DESTREGA System: Sony PlayStation Developer/Publisher: KOEI/Omega-Force (1998) FAQ written by Kelvin Koh (2nd October '98) Updates: 4th October '98 - Combos 7th October '98 - Charge Dash, Hints 10th October '98 - Hints Contents: 1. Introduction 2. Controls 3. Magic Attacks 4. Close Combat 5. Characters 6. Hints 7. Secrets ===================================================================== 1. INTRODUCTION ===================================================================== Destrega is an action/fighting game that is very different from the typical 3D fighter. The characters mainly fight using magic spells, instead of the usual assortment of punches, kicks and specials. Different spells can performed via various button combinations, and there is a total of 34 spell combinations per character. The backgrounds in the game are huge. Since your character has complete freedom of movement, you can practically explore every corner of the arena. Each arena also has many distinctive features (such as different heights, background objects, and obstacles), and there are many to choose from. In addition to the game modes found in most recent 3D fighters, Destrega even includes a Story Mode. In the Story Mode, players get to watch real-time cinemas that explain the story of the world of Destrega. You also get to fight using different characters at various points in the story, depending on the situation. (You can also save your progress after every battle.) I feel that Destrega is a fun and original game which is easy to pick up by players of all skill levels. There are not many games like it, so you may want to give it a try. ^_^ ===================================================================== 2. CONTROLS ===================================================================== --------------------------------------------------------------------- BASIC --------------------------------------------------------------------- [D-PAD] - Used to control your character's movement in 3D. [SQUARE Button] - "Speed" Magic (when far from opponent) - Weak Attack (when close to opponent) [TRIANGLE Button] - "Power" Magic (when far from opponent) - Strong Attack (when close to opponent) [CIRCLE Button] - "Scatter" Magic (when far from opponent) - Side-step Attack (when close to opponent) [X Button] - Jump [L1 Button] - Guard (Complete protection against close-range attacks; Reduces the damage caused by Magic Attacks) - Press repeatedly to recover from a fall when you get knocked into the air by an attack. [R1 Button] - Dash (Your character will dash in the direction he was last facing.) --------------------------------------------------------------------- ADVANCED --------------------------------------------------------------------- {CHARGE JUMP} Press any MAGIC Button, followed quickly by JUMP. *Uses Charge Gauge. Your character will jump into the air, and remain floating for a short while. (The jump height is the same as that of the normal jump.) During the time when you are floating, you can use Magic Attacks on your opponent. *REPEATED MAGIC USE* Once you perform the Charge Jump, quickly input up to a maximum of 3 spells (each input must be different!) before you reach the peak of your jump. Your character will perform level 1 versions of each spell one after another when he reaches the top of his jump. (This will only consume a little bit of your Charge Gauge.) {CHARGE DASH} Press any MAGIC Button, followed quickly by DASH. *Uses Charge Gauge. Your character will charge towards your opponent (no matter which direction he was previous facing) with a barrier in front of him. This barrier can inflict damage on your opponent, and will stun him temporarily. This can be used to set up combos. Besides this, the barrier can be used to defend against certain Magic Attacks. You can also power up your Charge Dash by pressing any Magic Button 2 or 3 times before you press DASH. This will result in a more powerful barrier (with a slightly different appearance) which is able to deflect the stronger Magic Attacks. A Level 1 Dash can deflect a Level 1 Magic Attack. A Level 2 Dash can deflect a Level 1 or 2 Magic Attack. A Level 3 Dash can deflect a Level 1, 2, or 3 Magic Attack, but NOT your opponent's Special Magic Attack. {CHARGE GUARD} Press any MAGIC Button, followed quickly by GUARD. Your character will be surrounded by a barrier, which will protect him against all Magic Attacks. The barrier will be on as long as you keep the GUARD Button held down. *Your Charge Gauge will decrease so a long as the barrier is on. {DEFLECT} Press GUARD just before a magic projectile hits you. This will deflect one projectile away if timed right, and you won't receive any damage. This does not work for all projectiles, though. ===================================================================== 3. MAGIC ATTACKS ===================================================================== In Destrega, each character has 3 primary Magic attacks. They are Speed ("Till"), Power ("Asu"), and Scatter ("Fou"). Pressing one of the 3 attack buttons from afar will perform your character's magic spell. Your spells come in 3 Levels, and each level consumes a different amount of power, as seen on your Charge Gauge below your life bar. Your Charge Gauge will regenerate by itself after you use a Magic attack. Also, the color of your Charge Gauge changes at different levels, as an indicator of what spells you can perform. 