Last updated: 7/14/99, Version #: 1.0 Author: David Hayter - hayabusa57@hotmail.com Fire Prowrestling G Edit FAQ- PSX Copyright Info: This faq was written by ME! And not YOU! So...if you admire my work so much, you can post it around, just as long as you make sure I get the proper credit. It is against the law to copy my stuff without my permission, so if you must, please ask. Till then, keep on playin'. Credits: I got a bunch of stuff at IceMaster's FPG Dome. The URL is: http://www.icemaster.org/fpgdome/dome.htm Especially the Edit Mode Translation by Satoshi Kurio (06/23/1999), and the Skills Translation by him aswell. What's this FAQ all about: This FAQ, hopefully, will help you when you make a character on the game or in the fighting road. I hope it might explain things a little better than you might know them. Wrestler Edit: The Wrestler Edit option is the 3rd down from the top on the right side. After you choose this, go to the top one which is wrestler edit. Now you're on your way to making a kick ass character. The Goods on Wrestlers Edit: The top option picks a model wrestler for you. Like if you wanted to take Goldberg and change one of his moves, you'd do it that way. The second option is Name Entry. Name Entry: When in the Name Entry screen, R1 and L1 move the cursor from Nickname, to First Name, to Last Name, to Replacer, and to Seperator. If you do not want a nick name, just delete all of it, using sqare, and put a space, using circle on a spot with no letters. Hit X to go back and re-select your alphabet. English is near the bottom. Once you are done, press start. Wrestler's Make Up: (How they'll look) The First thing you have to do is pick your stance. This in no way affects your character, so you can have fun with this. Next is size, think about how tall you want your wrestler to be, then pick either small, medium, or large. Small is about 5'5-6'0, medium is about 6'0-6'7, large is about 6'8 and up. Now here's where you pick what your wrestler will look like, this only thing you'll really end up using, unless you want to use the whole wrestler, is the wrestler's face. Next is where you set all the stuff your wrestler wears. On all the body parts, press circle to change the size of the body part, then use left and right to change the clothes. Here's a list of them: Chest: Waist: Upper Arm: Lower Arm: Wrist: Thigh: Knee: Ankle: Now onto the colors. I think this part takes a while, you go down to the very bottom then you can pick colors. If you find groups of 3 (3 underlined shades) in the middle, these are probably the main colors. I made a "formula" for making black, it's setting the first three to all zeros, the second to all 5's, and the thrid to all 10's. To change, use circle to select, left and right change the amout of color, up and down change the color, and X cancels. Make sure you know what you're changing before you do it. Skill Edit: (READ! I want to tell you right off that I copied this whole section right from the guy who made the FAQ about this. I do not call this my own work, thanks) Belonging to Group (Wrestling Promotion) 1-VIEW JAPAN 2-OLIVE JAPAN 3-IW New Generation 4-R.Y.U 5-Yukiguni Puroresu 6-WWC Puroresu 7-WFW Puroresu 8-Gongs 9-Kajiwara Gumi 10.Fighting Expedition 'Battlation' 11-High Class 12-THREE A 13-Kakutouka 14-FREE 15-LEGEND Class (Weight Class) 1-Heavy Class 2-Junior Heavy Class 3-Free Class Height 150cm - 220cm Body Weight 50kg - 250kg Year of Birth 1900 - 1985 Month of Birth 1 - 12 Day of Birth 1 - 31 Birthplace Land 1-Parts Unknown 2-Japan 3-America 4-Canada 5-Dutch 6-Mexico 7-England 8-France 9-Brazil 10-Russia 11-Puerto Rico 12-India 13-Sudan 14-Jordon 15-Cuba 16-Finland 17-Croatia Republic 18-Holland 19-Italy 20-Spain 21-Switzerland 22-China 23-South Korea 24-North Korea 25-Mongolia 26-Thailand 27-Australia 28-New Zealand 29-Bulgaria 30-Botswana 31-Republic of South Africa 32-Tonga Fight Style 1-Orthodox (Your standard wrestler) 2-Technician (Good at technical skills, small package, etc.) 3-Wrestling (Amateur Wrestler) 4-Ground (Good at ground attacks, tackling) 5-Power (Powerful, good at Power Bombs, Side Busters, Samoan Drops, etc.) 6-American 7-Junior (Modern Junior Heavyweight) 8-Luchadore (Lucha Libre style wrestler) 9-Heel (Rulebreaker, crowd boos him) 10-Mysterious (Technical style, unorthodox, "Oriental", e.g; Great Muta) 11-Shooter (Shooting style wrestler, UWF style) 12-Fighter (Kickboxer, Karate-do) 13-Grappler (Judoka, Jitsuoka, No holds barred) 14-Panther (Hidden, Mask De Panther/Tigermask mix of MartialArts+Lucha) 15-Giant (Hidden, Giant wrestler, immovable) 16-Vicious (Old Strong Style, e.g; Antonio Inoki aggressive fighting style) Return Skill (Defensive Skill) 1-Orthodox 2-Technician 3-Power 4-Junior 5-Luchadore 6-Heel 7-Mysterious 8-All-Round (Combination of Junior and Technician) 9-Shooter 10-Fighter 11-Grappler 12-Giant 13-Vicious Critical 1- +0 Points Finisher (Only your wrestler's finisher can "CRITICAL!" opp.) 2- +20 Points Suplex (Back Drops, Front Suplexes, etc can "CRITICAL!" opp.) 3- +20 Points Power (Power Bomb, Back Breaker Slams, etc