Here are some handy hints for anyone stuck in Discworld Noir, Perfect / Teeny Weeny's Pratchett-related film noir tribute game. The hints are ordered by Act, and are in turn split up into three categories, Hints, Nudges, and Spoilers, each level offering progressively more help, Spoilers offering, er, spoilers. This is in text format - it's probably best to view this using a Word Processing package or Word with word wrap one as there are a few long lines in thss - I'll fix this later. I'll also be putting out a walkthrough soon - about a week after these hints were written, about the 18th of July. The walkthrough and any updated versions of this hint file can be found on the Discworld Game Pages (also in HTML format and user-friendly javascript operated hint-o-matic format) at www.lspace.org/games/discworld I can be e-mailed on ChrisMc@lspace.org - but please do read this file and visit the web page before mailing me with any game-related queries. Chris McMullen, ChrisMc@lspace.org 'To the Operating Theatre!' - Everyone, Let The Blood Run Free ACT I: Hints: Q. How do I get started on the case? A. Listen to what Carlotta says and start investigating. Q. How do I get on board the Milka and what do I do there? A. You won't get in up the gangplank, but there's another way in. Q. How do I decipher the writing on the label? A. Find someone who might know about this sort of thing. Q. How do I find out about Therma? A. Remember what Malachite said and follow your lead. Q. How do I get to see Carlotta again? A. You don't call her - she calls you. Q. How do I find Madame Lodestone? A. Find out where she's currently staying and get someone to guide you there. Q. How do I get into the Pier Warehouse? A. Not by the front door. Q. How do I find Mundy? A. Find where he's been, have a look around there, and see what you can find. Nudges: Q. How do I get started on the case? A. Carlotta mentions where she expected Mundy to be, so try there first, speak to person there till you get a lead and a new location, then visit this location and ask a few more questions. Q. How do I get on board the Milka and what do I do there? A. You'll need to sneak on the ship - perhaps taking the cargo entrance, but you'll need a tool to help you open up a good hiding place first. Q. How do I decipher the writing on the label? A. One of the passengers on the Milka can help you there, but you need to find out where they went. Why not ask a policeman? Q. How do I find out about Therma? A. Visit Therma's last known location and ask about here there. Q. How do I get to see Carlotta again? A. She'll send out an invitation to your home address when you need to see her. Q. How do I find Madame Lodestone? A. You can ask a policeman to find out more about her whereabouts, but you'll need someone of high breeding to help you actually find her resting place. Then, you can tell Malachite about the situation. Q. How do I get into the Pier Warehouse? A. There's another entrance on the roof but you'll need a certain item to help you climb up there, and you won't get that till you've helped Malachite out. Q. How do I find Mundy? A. You'll have to piece together the clues he leaves at the Wharf and the Warehouse, and then see if you can match them up with a particular location - look carefully around a particular bar for a clue, then test your theory. Spoilers: Q. How do I get started on the case? A. Go down the Wharf and speak to the First Mate. Make general chit-chat with him then ask him about The Milka's Passengers , The Milka and Mundy. Then, go and speak to the Cafe Ankh and speak with Nobby about Vimes. Next, go back to Lewton's Office, to meet Al Khali the Dwarf, then go to Pseudopolis yard and have a chat with Nobby - that should give you enough information to get into the investigation. Q. How do I get on board the Milka and what do I do there? A. Go to the Cafe Ankh, enter the side alley where the golem is loading barrels, and take the crowbar from the cart. Go to the side of the Wharf, and use the crowbar on the crates to be taken into the ship. In the hold, pick up the label floating in the water and leave the hold. On the deck, enter the cabin, and search the bed to get a scrap of paper with a number on it. Leave the cabin and then the ship. Q. How do I decipher the writing on the label? A. Head over to Pseudopolis Yard and speak to Nobby about the Mysterious Passengers (to learn where one of them can be found). Go to the Cafe Ankh to find that this passenger is Ilsa who happens to know about this sort of thing so show her the label and she'll tell you it says 'Pier Five'. Q. How do I find out about Therma? A. Go to the Octarine