Dragonball Z  The Legend of the Super Saiyajin 
                         A role playing game 
                        for the Super Famicom

                 Help file compiled by Henry LaPierre 
                        freeza@ix.netcom.com
                           The Pup edition


Starting the game

  Turn the Super Nintendo(Famicom) on and press the start button to bring
    up the title screen. From here you are asked if you'd like to 
    Start a new game/Continue  If you choose continue you are brought to
    a screen with up to 3 files to choose from. Use the A button to choose 
    one.  This will show you the character status screen for that file. It
    will then ask if you'd like to play this file  Yes/No
   
Menus: (during menu screens, button A accepts, B cancels)

  Walking menu (press A while walking)

    Talk:       Talk to another character 
    Search:     Search an object 
    Fly:        Travel faster, this option will not appear when indoors
    Cards:      Look at your inventory of item cards(and radar)
    Menu(main): Go to the main option menu

  Flying menu (press A while flying)

    Land:       Land from flying, must be clear below you
    Cards:      Look at your inventory of item cards(and radar)
    Menu(main): Go to the main option menu

    While flying if you press the X button, you will flare with energy and 
      fly faster. Press the Y button to stop the energy flare and decrease
      your speed. Pressing the B button while flying(any speed) stops you 
      in place.

  Main option menu (after other menus)

    Battle cards: Look at the battle cards you'll have to use next
    Status:       Click on the character you wish to check
    Lineup:       Change the order of your characters
    Speed:        Text speed, 1=fastest, 5=slowest
    Save:         Save your game

Status Screen (from main option menu)

  When entering the Status screen, you will see the characters currently
    under your control. They will be shown in a 3 by 3 grid. Each box of 
    the grid gives you information about one of the characters. Each box 
    is set up like this:

      Characters' current level        Characters' portrait

      Hit points   Current/
                   Maximum

      KI capacity  Current/
                   Maximum

      Battle power

  You can find out a bit more about each character by pressing the A button
    when that character(one you'd like to see) is highlighted. This will 
    bring you to the characters individual status screen. It is set up 
    like this:

      Characters' current level      Characters' name

      Hit points   Current/          Amount of KI required to perform
                   Maximum             the highlighted(below) KI attack

      KI capacity  Current/          Listing of the characters'
                   Maximum             KI attacks

      Battle power 

      Speed(of attack)

      Current experiance points

      Experience points needed to reach the next level 

      Characters' portrait
        with base card shown under it

Saving menus (from main option menu)

  First it asks if you want to save: Yes/No
    Then(if yes) which file you want to save in: 1/2/3
    When wording(save complete) comes up hit A to go back to game

Battle menu #1

  Fight:       Battle
  Cards:       Use item cards from your inventory (as many as you like) 
  Flee:        Attempt to run from the battle
  Menu(main):  Status/Lineup/Speed only

Battle menu #2 (from Fight)

  Manual:      You select which characters use which battle cards
  Auto:        The computer selects the fighters and cards for you

  The number on the top left corner(amount of Dragonball stars, Z is 
    highest) of your Battle card is the card's Attack Rating  (strength 
    of the attack), the higher the better. The number on the bottom right 
    corner(knowing Japanese helps here, Z is highest) is the Defense Rating 
    you'll have against the opponents attacks. Again, the higher the better.

  During the assignment of characters to Battle cards you can choose to 
    only use a certain amount of characters for the battle. To do this, hit 
    the X button when you've equipped all the characters that you wish to do 
    battle(a small green circle with an "E" inside it appears next to all 
    equipped characters). It will then ask if you're sure you want to go 
    into battle with less than the Maximum amount of characters allowed: 
    Yes/No  This is a good way to save those high powered Battle cards ;)

  Before assigning the first character to a Battle card, you can press and
    hold the X button to see the opponents hit points and Battle power.

  Sometimes a character will retaliate against an opponents attack, causing
    that character to take more than one turn in battle. This happens
    more frequently when the character is not knocked offscreen by the
    opponents attack.

