THE OFFICIAL GK3 WALKTHROUGH (Updated
12/27/99)
This walkthrough is the complete list of
activities in Gabriel Knight 3. When following the walkthrough
accurately it is also a pointlist which guarantees you an optimal score.
Alot here is optional but the red **
denotes all the required activities. (This walkthrough is written and
copyrighted by Sierra and was provided by GK3's Public Relations
Department.)
Day 1, 10am
Playing as: Gabriel
Gabe’s Room:
PICKUP the piece of masking tape that’s in there (can do this as
late as 1,2pm) **
(Can take hanger too, or take it later -- as late as 2,2p)
OPEN door to exit to hall, then EXIT on stairs to get to lobby
Hotel Lobby:
- EXIT through archway to dining room
Hotel Dining Room:
ENTERING ROOM causes ‘meet Mosely’ scene **
EXIT to lobby
Hotel Lobby:
- WALK UP to lobby desk – Jean introduces himself
INSPECT register on desk **
READ entry in register inset **
TALK to Jean about all topics available
TALK to Emilio about all topics available
EXIT to phone booth room
Hotel Phone Booth Room:
- OPEN inventory (from icon bar)
- SELECT Prince James’ card as current inventory item (PICKUP)
- EXIT inventory
USE PRINCE JAMES’ CARD on phone to call Prince James (Also try doing
this as the last item in time block) **
EXIT hotel
Hotel Exterior:
TALK to Madeline about all topics (Also try talking to Madeline
BEFORE seeing Mosely) **for tour group & check in only
LOOK at holy grail book in bookshop window **
Can try to TALK to Emilio when he comes out and sits on bench. This
should make him go inside the hotel.
Go to museum
Museum Entry:
TALK to Madame Girard about all topics. ** for holy grail topics
only
EXIT up steps to Museum proper
Museum Display room:
- INSPECT history and Sauniere panels
- OVERHEAR Lady Howard & Estelle by walking close to them on
opposite side of panels
TALK to Lady Howard & Estelle about all topics (** for introduce
only)
Go back to hotel exterior to end time block
Day 1, 12pm
Playing as: Gabriel
Hotel Lobby:
- EXIT to dining room to overhear Buthane & Wilkes in dining room
Hotel Dining room:
- TALK to Wilkes to introduce yourself (Also try not meeting Wilkes
until L’Ermitage)
- TALK to Buthane
Hotel Hall:
- WATCH scene of Emilio & Lady Howard and Estelle changing rooms
(Try watching this scene after coming up either stairway)
- KNOCK on Mosely’s door: shouldn’t be able to get in
Church:
- WATCH scene between Abbe & Buchelli when you enter
TALK to Abbe about all topics (also try talking to him AFTER
Buchelli leaves) ** for Templars only
TALK to Buchelli about all topics (also try just asking him about
‘check in’ and exiting dialogue – he should leave the church) ** for
introduce & check in only
Asked Buchelli Check-In (Mid Time Block Change)
RLC Streets, Hotel Exterior, Hotel Lobby:
- You can FOLLOW Buchelli all the way to the dining room
Hotel Dining Room:
- TALK to Lady Howard & Estelle
- You can try TALKing to Buchelli but Gabe won’t
Hotel Hall:
KNOCK on Mosely’s door. He will now let you in. **
Mosely’s Room:
TALK to Mosely about all topics ** for Case, Grace, &
Schättenjager only
During this dialogue you can SPY or INSPECT the keyhole of Mosely’s
door and see someone spying in
SNEAK on door to catch Emilio in the hall
Hotel Hall:
- PICKUP the glass Emilio leaves in the hall
- Go back into r33 and finish dialogue with Mosely
Go to: the hotel exterior to end time block
Day 1, 2pm
Playing as: Gabriel
Moped Courtyard
TALK to guy at the counter about renting a bike **
Museum:
PICKUP cap in lost & found **
EXIT to RC#2 (museum exterior)
Tour Magdala Top
Behind Church (RLC Street #3):
- You’ll fin a cat in a street behind the church. PET cat and it runs
through it’s a hole in shed door.
Cemetery:
- WATCH abbe misting his plants. When he leaves . . .
PICKUP his spray bottle **
Behind Church (RLC Street #3):
Use MASKING TAPE on the hole in shed cat went through **
The cat will now be on a higher ledge. Use SPRAY BOTTLE on cat and
it will run through door .**
PICKUP tape from shed door. Black fur goes into inventory. **
Hotel Lobby:
PICKUP candy (can also do this from 1,10am on) **
TALK to Lady Howard & Estelle about the room change
Mosely’s Room:
- Use CANDY on Mosely (you’ll have to get more if you try this)
TALK to Mosely about passport **
Go to: lobby if you no longer have candy – otherwise, skip to next
hotel hall
Hotel Lobby:
- PICKUP more candy if you gave it away
Hotel Hall:
- LISTEN at Emilio’s door – you should hear him in there
Use CANDY on table under ‘street’ painting **
Hotel Lobby:
PUSH buzzer for room 33 **
Hurry back up to Hall via stairs on opposite side from Gabe’s room
Hotel Hall:
Using camera and WALK, move Gabe towards Mosely’s room down the
hallway closest to you. After Mosely goes around corner by Gabe’s room,
go stand near that corner. Don’t let Mosely see Gabe at any time. Wait
for Mosely to see and pick up candy on table. **
PICKUP on Mosely while he’s busy with the candy – this should steal
his passport **
Hurry to Mosely’s room
Mosely’s Room:
PICKUP gold coat **
EXIT down to lobby (Also try buzzing room 33 and NOT getting the
passport and coat – this should be repeatable as many times as necessary
to get the items. Also try buzzing him and not putting down the candy or
placing it on other tables in the hall.)
Hotel Lobby:
PICKUP black pen from desk (can pick this up as early as 1,10am)
**
Hotel Dining Room:
PICKUP syrup on buffet table **
Inventory:
Make the pen your selected inventory item (PICKUP) then use pen icon
on passport. This will draw a moustache on passport **
Using same technique, COMBINE black fibers and syrup to make black
moustache **
Using same technique, COMBINE cap, gold coat, and black moustache.
This is your ‘Mosely disguise’. **
Moped Courtyard
Use DISGUISE on Gabe. He’ll rent his bike **
You can now leave Rennes-le-Chateau at any time by using MOPED_KEYS
on Gabe’s Harley
Hotel Hall:
* If you KNOCK or OPEN of Mosely’s door at this point, Gabe will say he
doesn’t want to go back in there (Mosely remains in room through
1,2p).
Valley Roads:
Blanchefort Parking:
Wait for Wilkes to drive by. FOLLOW him. **
Valley Roads:
- Gabe will automatically follow Wilkes to L’Ermitage. Site becomes
active.
L’Ermitage:
- TALK to Wilkes about all topics (also try this if you didn’t meet
him in the dining room in 1,12pm)
L’Ermitage Parking:
- Use NOTEBOOK on Wilkes’ moped license plate to write down his
license plate number
Here or at Blanchefort Parking, you can see Madeline’s van drive by.
FOLLOW it. **
Valley Roads:
- Gabe will automatically follow Buthane to Coume Sourde. Site becomes
active.