100%(Blue & Flashing) - Can perform Level 1, 2, 3 Spells, and also your Special Magic. 50% to 99% (Green) - Can perform Level 1 and 2 Spells. 33% to 49% (Yellow) - Can perform Level 1 Spells. Below 33% (Red) - Cannot perform any spells. *Note: Your Charge Gauge will also turn Red when you enter "Close Combat" mode. --------------------------------------------------------------------- LEVEL 1 PRIMARY MAGIC ATTACKS --------------------------------------------------------------------- Your level 1 Magic Attacks are merely your 3 primary magic spells. Simply press any magic button to use them respectively. A Level 1 attack uses about 33% of your Charge Gauge. [Speed] - "Speed" is the fastest level 1 magic attack. However, it is also the weakest. - The projectile is usually small and fine, so you have to make sure it scores a direct hit on your opponent. [Power] - "Power" is the strongest level 1 magic attack, but is also the slowest. - To make up for its slow speed, the projectile is usually large and wide, such that is covers a bigger target area. [Scatter] - The strength of "Scatter" is only average, but since many projectiles are fired at once, it has a higher chance of hitting its target. - Its speed is faster than that of "Power", but still slower than that of "Speed". --------------------------------------------------------------------- LEVEL 2 COMBINATION MAGIC --------------------------------------------------------------------- Level 2 Magic Attacks are performed by inputting 2 different spells at one go. This means tapping 1 of the magic buttons, then followed by a second magic button. A Level 2 attack uses about 66% of your Charge Gauge. There are 9 different button combinations for Level 2 spells. * If you input the same magic spell twice (e.g. [Speed-Speed], [Power-Power], etc), you will get the Level 2 version of the primary level 1 spell. --------------------------------------------------------------------- Level 2 Magic: Table 1 --------------------------------------------------------------------- [Speed-Speed] - Level 2 "Speed" Spell. [Power-Power] - Level 2 "Power" Spell. [Scatter-Scatter] - Level 2 "Scatter" Spell ---------------------------------------------------------------------- ** If you input 2 different spells (e.g. [Speed-Power], [Power Scatter], etc), you will combine both spells together. As a result, you will fire the Level 1 version of the first spell you inputted, with an additional increase in its characteristic, which is determined by the second spell you inputted. --------------------------------------------------------------------- Level 2 Magic: Table 2 ---------------------------------------------------------------------- [Speed-Power] - Level 1 "Speed" Spell with a slight increase in power. [Speed-Scatter] - Level 1 "Speed" Spell that is scattered. [Power-Speed] - Level 1 "Power" spell with a slight increase in speed. [Power-Scatter] - Level 1 "Power" spell with that is scattered. [Scatter-Speed] - Level 1 "Scatter" with a slight increase in speed. [Scatter-Power] - Level 1 "Scatter" with a slight increase in power. ---------------------------------------------------------------------- --------------------------------------------------------------------- LEVEL 3 COMBINATION MAGIC --------------------------------------------------------------------- Level 3 Magic Attacks are performed by inputting 3 commands at one go, but only 2 different kinds of Magic are used. This involves inputting 1 of the primary magic spells, followed by a second, and a third magic spell. A Level 3 spell uses up all of the energy on your Charge Gauge. There are 21 different button combinations for Level 2 spells. * If you tap the same button thrice (e.g. [Speed-Speed-Speed], etc), you will get the Level 3 version for that primary spell. --------------------------------------------------------------------- Level 3 Magic: Table 1 --------------------------------------------------------------------- [Speed-Speed-Speed] - Level 3 "Speed" Spell. [Power-Power-Power] - Level 3 "Power" Spell. [Scatter-Scatter-Scatter] - Level 3 "Scatter" Spell --------------------------------------------------------------------- ** If you input 2 similar spells, followed by 1 different spell (e.g. [Speed-Speed-Power], [Power-Power-Scatter], etc), you will fire the Level 