Item cards menu

  Choose a card you wish to use(a box to the right shows where the card 
    can be used,  Battle/World map/Item for specific use)
    It will then ask, Use/Throw away(Discard)
    After choosing use, select character to use card on(if applicable)


Item cards (order they are in instructions booklet)

  Kamisama:                 Raises 1 characters Hit points to Max
  Kamesennin:               Raises 1 characters Hit points by 50
  Bulma:                    Raises 1 characters Hit points by 25
  Mr. Popo:                 Raises 1 characters Ki points to Max
  Puar:                     Raises 1 characters Ki points by 10
  Kaiousama:                Raises 1 characters Battle power by 25%
  Saityouruu(Namek elder):  Raises 1 characters Battle power by 50%
  Karin:                    Raises 1 characters HP and KI to Max
  Shenron:                  Raises whole party's HP and KI to Max
  Oolong:                   Shuffles the Battle cards (you get new ones)
  Enmadaiou:                Turns 1 Battle card Attack rating(top) to Z
  Urana Ibaba:              Turns 1 Battle card Defense rating(bottom) to Z
  Chi Chi:                  Turns 1 Battle card to a KI(fireball) attack
  Grandpa Gohan:            Makes opponent miss a turn
  Yajirobi:                 Makes Yajirobi attack one opponent in battle
  Lunch A/B:                Turns 1 Battle card to an Attack all opponents
  Gokou:                    Turns 1 Battle card Attack and Defense to Z
  Picclo:                   Turns 1 enemies Attack and Defense rating to 1
  Umi Game(Sea turtle):     Switches 1 battle card Attack# to Defense# V/V
  Bubbles:                  Safe travel for a short while
  Eye visor A(red):         See enemy Battle Power, HP and KI 
  Eye visor B(green):       See enemy Battle Power, HP, KI and Battle cards
  7 star Dragonball:        In your travels you will collect the 1-7 balls
  Flying:                   Returns you home
  Vegeta:                   Calls Vegeta to help you in the current battle 
  Gohan:                    During fight with Radittsu, enables Gokou to grab
  Moon/Tail:                Used to defeat Vegeta when(if) he goes Ohazuru
  Porunga:
  Namek toad:               You get this card when you defeat Ginew(random)

  Item cards are bought or earned through Battle victories, found in caves,
    capsules and given to you by non playable characters. When you come 
    across an Item, but have no room for it in your inventory, it will ask
    you if you'd like to use an Item from your inventory to make room for 
    the new item  Yes/No

  You can carry up to 24 Item cards in your inventory at one time.

  If the Lunch(A version) Item card sneezes when used, the character
    portrait will turn to a brunette(B version) and the card will not work.

Using the Dragonball Radar

  To find the locations of the Dragonballs you must use the Dragonball 
    Radar. To use it you must go into the Item card menu and choose it.
    It is always the first item. After choosing it, it will appear 
    onscreen. Press the A button to activate it, a grid will appear on it.
    You can press the A button up to 4 times while using the radar. Each
    press makes the lines in the grid increase, indicating greater range 
    it's search. To put it away press the B button to cancel.

Hit points, KI and Battle power

  Hit points are your characters health, if they drop to Zero your 
    character will die. 

  KI is the energy it takes to throw a fireball.

  Battle power is the strength of the character. The higher the Battle 
    power, the more damage the character is capable of.

Hit points/Battle power/Max Ki points, of enemies(main)

  Radittsu:        200/1500/32 
  Nappa:           220/4000/68
  Vegeta:          240/18000/100
  Kiyui:           220/18000/100
  Dodoria:         288/22000/120
  Zarbon:          232/23000/160
  Recoom:          364/65000/200
  Gurudo:          296/13500/270
  Jiisu:           322/64000/230
  Baata:           305/62500/200
  Ginew:           396/120000/300
  Freeza(stage 1): 500/530000/360
  Freeza(stage 2): 520/1000000/360
  Freeza(stage 3): 500/1550000/400
  Freeza(stage 4): Unknown :)

Hit points/Battle power/Max Ki points/Experience gained, enemies(common)

  Saiyaman
    Blue:                    45/270-370/0/7  
    Yellow:                  55/390-490/24/9
    Green:                   64/1200/28/30
    Black:                   80/1000/150/25
    Pink:                    72/2200-2400/38/54
    White:                   84/4400-4800/96/80
  Ramon(lizard)
    Purple:                  70/1500-1700/25/40
    Green:                   80/2800-3000/30/60
    Yellow:                  85/4600-5600/65/80
  Banan(human) 
    Green(facial hair):      75/1300-1700/37/45
    Purple(facial hair):     88/3000-3600/43/67
    Yellow(facial hair):     94/6400-8400/57/90
  Kiyui
    Blue:                    90/10000-12000/65/100
    Green:                   95/14000-16000/90/150
  Dodoria
    Blue:                    108/12000-14000/60/120
    Yellow:                  114/19000-21000/90/275
  Zarbon(transformed)      
    Orange:                  96/12000-16000/77/135
    Red:                     100/20000-22000/97/300
  Gurudo
    Red:                     123/11500-12500/72/290
    Yellow:                  128/15500-19500/150/312
  Recoom
    Red:                     134/52000-54000/100/415
    Blue:                    149/58000-62000/108/435
  Baata
    Green:                   112/37500-41500/100/340
    Grey:                    130/49000-51000/120/375
  Jiisu
    Blue:                    123/42500-52500/110/420
    Yellow:                  144/53000-57000/155/380
  Ginew
    Dark green:              162/65000-75000/140/460
    Light green:             217/95000-105000/190/500