Coume-Sourde:
C. de Blanchefort Top of Mountain (available from Blanchefort parking):
- Use BINOCULARS on panorama to get binocular interface
- ZOOM IN on Coume-Sourde and watch Madeline look for treasure
Couiza EXT (from Valley Roads map):
TALK to taxi driver **
Use WALLET on taxi driver twice **
Couiza INT
INSPECT arrivals & departures board **
LOOK at Naples train schedule
Returning to the Valley Roads map ends time block.
Day 1, 4pm
Playing as: Gabriel
Coume Sourde:
- TALK to Buthane (Try talking to her here at 4pm if you have and also
if you haven’t talked to her here at 2pm)
- WALK over hill to L’Homme Mort
L’Homme Mort:
- TALK to Mosely (Also try talking to him AFTER seeing him and
Madeline from Blanchefort)
L’Homme Mort Parking Lot:
- Walk out to the L’Homme Mort parking lot and use NOTEBOOK on
Mosley’s license plate to get his #.
- Go back to bike & DRIVE bike to get to map
Blanchefort Parking:
- Here or at L’Ermitage Parking, you can see Lady Howard &
Estelle’s moped drive by. You can FOLLOW it.
Valley Roads:
- Gabe will automatically follow Lady Howard & Estelle around for
a while then give up since he’s just circling. It will put you back at
the parking lot you started at.
C. de Blanchefort Top of Mountain:
- TALK to Emilio
- Use BINOCULARS on panorama to get binocular interface
- ZOOM IN on Tour Magdala – Buchelli is watching you
ZOOM IN on L’Homme Mort. WATCH Mosely & Buthane collide
**
Blanchefort Parking:
- Use NOTEBOOK on Emilio’s moped to write down license plate number
- EXIT TO Roque Negre
Roque Negre:
TALK to Wilkes (Also try TALKing to him if you never went to
L’Ermitage at 2pm) ** for machine only and only if not done at 2pm
If you didn’t take Wilkes’ license plate number down at 2pm, you can
do so now at parking area
Rennes-le-Chateau:
- GO TO Cemetery
- OPEN abbe’s office window to overhear conversation between Abbe
& Buthane (Also try opening window in earlier time block)
Hotel Hall:
- Use GLASS at various hotel room doors. Buchelli should be in his
room – you can hear him taking notes.
- Go to moped courtyard and DRIVE bike.
Valley Roads:
- SELECT Larry’s house (OR Couiza if you did Larry’s house last
timeblock)
Larry’s House EXT:
- KNOCK on door to get inside
Larry’s House INT:
TALK to Larry about all topics **only for Templars
EXIT back to house exterior and DRIVE bike to get to map
Rennes-le-Chateau
- From moped courtyard, exit to RC1. This will cause the time block
change
Day 1, 6pm
Playing as: Gabriel
Hotel Gabe’s Room
- WATCH Gabe talk to Prince James’ two men.
- EXIT to hall and go to hotel exterior
Hotel Exterior
- FOLLOW Prince James’ two men to the church cemetery
Cemetery
HIDE behind the large tomb **
WATCH the scene where the two men rough up the Abbe. After the men
leave (about 5 seconds) the Abbe will go into his office.
Use TAPE RECORDER on window to record conversation. You’ll need to
OPEN the window before you can do this if it isn’t already open. (Also
try not doing this and following the two men back to their car)
At this point you can follow the two men and leave town, but you can
also look around the town and see what the others are up to . . .
Hotel Lobby
- EXIT TO dining room to overhear Buchelli & Wilkes conversation
Hotel Dining Room
- Wilkes & Buchelli are dining. You can TALK to both of them (one
at a time)
Hotel Hall
- Use GLASS on Buthane, Lady Howard & Estelle, Mosely, and
Emilio’s room to hear that they’re all in their rooms.
Gabe’s Room
- Grace is in the shower (FX – can’t enter bathroom)
Hotel Lobby
- TALK to Simone to question her about group check in, etc.
- Go to Moped courtyard and DRIVE bike to leave town
Valley Roads:
- The two men are driving around the valley. Go to any of the parking
lots to follow them
Blancefort Parking:
Wait for two men’s car to drive by. FOLLOW it (can also have
FOLLOWED them from hotel exterior screen). **
Valley Roads:
Gabe will automatically follow car. It stops at Larry’s House. **
Select Blanchefort on map
Blanchefort Parking:
- Go to Larry’s house via back way at bottom of Blanchefort hill.
Larry’s House EXT:
HIDE behind tree **
WATCH scene between Larry & the two men. ZOOM IN to watch
handshake. Remember handshake sequence.
EXIT back to Blanchefort parking lot & bike the way you came,
then DRIVE bike to get to map
Seen Two Freemasons & Larry (Mid Time Block Change)
Rennes-le-Bains INT (via Valley Roads map):
- ENTER bar to see Wilkes & Buchelli. CHAT with them.
Rennes-le-Bains EXT:
- You can now use NOTEPAD on Buchelli’s moped to get his license plate
number (but only if you previously wrote down Wilkes).
Moped Courtyard:
- Gabe can take the license plate number off of Lady Howard &
Estelle’s bike here if he saw them on the roads at 1,4pm
Hotel Lobby
- Emilio will now be either in the lobby or, if Gabe goes upstairs, in
his room. You can CHAT with Emilio in the Lobby.
Hotel Dining Room
* Lady Howard, Estelle, and Buthane are now in the dining room. CHAT
with them.
Hotel Gabe’s Room
TALK to Grace & Mosely about the two men, etc. During this,
you’ll be asked to show Mosely the handshake. Use sequence from Larry’s
house. (Also try getting this wrong.) **
When this conversation is exhausted, the time block will end.
Day 2, 7am
Playing as GRACE
Hotel Gabe’s Room:
- Pickup fingerprint kit
- Use SIDNEY
SIDNEY:
SEARCH for subject VAMPIRES and read entries **
Optionally can searche on HOLY GRAIL, TEMPLARS, STEWARTS, look at
Grace’s e-mail, etc.
Hotel Hall:
PICKUP the book near the door. **
You can FINGEPRINT the book in inventory, but will find no prints.
Hotel Lobby:
* WALK TO desk. Grace meets Jean.
Hotel Dining Room:
Talk to Buthane about the TOUR GROUP **
Hotel Exterior:
- Emilio is here, but Grace can’t talk to him
Tour Magdala Top:
TALK to the Abbe **
Hotel Hall:
- KNOCK on Mosely’s door and Grace tell him it’s time to go (optional)
Hotel Dining Room:
* ENTERING room will cause group leave for tour if all required
activities above are done.
Poussin’s Tomb:
- WATCH lecture
- TALK to everyone (or try to)
- Use SKETCHPAD to write down Emilio’s doodle (‘SUM’)
C. de Blanchefort Top:
- WATCH lecture
- WALK CLOSE TO Buthane & Wilkes to overhear their conversation
WALK CLOSE TO Lady Howard & Estelle to overhear their
conversation **
WATCH group ask Lady Howard & Estelle about Le Serpent Rouge
Talk to everyone about all topics – Talk to Mosely about treasure
last -- ** only for asking Buthane about Le Serpent Rouge and
Mosely about treasure
After asking Mosely about the treasure, the time block will end.