Parrot, wait for the troll singer to stop singing, then speak to her about Malachite (to learn the location of Rhodan's workshop location where Malachite is hiding out) and Therma (to learn that Therma was known as Madame Lodestone). Q. How do I get to see Carlotta again? A. When you've visited the Mausoleum and failed to find the Tomb, go back to your office and pick up the invitation from Carlotta you find next to the door (learning the location of Carlotta's mansion). Go to the mansion, and give Carlotta's invitation to the butler. When the butler leaves, look at the painting about the fireplace and Carlotta will appear. Q. How do I find Madame Lodestone? A. Go to Pseudopolis Yard and speak to Nobby about Madame Lodestone (to find the Selaachi mausoleum). Go to the Selaachi mausoleum, and go down into the tombs (to learn that you'll need assistance to find her). Go to see Carlotta (see the previous question), and talk to her about the Mausoleum. She'll agree to help you find Madame Lodestone's tomb. Carlotta will take you to the Selaachi Mausoleum, and lead you to Madame Lodestone's tomb. Speak to Sapphire at the Octarine Parrot about Malachite, then go to Rhodan's workshop, and speak to Malachite, telling him that Therma is in the Mausoleum. You'll go there and he'll open the tomb revealing a body - but whose body is it? Q. How do I get into the Pier Warehouse? A. Once you've shown Malachite the body in the Mausoleum (see the previous question), he'll give you a rope and grapnel. Use this on the warehouse skylight down the side of the pier, use the crowbar on the skylight once you're on the roof and go through the skylight. Pick up the matchbook in the warehouse and leave the way you came in. Q. How do I find Mundy? A. First of all, get into the Warehouse and the Milka as per the above questions, then use the scrap of paper from the cabin on the Milka on the matchbook to put them both together, revealing that it says '9 Whalebone Lane', the address of the Octarine Parrot. Talk to Mankin the bar-elf about the matchbook, which proves Mundy has been to the Parrot. Talk to him about Lies, and he'll tell you Mundy is upstairs. So go through the exit at the right of the room to find Mundy - and to find yourself on the recieving end of a rather nasty surprise, ending the act. ACT II: Hints: Q. How do I find out more about Mundy's murder? A. Do a little detective work at the scene of the crime. Q. How do I prove Sapphire was lying? A. Try following up her story. Q. How do I find Regin? A. Start by checking out all the places he could have gone, then get some assistance to help you uncover his whereabouts. Q. How do I find out what Regin has been hiding? A. He'll be keeping something close to him... try looking a little harder. Q. How do I get to meet Therma? A. If you've proved Therma's lying, then all you need to do is tie up a few other loose ends. Q. I've been arrested - what do I do? A. There's not a lot you can do - but escape.. Q. How do I find out more about Malachite's murder? A. Who do you think would know about it? Q. How do I track down the sword? A. Chase up a few leads, and see if you can find out where the Milka's cargo went. Q. Where can Two Conkers hide? A. The last place you'd think of putting him will do nicely. Q. How do I get into the Archaeologist's guild vault? A. Try snooping around - you may need help from someone in the know. Nudges: Q. How do I find out more about Mundy's murder? A. Try searching his body and the room and noting anything interesting - speak to Mankin and Sapphire, then visit the casino and check out your employer's alibi. It's also worth speaking to a certain conspiracy minded temple inhabitant about the way Mundy was killed - and using this info to learn something more from someone who may well have been nosing around the murder scene. Q. How do I prove Sapphire was lying? A. Speak to various folks down at the casino and her employer to see if you can disprove Sapphire's story. Q. How do I find Regin? A. Speak to Carlotta about the sword, then to the Count to get started on the case. Ask around - in particular, check out where Regin may have been going, and remember to ask a policeman. Q. How do I find out what Regin has been hiding? You have to spot the difference, to find out where Regin's hiding a certain item. Then, once you have it, ask around to find out where the item can be used. Q. How do I get to meet Therma? If you've blackmailed Sapphire into setting up a meeting then you just need to take care of the Regin case and things should start moving. Q. I've been arrested - what do I do? A. Wait and see how the cell's other smaller occupants