Usable characters and KI attacks

 (# before KI attack is how much KI required to perform)

  Gokou
    2  Syougekiha     Fast invisible fireball
    4  Energy wave    4 giant fireballs 
    6  Taiyouken      Blinding light
    8  KameHameHa     Giant fireball, followed by a headbutt
    10 Kaikouken      Flare with energy, followed by a headbutt  

  Piccolo
    4  Makouhou       4 giant fireballs
    10 Masenkousenpa  Giant fireball

  Gohan
    4  Energy wave    One handed giant fireball
    15 Masenkou       Giant fireball
  
  Kulilin
    8  Kakusan        Giant fireball, breaks apart hitting all opponents
    6  Taiyouken      Blinding light, followed by a headbutt
    8  KameHameHa     Giant fireball, followed by a headbutt
    12 Kienzan        Giant energy disc

  Yamucha
    8  KameHameHa     Giant fireball, followed by a headbutt
    12 Soukidan       Giant winding fireball

  Tenshinhan
    4  Energy wave    Giant fireball, followed by a headbutt
    6  Taiyouken      Blinding light, followed by a headbutt
    20 Kikouhou       Causes the space around the opponent to explode
    15 4 Shin'noken   Splits into 4 images of himself, causes an explosion

  Chao-Z 
    8  Dodonpa        Giant finger laser             
    6  Tyounouyoku    Confuses the opponent, followed by a headbutt
    16 Psycho attack  Flies at the opponent, grabs them, discharges energy
             
  Vegeta 
    2  Syougekiha     Fast invisible fireball
    4  Energy wave    2 handed giant fireball
    8  Bakuhatsuha    Causes explosion that debris hit all your opponents
    12 Kienzan        Throws energy disc, then headbutts
    20 Gyaritsuwahou  Giant fireball, followed by headbutt
     
  Nail                
    4  Energy wave    Fires four giant fireballs  
                      
  Dende               
    When Dende  reaches level 3, he can replenish one character's 
      Hit points and KI to maximum level per battle turn. This uses 0 KI.
                      
  Tsumuri             
    4  Energy wave    Giant one handed fireball

  Mai-ma
    4  Energy wave    Giant fireball

The Battle cards

  1.(Kamisama's) Gokou, Tenshinhan, Chao-Z, and Yamucha use this as a base
      card through most of the game.

  2.(Kaiousama's) Piccolo's Base card becomes this when he arrives on Namek.
      Gokou's Base card becomes this when he emerges from the healing tank.
      
  3.(Mazoku's) Gohan and Piccolo use this as a base card through most of 
      the game.

  4.(Namekian's) Vegeta, Dende, Nail, Tsumuri and Mai-ma use this as a 
      base card.

  5.(Ginew's) Black background, orange circle with Ginew symbol inside it.

  6.(KI attack) Blue background in center square, with an X through it.

  7.(Wildcard) Yellow background in the center square. Kanji looks like
      3 bars over an X.

  8.(Wildcard) Yellow background in the center square. Only other Yellow
      card(except for the card that appears when you use the Gokou Item
      card).

The Combination(suedo 3D flying headbut) attack

  All your playable characters have a base card under their portrait 
    throughout the game. This card remains the same throughout most of the
    game. When combined with other attack cards this will cause your 
    character to perform a Combination attack(suedo 3D flying headbutt) 
    after their chosen attack on their opponent. This will only work on the
    original target of your attack(if another of your characters kills the 
    opponent first, the Combination attack will not work). This attack can 
    happen radomly at times also. The cards each character needs to use in
    battle, to combine with their base card, to perform the combination 
    attack are:

