____ __ __ ___________ _________ ____ ___ /_,-~ \/ \/ / ____ ,-~ / ___ ,-~ / ,~///~ / ~~~~~~~~~/ / / _ / / / / / / ___/ /___ /_/~~~/ /~~ /_/ [_~ / ____ / / / / / / / /__ __ / ~// // / / / _~/ /~~~~ / ///// / / /\/ ~~~~/ / / / /// / /'| ,; / ~~/ / ,; / / /__/ / /`// / / / -=___/ _,~_/ -=___/ /______/ /_//__/ /_ _\ Getter Robot : The Big Battle! FAQ ============================================================================= Sony Playstation, 1999. Emotion, World of Technology : Tecno Soft. Version 1.5, October 8, 1999 by Handy Tanudjaja (windwalker@angelfire.com) This FAQ is available at My website http://windwalker.webjump.com Gamefaqs http://www.gamefaqs.com Cheat Code Central http://www.cheatcc.com Video Game Strategies http://vgstrategies.about.com *** Copyright notice *** This FAQ is for private and personal use only. It can only be reproduced electronically, and if placed on a web page or site, may be altered as long as this disclaimer and the above copyright notice appears in full. Any information used from this document, quoted or no, should have this author's name somewhere as acknowledgement. This document may not be used as profitable purposes, however, may be distributed freely between others. All informations contained in this document (that includes the ASCII art) is copyright 1999 Handy Tanudjaja ============================================================================= Updates : ver 1.0 September 19, 1999 - Initial Release ver 1.1 September 20, 1999 - Updates, fixes, and junks. ver 1.2 September 24. 1999 - More informations, and I changed e-mail. ver 1.23 September 26, 1999 - Quick update, permanent e-mail (hopefully) ver 1.28 September 27, 1999 - More stages. More strategies. ver 1.4 October 3, 1999 - Replaced the all terms 'mother ship' into Kujira2005D1, Named the Getter Machine, small fixes here and there, stats update, and more stages. ver 1.5 October 8, 1999 - Some fixes, some updates, stages completed. ============================================================================= Getter Robot : The Big Battle! Amazingly enough, this is the first time Getter Robot goes solo from their Super Robot Wars series. And more amazingly, it's not even Banpresto who made it. From my point of view, Getter Robot : The Big Battle is much better compared to their counterpart, Real Robot Battle Line, which actually disappoints me. Real Robot Battle Line got a somewhat sluggish 3D combat, and slow loading on combat sequence (which you can turn off, but definitely a turn off for expert Super Robot Wars gamers), compared to the lightning fast combat sequence of Getter Robot : The Big Battle! I think Banpresto ought to consider their 3D technology again (I'm looking forward to Super Robot Battle Line :). Or maybe, try to make Gaiking solo? This game's storyline is somewhat the same as the original Getter Robot anime, with some new additions, like our new pilots, Akira and Kei. Of course, the main pilots along with their beautiful back-up pilot Michiru are there. Ryou, Hayato and Musashi, Ryou (or Ryouma) pilots the Getter-1, Hayato in the Getter-2, along with the wacky Musashi in Getter-3. After stage 3, you'll also get Benkei, with the new Getter Dragon, Raiga and Poseidon, which is very nice. So which Getter do you prefer? I prefer Getter Dragon, due to the coolness of the cape. Cape is actually much better looking than a pair of bat wings. ============================================================================= Gameplay First of all, select a new game. Then you get to select your pilot. Male or Female? Their default names are Akira and Kei, as I prefer to use original name. After giving a name, comes a wide variety of skills : Here's the list : Nashi Attack Up Double move Self Destruct Ressurect Move Support Mass Healing Defend Up Scan enemy Accumulate Teleport Critical HP Regenerate EN Regenerate More Movement Nashi - Nothing (no skill). Attack Up - When this skill is activated (randomly based on your skill level and other factors...) it will increase your unit's attack strength. Double Move - Grants you the ability to move again after you move, although you may not attack after the second move. Self Destruct - Grants you the ability to destroy your own unit, and causes damage to any units nearby. Ressurect - Actually this is an auto ressurection skill. When a unit piloted by someone with this skill destroyed, the unit will come back to life again, at low to medium HP. The higher your skill level, the more HP the unit will has. Move Support - Something about movement... Mass Healing - Yes! A healing for several units. The energy cost for this is still 20, making this a better choice of skill for your pilot (so you don't have to carry that awful looking BT-23). Mass Healing formation : +--+ | | +--+--+--+ | | | | +--+--+--+ | | +--+ Any units within the square will be healed. Defend Up - When this skill is activated (randomly based on your skill level and other factors...) it will increase your unit's defense strength. It only activates when you're under attack. Scan Enemy - Detects the enemy unit's stats. Unlike Super Robot Wars, you won't be able to know about enemy unit's stats when you've attacked them. Instead, you need this skill to know about enemy unit's weapons, stats, and pilots. - Don't know. Acccumulate - Don't know Teleport - Or more like switch place. This teleports you to a place where a friendly unit is, and swap places. Good for getting your unit out of trouble, and get the other one IN trouble. The higher your skill level, the longer the range is. Critical - Improves your critical damage when you do a critical. HP Regenerate - Regenerates HP each turn. EN Regenerate - Regenerates EN each turn. More Movement - Allows you to have more movement. I don't know the system yet,... maybe it's once in two turns or three. ============================================================================= Informations Start the game already! Buttons : T - Unit List S - Map C - Select X - Pulls up menu (or cancel) L1- Next Friendly Unit R1- Next Enemy Unit L2- Prev Friendly Unit R2- Prev Enemy Unit After pressing X, here's the menu that appears : - Unit List - Map - Your task (I think) - Save - Load - Game Options * Square On/Off (showing grids or not) * Vibration On/Off * Sound Stereo/Mono * Keys Config + Done + Default + Select + Cancel + Map + List + Next Friendly Unit + Next Enemy Unit + Prev Friendly Unit + Prev Enemy Unit - Turn End ----------------------------------------------------------------------------- Menu during Intermission : - Save - Load - Records - Docking Test - Assemble Pilots - Game Options - Next Map (stage) Docking Test : You gotta love this one. This is how you'll feel when you're piloting a Getter Machine when they're trying to combine into Getter Robot! There are options to change your directional pad, whether you want to feel the original flying (up is down, down is up), or just the normal one. The default is at original flying. Button Square is to accelerate, while button X is to pull back. Try to dock within 10 seconds. :) The purpose of this docking thing? Well, aside of being fun, I don't know... yet. Docking Test 'D' : The area is at a green field. Vision is clear. Docking Test 'C' : The area is at night, inside a big city. Vision is somewhat dark, with buildings all over the place. Docking Test 'B' : The area is at a field, in front of sunlight. Vision will be crippled with sunlight. Docking Test 'A' : The area is dark, at a stormy night. Difficult to control. Docking Test 'S' : The area is outer space, got some anomalies problem too. Assemble Pilots You can assemble your pilots here. It's a very important matter, because you will need Ryouma and Hayato to pilot the newest Getter Robot instead of the old one. There are stats in here. Here they are : +-----+--------------+ | | | |Photo| Pilot Name | | | | +-----+ | | HP increase | | Close Range Attack | | Long Range Attack | | | | Aiming/Targeting | +--------------------+ Unit stats : +--------------------+ | Unit Name | | HP | | GE | | Armor Defense | | Movement | | Targeting/Aiming | | Maneuver/Dodge | +--------------------+ ----------------------------------------------------------------------------- Unit Commands - Move - Attack - Change/Combine (available at certain times) - Docking (mother ship only) - Hangar (mother ship only) - Heal (BT-23, or any unit with healing ability) - Restore Energy (Michiru's aircraft) - Done - Information Informations : +------------------------------------------------+ | Name HP addition 83 | |+-----+ Close Range Attack 144 | || | Lv.1 Exp 000 Long Range Attack 29 | ||Photo| Skill 79 | || | Skill Level Aiming 29 | |+-----+ | +------------------------------------------------+ Skill Level affects the ability the pilots have. Level 2 Self Destruct is more powerful than Level 1's, Level 2 Teleport has more range, etc. ^ 1st Page | +---------+ +Unit Name---------------------------------+ |Pilot | | | |Info | | | +---------+ | | | | | | | | | A 3D Picture of the | | Unit | | | | | | | | | | | | | +------------------------------------------+ =========== Armor Defense 116 HP Movement 112 =========== Targeting/Aim 29 Getter-Energy Maneuver 94 2nd page Unit Info Initial HP 800 Armor 180 GE 70 Movement 112 Unit Type Air Land Sea Land/100% /100% Sea/100% Mountain/100% Above Sea/100% City/100% Road/100% Space/100% Wetland/100% That percentages seems to be the unit's capability over certain terrains. 3rd Page Weapons Weapon List Weapon Name <------------> Weapon Strength Getter Energy Consumption Chance to hit Ranges, I think. Terribly sorry, my Japanese isn't enough to figure out what all that words are... ----------------------------------------------------------------------------- UNDER ATTACK COMMANDS Here's the command when you're under attack by the enemy's unit. - Proceed - Weapon list - Dodge (Try this with Getter Robots. :) - Block (You take half damage, or reduced damage, if successful) ============================================================================= Tutorial for stage 1 Ryouma (Ryou) is introduced to the Getter Robot. He flies northward, and end up in the middle of the map. Then Professor Satome calls him, and told him to land. So Ryouma goes to the left, and lands there . Hayato then shows up (ugh, Hayato is looking terrible here). By the way, Professor Satome says Hayato's IQ is 300 (wow!). After some talk, here comes the first enemy. Just stay still until the next round, then here comes backup. Professor Satome himself pilots the Getter-3 ship, along with your pilot, and Michiru. Note that Michiru can restore some energy (which costs her 50 Energy), and your pilot can restore some life (which costs 20 Energy). Just get your pilot, Michiru and any of Getter pilots to attack the enemy. After the enemy is destroyed, it's red alert. Four more enemies appears on the map, and if you're not careful, the first one might destroy one of your ships. Now, if you gather the three Getter ships close enough, you will have the option to combine next turn. Combine into Getter-1, and have Ryouma use Getter Beam to annihilate the enemy nearest to you (or just use normal attacks), don't worry, your Energy will be restored slowly each turn. A big mega beam hits the ground, and if you're close enough to the blast, you'll take damage. Use your pilot to heal the Getter-1, and use Michiru (the girl in the white aircraft) to recharge the healer's energy. You should be able to take out all the enemies by that strategy. Okay, on to the next stages. :) Stage 2 Not much trouble here. Stage 3 - Getter vs. Getter Wow, Getter Dragon, Raiga and Poseidon shows up! Now be sure to attack the enemy's Getter-1 first, because it will attack the building on the corner. Ignore the others, as destroying the enemy's Getter Robots will gain you a victory. Stage 4 Use the general strategy here. Be careful of gunpods, as it fires heavy weapon, and has shields. Destroy the big blue blob thing in the middle of the city using the general strategy of attack,defend,submerge,escape, recharge, repeat. After the blob is destroyed, it will become huge! Use Getter-1 or Dragon to hold it in the centre. 4 turns is all it takes, but be careful, as each turn it will deliver damage to you. Have your healers ready nearby. And destroy the gunpods first, it will make your life easier. Stage 5 Well, the usual thing : low resources, too much enemy. We call this NORMAL. Some Female Getter Robot shows up. And the mother ship too, namely Kujira 2005D1. Remember that the mother ship's hangar can contain 3 units, and also capable of healing. To make ALL of your units back to full HP and EN, use Michiru's restore Energy skill to the Kujira2005D1, and then dock in the hangar. The rest should be a cinch. Hint : Try to lure the enemy around the boss one by one. And most of the