Day 2, 10am
Playing as: Gabriel
Hotel Gabe’s Room:
- EXAMINE dumb waiter, inside and out (can do this as early as 1,10am)
- Pickup fingerprint kit
Hotel Hall:
- Observe Roxanne (the maid) come out of Mosely’s room and go into
Emilio’s Room
- SPY on Emilio’s door to watch maid’s routine in room (or wait for
bathroom sounds then ENTER)
Emilio’s Room:
- When maid goes into the bathroom, UNLOCK dumb waiter door.
- Hurry and EXIT to hall
Hotel Hall:
- Observe Roxanne exit Emilio’s room and go into Madeline’s Room
- SPY on Madeline’s door to watch maid’s routine in room (or wait for
bathroom sounds then ENTER)
Madeline’s Room:
- When maid goes into the bathroom, EXIT to balcony. (NOTE: This is
not required because there’s an alternate path to get into this room
listed at the bottom of this time block.)
- When maid leaves room, Gabe re-enters room automatically from
balcony.
- TURN LOCK on Buthane’s door so you can reenter (leaves it unlocked)
- Hurry and EXIT to hall
Hotel Hall:
- Maid is now in Lady Howard’s Room.
- SPY on Howard’s door to watch maid’s routine in room (or wait for
bathroom sounds then ENTER)
Lady Howard’s Room:
- When maid is in bathroom, OPEN on balcony door to go out there. (See
note under Madeline’s room.)
- When maid leaves room, Gabe re-enters room automatically from
balcony.
- TURN LOCK on Lady Howard’s door so you can reenter (leaves it
unlocked)
- Hurry and EXIT to hall
Hotel Hall:
- Observe Roxanne enter Buchelli’s Room
- SPY on Buchelli’s door to watch maid’s routine in room (or wait for
bathroom sounds then ENTER)
Buchelli’s Room:
- When maid goes into the bathroom, UNLOCK dumb waiter door
- Hurry and EXIT to hall
Hotel Hall:
- Observe Roxanne exit Buchelli’s room and go into Wilkes’ Room
- SPY on Wilkes’ door to watch maid’s routine in room (or wait for
bathroom sounds then ENTER)
Wilkes’ Room:
- When maid goes into the bathroom, UNLOCK dumb waiter door
- Hurry and EXIT to hall
(NOTE: You can also try hanging out in room and getting caught in any
of the above rooms. Gabe can get caught twice and after that, the maid
will block the doors with her cart so you can no longer enter.)
Lady Howard’s Room:
- Try to SEARCH Lady Howard’s closets, desk, dresser, suitcases.
SEARCH on BED and Gabe will find a folder and put it on top of the
bed. **
PICKUP on folder to get the two parchments in the folder. They go
into inventory. **
Lady Howard’s Bathroom:
PICKUP the tube of ‘Suppuration H’ **
Take fingerprints from Lady Howard’s Mirror by using FINGERPRINT KIT
on it.
Buthane’s Room:
- SEARCH all items in this room & bathroom
In her dresser, you’ll find the coordinate fixing device and map. **
PICKUP the map **
Under the bed is a case. MOVE UP case to put it on bed.
OPEN on case on bed. There’s a gun inside.
Use FINGERPRINT KIT on gun to lift a print. Note: If Gabe touches
the gun first, the print will be lost.
(NOTE: If you miss unlocking Lady Howard and/or Madeline’s door while
the maid is in their bathrooms, you can enter Gabe’s room, OPEN his window
and CLIMB on the roof outside to get to their balconies. You can get
between Lady Howard and Madeline’s balconies by CLIMBING on the roof lip
between them. These are the only 2 rooms that can be entered via an
alternate path from the maid.)
Hotel Lobby:
- TALK to Jean about the cook being sent home.
Hotel Dining Room:
- Try to ENTER kitchen – this gives Gabe an idea
Hotel Lobby:
- TALK to Jean about FOOD to get permission to enter kitchen
Hotel Kitchen:
- You can now use the dumb waiters (there are two) in any order. For
our purposes, let’s assume you use the one to the right of the kitchen
door as you’re facing it.
- OPEN dumb waiter door
- CLIMB INTO dumb waiter
Dumb Waiter:
- USE pulley to take dumb waiter up to second story
- OPEN on door on either door. The one on the kitchen-facing wall will
take you to Wilkes’ room and the other one will take you to Buchelli’s
room.
- (Also try doing this if you didn’t unlock the dumb waiter doors
while the maid was in the bathroom. You should be able to get up to the
second story in the dumb waiter, but not to open the doors.)
Wilkes’ Room:
- SEARCH everything in the room and bathroom
- INSPECT the letter on the desk – read the letter.
- CLIMB INTO dumb waiter. OPEN door on opposite wall to get into
Buchelli’s room. (Also try unlocking Wilkes’ door and others so you can
enter and exit at will – though this isn’t necessary. All locks will
reset in the next time block.)
Buchelli’s Room:
- SEARCH everything in the room and bathroom – but don’t touch the
suitcase
- In the dresser drawer Gabe will SEE a priest’s collar.
- SEARCH the pants in the drawer to find the ticket stub
- USE FINGERPRINT KIT on Buchelli’s suitcase to get fingerprint.
- Take dumb waiter back to kitchen or use stairs
Hotel Kitchen:
- OPEN dumb waiter to the left of the kitchen door as you’re looking
at it
- CLIMB INTO dumb waiter
Dumb Waiter:
- USE pulley to take dumb waiter up to second story
- OPEN on door on either door. The one on the kitchen-facing wall will
take you to Gabe’s room and the other one will take you to Emilio’s room
Emilio’s Room:
- SEARCH the room and bathroom
- SEARCH on the bed will reveal a piece of linen cloth under the
pillow. This can be examined, but not taken.
- Also INSPECT the photo of Jesus on the nightstand
- You can look at Emilio’s clothes in the dresser but not do anything
with them
- Try to take FINGERPRINTS off the Jesus picture – there are none to
be found
RLC Cemetery:
- If you enter the church and try the office door you’ll find it
locked. The only chance for getting into the Abbe’s office is via the
window in the cemetery.
- OPEN on the window and it will only budge a few inches
USE SUPPURATION H on window to get it to open fully **
OPEN on window again and Gabe will open it and climb in **
Abbe’s Office:
- SEARCH everything. The important items are in his desk drawer.
PICKUP MAGAZINE in drawer to look through it **
Use FINGERPRINT KIT on cigarette pack to get Abbe’s print. Note: If
Gabe PICKSUP the pack first, the print will be lost.
Also look closely at the portrait in the room.
Gabe’s Room:
SIDNEY:
ADD DATA – the two parchments and the map. This will create three
new files. **
ADD DATA – the fingerprint you’ve taken (Lady Howard’s, Buthane’s,
Abbe’s and Buchelli’s). Attach these to the correct suspect name.
You can also type in all license plate numbers that you have into
the suspect screen. By this time may have: Wilkes’, Emilio’s, Mosely’s,
Buchelli’s, Lady Howard and Estelle’s.
Gabe’s Room:
- Go back to Lady Howard’s room (Hopefully, you left the door
unlocked. If not, see climbing roof option above.)
Put two parchments back in folder and put folder under bed again.
**
Buthane’s Room:
Put map back in drawer. **
Hotel Lobby:
- When you enter the room, if you’ve done everything that is required
for the time block, you’ll see the ending scene.