make their escape, then follow their cue, and try to escape through the back of the next cell. Then, you'll get a reprieve. Q. How do I find out more about Malachite's murder? A. There's only one living witness, one who isn't going anywhere, so speak to him. Q. How do I track down the sword? A. Speak to one of your employers about the cargo the Milka was carrying for a little assistance, then try tracking the item down. You won't find the crate, so see if you can find out what else was being shipped with the sword, and where these items were delivered, and ask about them. Get into the room where they ended up and speak to the occupants of the room to find out where the sword went - but you may have to help someone out before you can get in there. Q. Where can Two Conkers hide? A. Try hiding him somewhere you've already been yourself, and know to be pretty safe - though escapable. Q. How do I get into the Archaeologist's guild vault? A. Distract the occupant of the guild by setting up a meeting with an old aquaintance, then check out the various fixtures and fittings to find a secret passageway. There's someone versed in matters of magical security who can help you beat the security system, so offer them something lucky and they'll help you out. To actually find out the reference number for the correct crate, just remember what position Mundy was in when he scrawled that message, match the number with the crates and you'll find what you're looking for. Then use an object sharp enough to cut glass on the cabinet, to find the sword and a whole lot more besides. Spoilers: Q. How do I find out more about Mundy's murder? A. Look at the message in blood on the wall, and look at the frayed rope above the body, and at Mundy's boots. Search the boots then leave the room and go into the bar. Speak to Mankin about Sapphire lying. He'll tell you where Sapphire is, go into the dressing room at the back left of the bar and speak to her. She'll tell you about the money (learning about the Saphire's money topic) and the casino (learning the location of Saturnalia). Speak to Mankin again about Sapphire's money (to learn about Sapphire's secret meeting). Go to Saturnalia and enter the casino - after the rucus with Ilsa and Two Conkers, speak to Carlotta about Mundy's murder and then ask her if she killed Mundy (to learn about the temple of Small Gods). Then leave the Casino and go to the Temple of Small Gods. Speak to Macalyclpse, the conspiracy theorist in green, about the frayed rope (to learn that Mundy was hung upside down). Go back to the Octarine Parrot and speak to Mankin about Mundy being hung upside down, then about Mundy being cut down and then Mundy's boots. Makin will become co-operative (giving you the coin Mundy had in his boots), giving you a new lead. Visit your office again and you'll find a visitor there who can 'help' you. Q. How do I prove Sapphire was lying? A. After speaking to Mankin about Sapphire's money, go to Saturnalia and speak to Whirl the croupier, about your purse, bribing him. Then ask him about Sapphire's money - learning that Sapphire has had a losing streak, Then go to the Octarine Parrot and Speak to Sapphire about her money, her secret meeting, her losing streak, and then confront her. She'll agree to set up a meeting with Therma for you. Q. How do I find Regin? A. After visiting Horst, go to Saturnalia and speak to Carlotta about the Golden Sword. When she's finished with you, you'll have learnt about Regin so speak to the Count about him who gives you an iconograph of Regin and asks you to find him. Go to the Wharf and show the iconograph to the First Mate - you'll learn about Regin's carriage.Then, go to Pseudopolis and ask Nobby about the carriage to find out that it was seen heading to the Maudlin Bridge.. visit the bridge and take the bit of red cloth off the railings. Go to the Count and show it to him to identify it as part of the carriage. Go to the now empty wharf and use the grapnel on the mooring line to get the rope. Go back to Maudlin bridge and use the grapnel and rope on the river to dredge it and learn there's something in the river. Go to Rhodan's workshop and speak to Malachite about this something in the river, then give him the rope and grapnel and he'll pull it out for you, finding out about Regin's murder. Q. How do I find out what Regin has been hiding? A. On Maudlin Bridge, look at Regin's body and use the iconograph to to find the key. Speak to the Count about Regin's murder, if you want, and then go to Saturnalia and speak to Whirl about your purse, bribing him. Then ask him about Sapphire's money - learning that Sapphire has had a losing