PREFACE: In this walkthrough the three icons (hand, eyes and parrot) are usually mentioned by the actions they perform on a specific object. However, in special cases where the icons connection to an object is not obvious (such as using the parrot icon to bite something) I will mention it as well to avoid confusion. Talking thoroughly with someone means asking every question until questions are repeated (usually basically saying "could you tell me that again?"). Generally during the game you want to talk as much as possible, as there is often crucial information given. Knowing why you are doing what you are doing makes playing the game more enjoyable, even if you are doing a walkthrough. In some instances the walkthrough has some repetitive parts that are either for enhancing your knowledge of what you are doing, or in some instances to add funny segments that couldnt be reached without making a mistake at least once. There is always a reason behind these deviations from efficiency, rest assured. Enjoy the game, and feel free to abandon the walkthrough at any point to try solving the puzzles yourself. The more puzzles you solve through your own ingenuity the more enjoyable the game is. Uppercase letters are used on new inventory items, so that you know where you got them when they are required later in the game. [Note: guides to the differences between Regular and MegaMonkey mode are included in the parts where they occur.]
Contents
Part I: The Demise of the Pirate Zombie LeChuck
Part II: The Curse Gets Worse
--The Crew
--The Map
--The Ship
--Elaine
--Guide to differences in Regular and Mega modes
Part III: Three Sheets to the Wind
-- Insult and Reply Guide
-- Rottingham Reply Guide
Part IV: The Bartender, the Thieves, His Aunt and Her Lover
--Guide to differences in Regular and Mega modes
Part V: Kiss of the Spider Monkey
--Clearing Guybrushs Head
--Guide to differences in Regular and Mega modes
Part VI: Guybrush Kicks Butt Once Again
--Guide to differences in Regular and Mega modes
PART I: THE DEMISE OF PIRATE ZOMBIE LE CHUCK
You start the game in the hold. Pick up the RAMROD and then talk
to the small
pirate thoroughly. The "youre a failure as a
pirate" is the crucial comment
that ends the conversation, so if you enjoy witty conversation
save that for
last. Now that Wally is in tears take the PLASTIC HOOK. Now you
can use the
cannon (hand icon). While you can simply try shooting randomly
until you
actually hit the boats, to hit them dead on each time, here are
instructions:
for the two closest boats line each up with cannon vertically,
point the
cannon all the way down and then up just one notch. Shooting from
this
position should hit them both perfectly. For the two boats
farther away use
the same method, only use 7 notches up instead. Once finished use
the red
arrow to look out the window the cannon sticks out of. In
inventory use the
ramrod on the plastic hook to make a GAFF. Keep listening to
Murray--the
games comic jewel--until he comments about how unfair this
is. Talk to
Murray thoroughly in one of the funniest dialogues Ive
heard. (I have found
to my dismay that if you choose comments in the wrong order, some
of the
comment options disappear. The optimal dialogue path I found is
"Lose
Something?", "doorstop", "BOB",
"candle", any sarcastic scream, "eyeballs",
"wear" and "bald".) Now use the gaff on the
debris: this gets you the
SKELETON ARM and the CUTLASS. For fun use the skeleton arm on
Murray,
then the gaff on Murray. Now use the red arrow to go back inside.
Youve
got to bust our way out. Remember Newtons law that every
action has an
equal and opposite reaction? Put this to use by using the cutlass
on the
restraint rope, and then use the cannon. After the sequence
youll be stuck
in the treasure hold. You need to get through that hole in the
top. Pick up
the BAG (its filled with wooden nickels) then pick up the
RING. Diamonds
have more uses than one, so use the ring on the porthole and you
will float
your way up through the hole.
[Note: No difference between regular and mega modes.]
PART II: THE CURSE GETS WORSE
Pick up the EMBER among the ship remnants and head down the path
to the
right. Click on the red arrow to go to the map. Click on the
swamp area to
go see the Voodoo Lady: she always has the best information on
what needs
to be done to counteract curses. After talking again to Murray
(he pops up
in the strangest places) go into the wrecked ship. Pick up the
PASTE and PIN.
Next use the bag of nickels on the gumball machine to get PACK OF
GUM. Youve
pretty much cleaned out the useful items, so pull the alligator
tongue to
summon the Voodoo Lady. Talk thoroughly with the Voodoo Lady,
using every
option until they repeat. Some of these bring up useful
information and some
are just for amusement. By the end you should know that:
1. You have to get to Blood Island to get the ring
2. You have to get a crew, map and ship to get to Blood Island
3. You have to get Elaine from the pirates of Danjer Cove
Also take note of the El Pollo Diablo tale: it should proves
useful later on.