Day 2, 12pm
Playing as: Grace
C. de Serras Courtyard:
C. de Serras Wine Tasting Barn:
C. de Serras Courtyard:
- Go behind the house
- CLIMB on the back wall to get up to vines
CLIMB on vines and do action sequence of Grace climbing vines. The
end goal is to reach the open window in the upper right hand corner of
the building. **
ENTER window **
C. de Serras Attic:
OPEN trunk. Grace will think she sees a baby and scream. This starts
the timer for Montreaux’s entry. **
HIDE in the wardrobe – quick! (Also try not hiding and getting
caught by Montreaux)
WATCH Montreaux enter and talk to Buthane via the window. Montreaux
leaves. Grace climbs out of wardrobe
OPEN trunk again and MOVE blanket to see doll.
OPEN wardrobe and examine robes
Use SKETCHPAD to write down the symbols on the robes
Go down stairs to library
C. de Serras Library:
- OPEN desk drawer
- Use FINGERPRINT KIT on Immortals book in drawer. Get Montreaux’s
print.
- READ or PICKUP book on immortals. Use all verbs on inset
- EXAMINE portrait on wall. Keep doing INSPECTS on eye region until
you can’t get anything more.
- MOVE the stool or chair under portrait
- CLIMB ONTO stool and EXAMINE PORTRAIT’S EYES again. You should now
be able to get to the extreme close-up of the eyes and see the grail.
- Locate the switch under the desk and FLIP it. This should turn on
the laser beams in the room.
- Adjust the five heads so that they form a pentragram in the air.
This will open the staircase.
- Go down stairs.
C. de Serras Basement:
- This area is still undefined. Basically you need to get to the wine
room door.
C. de Serras Wine Room:
Look around, the TALK to the old lady. **
Watch scene. Grace ends up back outside in the courtyard.
(There’s an alternate path here. If Grace gets caught in the attic and
thrown out by Montreaux, she’ll be able to enter this room via the cellar
doors near the rear wall.)
C. de Serras Courtyard:
- TALK to Mosely who should be standing out near the wine-tasting
barn. This causes the time block to end.
Day 2, 2pm
Playing as: Gabriel
The beginning of this time block is called the "Five Minute Timer". The
various characters will have special things they’re doing during this
timer since they’re all just back from finding the dead bodies. All of the
five minute timer events are optional, and to thoroughly test all events
it may be necessary to start the time block over several times. In other
words, you can’t do all of the ‘five minute timer’ events in the time
allotted.
Five Minute Timer Events:
Hotel Gabe’s Room:
- Reenter – Grace is on SIDNEY. 3 different reentry scripts
- Can CHAT with Grace and get 2 different dialogues during this period
PICKUP the hanger in the dresser (can do this as early as 1,10a)
**
Hotel Hall:
- Use GLASS at doors of Madeline’s room to overhear conversation in
French (can’t tape it)
- Use GLASS at Lady Howard’s room to overhear dialogue between Lady H.
and Estelle
Phone Room:
- Buchelli is here, in a phone booth
- USE TAPE RECORDER on the booth to record his conversation. After his
conversation he’ll remain in the booth taking notes.
- If you are in the phone booth room
when the five minute timer
expires, you’ll see Buchelli exit his booth and go out to lobby.
Lobby:
- TALK to Wilkes, who’s in the lounge drinking
- If you are in the lobby
when the five minute timer expires,
you’ll see Buchelli exit from the phone booth room and join Wilkes in
the lounge
After the Five Minute Timer:
Tour Magdala:
- TALK to the Abbe about all topics (he’s here throughout time block,
including five min timer portion)
Hotel Lobby:
- Wilkes and Buchelli are sitting together in the lounge – note the
shape and color of their respective glasses
- TALK to Jean about the killing (can also do this during the five
minute timer)
Hotel Gabe’s Room:
- Reenter – Grace is now reading on the sofa.
- Can CHAT with Grace and get 6 different dialogues during this period
Hotel Hall:
- Use GLASS on Buthane’s door. She’s in there but no longer on the
phone.
- Use GLASS on Lady Howard’s door. Now get noises of Lady Howard &
Estelle snoring.
- Go down to moped courtyard and DRIVE bike to get to map
Valley Roads:
- Select Armchair of the Devil
Armchair of the devil:
- TALK to Mosely
- Examine dead bodies
- Locate blood pool off to one side of the armchair.
Examine blood pool and knee indents – you should get two scenes of
MacDougall getting killed (LOOK at knee indents then THINK twice on
them). (** for LOOKing at blood pool only)
Try to EXIT to parking. This will trigger scene with Mosely and
Madeline. Gabe drives Mosely back to RLC.
Hotel Exterior:
- Mosely goes inside. You can follow Mosely to his room if you want.
Hotel Hall:
- Use GLASS on Mosely’s door and you get sounds of him in there
- KNOCK on Mosely’s door gets short conversation through the door
- DRIVE back to the Armchair
Armchair parking lot:
- There are police cars here now
- Examine tire tracks on other side of the road
- EXIT near tracks
Armchair Across the Road:
- Use NOTEPAD on tires of the two freemason’s car to copy tread
pattern
L’Ermitage Parking:
- Compare tire prints here with tread pattern from inventory
Larry’s House EXT:
- Compare tire prints here with tread pattern from inventory
- KNOCK on door and enter study
Larry’s House INT:
Talk to Larry about all topics and get thrown out (**must exhaust
dialogue).
Larry’s House EXT:
- Move camera to study window and watch Larry set his alarm clock
- Watch Larry leave to go to CDB
Use hanger on window to get alarm clock alarm time **
Finished at Crime Scene AND Got time off alarm clock (Mid Time Block
Change)
C. de Blanchefort Top:
- See Larry hanging around top looking through binocs (he remains here
til time block end)
Hotel Lobby:
- First time you enter from RC1 you’ll see Emilio and Estelle collide
near stairs. After scene Emilio will go to the lounge and read and
Estelle will exit the hotel. (Emilio stays in lounge until the Book
discussion in Gabe’s room, then he’s in his room until the end of the
time block.)
- Optionally, you can follow Estelle and watch her leave town on her
moped. If you hurry you can FOLLOW Estelle on her bike before she leaves
town. Otherwise, you can go to one of the parking lots in the valley
(PLO, PL4), wait for her to drive by and FOLLOW her from there.
Valley Roads
On map after having FOLLOWED Estelle, Gabe will automatically follow
her and she’ll pull off at Wen’s Site. This becomes a new active site on
map.
Wen’s Site:
- Talk to Estelle at Wen’s Site
Hotel Phone Room:
* Use PRINCE JAMES’ CARD on phone to call Prince James (Also try
calling him BEFORE talking to Larry but after the crime scene – get
alternate dialogue)
Hotel Gabe’s Room:
Discuss "Secrets of the Holy Grail" with Mosely and Grace **all
topics required
Use FINGERPRINT KIT on Mosely’s pop bottle
Hotel Hall:
* Use GLASS at Buchelli’s door. You should hear note-taking sounds now
to end of time block.
* Use GLASS at Emilio’s door. You should hear sounds that he’s in there
now to end of time block.
Hotel Lobby:
- Use FINGERPRINT KIT on Wilkes’s dirty glass to take fingerprint.