      Gokou(Base#1): combine with #2 or random
      Tenshinhan(Base#1): combine with #2 or #4
      Gohan(Base#3): combine with #4
      Yamucha(Base#1): combine with #2 or #4
      Chao-Z(Base#1): combine with #2 or #4
      Kulilin(Base#1): combine with #2 or #4
      Piccolo(Base#3): combine with #2 or random
      Vegeta(Base#4): combine with Random
      Nail(Base#4): Nail does not have a combination attack
      Dende(Base#4): Dende does not have a combination attack
      Tsumuri(Base#4): Tsumuri does not have a combination attack
      Mai-ma(Base#4): Mai-ma does not have a combination attack

        Most characters will also perform the combination attack if you use 
          either of the two Wildcard Battle cards. 
        Later in the game, when your characters' Base card changes, the 
          card that they use to combine to perform the Combination attack 
          remains the same(as if the Base card hadn't changed).

Special attack

  If you choose to have your character use a Battle card that has the same
    symbol as their base card, then your character will perform the Special
    attack. This makes your character attack "all" the opponents, not just 
    one. If there is only one opponent, then your character will perform 
    the Combination attack on the opponent after his normal attack instead.
  Later in the game, when your characters' Base card changes, the card that
    they use to combine to perform the Special attack must change to their
    current Base card.

Dwellings

  There are 4 types of dwellings in the game.

    Plain white: Various characters to talk to and gain information
          and items from, reside in these.
           
    White with grey top, round: Healing station, get Max HP and KI

    White with 2 horns on roof: Training station, raise your Battle 
          and KI attacks and power. You will gain extra fireball attacks 
          by raising yor KI. You will also raise your Maximum KI capacity.
          When you talk to shopkeep they will ask you if you'd like to 
          train, Yes/No  If yes, they ask you whether you wish to raise  
          your  Battle power/KI attack.

            Battle power: Each training session costs 1 Training point
               (amount you have is shown at the top of the screen while 
               talking to the shopkeep). All the characters are then sent 
               outside to do battle with various villians to raise their 
               Battle power rating. After each successful battle it will 
               ask you if you'd like to battle again.  Yes/No  The more 
               you battle the higher you raise your Battle power rating
               (you can fight up to ten battles). You can only use the 
               Battle power training at certain times in the game, 
               depending on the levels(usually every 10) of your 
               characters.

            KI attack: Each training session costs 1 Training point(amount
               you have is shown at the top of the screen while talking
               to the shopkeep). Choose the character you'd like to train. 
               Rapid fire(rapidly press) the A button during the training, 
               this will make your character flare with energy. If enough 
               energy is gathered, your character will explode the rocks,
               thereby successfully completing the training, raising the 
               damage level of your KI attacks. This uses up your KI, so 
               replenish it when you're finished.

    Greyish, made of brick, round: Item card station, buy or sell Item
          cards. Talk to shopkeep, they will ask if you would like to
          Buy/Sell Item cards. 

            Buying: pick the card you wish to buy(points it costs are 
                    shown on the card), if you have enough points(and 
                    room in your inventory) it will be added to your
                    selection of cards.

            Selling: pick the card you wish to sell(full value shown
                     on the card is given), it will ask if you're sure
                     you want to sell that card  Yes/No  Answer
                     accordingly. You are only allowed to accumulate
                     999 points, if you have this amount you need to
                     buy something to reduce your points before you can
                     sell again.

Important things (semi walkthrough)

  Section 1, Battle with Radittsu:
    
    At the start of the game, Radittsu shows up and kidnaps Gohan. You 
      then control Gokou and Piccolo and try and rescue him. You start on
      Kame House Island.
    Wander the mainland raising Gokou and Piccolo's Hit points, KI capacity 
      and Battle power by battling the villians on the mainland.
    When you feel you're ready, search for Mr. Popo, he is being held
      captive by a group of Saiyamen.
    Rescue Mr.Popo, he will give you the Gohan card. You then are 
      called to do battle with Radittsu.
    After using the Gohan card during the battle with Radittsu, Gokou
      will grab and hold Radittsu. Keep Piccolo attacking him until he
      can use a fireball(a KI attack card must appear for you to choose)
      on him, this will kill him. Gokou loses power when Piccolo attacks 
      Radittsu, so keep healing him with the Item cards. Gokou must 
      survive until Piccolo can throw the fireball. When Radittsu is 
      killed so is Gokou. 
    After the battle Piccolo then takes Gohan away to train him.
    Piccolo trains Gohan. To get out of the cave, defeat Piccolo. There
      is a pool at the back of the cave that will refill your Hit points
      and KI power to maximum.