Its time to get working on getting the crew, map, and ship.
While some of
the things done in the section are important in getting the other
items, for
the first part youll focus on getting the crew.
*THE CREW*
Exit the wrecked ship and swamp to the map and use the far left
arrow on the
town of Puerto Pollo. Examine the disclaimer to the right of the
lemonade
stand and then talk to the small pirate. Buy some lemonade. So
you got
cheated, but you can beat him at his own game later. Walk right
and examine
the signs surrounding the entrance to Danjer Cove (currently
overgrown with
bushes).
For fun talk to the walk-through ordering speaker on the
side of the
chicken house. Take the flyer nailed to the wall and go into the
chicken shop.
It looks like youll have to have a reservation slip before
returning.
Continue right and click on the red arrow going into the left
side of the
Theater (the building with the "Speare!" sign). Examine
the Blood Island
sticker on the side of the trunk. Next examine the pirate coat
and then
take the DANDRUFF. Open the pocket of the coat and take the WHITE
GLOVE.
Now take the MAGIC WAND and use it on the magic hat to get a
BOOK. In
inventory examine the book: its on ventriloquism. Also
notice that the
dandruff is in fact LICE. For fun try to take the donkey head
mask on
the wall. Head upstairs just to get a sense of the lighting area,
but
theres nothing you can do here now. Go back down , to the
right and onto the
stage. Talk to the hideous pirate for fun, and then talk to the
actor.
You can talk about other things, but focus on Blood Island: he
wont let you
into the production or watch the rehearsal. Youll learn
that his agent
Palido is on the beach at the Brimstone Beach Club. Youll
go there later
when trying to get the map. Leave to the left and walk through
the dressing
room to the outside. Next head down to the docks and into the
Barbery Coast
barber shop. For fun talk to Rottingham and use as many insults
and scare
tactics as possible. Obviously that wont work, so
youre going to have to
play dirty. Use the lice on the comb while the barber is resting
it on the
table. Bye-bye, Baldy!
Use the chair to start the haircut and
then talk
thoroughly to Haggis, especially about him joining the crew.
Youll find out
you need to win the caber toss. Dont end the haircut to try
it out just yet:
youll need to even the playing field before doing that. For
now start by
getting the scissors. To do this use the handle on the chair once
and then
take the PAPER WEIGHT. Haggis place in the book will be
lost, and hell
leave. Use the handle on the chair 3 more times and then take the
SCISSORS.
Youll automatically go back down. At this point you can end
the haircut and
go talk to the other pirates. Talk next to the salty pirate who
turns out to
be Cutthroat Bill. Talk thoroughly with him, especially about
whether hes
still pirating. Youll need to bring him a gold item before
he will join your
crew. Next get his jawbreaker by patting him on the back (hand
icon) twice.
Pick up the JAWBREAKER from the floor. Next talk thoroughly to
the dapper
pirate (Edward). For fun try auditioning for the 4th member of
the barbershop
quartet position using every song you know, and use every insult.
Obviously
thats not the sort of insult he wants. Use the white glove
on Edward to
challenge him to a duel. When you get to the duel field and focus
on the
pistol cases, close the center box lid. Use the hand on the banjo
case behind
him to choose the banjo as your weapon. What proceeds is 3
sessions of dueling
banjos, if you get the order down correctly (you start over with
the first if
you get one strum wrong). To help Ive left spaces for
writing down the number
of the string that needs to be strummed in the series (top string
is 1, bottom
is 5). The first is a series of 4, the second of 5, then the
third of 6.
String series:
1. __ , __ , __ , __ 2. __ , __ , __ , __ , __
3. __ , __ , __ , __ , __ , __
When he gets cocky at the end use the hand icon on the gun pile,
take the
pistol, then use the pistol on the dueling banjo. Youve
gotten your first
crew member, Snugglecakes! (Im talking about him, not you.
Honestly, weve
never met.) Leave the barber shop and go back to the undergrowth
surrounding
Danjer Cove. Use the scissors first on the mysterious FLOWER, and
then on the
undergrowth. Remembering the chemical effects of the ipecac
flower should
prove useful later on, so keep it in mind. Well not exactly later
on. To get
yourself out of the belly of the snake start by picking up every
item just to
the left of you in the snakes stomach. Go into inventory
and use the flower
on the syrup, then the ipecac syrup on the head of the snake. Out
of the
frying pan and into the . . . sand? To get out of the quicksand
use the hand
icon on the reeds and the thorn bush to get REED and THORN. Then
go into
inventory and use the thorn on the reed to make the PEA SHOOTER,
and then use
the balloon on the paper weight. Use the parrot icon on the
floating balloon
to blow on it. Now use the pea shooter on the floating balloon.