Game will prompt you to select whose glass this was.
- Use FINGERPRINT KIT on Buchelli’s dirty glass to take fingerprint.
Game will prompt you to select whose glass this was. (note: you may
already have Buchelli’s print from the suitcase in his room 2,10am. You
can get it again even if you had it before but don’t need to.)
Ask JEAN to give you a WAKEUPCALL for 2am **
Hotel Gabe’s Room:
SIDNEY:
- Read in new fingerprint cards using ADD DATA
- Go into SUSPECTS and attach the fingerprints to correct suspect
(can’t add Moselys because he’s not yet a suspect)
Go into MAKE ID and Make fake ID for Gabe of NY Times reporter
(optionally you can also make diaper service, car polish seller,
blood bank cards) **
Leave town and go to C. de Serras
C. de Serras Courtyard:
Select dialogue choice for reporter (Also try other dialogue options
if you have the appropriate card in inventory. Only reporter gets you
in.) **
C. de Serras Barn:
TALK to Montreaux about all topics (**Viticulture 1 & 2 only are
required)
Hotel Gabe’s Room:
* Upon entering, the time block will end.
Day 2, 5pm
Playing as: Grace
Hotel Lobby:
- WALK up to front desk to meet Simone; TALK to her
- ENTER dining room and you can overhear a scene between Mosely and
Gabe
Hotel Hall:
- PICKUP glass from tray outside Lady Howard and Estelle’s room
- Use GLASS on Buthane’s door – she’s not in there until after you see
the Gabe/Mosely scene in DIN. (Also try this after you see that scene –
she’ll be in there humming)
- Use GLASS on Lady Howard and Estelle’s door – they’re getting ready
for dinner
Hotel Dining Room:
- WALK up to Gabe and Mosely to get dialogue
- TALK to Buchelli
Hotel Exterior
- TALK to Emilio (he’s on the bench)
Museum:
- Can Use FINGERPRINT KIT on envelope before picking it up if you want
– will get one print off of this with person’s name just marked "LSR
Unknown"
PICKUP manila envelope taped to museum door **
RLC Church:
PICKUP new English pamphlet on table **
If desired, you can go around the church and click on points of
interest mentioned in the pamphlet. New msgs will be available.
(Can do tilted square now if you want to avoid coming back later)
Inventory:
- Read church pamphlet
- Read "Le Serpent Rouge"
- Try using FINGERPRINT KIT on envelope after you’ve gotten it in
inventory (don’t take prints while it’s on the museum door). You’ll get
one off of this marked "LSR Unknown"
Abbe’s Office:
- TALK to Abbe about topics from pamphlet
- Examine painting of the Lorraine heir and chessboard (also try not
examining the chessboard until you’re ready to work on the grid in
SIDNEY map because examining it will change your hints for that
feature.)
Hotel Gabe’s Room:
During the SIDNEY sections, player will be trying to solve the riddle
"Le Serpent Rouge" 1 stanza or verse at a time (there are 13, named after
zodiac signs). The actual work will be done on SIDNEY, but the inventory
LSR makes a handy reference to get hints on it (with THINK) and to see
which verses have been completed.
SIDNEY:
- Select ADD DATA and scan in Montreaux’s fingperint from C. de Serras
- Select ADD DATA and scan in the "LSR Unknown" fingerprint
- Select ADD DATA and scan in the hermetical symbols Grace copies down
at C. de Serras
- Go to the ANALYZE screen and open symbols file
- Select START ANALYSIS. SIDNEY will send symbols off for
interpretation.
- Go to the Suspects area and LINK Montreaux’s fingerprint to his
suspect profile
- Under suspects you can try to FIND MATCH to match the LSR print with
a known print, but won’t find the print in your data base (won’t until
3,3pm)
AQUARIUS:
Put Sunrise Line on map
Select START ANALYSIS to convert map to map shape in SIDNEY (need to
do this once only) **
Select ENTER POINTS under the map pulldown **
Put one point each at: C. de Blanchefort ruins and the church shape
in Rennes-le-Chateau on map **
Select START ANALYSIS **
PISCES:
Analyze Parchment #1
- Go to ANALYZE screen
- Select OPEN FILE and chose Parchment #1 file
- Select START ANALYSIS
Select VIEW GEOMETRY **
Select SAVE SHAPE to save triangle shape **
Select EXTRACT ANOMALIES under the text pulldown **
Select the FRENCH checkbox when SIDNEY prompts you for language
**
Analyze Parchment #2
- On main Analyze screen, select OPEN FILE and choose the parchment 2
file
- Select START ANALYSIS
Select VIEW GEOMETRY **
Select SAVE SHAPE to save circle and square shapes **
Select EXTRACT ANOMALIES under the text pulldown **
Select the FRENCH checkbox when SIDNEY prompts you for language **
Select VIEW ROTATION from graphics pulldown
Put Circle on Map
ENTER POINTS: Enter one point each at the church shapes in each of
the follow towns: Rennes-le-Chateau, St. Just et le Bezu, Bugarach, and
Coutassa. **
Select START ANALYSIS – SIDNEY tells you to pick a shape **
Select USE SHAPE from graphics pulldown – shapes will appear **
Select the circle shape – a circle appears on the map at the points
you entered. SIZE circle to fit 4 points entered above and MOVE circle
over points. This locks circle. **
Circle is on map -AKA– Done Pisces (First Mid-Time Block
Change)
Hotel Lobby:
- First time entering lobby after circle is on map plays scene: Gabe
and Mosely leave with Buthane for Rennes-le-Bains. Emilio enters and
sits with Buchelli in lounge. At first only Buchelli is drinking, but if
you leave and reenter Emilio will be drinking water. Note his glass
shape. (Also try not coming down to lobby between circle and square –
you will miss this scene.)
Hotel Dining Room:
- Lady Howard and Estelle are here
- TALK to Lady Howard and Estelle
Church:
* Can TRACE the line of the statues to form a tilted square (if you
haven’t done it earlier)
SIDNEY:
ARIES: Put Square on map
- Go to SEARCH screen
- Do a search on subject: QUATERNITY and follow all links
- Do a search on subject: ST MICHAEL and follow all links
- Do a search on subject: PYTHAGORAS and follow all links
- Go to ANALYZE screen and open the MAP file
Select the USE SHAPE function and click on the SQUARE shape **
Size square shape and move it so that it fits just around circle --
‘squaring’ the circle **
TAURUS:
Put Serres/Meridian line on map
Tilt Square to Serres/Meridian line
- Go to ANALYZE screen and OPEN map file if not already on map
Select ENTER POINTS under the map pulldown **
Put one point each at: C. de Serres and the place where the meridian
line crosses the top of the circle **
Select START ANALYSIS and a line will be drawn between the two **
Select the square on map and rotate it until one of its sides is
lined up with the Serres-Meridian line. This will lock the titled square
in place. **
Tilted Square on map –AKA- Done Aries (Second Mid Time Block
Change)
Hotel Lobby:
- First time entering lobby after square is on map: Lady Howard and
Estelle invite Buchelli and Emilio to play bridge – they all enter
dining room. (Also try not coming down to lobby between square and grid
– you will miss this scene.)
- You can get points by trying to take prints from Emilio’s glass –
but there are no prints there.