2 version of the projectile that you inputted for the first 2 commands, with an additional increase the characteristic determined by the third spell you inputted. --------------------------------------------------------------------- Level 3 Magic: Table 2 ---------------------------------------------------------------------- [Speed-Speed-Power] - Level 2 "Speed" Spell with a slight increase in power. [Speed-Speed-Scatter] - Level 2 "Speed" Spell that is scattered. [Power-Power-Speed] - Level 2 "Power" Spell with a slight increase in speed. [Power-Power-Scatter] - Level 2 "Power" Spell that is scattered. [Scatter-Scatter-Speed] - Level 2 "Scatter" Spell with a slight increase in speed. [Scatter-Scatter-Power] - Level 2 "Scatter" Spell with a slight increase in power. ---------------------------------------------------------------------- *** If you input 1 spell, followed by 1 different spell, then by the first one again (e.g. [Speed-Power-Speed], [Power-Scatter-Power], etc), you will fire the Level 1 version of the first spell you inputted, with additional characteristics determined by the second and third spell you inputted. --------------------------------------------------------------------- Level 3 Magic: Table 3 --------------------------------------------------------------------- [Speed-Power-Speed] - Level 1 "Speed" Spell with a slight increase in both power & speed. [Speed-Scatter-Speed] - Level 1 "Speed" Spell with a slight increase in both scattering ability & speed. [Power-Speed-Power] - Level 1 "Power" Spell with a slight increase in both speed & power. [Power-Scatter-Power] - Level 1 "Power" Spell with a slight increase in both scattering ability & power. [Scatter-Speed-Scatter] - Level 1 "Scatter" Spell with a slight increase in both speed & scattering ability. [Scatter-Power-Scatter] - Level 1 "Scatter" Spell with a slight increase in both power & scattering ability. --------------------------------------------------------------------- **** If you input 1 spell, followed by 2 more similar spells, (e.g. [Speed-Power-Power], [Power-Scatter-Scatter], etc), you will fire the Level 1 version of the first spell you inputted, with a great improvement in the characteristic determined by the last two spells you inputted. --------------------------------------------------------------------- Level 3 Magic: Table 4 --------------------------------------------------------------------- [Speed-Power-Power] - Level 1 "Speed" Spell with increased power. [Speed-Scatter-Scatter] - Level 1 "Speed" Spell with increased scattering ability. [Power-Speed-Speed] - Level 1 "Power" Spell with increased speed. [Power-Scatter-Scatter] - Level 1 "Power" Spell with increased scattering ability. [Scatter-Speed-Speed] - Level 1 "Scatter" Spell with increased speed. [Scatter-Power-Power] - Level 1 "Scatter" Spell with increased power. --------------------------------------------------------------------- LEVEL 3 SPECIAL MAGIC --------------------------------------------------------------------- Each character has one Level 3 Special Magic attack. It is his strongest spell, and uses up all of the energy on your Charge Gauge. To do it, simply input ALL your 3 DIFFERENT magic spells in ANY order. Examples: [Speed-Power-Scatter], [Power-Scatter-Speed], [Scatter-Speed-Power], etc... ===================================================================== 4. CLOSE COMBAT ===================================================================== When you move close to your opponent, your Charge Gauge will turn red in color, meaning that you are now in 'close combat', and cannot use any of your Magic attacks. Your magic attacks will be replaced by a Light, Strong, and Side-step Attack. Weak Attacks are quick, and can be chained into a simple combo by simply pressing it several times. Strong Attacks are slow, but can knock down your opponent with one hit. It is possible to attack your opponent using your magic spells when they are down. When you use a Side-step Attack, your character will quickly circle around to your opponent's back and deliver a strong attack that knocks him down. Key: [Weak]- Weak Attack [Strong]- Strong Attack [Magic]- any Magic Attack (must be one that is fast) ---[COMBOS]--------------------------------------------------------- [Weak-Weak-Weak-Weak] The basic 4-hit combo. [Weak-Strong-Magic] A good 3-hit combo that ends with a magic attack. [Weak-Weak-Strong-Magic] A strong 4-hit combo that ends with a magic attack. The last Strong Attack in this combo is quite slow, and can be blocked. However, if this combo is performed BEHIND your opponent, he will receive the full number of hits for maximum damage. [Weak-Weak-Weak-Strong-Magic] A very powerful 5-hit combo. As mentioned above, perform this combo behind your opponent for the full number of hits. Note: * You may want to try out these combos in the Practice Mode. The