  Section 2, Gokou trains with Kaiousama in Heaven:

    The object of this is to get Bubbles Hit points down to zero using
      the alloted amount of cards. You will have to do it in 3 different
      amounts of cards. 
    After you complete this part of your training, you then fight 
      Kaiousama. If you beat him you get called back to Earth by Shenlon.
    The dwelling next to Kaiousama will refill your Hit points and KI
      in between training attempts, don't forget to use it.

  Section 3, Vegeta and Nappa:

    Using Piccolo and Gohan as playable characters, scour the map until you
      find Yamucha, Tenshinhan and Chao-Z. As you find each character,
      they will join your party and become playable characters. 
    When you feel your characters are strong enough, search out Nappa and 
      Vegeta.
    Before actually fighting Nappa, you will have to battle two groups
      of Saiyamen.
    Gokou appears after you defeat the second group of Saiyamen, right 
      before you fight Nappa. After defeating Nappa, he gets up and throws
      a giant fireball at Gohan. Piccolo jumps inbetween him and the blast,
      taking the hit. He dies, Nappa dies. 
    Gokou leaves with Vegeta to fight him alone. After defeating Vegeta,
      you are given the Vegeta card. I believe that Vegeta can turn
      Ohazuru(giant weremonkey), but I've killed him before he's 
      transformed every time I've played(maybe you need to have Gohan and 
      the rest of your characters join the fight by finding Gokou and 
      Vegeta? This is what happened in the Manga) I believe if he does go 
      Ohazuru, you need to use the Moon/Tail Item card to defeat him, 
      this card probably cuts his tail off, rendering him defeated.
    This section ends with the surviving characters in your party leaving
      in a spaceship for the planet Namek, Piccolo's homeworld.
      
  Section 4, Landing on Namek:

    Once landing on Namek there are many things for your party to do.
      The following things can be done out of order(except where noted).
    Freeza, Dodoria and Zarbon are destroying a village(on the map, above 
      where your ship landed, to the right a bit) in their search for the 
      Dragonballs. Go to the village. When you get close to Freeza a cinema 
      will play, showing Dodoria kill some Namek warriors. As he is about 
      to kill a Namek child, Gohan swoops down and rescues him. You then 
      fly away with the child. At this point the game has a side scrolling
      section of play. The object of this sequence is to avoid Dodoria's 
      fireballs until all the arrows in the line at the bottom of the 
      screen(timer) are lit up. You lose hit points for every hit taken. 
      Damage varies from character to character, depending on their levels.
      You use the directional pad to move Gohan, forward, backward, up and 
      down to avoid the fireballs. After escaping from Dodoria, you land
      in the center of a hill in the bottom right section of the map. The
      child now appears on your status screen as a member of your party.
    Find the destroyed Namek village towards the center of the map. Go 
      into the large house and search the pots that are inside. You will
      find Dende hiding there. He will then join your party.
    Find the Namek village that is not destroyed. There will be two Namek
      standing out in the open in it. These are Tsumuri and Mai-ma, if
      you have rescued the Namek child and found Dende they will welcome
      you as friends and join your party. If you have not rescued the 
      child, or found Dende, they will regard you as an enemy and attack
      you. Either way, if you battle them and lose or you beat them, it's 
      game over. So don't talk to them until you've rescued the child and 
      found Dende.
    There are two Saiyajin battle pods to the middle left side of the 
      map. Kiyui is standing next to one of them, don't worry about that 
      yet.
    Go to the cave at the bottom left hand side of the map. Search the
      cave. In it you will find in the capsules and holes in the walls,
      a Gokou Item card, a Shenlon Item card, a Kaiousama Item card and
      a pass to raise your Battle power to level 40(you need to go to the
      training station with this). Go to the end of the cave where you will 
      find the #6 star Dragonball. Just before the Dragonball, there is 
      a long passage to go through, it is trapped. As soon as you start
      up the passage, a giant rock rolls down. Every few seconds another 
      rolls down. You need to time it so that your character gets into 
      the inlet at the right side of the passage as each rock rolls by.
      Each party member loses 50 Hit points per hit by a rock.
    After getting the Dragonball and exiting the cave, you are confronted
      by Kiyui. Defeat him to earn a Piccolo Item card.
    After completing all these tasks, your party is called back to their
      ship(top left side of the map). When you get there Dodoria is waiting 
      for you. He destroys the ship with a fireball, then you battle him.
    After defeating Dodoria, Bulma appears and everyone leaves.   