Finally youre
at Danjer Cove. Examine the boat on the shore: it looks like
youll have to
fix that hole before we can proceed to the pirate ship. Leave the
cove and
when at the map choose the center arrow into Puerto Pollo. If
youve looked
in inventory you might have noticed that you now have a
RESERVATION SLIP for
the chicken restaurant. Head into the restaurant with confidence,
and start
out by talking to Blondebeard, especially about El Pollo Diablo
and where he
needs to deliver chicken. Notice his tooth: thats all the
gold wed need to
convince Bill. Give the jawbreaker to Blondebeard, and then give
him the gum
when he asks for something chewy. Get the pin out of inventory
and use it on
the bubble that Blondebeard periodically blows. Pick up the tooth
off the floor.
However, Blondebeard will frisk you if you try to go out for the
tooth, so the
tooth will have to make it out some other way. To do this eat
some of the gum
yourself, then use it on the gold tooth. Use the parrot icon on
the balloon to
breath the helium, and then on the gum and tooth to chew it. The
bubble you
blow will float out the window. (Sounds like it went down
something metal.)
Before you leave pick up the BISCUIT, BISCUIT CUTTER and PIE PAN.
Go into
inventory and eat the biscuit: yuck! Next use the maggots you
find inside the
biscuit on the gross chicken sitting on the table. A BRIMSTONE
BEACH CLUB CARD!
Pick it up and then give the quiet patron a shove. Promotions for
future
LucasArts products aside, pick up the SERRATED KNIFE from the
patrons back.
Now leave the restaurant, and once you get outside and use the
pie pan on the
mudpuddle under the drain pipe. Youve got the GOLD TOOTH.
Before you show Bill
the tooth, head through the archway on the right side of the city
to the playing
field. Its time to give Guybrush some help with the caber
toss: obviously
strength alone wont be enough. Go onto the grassy knoll and
use the serrated
knife on the sawhorse beneath the keg of rum. After that comes
tumbling down
use the ember on the trail of rum. Kaboom! Now you have a rubber
tree to use
for your caber. Leave the grassy knoll for the playing field, and
before you
leave for the barber shop use the biscuit cutter on the remaining
rubber tree:
now you have a RUBBER PLUG for the boat. Return to the barber
shop and show the
tooth to Bill. Talk to Haggis and agree to try the caber toss.
Looks like you
now have all three crew members.
*THE MAP*
After the animated sequence head for the ? on the beachy
penninsula on the
lower-right portion of the island. Try to go onto the beach, but
you will be
rudely affronted by the Cabana Boy. Show him your club card and
he cant
refuse you. Head onto the beach: you wont get very far
before you get serious
burns on your feet. Return to the cabana and pick up 3 TOWELS,
one after
another. Use the towels on the ice bucket. Go back onto beach and
use the
towels on the hot sand 3 times to form a complete path across the
beach. Talk
to the sunbather, particularly about Blood Island. Once you find
out he has a
map on his back, take his MUG as he requested: its time to
give him an
artificial sunburn. Open the gate and go through it to get back
to the map.
Go to the far left side of Puerto Pollo and use the mug on the
BOTTOMLESS MUG
at the lemonade stand to switch them. Agree again to buy
lemonade. After he
retreats, take the PITCHER and use it on the dye vats. Return to
the map through
the Danjer Cove exit and head back to the beach. Use the
bottomless mug on
Palido, and then the pitcher on the bottomless mug.
Insta-sunburn, but how to
take the map? Remember about his comment on sunburn peeling? I
know, its too
gross, but its all weve got. Head back to the Cabana:
the Cabana Boy wont
give up the vegetable oil easily, so this means war. Pick up a
TOWEL use it on
the ice bucket, then use the wet towel on the Cabana Boy locker
room style.
Take the VEGETABLE OIL and return to the beach. Use the oil on
the map to burn
the skin, then use the hand icon on the map to peel it off.
Youve got the MAP,
so lets go get the ship next.
*THE SHIP*
Head back to the map and over to Danjer Cove. To get the ship you
have to become
the magic and the mystery that is . . . El Pollo Diablo. In
inventory combine
the paste and the rubber plug, then use the sticky plug on the
gaping hole in
the boat. Use the boat and head for the pirate ship. Once there,
climb up on
deck. You arent welcomed there apparently, but due to
economical measures
they wont tar and feather you. After you jump back into the
boat, use the
serrated knife on the plank. Now theyll have no choice. Go
up on deck again
and alert Fossey by attempting to open the door. Once you return
to the beach
leave Danjer Cove. While you could go directly to your final
destination at
the chicken restaurant, for fun go to the swamp and the barber
shop first.