can "CRITICAL!" opp.) 4- +25 Points Technical (Cradle hold, Huracan Rana, Dragon Screw, etc) 5- +30 Points Striking (Powerful strikes such as Kicks, Punches, Knee Kicks) 6- +30 Points Submission (Almost any submisson or stretch hold can break limb) SPECIAL SKILL: Stardom Requirement: Do Performance/Taunt (L1 or L2) when your remaining power is at 0 (completely fatigued). Effect: +10% Offensive Power Quick return Requirement: Remaining power is at 5% to 20% and Spiritual Strength is above 60%. Effect: You will stay on the ground 1/8 of the time you normally would. ONE HIT reversal Requirement: Remaining power is below 10% and Spiritual Strength is above 30%. Effect: The rate of Criticals is doubled. Start Dash Requirement: Remaining power is above 70%. Effect: The offensive power of Advantage (Special) Moves are increased. Guts Requirement: Remaining power is 0%. Effect: You will only receive 1/2 the Spiritual damage you normally would when your opponent uses a submission hold. Counterattack Requirement: Remaining power is below 5%. Effect: The offensive power of all moves are increased. One Hit Finish Requirement: When you use Finisher the first or second time in a match. Effect: The offensive power of your Finisher is increased by 150%. Blood Requirement: You are shedding blood. Effect: The offensive power of all moves are increased by 5%. Recovery Power 1- +0 Points Slow 2- +10 Points Medium 3- +20 Points Fast Recovery Power(Bloodshed) 1- +0 Points Slow 2- +5 Points Medium 3- +10 Points Fast Respiratory Mood/Breathing 1- +0 Points Below 2- +10 Points Medium 3- +20 Points Above Respiratory Mood/Breathing (Bloodshed) 1- +0 Points Below 2- +5 Points Medium 3- +10 Points Above Spiritual Strength/Awareness 1- +0 Points Poor 2- +10 Points Medium 3- +20 Points Strong Spiritual Strength/Awareness (Bloodshed) 1- +0 Points Poor 2- +5 Points Medium 3- +10 Points Strong Neck Endurance Time (Stamina) 1- +0 Points Low 2- +2 Points Medium 3- +5 Points High Arm Endurance Time (Stamina) 1- +0 Points Low 2- +2 Points Medium 3- +5 Points High Waist Endurance Time (Stamina) 1- +0 Points Low 2- +2 Points Medium 3- +5 Points High Foot Endurance Time (Stamina) 1- +0 Points Low 2- +2 Points Medium 3- +5 Points High Movement Speed (Speed of the Wrestler) 1- +0 Points Slow 2- +2 Points Medium Slow 3- +6 Points Medium 4- +14 Points Medium Fast 5- +24 Points Fast Ascent and Descent Speed (Climbing ringpost) 1- +0 Points Slow 2- +2 Points Medium Slow 3- +4 Points Medium 4- +6 Points Medium Fast 5- +8 Points Fast Ascend/I run and Ascend (Ability to climb top turnbuckle) 1- +0 Points I cannot ascend (Climbing ability disabled) 2- +4 Points I can ascend (Climbing ability enabled) 3- +12 Points I can ascend while I run (Run to corner + hold down B button) Outside Return Count (How long your wrestler will stay out to fight when controlled by the CP) 0 - 20 Touchwork (how long to stay in for tag matches) 1-Slow 2-Medium 3-Fast (Press C button while selection is highlighted to test Music/SFX) Theme Music Piece (Nihon-jin = Japanese, Gaijin = Foreigner) Voice 1/Voice 2 Quality Voice 1/Voice 2 Kind Stats: This helps in what kinds of moves you can do. Here's a table: ATTACK DEFENSE Punch Punch Kick Kick Suplex Suplex Submission Submission Stretch Stretch Power Flying Instant-P Crush Arm Power Versus Lariat Technic Technic Rough Rough 1-PUNCH, Attack or defend against Hand strikes, punches. 2-KICK, Attack or defend against Kicks, Knee Kicks. 3-SUPLEX, Attack or defend against Throws. 4-SUBMISSION, Attack or defend against submission holds. 5-STRETCH, Attack or defend against pulling submissions. 6-POWER, Attack horsepower. 7-INSTANT-P, Instant Power-Short burst of power. 8-ARM POWER, Attack power of the arm. 9-FLYING, Defend against jumping or flying attacks. 10-CRUSH, Defend against attacks where opponent's full body weight is used. 11-VS. LARIAT, Defend against Lariat or Clothesline attacks. 12-TECHNIC, Attack or defend against technical moves, small package, etc. 13-ROUGH, Attack or defend agains illegal weapons or head butts. Moves: Now here's the stuff I didn't see anywhere else. Here's what all the stuff means: Far left: This is whether your wrestler will talk or not, square is voice one, cirlce is voice two. Middle: This is whether your wrestler's moves will be an advantage moves (I'm guessing extra damage) or the finisher. Square sets finisher, Circle sets the Advantage Move, X takes it away. Right: The moves, press Triangle to see a demo, pres X to cancel, press circle to choose. In the upper left, there's a box. The letter is how well you can do the selected move A (being the best)-E (being the worst). This greatly depends on what style you chose. Stick to your A moves (If you can) and you should do alright, if you have a move that's a lesser grade, you either will not be able to do the move that much, or will not be able to do it as well. This is pretty much all there is, just go down to the second to last one and then save, using the 3rd option. You can set the CPU logic, but that's only for when the Computer uses your character. -End of FAQ-