streak, and the key, learning that it's a key for a safety deposit box here. Head to the left of the casino, to the deposit boxes, and use the key on the boxes to open Regin's locker, getting an empty envelope and a charm bracelet. Q. How do I get to meet Therma? A. Once you've proved Sapphire is lying, you have to find Regin's hidden item, and then when you return to your office you'll find a note waiting for you. So read the note and go and speak to Malachite about the meeting with Therma to set events in motion. Q. I've been arrested - what do I do? A. Events will take an unexpected twist and you'll be caught and questioned by the watch - say anything you like to them, till you get the 'give up' topic. Use this and you'll be put in a cell at the Patrician's palace. In the cell, stand still till a Rat appears and wait till it goes through the wall, revealing a crack. Use the crack to reveal a loose block, then use the block to get into the cell next door - Leonard Da Quirm's cell - look at the gaping hole to learn how you can get back into the cell later, and then you'll be called back to your cell and released. Q. How do I find out more about Malachite's murder? A. Go to Salis and Phedre and speak to the gargoyle about Malachite's murder (to learn about the strange beast that attacked the troll). Q. How do I track down the sword? A. Go to Carlotta and ask her about the Milka's Cargo to get the shipping order then go to the Pier Warehouse and give the order to the watchman. He'll show you the ledger and you'll learn about the Guild of Archeologists and the Varberg Crate. Go to the Cafe Ankh and speak to Samael about the Milka's Cargo and then the wine barrels. He'll give you the key to the wine cellar so go outside to the wine cellar and use it on the trapdoor - inside you'll meet Ilsa and Two-conkers. Speak to Ilsa about the Varberg crates - you'll need to find a hiding place for Two Conkers for her to help you get into the Archaologist's guild. Q. Where can Two Conkers hide? A. Go to the Patrician's palace and click on the 'Hiding Place' topic in your book and then use it on the wall of the Palace - now you know where to hide Two Conkers so go back to the Wine Cellar. Now Two Conkers will go and hide with Leonard Da Quirm and Ilsa will let you into the Archaologist's guild. Q. How do I get into the Archaeologist's guild vault? A. Once Ilsa has let you into the guild in return for you hiding Two Conkers, go inside the guild and speak to Laredo Cronk about Jasper Horst. Then visit Horst and speak to him about Laredo to arrange a meeting between them. Go back to Laredo and tell her about Horst and she'll go away. Look at the bookcase and use the hinged book that sticks out - behind the fireplace, look at the security notice next to the security system then go back to Saturnalia and give the lucky ACT III: Hints: Q. How do I find out who changed me? A. You should have a pretty good idea who did it.. Q. How do I find out about my murder? A. Use your nose. Q. How do I find out about the other murders? A. Try heading back to base. Q. How do I find out where and how the Patrician's clerk was killed? A. You need to find a way to get into the palace - and you're not going to get in through the front gate. Q. How do I find out where and how the wizard was killed? A. You need to get inside the University somehow - try looking for gainful employment. Q. How do I find out where and how the merchant was killed? A. Adopt an accusatory attitude and he'll become more helpful. Then you just need to find a witness. Q. How do I get lead on the cult? A. Have a nose around the place you were murdered and look for a clue, then follow that up. Q. How do I open the pendant? A. See if you can identify where it came from and do a little research. Q. How do I infiltrate the cult? A. See if you can unsettle their leader with a little inside information, then try getting into their meeting. Q. What do I do in the sanctuary? A. Have a good look around, especially taking notice of that map. Q. How do I catch the murderer in the act? A. Put all the pieces together and then check out the eye of the hurricane, and do a little research to find out where they'll strike next. Nudges: Q. How do I find out who changed me? A. Visit the Von Uberwald mansion, and try following your nose once you've cleared the room of potential witnesses. Q. How do I find out about my murder? A. Check out the scene of the crime, and use your nose to track down the culprit - making sure you follow it all the way. Q. How do I find out about the other murders? A. Return to your office for a little enlightment. Q. How do I find out where and how