  Section 5, Gokou travels to Namek

    Gokou is onboard a capsule on his way to Namek. He trains by trying
      to defeat the large amont of G-forces he set the ship to have. The
      training activator is on the second floor of the capsule, it is the
      large machine in the center of the room. When you activate it, it
      will ask you if you'd like to train  Yes/No  (at this point you 
      can set the G-forces you'd like to train in from 10 - 100, by 
      pressing left or right on the directional pad) You try to win by 
      defeating the G-forces before your hit points run out, do this by 
      using strong Battle cards. You will have to do this a few times.

    After defeating the gravity with Gokou you are then given control of 
      Piccolo. Piccolo is training with Kaiousama. The first part of his 
      training is the same as Gokou's when he trained with Kaiousama, to
      try and defeat Bubbles. You must do this three times, in various 
      amounts of cards. After completing this section of his training 
      Piccolo must face Nappa and Radittsu together as his final test.
      As it was with Gokou, the dwelling next to Kaiousama will refill
      your Hit points and KI inbetween training attempts. 
    After Piccolo defeats Nappa and Radittsu, you see a cinema where Vegeta 
      arrives on Namek and confronts Zarbon.

  Section 6, Back on Namek

    Bulma and your characters land on an island in the bottom right corner
      of the map(you are now on section 2 of the Namek map). The characters
      talk to each other and then Tsumuri and Mai-Ma leave your party. Your
      remaining playable characters are now able to go exploring again. 
      Bulma stays here on the island in a plain white dwelling, she will 
      recover your Hit points and KI capacity to maximum when you talk to 
      her.
    You will find the #4 star Dragonball in the middle of a hill towards 
      the center of the map.
    Talk to the Namek in the dwelling in the center of the map.
    There is a destroyed village to the left of the hill where you found 
      the #4 star Dragonball, go to the only building undamaged. If you 
      search the pots inside the dwelling you will find a pass for the 
      training station.
    Go to the cave in the cliffs at the top of the map. Inside this cave 
      you will find, a Yajirobi Item card, a Karin Item card, A Kaiousama
      Item card and an Eye visor-B Item card. You will also notice that
      there are tunnels at the left and right sides of the inside of the 
      cave. Each of these goes to a pool with a fairie in it. The tunnel 
      on the right goes to a fairie that raises your Hit points and KI. 
      The tunnel to the left goes to a fairie, that when spoken to(search)
      will tell you to search for a cave on an island at the bottom left 
      side of the map. The fairie will tell you to do something in this 
      cave(pull all the hidden switches). 
    Now you need to go to this cave to the south and pull all the levers
      hidden in the holes in the walls of it, to do this just search all 
      the holes. If a switch is present in the hole, you will hear a 
      grinding noise alerting you to the fact that you've pulled a switch.
      There may be holes in the small rooms scattered throughout the cave, 
      check them all. It doesn't seem to matter if you pull them more than
      once.
    After you've pulled all the switches, return to the fairie at the 
      left tunnel in the cave at the top of the map. Talk to the fairie 
      again and it will remove a wall so you can get to another section 
      of the cave. The pool with the fairie will then disappear.
    Walk down the passage that is now accessable, there is a warp at the
      end of it. 
    Walk into the warp, you will be transported to another section of the
      cave. Look for a small room in the rocks in the open area of this 
      cave, close to where you entered this section. Nail and another
      Namek warrior are inside this room. When you confront them, the
      warrior will attack you. After defeating him, Nail will join your 
      party. Continue exploring the cave.
    Dodoria is blocking the passage to the lower half of the cave, you
      must defeat him to pass. At the end of this passage, towards the 
      bottom right side of this section of the cave, is a pool that will
      replenish your party's Hit points and KI.
    Continue upwards, as the passage at the top right side of this cave
      leads to a passage out to the clearing in the center of the cliffs.
      The dwelling of the Namek elder is on the hill in the center of 
      this clearing.
    Fly up to the dwelling and go inside. There is a circle of baskets 
      and pots in the room, walk into the center of them and you will be 
      levitated into the room above. The Namek elder is seated on his throne 
      in this room. Talk to him and he will give you the #1 star Dragonball
      and raise your party's battle power ratings. He will also turn all the
      current members of your partys' Base cards into the Namek #4 Battle 
      card, no matter what they were before. Your characters' Combination 
      attacks are still done by combining the same cards you did before, 
      but the Special attack must now be performed by combining with 
      another Namek #4 card in battle, instead of your characters' old 
      Base cards. Dende and the other Namek child will now leave your party.
      You leave this room by falling down the hole in the center. This 
      brings you back down to the room with the circle of pots. 
    After leaving the Namek elder's dwelling, Nail will leave your party.
    Go back through the caves until you are at the entrance to the original
      cave you came in. Upon exiting the caves, Vegeta will fly to your
      party and land in front of them. He will attempt to take the 
      Dragonballs that you have collected, but just as you're about to 
      fight with him, Zarbon appears. Vegeta then joins your party to fight
      against him. 
    After defeating Zarbon, he transforms into stage 2, a bulked up version
      of the original Zarbon, and you must fight him again.
    After defeating him for the second time, Vegeta talks to your party,
      and decides to join you. You then fly back to where Bulma is waiting.
    After talking to Bulma about what has happened for a bit, the scene 
      cuts to show 5 Battle pods landing in the area of Freeza's spaceship.