- Also try: if Gabriel has not gotten Buchelli’s print in either 2,10a
or 2,2p, Grace can take it now from his wineglass in the lobby.
Hotel Dining Room:
- ‘Playing Bridge’ scene is going on here. Grace will not interrupt
it.
Abbe’s Office:
SIDNEY:
GEMINI & CANCER:
Put grid on map
- Go to SEARCH screen
- Do a search on subject: ASMODEUS and follow all links
- Do a search on subject: CHESSBOARD and follow all links
- Do a search on subject: DUALITY and follow all links
- Go to ANALYZE screen and open MAP file
Select DRAW GRID under the map pulldown **
When prompted, choose the ‘fill shape’ box and select grid size of 8
x 8 **
Click on the square shape to fill it **
Putting grid correctly on map will trigger day 2, 5pm ending movie and
time block change.
Day 3, 2am (this is in ME as 2,2am)
Playing as: Gabriel
Hotel Hall:
- Exit hotel and drive bike to leave town
Blanchefort parking
- Walk up to the bottom of Blanchefort and then down to Larry’s House
EXT
Larry’s House EXT:
- Sneak on study window
- Watch Larry exit the house and walk off the screen – this opens a
new exit. EXIT behind Larry.
Larry’s Hiding Place:
- Follow Larry, but don’t let him see you
- HIDE behind large rock/hill near where Larry is digging
- Watch Larry bury manuscript, then leave
After Larry leaves, use SHOVEL on the dirt pile to get manuscript **
NOTE: Also try not following Larry to his hiding place. Eventually,
he’ll return to his house and go back inside. You can still find the
manuscript by locating the dirt pile.
Inventory:
- Use FINGERPRINT KIT on manuscript to get Larry’s fingerprint
Blanchefort Parking:
- When you return to your bike, you’ll see a black sedan drive by.
Click FOLLOW on it and Gabe will try but will lose them (get points for
trying)
L’Homme Mort:
- TALK to Mosely, then he’ll leave
Hotel Hall:
Once you go up and try to OPEN your door, time block will end
Day 3, 7am
Playing as: Grace
Gabe’s Room:
- LOOK at and READ manuscript. Grace will take a look at it.
- PICKUP Gabe’s bike keys from table
Hotel Hall:
* Use GLASS on Buchelli’s door – hear sleeping fx
* Use GLASS on Buthane’s door – hear shower fx
* Use GLASS on Mosely’s door – hear sleeping fx
* Use MOSELY’S ROOM KEY on Mosely’s door to open it. **
Mosely’s Room:
Thoroughly SEARCH room. Must SEARCH bed and closet before Grace will
touch the clothes pile. MOVE on clothes pile to uncover and pick up
coordinate device. **
Hotel Dining Room:
* TALK to Lady Howard and Estelle
Museum:
* Use WALLET on postcards to buy 3 postcards: The Poussin and the 2
Teniers **
* TALK to Madame Girard and ask about the ENVELOPE
Tour Magdala Top:
Moped Courtyard:
NOTE: Emilio’s bike is not here (he can’t be found this first part of
the time block)
* PICKUP binoculars from Lady Howard & Estelle’s bike
* DRIVE Gabe’s bike or use KEYS on it
C. de Blanchefort:
* Larry is here using binocs. Can’t talk to him.
L’Ermitage:
Enter L’Ermitage with coordinate device in inventory to get msg
about using it (also try entering before getting coordinate device to
get different msg) **
Find and PICKUP note in cave
Use COORDINATE FIXING DEVICE on Grace while here **
On Coordinate fixing device interface, move until numbers on
interface match coordinates from center of circle on map in SIDNEY. (if
you didn’t write these down before, you can go back to SIDNEY and write
them down now) **
Use SHOVEL to dig at the ‘x’ marked spot
Use Tenier’s "St Anthony and St Paul" on rock outcropping or cave to
get Grace to compare the two
Click POINT_UP verb on CAVE. Grace will comment that in the Tenier’s
painting, St. Paul is pointing up, towards Cardou.
Hotel Gabe’s Room:
SIDNEY:
- From the main screen select ADD DATA and scan in the 3 postcards
- Do a SEARCH on SOLOMON and follow all hyperlinks (this follows up on
the clue note from L’Ermitage).
LEO:
PUT THE L’ERMITAGE TO POUSSIN’S TOMB LINE ON MAP
Go to the ANALYZE screen and open the Poussin postcard file **
Select START ANALYSIS: Sidney finds hidden geometry and words **
Select VIEW WORDS and save off ‘et in arcadia’ phrase to file **
Select VIEW GEOMETRY from Graphic pulldown. SIDNEY finds hexagram **
SAVE SHAPE to save off hexagram (it’s under the graphic pulldown) **
Open the Tenier’s ‘Temptation of St. Anthony’ postcard file
Select START ANALYSIS – nothing is found
Open the Tenier’s ‘St. Anthony and St. Paul’ postcard file
Select START ANALYSIS: Sidney finds hidden geometry and words
Select VIEW GEOMETRY from Graphic pulldown. SIDNEY finds square.
(this is just confirmation)
Select VIEW WORDS and get hint about the temple of solomon
Select ENTER POINTS at enter one point at the center of circle
(L’Ermitage) and the other at Poussin’s Tomb
Select START ANALYSIS to draw the line between the two points
Put L’Ermitage/Poussin’s Tomb on map –AKA- DONE_LEO (Mid Time Block
Change)
Hotel Dining Room:
- TALK to Mosely
- TALK to Buchelli
L’Homme Mort:
* TALK to Buthane
Hotel Dining Room:
- TALK to Mosely again to get Buthane dialogue
Hotel Hall:
* Use GLASS at Lady Howard & Estelle’s room – they’re in there
* Use GLASS at Emilio’s room – hear writing fx
SIDNEY:
VIRGO:
Put temple walls on map
- Do a SEARCH on subject ST. VINCENT and follow all links
Do a SEARCH on subject TEMPLE OF SOLOMON and follow all links. The
FLOOR PLAN entry will trigger SIDNEY to send off e-mail to get a copy of
the floor plan. **
Go to ANALYZE screen and open the map file
Select ENTER POINTS and enter four points: one at the top of the
grid at the 4th line; one at the top of the grid at the
6th line; one at the bottom of the grid at the 4th
line; one at the bottom of the grid at the 6th line. This
basically forms a 2-grid-square-wide rectangle right down the middle of
the grid. **
Select ANALYZE to analyze points entered. The temple walls will be
drawn. (You can also draw the lines one at a time by entering top and
bottom points for one line.) **
LIBRA:
Put hexagram on map
- Do a SEARCH on subject SOUL and follow all links
- Do a SEARCH on subject HEXAGRAM and follow all links
- Do a SEARCH on subject SEAL and follow all links
- Go to ANALYZE screen and open map file
Select USE SHAPES and choose the hexagram **
Use the sizing options under graphics to size the hexagram to fit
just inside the circle **
Rotate the hexagram so that one arm is at the intersection of the
meridian, the sunrise line, at the Poussin Tomb/L’Ermitage line. This
will lock the hexagram. **
Time block change occurs on entering R25 with all required activities
done.
Day 3, 10am
Playing as: Gabriel
Hotel Hall:
- Gabe’s in a scene with Mosely at time block start – but also watch
Jean and Maid enter Wilkes’ room.