Once at the chicken restaurant youll be served hot and
juicy to the cabin
of the pirate ship. LeChimp, eh? After Fossey finishes talking,
use the
ventriloquism book on LeChimp. Youve now gotten the ship
under your control,
so open the right porthole and jump out (your plank awaits you).
*ELAINE*
The TREASURE MAP you found on the ship is actually instructions
for using
the lights at the theater. Return to the theater and walk to the
right onto
the stage. You will walk back off to avoid watching public
embarrassment
(luckily the monkeys arent upset: not exactly
discriminating clientele).
Go upstairs and then use the directions on the map (NW is
upper-left, W is
left, SW is lower left, etc.): SE, NW, W, S, E, NE, NE, E, SW. If
you get one
wrong just flip the switch and start over. For fun keep watching
the spotlight
shape after each pressing of the button (particularly just after
the first NE).
Now that the X has marked the spot, you need to go down and find
a way to get
the actor off the stage. Use the CHICKEN GREASE (went into
inventory
automatically from chicken pot) on the cannonballs to cause the
actor to
fumble when he juggles them. Now that hes out of the way,
go onto the stage
and pick up the shovel to start digging.
*DIFFERENCES IN GAME MODES*
In the Regular Mode here are all the things that have been
altered:
1. You dont need to get Bill to spit out the jawbreaker
2. You dont need to fix the boat, hence no paste or biscuit
cutter available
3. The white glove is not in the pirate coats pocket, but
is instead hanging
from the sleeve
4. You arent frisked by Blondebeard for gold tooth, thus no
pie pan available
5. You dont need to use maggots on the chicken to get club
card, thus no
maggots in inventory
6. You dont have to use lengthy directions with the lights:
simply flip
the switch
PART III: THREE SHEETS TO THE WIND
OK, so Rottingham has the map: well get it back eventually.
If we ever get
the pirates to stop singing, that is. The key ending word to land
them
voiceless is orange: they cant find a rhyme for it. This
phrase will come up
after several singing sessions. While I rather enjoyed the
singing and saved
orange for last, everyones a critic, so end it as soon as
you wish. Now comes
the critical decision: will you be a man of action and battle on
your own, or
a man of intellect and use help. If you choose the former you can
always switch
if it gets too rough by talking to Haggis. A general strategy
note is to try
as often as possible to be perpendicular to the other boat with
your cannons
facing its bow or stern. (front or back). You can then get them
without getting
shot yourself. When you defeat them, its another matter, so
heres the handy
dandy Insult and Reply Guide with spaces included to check off
which ones you
have gained and are available for use. A general rule with the
insults is to
always use the insults you dont know the replies to first,
as the chances of
finishing off the pair are much greater. Its the replies
that youll need in
your duel with Rottingham, so insults without the replies are of
no use.
*INSULT AND REPLY GUIDE*
1. __ Every enemy I've met I've annihilated!
__ With your breath, I'm sure they suffocated.
2. __ You're as repulsive as a monkey in a negligee.
__ I look that much like your fiancee?
3. __ I have never seen such clumsy swordplay!
__ You would have, but you were always running away.
4. __ I'll hound you night and day!
__ Then be a good dog. Sit! Stay!
5. __ Killing you would be justifiable homicide!
__ Then killing you must be justifiable fungicide.
6. __ I'll skewer you like a sow on a buffet!
__ When I'm done with you, you'll be a boneless fillet.
7. __ Would you like to be buried or cremated?
__ With you around, I'd prefer to be fumigated.
8. __ When your father first saw you, he must have been
mortified!
__ At least mine can be identified.
9. __ En garde! Touché!
__ Oh that is so cliché.
10. __ Coming face to face with me must leave you petrified!
__ Is that your face? I thought it was your backside.
11. __ You can't match my witty repartee!
__ I could if you would use some breath spray.
12. __ I'll leave you devastated, mutilated and perforated!
__ Your odor makes me aggravated, agitated and infuriated.
13. __ Throughout the Caribbean, my great deeds are
celebrated!
__ Too bad they're all fabricated.
14. __ You're the ugliest monster ever created.
__ If you don't count all the ones you've dated.
15. __ Heaven preserve me! You look like something that's
died!
__ The only way you'll be preserved is in formaldehyde.
16. __ I can't rest 'til you've been exterminated!