enemy units around here are incapable of attacking airborne units, so stay in Getter-1, or Getter Dragon, and stay on top of the sea. I don't know why, but Getter-1 and Dragon can't fly overland, but they're considered flying overseas. After you kill the boss, big surprise, another alien race shows up. Stage 6 Okay, this should be a cinch, but before you combine, maybe you should consider withdrawing back a bit. The enemy are too close, and you might take a hit or two before combining. Use general strategy again. With two robots (Getter Dragon and A Female Getter-1 in my case), you should be able to do it nicely. Let one of them recharge in Kujira2005D1 and the other attack. Then switch places. Now after you destroy the big boss, here comes more enemies! And here comes.... err... I never seen one of those in Getter Robot anime series (then again, I never saw a female Getter Robot either), a Blue Getter Robot. They aren't as strong as the two Getters in your team, so get them out from trouble now. These Blue Getter Robots are known as Getter Machine. (My note : apparently there are more series of this Getter Robot anime than I've watched... I've only seen the second season, Getter Robot G.) After finishing off some of them, there's a red alert message from the laboratory, apparently. It says that the laboratory is under attack. You get to choose whether you want to : 1. Stay here and defend the base. 2. Go to the laboratory and eliminate the intruders. Stage 6a I choose to stay here and defend the base. Destroy ALL the enemy units, then Burai will show up, and ran away. Now, he's either stole the Getter Energizer, or has set up a detonator, as the factory (well, it looks like a factory to me) blows up! Stage 6b If you go to the lab, you'll also meet Burai there. Not too difficult. Stage 7 Now it's time to strike back to the factory. Destroy all opposition, not too tough. And when they're all destroyed, here comes another four more units. Looks like giant ants. Not much trouble, though... Stage 7b - First Contact Okay, it's actually the same as stage 7, the only difference is the area is now the lab. After you eliminate all enemies, four more units (which obviously not Burai's) will show up just like the other stage 7. Stage 8 - Texas Yay! The *ugh* Texas Mack cowboy unit is here. The pilots, Jack King and his sister Mery King, now joins you. Defend the big ship from attack, be very careful, since the big ship don't have any movement. Now, after a few turns, big blast of beam will strike down EACH turn once. Stay away from forests and open fields. Stay near the big ship, if possible. Stage 9 - Shin Getter Robot! Uh oh, a space combat. Texas Mack is still with you, along with the other unit. The pilots are available, so be sure to move your pilot into Getter-1, and put somebody in Getter-2 and BT-23. DON'T move Michiru into Getters, she is way too weak (low hp increase, low attack, etc.) to pilot one of Getters. There are Getter Beam Generators lying around in this stage. Don't get in horizontal line with them, since they cause massive damage, unblockable, and can hit multiple units. The bees, however, are also considered a threat, if they swarm you. Deal with them first. Now, the big fortress (Giganto X3) in the middle is indestructible. Don't bother trying to attack it. Destroy the three beam generators first, and then more bees is coming (it's going to be tough). A good strategy is using Kujira2005D1 (the blue fish like one). Strike with Getter-1, Getter Dragon, and Female Getter-1's most damaging weapon just near the ship. When the unit has finished attacking, pull it to the Kujira2005D1 back, and let the other Getters do the attack, pull it again. Escape while repairing and recharging. Once in a while, let one of the Getters in the hangar out, shoot a Getter Beam, and pull it back to the hangar. Efficiency counts. You have managed to destroy the three generators. Now is Giganto X3 trying to shoot a beam to the earth! And here comes Ryouma in Shin Getter Robot! (How did he end up in that thing?) Ryouma destroys the Giganto X3 using Getter Tomahawk, and put an end to the orbital threat. Stage 10 - Missile Launch You now own Shin Getter Robot and the other units from Texas. Be sure to move Hayato and Benkei to Shin