- After Mosely leaves, ENTER Wilkes’ room --OR—try just walking near
door to overhear (Also try skipping this and going down to Lobby. When
Jean comes down in a few minutes you can ask him about Wilkes.)
Wilkes’ Room:
- Scene will automatically play with Jean and Maid and put you back in
hall
Hotel Hall:
- Use GLASS on Buchelli’s door any time during time block – hear
Buchelli writing
- Use GLASS on Buthane’s door except when she’s in Mosely’s room or
hall – she’s in there
Supply Closet:
- TALK to Roxanne about Wilkes until she lets you into Wilkes’ room
Wilkes’ room:
- Search room & bathroom. You won’t be able to find anything but
will get some hint msgs.
Mosely’s Room:
- Talk to Mosely about GRACE
Hotel Gabe’s Room:
- ENTERING this room before finding Wilkes OR talking to Larry about
manuscript, and Grace is sitting on the couch reading the bloodline
manuscript.
Lobby:
- TALK to Jean about Wilkes
RLC Church:
- You can try knocking on the Abbe’s office door and he’ll tell you
he’s too busy to see you. In the cemetery, his office window is closed
and the blind is drawn.
Valley Roads:
L’Homme Mort:
LOOK at the footprint that’s near the rocks at the back end of the
room. This will take you to . . . **
Wilkes’ Dead Place:
- Examine Wilkes’s body
- PICKUP letter from Wilkes’ pocket
- READ letter in inventory
- Find blood pool and examine it
Wen’s Site:
- TALK to Lady Howard and Estelle
Wen’s Site Parking:
- You should be able to take Lady Howard & Estelle’s license plate
number now if you don’t have it already
Poussin’s Tomb:
- TALK to Emilio
- You should be able to take Emilio’s license plate number now if you
don’t have it already
Either found Wilkes’s Body or talked to Larry about Manuscript but not
both (Mid Time Block Change #1)
Hotel Hall
* Try to OPEN Gabe’s door. This will cause a scene with Mosely exiting
Gabe’s room.
Hotel Gabe’s Room:
SIDNEY:
- Can do ADD DATA to put Larry’s fingerprint into SIDNEY if you have
it (from 2,2am) and add anything else you have lingering in inventory,
such as license plate numbers.
Larry’s House EXT
KNOCK on door to enter. **
(Also try talking to Larry before finding Wilkes, then going back to
RLC)
Larry’s Study:
* TALK to Larry about all topics: manuscript, Montreaux, etc.
**
Found Wilkes’ Body AND Talked to Larry about Manuscript (Mid Time Block
Change #2)
Hotel Hall
* Try to OPEN Gabe’s door. This will cause a scene with Madeline and
Gabe in the hall. Follow Madeline with camera and watch Buchelli spy on
her.
Hotel Gabe’s Room:
* TALK to Grace about Wilkes and all manuscript topics. This ends the
time block. **
Day 3, 12pm
Playing as: Grace
Hotel Hall:
- First time you enter hall: you can move the camera and watch
Buchelli sneak from Buthane’s room to his own with a newspaper
- Use GLASS on Emilio’s door: he’s in there and will be until the
temple divisions are put on the map
- Use GLASS on Buchelli’s door: he’s in there and will be until you
get clue note #3 (at Le Bec)
SIDNEY:
SCORPIO:
Put temple divisions on map
- Go into EMAIL and read the new e-mail from SIDNEY re: new temple
diagram file
- Go to the FILES area and double click on the Temple of Solomon file
to bring it up. It’s a long rectangle broken into 3 parts with the
middle part twice as large as the top and bottom part.
- Go to the ANALYZE screen and open the map file
Mark the horizontal divisions of the temple by placing two lines
across the temple width. ENTER POINTS at the following intersections:
The 3rd horizontal grid line from the north and the
4th and 6th vertical gridlines (temple walls).
Select START ANALYSIS to draw that horizon division line. Then ENTER
POINTS at the 7th horizontal grid line from the north and the
4th and 6th vertical gridlines (temple walls).
Select START ANALYSIS to draw that horizontal division line. **
NOTE: The 3 divisions of the temple will be automatically named
"Holy of Holies", "Sanctuary", and "Porch"
Put the site on map
ENTER A POINT at the center of the "Holy of Holies" square (grid
lines will mark this exactly). This marks ‘the site.’ Grace can now go
to Mt. Cardou from Blanchefort parking **
The coordinates for ‘the site’ are automatically written down in
inventory.
Hotel Lobby:
- ENTER dining room to overhear Lady Howard and Estelle conversation
Re: Egyptian artifacts
Hotel Dining Room:
- TALK to Lady Howard and Estelle
- NOTE: Buthane is here, too, but Grace won’t talk to her
Valley Roads:
- Go to the new site ‘Back of Mt. Cardou’ (NE arm of hexagram)
Back of Mt. Cardou:
PICKUP clue note from fence and read it **
Should be able to LOOK at and THINK about the C. de Serres tower
from here
Valley Roads:
- Go to the new site ‘Le Bec’ (SW arm of hexagram)
Le Bec:
- PICKUP Wilkes’ handkerchief
PICKUP clue note from cave entrance and read it **
Use COORDINATE DEVICE to mark spot of hexagram point on ground
Use SHOVEL to try to dig there. Grace finds nothing.
Rennes-le-Bains:
- Enter bar and TALK with Mosely and Gabe
Valley Roads:
* Go to Blanchefort parking
Blanchefort Parking:
- You can now go up the path to Mount Cardou
Mount Cardou Front ‘the site’:
- Use coordinate fixing device to mark the exact lat/long of the site
- Use SHOVEL to try digging there. Grace finds nothing.
PICKUP note and read it **
LOOK at and THINK about Tour Magdala in view
Have the note from ‘the site’ in inventory (clue note #3) (Mid Time
Block Change)
(NOTE: If you go back to RLC at this point and use the GLASS on
Buchelli’s door, no one’s in there. There’s also no one in the dining
room. Buchelli’s bike is gone from the Moped courtyard)
Blanchefort parking:
- Go up to C. de Blanchefort
Blanchefort:
Use Binocs and check out the road near the big orange rock to see
Buchelli’s bike. This makes the orange rock become an active hot spot on
the map. **
Big Orange Rock:
- Weave back into the rocks to find the freshly dug dirt
- Use SHOVEL on dirt to dig up manuscript
- PICKUP manuscript
- Use FINGERPRINT KIT on manuscript. This should create 3 new
inventory item fingerprint cards marked ‘manuscript 1-3’.
ALSO TRY: Not getting the manuscript as Grace and digging it up next
time block as Gabe.
Wen’s Site:
* TALK to Lady Howard and Estelle
Tour Magdala:
* Buthane is here now. TALK to Buthane.
Hotel Lobby:
First time coming here after getting the note at ‘the site’, you’ll
see scene between Jean and Prince James **
WALK CLOSE to Prince James and Jean to hear dialogue **
Prince James will automatically talk to Grace on his way out **
Emilio is also now in the lobby. TALK to Emilio.
Hotel Hall:
* Use GLASS on Buchelli’s door after seeing his bike at the orange rock
– he’s packing
Sidney
* Scan in all prints from the bloodline manuscript
* Under the SUSPECTS area, do a MATCH ANALYSIS for each print from
bloodline manuscript to find the owner.