__ Then perhaps you should switch to decaffeinated.
Again make sure to use the insults without replies at every occasion. Your first ship is the one with the orange "?" which are titled the "Really Not Fearsome Pirates" keep going at this one until you have its treasure. The next ships are the green-colored "Mildly Fearsome Pirates", the blue-colored "Semi Fearsome Pirates", the brown-colored "Pretty Fearsome Pirates", the white- colored "Fearsome Pirates", and finally the red-colored "Really Fearsome Pirates". With each new ship keep going at it until its booty is yours, learning new insults and replies as you go. By the time you have truly finished off these you should have a pretty good vocabulary of insults. Head to Plunder Town Harbor to upgrade you cannons to the "Destructomatic T-47" using your ships booty to pay for it. Once youve upgraded head back to face Rottingham.
*ROTTINGHAM REPLY GUIDE*
1. My attacks have left entire islands depopulated!
With your breath, I'm sure they suffocated.
2. You have the sex appeal of a Shar-Pei!
I look that much like your fiancee?
3. I have never lost a melee!
You would have, but you were always running away.
4. You'll find I'm dogged and relentless to my prey.
Then be a good dog. Sit! Stay!
5. When I'm done your body will be rotted and putrefied!
Then killing you must be justifiable fungicide.
6. Your lips look like they belong on the catch of the day!
When I'm done with you, you'll be a boneless fillet.
7. I give you a choice: you can be gutted or decapitated!
With you around, I'd prefer to be fumigated.
8. You're a disgrace to your species! You're so undignified!
At least mine can be identified.
9. Your mother wears a toupee!
Oh that is so cliché.
10. Never before have I faced someone so sissified!
Is that your face? I thought it was your backside.
11. Nothing can stop me from blowing you away!
I could if you would use some breath spray.
12. I can't tell which of my traits has you the most
intimidated.
Your odor makes me aggravated, agitated and infuriated.
13. My skills with a sword are highly venerated.
Too bad they're all fabricated.
14. Your looks would make pigs nauseated!
If you don't count all the ones you've dated.
15. Nothing on this earth could save your sorry hide!
The only way you'll be preserved is in formaldehyde.
16. Your stench would make an outhouse cleaner irritated!
Then perhaps you should switch to decaffeinated.
Youve now reclaimed the MAP. In the off chance that you
had not gained enough
replies to defeat Rottingham, simply go back to the other pirate
ships,
particularly the "Really Fearsome Pirates" ship, and
duel to gain more replies.
You have no treasure and they have no treasure, so theres
nothing to lose.
After being defeated by Rottingham the game provides you with a
surge of new
insults to make sure that you arent defeated again.
[Note: No difference between regular and mega modes.]
PART IV: THE BARTENDER, THE THIEVES, HIS AUNT AND HER LOVER
Looks like your on your own now. Pick up the BOTTLE in the sand.
Examine it in
inventory (its shaving cream) and use the parrot icon on it
to open it to get
the CORK. Try to take the lotion, then talk with Haggis about the
lotion twice:
youll find out hes out of tar, and will trade the
lotion for anything of the
same consistency. Leave the shipwreck area and head up the hill
to the
clearing. Nothing to do here yet: just examine Elaine and the
fireflies for
future reference. Now go to the hotel (the large building on the
hill). Walk
onto the patio and examine the cooking pot, barbecue and
billboard. Head
indoors to the bar and examine the fork in the nacho cheese: the
cheeses
properties are remarkably tar-like. Open the door in the back and
enter.
Examine the cheese: well have to wait until later to get
some.
Take the
REFRIGERATOR MAGNET, examine the file cabinet and then leave.
Head over to the
fortune teller and examine the plaque on the table. Talk to her
and keep
repeatedly asking her to read your future until shes
revealed 5 tarot cards,
calls you a demon and wont talk to you anymore. Take the
TAROT CARDS, then
head over to the bar. Pick up the RECIPE BOOK next to the pickles
and the far
left barstool CUSHION. Also take the BROCHURES: you dont
have to, but they
foreshadow coming events if you examine them in inventory. Try
talking to the
bartender: he needs something to clear his head. Go into
inventory to examine
and read through the recipe book, paying careful attention to
pages 8 and 9.
Here is the recipe for a hangover remedy--Head-B-Clear--and after
that one a
recipe for disaster which will be useful later. You need to get
an egg, pepper,
and the hair of the dog that bit you. Youll wait until
later to go upstairs:
for now just leave the hotel and head for the cemetery. Aside
from glancing
at the tomb and crypt, head left a screen.
Pick up the MALLET and
the
CHISEL. Also pick up the SMELLY DOG HAIR from the dog. He
hasnt bitten yet,
so offer him the maggot infested biscuit. Chomp! That took care
of that
technicality. Leave the cemetery and head for the beach (the area
with the
colonnade). Walk to the right. To get the egg, use the cushion on
the rocks,
and then the mallet on the rubber tree. Now you have the EGG.