  Section 7, Gokou continues his journey
  
    Gokou is still inside the capsule heading for Namek. He must continue
      his training if he wants to become stronger. As in Section 5, Gokou
      trains by trying to defeat the tremendous G-forces he has set the 
      capsule to have. Look at Section 5 for instructions on how to train.
      You need to beat the G-forces 5 times, after the fifth, Gokou will
      automatically be raised to level 37.

  Section 8, The Ginew squad arrives

    Gohan and the rest of your party are standing near a valley in a hill.
      (You are now on section 3 of the Namek world map) There are 
      Dragonballs on the ground in front of them. 
    The Ginew squad flies in and lands between your party and the 
      Dragonballs. All seven Dragonballs are there. Ginew takes the
      Dragonballs and leaves, leaving the rest of the Ginew squad to take
      care of your party.
    First you fight Recoom and Gurudo together.
    After defeating Recoom and Gurudo, you are forced to battle Jiisu
      and Baata together(if you try and leave before fighting them, they
      will follow you and force you to fight). After killing one of these 
      two enemies, the other will fly away, escaping to warn Ginew. It 
      doesn't matter which you kill first, the other always escapes.
    From this point on, sometimes lower ranking enemies within a squad may
      try to flee a battle independantly. On certain occasions when this 
      happens Vegeta will fly after them and kill them. On other occasions
      Vegeta will not fight during his turn in battles, even when assigned 
      to. These instances are random.
    You can talk to the Namek in the dwelling towards the center of the map.
    When you go near the cliffs at the top right corner of the map, your
      party will be confronted by Ginew and the other member of the Ginew 
      squad that escaped from your earlier battle. Freeza's spaceship is
      in this area. 
    There is a cave near here also, but don't go into it until you've 
      defeated Ginew and his team member. 
    When Ginew and the squad member confront you, the scene cuts to Gokou's
      capsule landing on Namek. Gokou gets out of the capsule and flies 
      to your party, joining you in the fight against Ginew.
    When battling Ginew you only use Gokou. As you're about to defeat him 
      he performs his body exchange on you, you then become incapacitated,
      and Ginew becomes rejuvinated, while using Gokou's body.
    After the body exchange and Ginew is in the form of Gokou, the rest of
      your party battles him, and the remaining squad member together.
      During this battle, if Ginew runs very low on Hit points he will
      perform his body exchange on another member of your party. To 
      defeat him you must have your party inflict a lot of damage on him
      at once, before he can get his turn in battle and do the exchange.
      If he does do the exchange, the member of your party that he has 
      exchanged forms with, will become Ginew, and since he had to be close
      to defeated in order to do the exchange, your party member will now 
      be also. So make sure to replenish their Hit points.
    After defeating Ginew and the remaining squad member, you are given the
      #1 star Dragonball.
    Your party then brings Gokou's unconcious body to Freeza's spaceship,
      where it is placed in a healing tank. 
    You then go back outside the ship, and are told to use the Dragonball
      radar to find the other 6 Dragonballs. They are a little to the 
      north west of your current position.
    Go to the cave slightly above Freeza's spaceship and enter it. Freeza
      in stage 1 form is at the bottom of the cave, he is gaurding the other
      6 Dragonballs that are lying on the ground near him. When you confront
      Freeza, you will be forced to battle him. After defeating him, you 
      will discover that it wasn't Freeza at all, just a Saiyaman in the 
      form of him. Gather the remaining 6 Dragonballs and leave the cave.
    After leaving the cave, your party members will place the 7 Dragonballs
      on the ground, near Freeza's ship. They will then form a circle
      around them.