the Patrician's clerk was killed? A. Find a way to sneak into the Palace - you should be able to get inside with one of the regular deliveries made to the palace. The back of the palace is a good place to start. Q. How do I find out where and how the wizard was killed? A. Look at the notice-board in the Octarine Parrot to find out about a handy job then talk your way into Unseen University and get investigating. Q. How do I find out where and how the merchant was killed? A. Once you've solved the wizard's murder, ask a policeman to find out where the merchant's guild is and try to persuade the doorman that people will think he's involved in the murder. Then once he's given you the info you need, speak to Death and see what you can get out of him. Q. How do I get lead on the cult? A. Look around the scene of your murder for a clue - not of the smelly variety this time - and show it around till you can find someone - someone old - to identify it, then do a bit of research on the subject and head undergound. Q. How do I open the pendant? A. Show it to someone who might know about history, archeaology and such matters, then try doing a little library research. If you can't find the answers you're looking for, go to Unseen University's dorm and then use a little magic to change the student's required reading materials. Q. How do I infiltrate the cult? A. See if you can force Mooncalf's hand by telling him what you know, sneak into the inner sanctum and then modify his scent so it's strong enough to be followed. Q. What do I do in the sanctuary? A. Put the pieces of the puzzle together - there's nasty work afoot and you'll find both the map and the fresco play a part in it - try doing a little murder-related map work. Q. How do I catch the murderer in the act? A. After doing the aforementioned mapwork, you should be able to find out where the murderer may strike next - do a little digging around to try and eliminate one of the locations as an existing murder site. You also may want to try visiting the theatre and the libary to find out just what the cult is trying to emulate. Spoilers: Q. How do I find out who changed me? A. Speak to the Butler, asking to speak to Carlotta. Turn into a werewolf to learn that Carlotta was the one who turned you, and then go to the Cafe Ankh to meet her and she'll 'explain'. Q. How do I find out about my murder? A. After waking up in a somewhat altered state, try turning into a wolf again, and use the magenta sparkled trail to follow it to outside the casino. Pick up the moss next to the chalk outline, and turn into a wolf again. Use the magenta trail to follow it further, ending up in the graveyard behind the temple of Small Gods. Look at the stained glass window and the silouhette to see Mooncalf there, showing he was involved somehow in your murder. Q. How do I find out about the other murders? A. Go back to your office to greet Nobby, and take the crowbar he leaves behind. He'll tell you about some of the other murders that went on. Q. How do I find out where and how the Patrician's clerk was killed? A. Go to the Patrician's Palace, go behind the palace and turn into a wolf. Compare the scent of the serial killer with the scent on one of the empty wine barrels to find out that the killer got inside in a barrel. Then visit the Cafe Ankh wine cellar and use the box of receipts to find out that the Patrician's Palace gets wine delivered and is ordering some soon. Then, use the crowbar on the wine barrels to hide in one and be taken to the Palace. From the storeroom where you end up, go out into the corridors, and continue till you reach the double doors. Turn into a werewolf and use the doors to listen to what's going on inside, and to find out how the Patrician's clerk was killed. Q. How do I find out where and how the wizard was killed? A. Go to the Octarine Parrot and use the notice board to find out about the job at Unseen University's New Hall. Go to the New Hall at Unseen University and speak to Mrs Fomes about the Bedmaker job, accepting it. Go into the dorm then go through the door at the left, into the hall outside the library. Speak to the bledlow about the wizard's murder to get the details about the murder. Q. How do I find out where and how the merchant was killed? A. Once you've found out about the Wizard's murder, go and speak to Mrs Fomes about the murder of the wizard to find out about the 'dead mens pointy boots' clue. Speak to Nobby at Pseduopolis Yard about the merchant's murder, to learn the location of the Merchants guild. Go to the Merchants guild and speak to the doorman about 'dead mens pointy boots' and he'll spill the beans on the