Examine the
weathered sign and then leave the beach. Go to the lighthouse and
examine the
mirror: its broken and needs to be replaced. A lantern is
also missing. Click
on the down arrow to leave, then head over to the windmill on the
hill. Try
opening the door (its locked) and grabbing the windmill
blades (you cant get
a grip). Well have to come back to this location later for
the barrel. For
now simply pick up the PEPPER from the pepper bush. Leave the
windmill and
head up to the strange lights near the volcano. Walk to the right
through
the village and take the BLOCK OF TOFU. I know that youve
probably never had
the desire to do this in the past, but trust me. Then pick up the
AUGER and
the MEASURING CUP. Continue to the right and then up towards the
volcano.
Talk thoroughly with the islander (Lemonhead), until he describes
the
appearance of the featured guest that hasnt shown up yet.
Lactose-
intolerant volcano god? Of course this means well have to
give him
indigestion eventually. Leave to the bottom left and exit the
village.
Its time to head back to the hotel to give the bartender
his remedy. Go
into the bar, but before you give him the items go into the back
room and
use the chisel on the wheel of cheese to get some NACHO CHEESE.
Then return
and give the egg, dog hair and pepper to the bartender (one after
another:
hell do the mixing). Now that hes willing to talk to
you, talk thoroughly
to Goodsoup and youll learn about some very important
things:
1. That the hotel business is suffering for the lack of volcano
activity
2. About the guest that never checked out, who haunted the room
and was
locked in
3. That the ring is in the Goodsoup family crypt with his Aunt,
whereas the
diamond is on Skull Island
While youre talking ask Goodsoup for the fruity drink with
the UMBRELLA. Go
ahead and drink the fruity drink. Pick up the EMPTY JAR. Go left
and upstairs.
Open the first door to go in. Examine the porthole, then use the
mallet on the
nail in the wall. Open the door to exit. Examine then take the
PORTRAIT:
Guybrush will get rid of the frame. Pick up the NAIL. Try to open
the right
door: its locked, just as Goodsoup said. Leave the upstairs
and return to the
bar. Try to take the mirror and then go upstairs: Goodsoup will
catch you.
How to create the illusion of there being a mirror when there
isnt one? Go
into inventory and use the scissors on the portrait. Take the
MIRROR and then
use the portrait face you cut out on the mirror frame. The
illusion is
complete, so leave the hotel.
Now that were better
fortified by inventory
items head over to the windmill. Use the umbrella on the windmill
blades to get
a ride to the barrel. Examine the barrel: sugar water. Exactly
what insects
love. Use the empty jar on the barrel to fill it with sugar
water. Use the
doorway to the right to exit the windmill and leave. Head up to
the village:
its time to try out the ceremony. You need to look like one
of them to get in
then. They have giant vegetables for heads. Be creative and use
the block of
tofu instead. Go into inventory and sculpt the tofu with the
chisel to make a
mask: Martha Stewart would be proud (although I dont recall
seeing "Tofu Masks
For the Holidays" in "Living"). Put on the tofu
mask by using the hand icon
on the mask in inventory. Now head up to the volcano. You need
only start to
talk to Lemonhead and he will usher you up to the precipice over
the volcano.
After the ceremony simply use the nacho cheese on the seething
caldera (i.e.
the lava). Now head over to the hotel and go to the barbecue. Use
the remaining
nacho cheese on the cooking pot, then use the hand icon on the
cooking pot to
pick it up and take it to the shipwreck in lieu of tar. Now you
can pick up the
LOTION. Use the measuring cup on the sea-water, then leave the
area and head
for the clearing. Use the lotion on the diamond ring, then pull
it off. It
explodes, so it has no use other than to clear the way for the
new ring. Now
its time to catch some fireflies.
Go into inventory and use
the auger on the
jar lid before you capture the fireflies. Innocent firefly lives
will be lost
from suffocation if you dont. Use the jar on the fireflies,
then use the
hole-punched lid on the jar to capture them. You have a LANTERN.
Leave and go
to the lighthouse. Use the lantern on the lantern post, then the
mirror on
the broken mirror. The lighthouse finally works! Remember the
story of the
Welsh Ferryman who was lost in the mists? Go down to the beach
next and talk
to him. Ask him if hell take you to Skull Island: he
wont unless you get
him a compass. In inventory do the following: use the
refrigerator magnet on
the pin, use the magnetized pin on the cork, then use the cork on
the measuring cup full of sea-water. You now have a
compass, so give it to him. You dont want to go to Skull
Island just yet, so
leave knowing hell be waiting there whenever youre
ready to go. Go to the
cemetery and down a screen, then look through the crack between
the door. Talk
through the crack in the door. Mort will tell you the only way to
get into
the crypt is to drop dead. Its time to do some serious
dying--you need to get
into that crypt--so head back to the hotel and order a drink. In
inventory use
the chisel on the Head-B-Clear bottle to open it and then use the
bottle on the
drink. Drink the spiked drink: youll have exactly the safe
coma-that-looks-
like-death that you were hoping for. In the tomb (after the
credits reverse)
use the chisel on the lower right coffin to open it and get out.