  Section 9, Freeza

    After your party members form the circle around the 7 Dragonballs, the
      scene cuts to show Nail talking to the Namek elder. Freeza appears 
      and Nail and him leave the elders dwelling and fly off to do battle.
      Freeza cannot be beaten by Nail in this battle, so don't waste your
      high ranking battle cards. After Freeza defeats Nail, Nail collapses 
      to the ground, injured, near death. 
    The scene cuts to Dende talking to your party, he tells them of Freeza
      coming to the Namek elder's dwelling and of Nail leaving to battle 
      him. Dende and your party then fly to a small island above the 
      mainland, and arrange the 7 Dragonballs on the ground there. When
      the Dragonballs are arranged, they summon Porunga, the Namek dragon.
      After they make their wishes to him the Dragonballs turn to stone.
      Your party then flies back to the mainland, where Dende rejoins it.
      (you are now back on section 2 of the Namek world map, although it
      is slightly altered)
    Nail lies injured on the ground below the cliffs towards the top left.
    Your party must seek out Freeza. He is standing outside the Namek 
      elder's dwelling. The dwelling no longer needs to be reached by going
      through the caves, as Freeza has blown open a hole in the cliffs that
      surrounded it. When you confront Freeza, you are drawn into battle 
      with him. 
    At the end of the first battle turn of your fight with Freeza, Piccolo
      is called down from the heavens to Namek(his base card is now #2, 
      Kaiousama's). Have Piccolo search out the mortally injured Nail. 
      When he finds him, the two Namek warriors will merge into one.
    The scene then cuts to your party's battle with Freeza. After you knock
      Freeza's Hit points down to a low level, he will transform into
      stage 2 Freeza. 
    During your first battle turn with stage 2 Freeza, Piccolo joins your
      party. After defeating stage 2 Freeza, Freeza disappears and you are
      sent to the valley that you originally fought the Ginew squad in(you
      are now back on section 3 of the Namek world map).

  Section 10, The legend of the Super Saiyajin 

    After returning to the third section of the Namek world map, seek out
      the Namek village that is in the cliffs in the upper right section of
      the map. Standing in the center of the village are Tsumuri and
      Mai-ma, the Namek warriors that were in your party earlier. Talk to
      them, they will give you a choice, Piccolo can get both the Namek's
      Battle power, but it will mean that Dende will leave your party. 
      Do you: Take their power, but lose Dende/Stay the way you are.
      (if Piccolo takes the power, his base card will change to the #8
      Battle card(Wildcard). 
    After you've made your decision about the Namek's Battle power, you 
      will then need to find Freeza. Freeza(2nd stage) is in the cliffs
      below the Namek village, along with a number of henchmen. When you
      confront him, you will need to battle through three groups of various
      henchmen, before you can fight Freeza. When you defeat the last of 
      the henchmen, and Freeza is about to battle you, he will transform
      himself into stage 3. You then fight him in this form.
    After a few battle turns Freeza will leave the battle, you then can
      fly around and look for him. Every few random battles you get into
      will be against Freeza, he will leave after a few battle turns like
      he did before.
    After a certain amount of short battles(usually 3) with Freeza, he 
      calls your party to the island at the bottom right of the map. You
      then start battling Freeza(stage 3) again. 
    When Freeza(stage 3) is nearly defeated, he will transform once again,
      this time into Freeza stage 4(the Freeza we all know and love ;). 
      You then must fight him in this form. 
    After a number of battle turns, the scene cuts to show Gokou emerge 
      from the healing tank inside Freeza's spaceship. You now control
      Gokou. Bring Gokou to where your party is battling Freeza on the 
      island. Make sure to stop at an Item card station and stock up on
      Item cards to help you in your fight against Freeza before you get
      there.
    When you arrive at the island, find Freeza and your party. When Gokou
      lands next to the party, he joins it, and together you all battle 
      Freeza. 
    After Freeza is defeated you have finished the game. The credits roll
      by under a picture of Gokou flying with Gohan over Namek. Your other
      party members fly by one at a time under them. After the credits are
      finished the word "END" appears with a picture of Gokou's head 
      inside. He is in Super Saiyajin form.

  
Thanks go out to:

    Adam Nebhut, who asked me a few questions about the game, prompting me 
                 to write this.
    Steve Feldman(hey! why the #*!% am I in this faq :)
    And my ferret, Pup, who makes all my videogames last longer.(because
                   he always walks on the reset button :) Thanks Pup
  

Thanks for reading,
Henry LaPierre
freeza@ix.netcom.com