Merchant's murder. So go back to the Count in the Von Uberwald mansion, and speak to Death about the murder, and he'll fill in the final details - now you know how he was killed. Q. How do I get lead on the cult? A. Look at the moss outside Saturnalia, then go to to the Von Uberwald mansion, and speak to the Count, or rather to Death, who happens to be standing next to him. Mention the Moss and the count will pipe up about it, and give you access to the Von Uberwald library. Go to the library and look up (by using the appropriate clue or item on the index cards) the moss, then the sewers, learning about the entrance to the sewers. Visit the sewers and walk through the first sewer entrance, turn into a wolf, and follow the trail twice till you find the strange nest - search the debris, and take the gold pendant and after a brief but non-essential-to-the-plot chat, leave the sewers. Q. How do I open the pendant? A. Go the Patrician's palace, scale the wall with the grapple and speak to Leonard and Two Conkers about the pendant to learn it's from the Temple of Anu Anu at Al Khali. Return to the Von Uberwald library and look up the Temple of Anu Anu to learn the copy of the book there has a page missing. Go back to the New Hall and go into the dorms, and turn into a wolf to find out what's on the blackboard. Open the sturdy locker, and use the books to see what subjects are there. Then, use the 'Temple of Anu-Anu' clue on the board to write it in octarine chalk, making it one of the required subjects for studying. Leave the Hall, then return to find a book about temples featuring the pendant in the locker. Use the pendant with the book on temples to open it and get a list of members of the Cult of Anu Anu. Q. How do I infiltrate the cult? A. Speak to Carlotta about Regin's murder, then Malachite's murder, then her alibi and she'll tell you she worships Errata. So go and look up Errata in the library to find out a little more. Go to the dressing room, turn into a wolf, and look at the smell of the perfume. Then, change back and pick up the perfume. Go to the temple of Small Gods and tell Mooncalf, the person you saw through the stained glass window, about the list to unsettle him. Go back to the graveyard, stand just below the stained glass window and turn into a werewolf. Look at the stained glass window and use the window to listen to Mooncalf's conversation, and learn about the true believers meeting. Go back inside the temple and speak to Macaclypse about the true believers meeting, then Errata, then then the Inner Sanctum and he'll get you into the sanctum. Look at the altar, use it, so that you end up beneath the altar while the sermon's going on. Then, use the perfume on Mooncalf's foot and you'll follow him to the sanctuary. Q. What do I do in the sanctuary? A. Look at the fresco, then the strange symbol on the fresco, then use the strange symbol and Lewton will make a note of it. Go back to the Von Uberwald libary and look up the symbol, to find out it's the Elver Symbol, and also Nylonathep, to find out a bout the octagram of murders. Then, you need to use the map to find out where the next murder will take place. Q. How do I catch the murderer in the act? A. Use the octogram of murders clue on the map to work out which murders are missing. Go to the Dysk theatre, and get the flyer, then take it back to the Von Uberwald library and look it up to find references to the various murders in the plays, then look up the eight great tragedies in the library to find out specific details. Go to Dagon Street, use the crowbar on the shop front on the left, look at the debris, and look at the bone ( you'll work this one later). Go back to the Dysk theatre, walk close to the base of the stage and turn into a wolf. This will show up the marks on the stage base, so use the Elver Sign clue on the marks to open a hidden passage. Go down into the passage and use the eight great tragedies on the circle sea map to find out where the last murder will take place. So, go to the Wizard's Pleasaunce and use the bushes to hide, eventually ending the act - in a none too pleasant way. ACT IV Hints: Q. How do I get the sword back after the ceremony? A. Have a good look around, remember where you saw it last. Q. How do I find the members of the Cult? A. Do a little investigating. Q. How do I find Kondo? A. Backtrack a little.. Q. How do I find Mooncalf? A. Where do you think he'd be? Q. How do I find Foid? A. Speak to his 'friend' Q. How do I find Gelid? A. Foid can help you out. Q. How do I get into the New Hall again? Get the proper authorisation to get in. Q. How do I find out what I need to defeat Nylonathep? A. Do