combo-counter will tell you if you are doing it right. * In the above combos, the animation for the Strong Attack for each combo set is different! This affects how each character delivers the Strong Attack, and how well the last Magic Attack will score a direct hit on your opponent. ===================================================================== 5. CHARACTERS ===================================================================== Although the button combinations for the various magic spells are the same for all the characters, each of the 12 characters has a different look to his spells, and some of the projectiles even have distinctive properties and characteristics. Each character also has different abilities, and are rated in 6 categories: (Ratings are based on a scale of 1 to 10.) MAGIC SKILLS Power - the strength of a character's magic spells Speed - the speed of a character's magic spells Homing - the homing ability of a character's magic spells STATUS Run - the walking speed of a character Dash - the dashing speed of a character Jump - determines how high a character can jump *Note: The following character's ratings are read from a diagram, and may be inaccurate. The descriptions for the some of the characters are very insufficient and may also contain mistakes. Some help in translating their stories would be greatly appreciated. (To learn more about the story, try the Story Mode.^_^) --------------------------------------------------------------------- GRAD --------------------------------------------------------------------- [STORY] Grad comes from a village which is built on the side of a mountain, known as the Coran Mines. One day, when Grad was away, soldiers from the Ipsen Empire came and destroyed the village, killing its villagers. After Grad's mother was killed, he sets off on a journey to defeat Zauber. Grad's father was one of the great "SouSha"s (Sage?), which probably explains why a 'commoner' like him have magic powers. [MAGIC TYPE] Spark [Magic Skills] Power: 9 Speed: 7 Homing: 7 [Status] Run: 7 Dash: 7 Jump: 7 --------------------------------------------------------------------- SEREA --------------------------------------------------------------------- [STORY] When she was young, Serea left her hometown because of riots and civil unrest. After that, she was raised on a farm. She later met Rosen, and got to know that her father was also a "SouSha". [MAGIC TYPE] Wind [Magic Skills] Power: 6 Speed: 8 Homing: 9 [Status] Run: 8 Dash: 8 Jump: 9 --------------------------------------------------------------------- ROSEN --------------------------------------------------------------------- [STORY] Rosen is a "SouSha" himself, and is looking for the descendents of the late "SouSha"s. [MAGIC TYPE] Lightning [Magic Skills] Power: 8 Speed: 6 Homing: 10 [Status] Run: 7 Dash: 5 Jump: 9 --------------------------------------------------------------------- ZAUBER --------------------------------------------------------------------- [DESCRIPTION] Zauber is the evil leader of the Ipsen Empire. He appears to be looking for some ancient relic. [MAGIC TYPE] Gravity [Magic Skills] Power: 9 Speed: 8 Homing: 9 [Status] Run: 8 Dash: 8 Jump: 8 --------------------------------------------------------------------- LAON --------------------------------------------------------------------- [STORY] Laon is one of Zauber's faithful assistants. [MAGIC TYPE] Ray [Magic Skills] Power: 10 Speed: 8 Homing: 4 [Status] Run: 6 Dash: 8 Jump: 4 --------------------------------------------------------------------- FALMA --------------------------------------------------------------------- [STORY] Falma is Zauber's right-hand man. [MAGIC TYPE] Light [Magic Skills] Power: 8 Speed: 9 Homing: 8 [Status] Run: 8 Dash: 9 Jump: 8 --------------------------------------------------------------------- TEEM --------------------------------------------------------------------- [STORY] Teem is the leader of a resistance group that is set up to oppose the Ipsen Empire. [MAGIC TYPE] Aura Blade [Magic Skills] Power: 8 Speed: 7 Homing: 8 [Status] Run: 6 Dash: 7 Jump: 7 --------------------------------------------------------------------- KUGA --------------------------------------------------------------------- [STORY] Kuga is a member of the resistance forces. He is a ninja of unknown origin, and no one knows his true identity. [MAGIC TYPE] Blade Weapons [Magic Skills] Power: 5 Speed: 10 Homing: 5 [Status] Run: 8 Dash: 10 Jump: 10 --------------------------------------------------------------------- MILENA --------------------------------------------------------------------- [STORY] Milena is the daughter of the ruler of the southern empire, Parmaweyra. However, when her father was assassinated, she was determined to find the murderer, and she left the castle on her own. [MAGIC TYPE] Ice [Magic Skills] Power: 7 Speed: 9 Homing: 7 [Status] Run: 10 Dash: 8 Jump: 7 --------------------------------------------------------------------- ANZEAL --------------------------------------------------------------------- [STORY] Anzeal is the younger sister of Milena, and the only remaining heir to the throne of the Parmaweyra Empire. The source of her magical powers appears to be from the little creature by her side. [MAGIC TYPE] PlayStation Control Pad Button Symbols (?) [Magic Skills] Power: 5 Speed: 8 Homing: 8 [Status] Run: 8 Dash: 8 Jump: 9 --------------------------------------------------------------------- DOIL --------------------------------------------------------------------- [STORY] Doil is a former soldier of the Ipsen Empire. He left the empire because he wanted to lead a normal life with his son. However, the Empire later kidnaps his son, and threatens Doil to do their bidding. [MAGIC TYPE] Fire [Magic Skills] Power: 10 Speed: 5 Homing: 7 [Status] Run: 7 Dash: 6 Jump: 6 --------------------------------------------------------------------- REUS --------------------------------------------------------------------- [STORY] Reus is Doil's son. He was later kidnapped by the Ipsen Empire, and his magical potential was unlocked by Falma. [MAGIC TYPE] Blue Flame [Magic Skills] Power: 5 Speed: 8 Homing: 9 [Status] Run: 9 Dash: 9 Jump: 8 ===================================================================== 6. HINTS ===================================================================== (1) PROJECTILE WARS When it comes to projectiles, each of the primary spells can be used to overcome another. They are: "Speed" projectiles can overcome "Power" projectiles, "Power" projectiles can overcome "Scatter" projectiles, and "Scatter" projectiles can overcome "Speed" projectiles. Keep this in mind during projectile battles! (2) AUDIO CUES When a character performs a spell, he/she will shout the name of the spell just before he/she releases the projectile. To recap, the names are as follows: "Speed" - Character says "Till!" "Power" - Character says "Asu!" "Scatter" - Character says "Fou!" Use this to identify the spell that your opponent is going to use, and be prepared to counter it. Usually, when your opponent uses "Speed", you can try using Dash to avoid it. As for "Scatter", you can try jumping. (3) AUTO TARGETTING No matter which direction your character is facing, your spells will always be directed towards your opponents. Most of them also have homing abilities. Therefore, you do not have to manually aim your spells at your opponents, and can concentrate more on fighting. (4) DIFFERENT SPELL EFFECTS Performing certain spells when you are jumping or dashing can change the effect of some spells. For example, some characters may fire 2 projectiles instead of 1 when they are jumping/dashing, and not just standing. (5) USE YOUR SURROUNDINGS Since each fighting arena is huge, it is always a good idea to be on the move. You may also want to make use of the different background obstacles and uneven height-levels to help in your offense and defense. This makes for an interesting fight. ^_^ (6) SNEAK FROM BEHIND When you attack someone from his side or his back, the damage inflicted is higher than that when you hit him in front. Hence, it is not a good idea to leave your back turned towards your opponent. Use this to your knowledge, and perform a painful combo on your opponent when he is facing the other way. In addition, when you attack your opponent when he is down, the damage inflicted will be quite insignificant, so save your energy unless he is close to dying. ===================================================================== 7. SECRETS ===================================================================== [COSTUME CHANGES] Finish the 1P BATTLE using any character (on any difficulty), and you will get the alternate costume for that character. On the character select screen, simply choose your character with the START Button. KOEI fans will recognize the costumes to be that of the characters from their PS game "SanGoku MuSou"! ============================[THE END]================================= To find out more about the game engine, story, and characters, you may want to check out KOEI's Japanese Destrega web page for lots of interesting information and pictures. http://www.koei.co.jp/products/ee/new/dest/dest_01.htm Thanks for reading! ^_^ If anyone has any questions, comments, information, or if you have found a mistake, please feel free to e-mail me. Also, if you intend to use this FAQ on your site, please inform me first. Credits: Thanks to - anders0n (anders0n@geocities.com) for informing me about being able to power up your character's Charge Dashes. This FAQ was created by Kelvin Koh. E-mail: kelkwl@mbox4.singnet.com.sg Web-Page: http://www.geocities.com/TimesSquare/Battlefield/2517/ FAQ Copyright 1998 by Kelvin Koh. All rights reserved.