunar Moonbeam After Lunar Eclipse, qcb + K Lunar Fall Jump, qcb + K Noble Shade hcb + P Noble Cartwheel After Noble Shade, b + K Noble Overkick After Noble Shade, f + K Crescent Moon qcf,qcf + P [Critical Blow Finish] Moonlight Sonata qcb,hcf + K [Chains] P,K P,P,P,K F+K,K,K F+K,b+K F+K,d+P,b+K d+K,K,K f+P,f+K,b+K f+P,K - Marry's launcher is df+P. [Combos] --------------------------------------------------------------------- MERKUAR --------------------------------------------------------------------- Rock of Hell qcf,qcf + P - Merkuar has Super Armor. --------------------------------------------------------------------- NEIL MCDANIEL --------------------------------------------------------------------- Nut Crack Charge b,f + P Nut Grind Charge b,f + K Head Bash Charge d,u + P Counter Smash hcb + P Counter Uppercut hcb + K Rush Headsmash qcf,qcf + P [Critical Blow Finish] Sake Overdrive qcb,hcf + P [Chains] P,K - Neil's launcher is u+P [Combos] --------------------------------------------------------------------- REYMOND NORMAN --------------------------------------------------------------------- Earth Breaker d,d + P Round Knuckle f,d,df + P Suplex qcf + P Ferris Wheel hcb + K O.T.G Lift On downed opponent, qcb + P Advance Drillfist qcf,qcf + P [Critical Blow Finish] Triple Tornado Slam b,hcb + K [Chains] P,K F+P,P - Reymond's launcher is [Combos] --------------------------------------------------------------------- RICKEY LEON --------------------------------------------------------------------- I. Bolt qcb + P I. Bolt Charge qcb + hold and release P I. Charge qcf + K Continual Spark qcf + P (x3) Continual ChangeUp qcf + P,qcb + P Lightning Wave qcf,qcf + P [Critical Blow Finish] Judgment Thunder Bolt qcb,hcf + K [Chains] P,K P,P,P P,P,K f+K,K f+K,d+K,K f+P,P,P,K f+P,f+P f+P,b+P - Rickey's launcher is db+P or db+K. [Combos] [db+P] = P,K (3-hit) = f+K,K (3-hit) = f+P,f+P (3-hit) = f+P,b+P (3-hit) = f+K,K,f+P,P,P,d+k (7-hit) = Jugdment Thunder Bolt (25-hit) [J.K] = f+P,b+P (3-hit) = f+P,P,P,K (5-hit) [Corner Combos] [db+P] = f+K,K (3-hit) = f+P,f+P (3-hit) = f+P,b+P (3-hit) = df+K,db+P (3-hit) = P,P,P (4-hit) = f+K,K,f+P,b+P,d+K (6-hit) = f+K,K,f+P,P,P,d+k (7-hit) = Jugdment Thunder Bolt (25-hit) --------------------------------------------------------------------- SIEGUEI --------------------------------------------------------------------- Dagger Throw qcf + K Underground Teleport d,d + P Whip qcf + P [Chains] P,K P,P f+P,P,P,K f+K,K,K,K,K - [Combos] |~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~| | 3. CARD DESCRIPTIONS | |~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~| Character Cards Character | Technique gained ---------------------------------- Berserker MonoEye Beam Bobby Hell Scissors Chiaki Tenshin Tousyou Kei Zero Mao Vertical Fan Mark Elegant Step Marry Lunar Fall (Only when jumping) Neil Counter Smash Reymond Earth Breaker Rickey I. Bolt Sieguei Dagger Throw Super Cards Auto Defense - Character auto-blocks Auto Guard - Character stands immediately Defense - Decrease character's damage intake Executioner - Infinite Critical Finish Full Gauge - Character gains Full Power Gravity - Opponents juggles in air lower Heal - Character gains health back Mana Flare - Super Meter gains faster Offense - Increase character's power Past Time - ??? Power Up - Character gets stronger Silence - Disables Super Meters for both characters Slow Motion - Makes opponent move slow Speed - Increases the speed of character and moves Super Shield - Gains Merkuar status / Super Armor Zero Gravity - Opponents juggle in air higher Element Cards Fire - Opponent catches on fire / Additional damage Water - Freezes opponent / 1 second stun Wind - Opponent juggles in air higher |~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~| | 4. SECRETS & CODES | |~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~| PLAY AS HAGAME - Beat the Theater Mode. PLAY AS SIEGUEI - Beat the game on Easy. PLAY AS MARKUAR - Beat the game on Normal. PLAY AS EX RICKEY - Beat the game on Hard. |~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~| | 5. FAQ REVISIONS | |~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~| Version 0.0 (June 23, 1998) - FAQ initial launch. |~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~| | 6. MISCELLANEOUS INFO | |~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~| I welcome any extra info that you might have on the game such as combos, info, questions, cheats, etc. You will receive credit for your anything posted in this FAQ. INFO I NEED - Ascii art heading - Proper names for the Special Moves (The ones in the instruction booklet) - Intro translations - Winning Quotes - More combos - Throw information for Reymond - The function of the "Past Time" Super Card [This is the end of the Critical Blow FAQ] |~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|~~~|