a little research. Q. How do I find where the item is hidden? A. Look to the stars. Q. How do I get the item from the Crypt? A. Use force if necessary. Q. How do I find Horst again? A. Check out what you have left. Q. How do I finally defeat Nylonathep? A. Take to the air and take him out. Nudges: Q. How do I get the sword back after the ceremony? A. Look at the writing on the wall and search around. Q. How do I find the members of the Cult? A. Find out where they might have gone to hide. Q. How do I find Kondo? A. Backtrack to the Cult's HQ. Q. How do I find Mooncalf? A. Visit his usual location and have a word with him. Q. How do I find Foid? A. He's gone undercover - speak to a sculptor who may have helped disguise him. Q. How do I find Gelid? Speak to Foid then to go Unseen University's new hall and follow your nose. Q. How do I get into the New Hall again? Persuade Nobby to assist you. Q. How do I find out what I need to defeat Nylonathep? A. A visit to the Von Uberwald library will help. Q. How do I find where the item is hidden? A. Do a bit of astronomy in the Unseen University observatory. Q. How do I get the item from the Crypt? A. Search the tomb, and threaten the occupant inside. Q. How do I find Horst again? A. Check out your prize. Q. How do I finally defeat Nylonathep? A. Take to the air with plenty of protection and assistance from Leonard da Quirm and finish him off for good. Spoilers: Q. How do I get the sword back after the ceremony? A. Use the inscription on the wall to make a note of it and search the rubble near the now deceased Warb to get the Golden Falchion. Q. How do I find the members of the Cult? A. You'll have to track them down individually - start off by visiting their last known locations. Q. How do I find Kondo? A. Head over to the Sanctuary and you'll meet Kondo there. Q. How do I find Mooncalf? A. Go to the Temple of Small Gods, speak to Mooncalf about the Amulet, then about Kondo, then speak to him about Foid, at which point he'll come to a rather nasty end. Q. How do I find Foid? A. After Mooncalf's end - go to Rhodan's workshop, look where Malachite was, and pick up the plaster encrusted bandages and speak to Rhodan about them, and about Foid, to find out where Foid is hiding out. Q. How do I find Gelid? Visit Foid in Dagon street, in the room opposite the Fishbar where you found the femur, and ask him about the Amulet to learn about Gelid. Get back into Unseen University's New Hall, go to the concours and turn into a wolf, and track Gelid's trail of blood into the UU observatory. Inside you meet Satrap, so speak to him about Horst, Gelid, and the Radiant Trapezohedron, and taunt him using the 'Taunt Satrap' topic to send him to meet his maker. Q. How do I get into the New Hall again? Go to the New Hall at Unseen University to be fired by Mrs Fomes, then speak to Nobby at Pseudopolis Yard about Gelid to get a Search Warrant. Go back to the New Hall, using the Search Warrant to get past Mrs Fomes. Q. How do I find out what I need to defeat Nylonathep? A. Go to the Von Uberwald mansion and look up Nylonathep in the library to find out about a magical item called the 'Radiant Trapezhedron'. Then go back to Leonard's cell in the palace and ask him and Two Conkers about the Radiant Trapezhedron. Q. How do I find where the item is hidden? A. Use the Star Map Two Conkers gave you with the mosaics to learn which star groups are which, then use the star map on the Small Group of Boring Stars, and then use the telescope to find out where the Trapezohedron is. Take the Astrolabe then go to the Mausoleum. Q. How do I get the item from the Crypt? A. At the Mausoleum, use the Astrolabe on the sky to find out which crypt holds the Trapezohedron, go to the crypt and use the Grotesque on top of the Crypt to open it. Go inside the crypt and use Mundy's coin on the indent to open the Sarcophagus, then talk to the zombie and threaten him with the sword to get the Jewel - the Radiant Trapezohedron itself. When you leave, you'll be confronted by Horst who will take the Golden Sword off you. Q. How do I find Horst again? A. Look at the jewel and go to Maudlin bridge to take care of Horst, Carlotta, and get the Golden Sword back into the bargain. Q. How do I finally defeat Nylonathep? A. Go to the Patrician's palace and go into Leonard's cell, go through the Even Larger Hole onto the roof, use the rubble, clearing it away, then go back to Leonard's cell where the Flying Wing Device will be taken out onto the roof, try to fly it, and when Ilsa warns you you need proection, use the Sign of the Eel topic on the Flying Wing Device, and use the device to finish the game.