OPHIUCHUS:
Solve the ‘et in arcadia ego’ anagram.
- If you haven’t done so already, ADD DATA of the ‘sum’ note from
Poussin’s Tomb (if you don’t have the note, you can go back and click
NOTEPAD on the doodle in the dirt to get it.)
- Go to the Translate screen and Translate the ‘SUM’ file from Latin
to English (it means ‘I AM’)
On the Translate screen, open the ‘Et in Arcadia Ego’ file.
Translate from Latin to English. SIDNEY will ask if you want to add
text. Select YES and type in SUM. It will translate the complete phrase
and add ‘sum’ to your Et in Arcadia Ego file. **
Go to ANALYZE and open the Et in Arcadia Ego file. Select START
ANALYSIS. SIDNEY will suggest an ANAGRAM.
Select the ANAGRAM function
On the Anagram screen, build the phrase: Arcam dei tango (I touch
the tomb of God). SIDNEY will then search for a match for the remaining
four letters and complete the phrase with "IESU". **
(NOTE: You can also try to do the anagram before putting the ‘sum’
on ‘Et in Arcadia Ego’ but won’t be able to get a complete result.)
SAGITTARIUS:
Put the red serpent on the map.
- GO to the ANALYZE screen and open the map file
- Select ENTER POINTS
Enter a point at the serpent’s head, tail, and somewhere in the
middle (the serpent shape on the map matches the one at the top of the
LSR paper – and its tail ends near Serres.) **
Select START ANALYSIS to draw the serpent **
Hotel Gabe’s Room:
- Putting the red serpent on map will end time block if this is the
last action. NOTE: You should not be able to put the serpent on the map
until all other itAlso try putting the red serpent on the map before you
see Buchelli at the orange rock – in that case, you have to return to
r25 to end time block.
Day 3, 3pm
Playing as: Gabriel
WATCH Denouement scene and answer pop-up questions. **
TRY: Answering the questions in different ways – will change points and
ending of denouement.
Hotel Gabe’s Room:
- TALK to Grace about SIDNEY, case. If she didn’t dig up the
manuscript at 3,12pm you can ask her where it is.
Hotel Hall:
- Use GLASS on Buchelli, Madeline, Mosely, and Emilio’s doors –
they’re all in their rooms.
Big Orange Rock:
- If you didn’t dig up manuscript at 3,12pm have Gabe dig it up now.
NOTE: Since the denouement is over, Gabe will not be able to fingerprint
the manuscript (voice-over disallow).
Hotel Gabe’s Room:
- If Gabe just dug up the manuscript you can tell Grace about it.
Villa Bethania EXT:
- KNOCK on VB door to see Prince James. (Also try entering before Gabe
has manuscript – you won’t be able to). **
TALK to Prince James about all topics. (Topics Manuscript,
Negociations, and Priory Treasure only are required **)
Tour Magdala:
- TALK to the Abbe about all topics
Wen’s Site:
Wen’s Site Parking:
- Gabe can get Estelle’s fingerprints off her water bottle on the
bike. (Also try getting them next time block in the Moped Courtyard).
SIDNEY:
- Gabe can scan in Estelle’s fingerprint if he took it –OR- have Grace
get it off the bottle next time block
C. de Serras EXT:
CLIMB the gate **
C. de Serras Courtyard:
WALK UP to door of main house. Should run into bartender and be
taken to cellar by Montreaux. **
After cellar scene, OPEN garage door. **
C. de Serras Garage:
INSPECT on bats on ceiling **
This ends the time block.
Day 3, 6pm
Playing as: Grace
Hotel Hall:
* Use GLASS on Lady Howard’s door and you’ll hear a bath running
* Use GLASS on Emilio’s door and he’s in there
Hotel Lobby:
* TALK to Simone and ask her about Gabriel
Hotel Dining Room:
- TALK to Mosely, Buthane, Buchelli (eating together)
Moped Courtyard:
- If Gabe didn’t take and scan in Estelle’s fingerprint last time
block, Grace can use the FINGERPRINT KIT on the water bottle on
Estelle’s moped now
SIDNEY:
- If Gabe didn’t do it last time block, ADD DATA of Estelle’s
fingerprint now and link it to her name in the SUSPECTS area
- If you didn’t use fingerprint kit before on LSR –or- haven’t scanned
in unknown LSR fingerprint, do so now
- Under suspects try to FIND MATCH with unknown fingerprint from ‘Le
Serpent Rouge’ envelope. It will match it to Estelle.
- READ e-mail from SIDNEY re: the symbols from Serres
Hotel Lobby:
* TALK to Estelle
Note: To get the optimal result (taken to Estelle’s room) you need to
have done two things: you need to have overheard the conversation between
Estelle and Lady Howard in the dining room at 3,12pm AND you need to have
matched the LSR print with Estelle’s. Try not doing either or both of
these to get different responses.
Hotel Hall:
Either upon exiting Estelle’s room or when the timer for Emilio to
leave expires, Emilio will leave his room and will walk to the Cemetery.
Follow Emilio. **
(NOTE: You can also pick him up in various rooms between the hall
and cemetery)
RLC Cemetery:
HIDE behind tomb and watch Emilio & Mesmi’s meeting **
You can follow as Emilio returns to his hotel room
Hotel Hall:
KNOCK on Emilio’s Door **
Emilio’s Room:
- Watch ‘Emilio’s Story’ scene: ends time block
Day 3, 9pm
Playing as: Gabriel
Watch ‘Making a Plan’ scene
Temple Porch:
- Use Radio to ask Grace about Latin words over doors
To solve this puzzle you must: jump on every stone with a sword ONCE
and ONLY ONCE, ending up at the sword stone that’s in front of the door
with the CIRCLE on it. You MAY NOT step on any SKULLS. **
(NOTE: There are multiple solutions to this)
Temple Circle Chamber:
- Watch the circle spin and jump onto a tile that will take you just
in front of the pendulum as it meets the wall
GRAB the pendulum **
DROP over the table **
Place the INFINITY symbols, the EGG, and the POMEGRANDE onto the
scale. This will cause the door to open. **
Temple Hexagram Chamber:
- Use Radio to ask Grace about Latin on Solomon statue & various
places inside hexagram room
PICK UP the leather glove **
Use LEATHER GLOVE on bowl of fire to grab stone **
Place STONE in the hand of the DEMON figure **
In next set of niches, step on both mirrors and SELECT the one in
which Gabe looks old **
Select the YIN/YANG symbol **
Go out the open door into the veil chamber **
Temple Veil Chamber:
- Meet up with Mosely and Mesmi
Choose the bridge that’s invisible (Also try other one to see
death.) **
The ‘bridge puzzle’ consists of seeing glints on invisible stones
and then stepping on that stone **
Once on the other side, the vampires will emerge and Gabe will go
into the Holy of Holies on his own
Temple Holy of Holies:
- Use Radio to ask Grace about the demon
Gabe will be thrown into a fight with a demon. You want to keep
thrusting at the demon with the knife, trying various parts of his body.
When you pass the sarcophagus, CLIMB ONTO it, then use the DAGGER on the
demon’s THROAT. **
GAME OVER |