Even though
you hear knocking go ahead and pick up the COFFIN NAILS from your
coffin:
Stans waited a long time to get out, so he can wait a bit
longer.
Now use the
chisel on the center coffin to let Stan out. After he talks and
gives you his
BUSINESS CARD you can leave: it will take a while for him to set
up shop as an
insurance agent. Go back to the hotel and talk to Goodsoup,
asking why you
werent buried in the family crypt. Pretend to be his long
lost nephew, Wonton
Goodsoup, but your looks will give you away. Head upstairs and go
over to the
right door. Do what any accomplished lock-picker would do: use
Stans laminated
business card on the door to open it. You can examine the night
stand and
wardrobe, but theres no use for them. Pull down the Murphy
bed: notice that
if you try to take the book the bed will flip back up. While you
have it down
examine the book: youll probably need it to fully prove
your Goodsoup
heritage. To keep the bed down use the both the nail and the
coffin nails on
the bed: youll need all of them to keep it down. Pick up
the GOODSOUP
HISTORY BOOK. After a quick examination of the skeleton leave the
room. Next
you need to prove you are a Goodsoup. Waste not, want not holds
true in this
case: you now have a use for the rest of the portrait that you
cut the face
from. Use the portrait on the left door, open the door to go
inside, then look
through the porthole. Youve proved your Goodsoup looks, so
go downstairs and
finish off the illusion by discussing Goodsoup history with your
new Uncle.
Now that youre a Goodsoup and will have to die again to get
into the crypt
anyway, you might as well get some money from it. Besides, what
smuggler would
give up a huge diamond for free?Go to the cemetery and into
Mutual of Stans.
Ask for life insurance and use the pirates gold tooth as
payment: you will
get the LIFE INSURANCE. Go back to the hotel and the bar. Order a
drink, spike
it with Head-B-Clear and drink it. Now you will end up in the
crypt. For fun
examine the crumbling hole in the ceiling: it wont get you
anywhere, but it
sure brings back memories. Then head to the left until you meet
the
ghost. Talk to her thoroughly. Youll learn that:
1. The one other suitor besides LeChuck that she found attractive
was the one
who never checked out of the hotel.
2. She needs to marry before Guybrush can get the ring.
Head further to the left and pick up the CROWBAR in the coffin.
What are
those laughs? Walk towards the crack by going around the right
side of the
coffin to find out. Murray! For once he might be useful, so pick
MURRAY up.
Now look through the crack and talk to Mort. For fun use every
option before
finally announcing your "web of deceit" and then choose
the angry ghost option
last. After a few futile attempts to scare Mort, retreat to sulk.
While you
are still looking into Morts room go into inventory and use
the paste on
the skeleton arm. Now use the sticky skeleton arm on the LANTERN
to take it.
Now that youre back at the crypt screen go into inventory
and use the lantern
on Murray. Murray finally gets his opportunity to terrify
mortals, and you get
your ticket out of the crypt. Its a win/win situation, and
to make it even
more so stop by Stans. Murray finds a very temporary home,
and you can return
to the hotel. Why not claim your benefits now? Because you need
proof, and now
that youre a Goodsoup your death certificate is held with
other family legal
documents in the file cabinet. Return to the hotel and go into
the back room
to take the DEATH CERTIFICATE.
Before you press your legal claim,
you need to
find Millie an equally dead mate, especially one she likes. Go
upstairs and
use the crowbar on the boarded hole. Examine the gaping hole:
its a straight
shot to the cemetery. Now use the crowbar on the bed to catapult
your skeletal
friend to his dearest love. After the sequence youll be in
the crypt. Take
the RING and leave the crypt. After the sequence go into
Stans and give the
life insurance policy to him: you will give him the death
certificate when he
asks incredulously, and he will finally give you A LOT OF MONEY.
Now return
to the beach and ask the Flying Welshman to take you to Skull
Island. Once you
arrive youll eventually arrive at the top of the cliff. Ask
the winch operator
to lower you down the cliff. Oh dear, youre falling an you
cant get up. After
taking a bump or two on the head, go up to the top of the cliff
again. This
time youll be prepared. Despite LaFoots reassurances
hell drop you again,
so prepare to do the Mary Poppins maneuver. When he lowers you
down and youre
falling, go into inventory and use the hand icon on the umbrella
to use it.
Youll float down gracefully to the cave below. When talking
to the smugglers
get highlight your assets by saying you have SO much money. Be
truthful about
your name and make a deal to play a poker game. As expected your
hand is
lousy, so go into inventory and use the tarot cards on it: five
of a kind!
Youll win the game, and narrowly escape. After a bit of
sweet revenge you
return to Blood Island. After seeing the LeChuck sequence you
know
time is of the essence, so head directly to the clearing. In
inventory use
the diamond on the ring, then the ring on Elaine.
*DIFFERENCES IN GAME MODES*
In the Regular Mode here are all the things that have been
altered:
1. The Mirror in the lighthouse doesnt need replacement
2. The dog biscuits are provided as more obvious way to get
bitten by the dog
3. You dont have to prove you look like a Goodsoup
4. The door of windmill isnt locked
5. The door of the skeletons room isnt closed or
locked
6. The first drink you order always comes with umbrella
7. The jar of shaving cream easily opens
PART V: KISS OF THE SPIDER MONKEY
Take advantage of every dialogue option on LeChuck that you can,
theres
some really funny stuff as well as some filling in of the cracks
between the
Monkey Island games. If you want to you can skip it, but for the
full
experience Id recommend trying everything. When youre
left after being
zapped, simply open the tram door to leave. When Guybrush enters
the carnival
he will mention that his head feels foggy, and he cant
think. Sounds like a
job for Head-B-Clear. Now all we have to do is to find all three
ingredients.
The meringue in the pies contains eggs, so lets work on that
first. Your
Wharf Rat friend obviously wont let you near the pies, and
you cant get
over to where the mime is while hes there, so lets
get rid of the mime.
Go over to Dinghy Dog and ask him about the prizes. Have him
guess your age
and he will miss. However much youre longing to take
Murray, take the ANCHOR
instead. Go into inventory and make a FAKE PIE: use the anchor on
the pie pan,
then the shaving cream on the pie pan. Use the fake pie on the
pie stack:
youll automatically ask Wharf Rat to shoot the cannon, and
this will knock
the mime out. Use the hand icon on the hole the mime looked
through to have
Wharf Rat pitch the pie at you. You now have the MERINGUE: one
down, two to go.
To get the HAIR OF THE DOG and have him bite you, go over to
Dinghy Dog and
push him 6 times. Hell bite you, and youll grab the
hair. To finish off the
ingredients go over to the Snow Cone stand and take the PEPPER
MILL. To
put them together ask the soda jerk for a PLAIN SNOW CONE. Go
into inventory
immediately after you get it, and then use the pepper, meringue
and dog hair
on it. It looks awful, but eat it anyway.
*DIFFERENCES IN GAME MODES*
In the Regular Mode here are all the things that have been
altered:
1. You only have to use anchor on stack of meringue pies to knock
mime out
2. You only have to hit Dinghy Dog 3 times to get the hair of the
dog that
bites you
PART VI: GUYBRUSH KICKS BUTT ONCE AGAIN
Quickly click on the first arrow up to get up onto the 1st
diorama (Herman
Toothrot). Take the ROPE and then get into one of the cars. Click
on the up
arrow to the 2nd diorama (Rum Rogers) and take the KEG O
RUM. Click on a
passing car to exit. If LeChuck shows up at any time, dont
worry: Guybrush is
too quick for him. If you miss an item the track is circular, so
you can always
come back for it. Use the up arrow on the 3rd diorama (Wally) and
open the
lantern, use the parrot icon to blow the fire on the flask of oil
out, then
take the FLASK OF OIL. Get into a passing car (if LeChuck
doesnt force you
into one) and then click on the up arrow at the 4th diorama (Ice
Monkey). Head
up the path, then use the keg o rum on the Ice Monkey arm.
In inventory use
the flask of oil on the rope, then use the rope on the keg.
Finally head back
down the path with the pepper mill in hand. When LeChuck arrives
simply use the
pepper mill on him at your very first opportunity.
*DIFFERENCES IN GAME MODES*
In the Regular Mode here are all the things that have been
altered:
1. The flask of oil is ready to take.
THE END
By the way, you might want to wait through the excruciatingly
long credits to
see another segment. The segment has been accused of being lame,
and goodness
knows everyone is grumpy after sitting through a listing of most
of the worlds
population. Youve gotten this far, so why not wait and
watch? At least you
will have something useful to complain to other gamers about.
by Cindy Wells <esk@europa.com>