Getter Robot (if you want to) or just use the older one, although Shin Getter Robot's Getter Beam has 2000 weapon power! Personally, I left the BT-23 behind, along with other Texas Robots. I only carry Texas Mack, and the big steam roller unit (It's a nice unit for a tank, absorbs almost any damage it receives). I still carry Michiru, she's has one of the most important units in the game (or mainly, because I can't put here anywhere else) for recharging energy. The missile base on the right will launch in 5 turns. Destroy it first. Then, after destroying the missile base, here comes another one (actually there are six of them). Conserve energy is possible. Each of them must be destroyed in 5 turns. Try to get Michiru out from trouble, she's the key to recharging the battle ship and Getter Team's Kujira2005D1's Energy. Now, after experimenting a bit, I found a very effective strategy against the mines. Put Shin Getter-1, Getter Dragon and sThe Female Getter-1 inside Kujira2005D1. Put Kujira2005D1 6 squares away from the missile base. That should be out of range, but in range of Getter Beam (Getter Beam has 5 as range, except the Old Getter-1's, has only 4). Let the Getters out one by one, shoot their Getter Beams, and pull them back in. This strategy works in every situation, incuding massive attacks, heavy defense, and anything. This method will be called GBC strategy. Details : <-----------Getter Beam Projection +--+--+--+--+--+--+ |1 | | | |3 |2 | Consider this as squares from the map. +--+--+--+--+--+--+ 1. Missile Base 2. Kujira2005D1 3. Getter Robot should be flying here after exiting the hangar. Then shoot the Getter Beam, and then have Kujira2005D1 pull it back into the hangar. After this, let the other Getter Robot out, move it to this square, shoot, pull back, repeat. This stage should be a cinch. (Hmm... not really, when I haven't used the GBC strategy, I lost this stage :P too many missile bases) Oh, by the way, Getter Dragon's Shine Spark is now available. I don't know how (probably the pilot's level), one moment I still have Getter Beam as the most damaging weapon, next turn I got this Shine Spark, not exactly a long range weapon, but it's powerful! Stage 11 Here comes Burai (Burai is the main villain in the anime Getta Robo G) in his big snake like thing named Uzara (umm, I don't remember seeing this in the anime...). This is going to be a tough stage, and also one of the big battle around. You will be swarmed by the enemy, so put Kujira2005D1 in a strategic position and use the GBC strategy. Have the other robots as support units. Also the Texas Battle Ship should be useful enough with its powerful cannon. Basic strategy of using the Texas Battle Ship : Have Michiru around the ship. Let Michiru recharge the ship's energy, then get Michiru inside the ship, SHOOT. Next turn, let Michiru out, recharge energy, get her back in, shoot, repeat once every 2 turn (Well, Michiru can only recharge about 50 energy / turn, and that big mega beam cost 100 Energy...). Texas Mack should be used as long range units, not to destroy, but to figure out how many movement does the enemy unit has. Useful for calculating the GBC strategy. After you destroy some units, Burai will approach. Stick to GBC strategy, and it should be a cinch. Note that I do not know what attacks does the Uzara has, since Burai hadn't any chance to attack at all thanks to the GBC strategy. :) Once the Uzara is destroyed, here's an anime showing a massive explosion, and Burai laughing. I wonder what he says... That's the end of Burai's empire. Stage 12 - Professor Landou Yeah, another enemy shows up. This one looks like a nutcase professor to me. And there's something about a guy named Lasett (Rasett?), and a man who seems to be the brother of ... err.. a female (didn't pay attention to her name or photo). As always, GBC strategy, but remember to pull back. This is quite a small map, and you're near the corner. Don't get cornered early, and you should be fine. Use the Steam Roller Unit as a bait, since it can stand almost any damage. Stage 13 - Something about Brother Okay, looks like the second pilot (the female one) of Getter Machine's brother has been brainwashed, and now fights against the Getter Team. He's using the GaronZ54 unit. Right now, the Shin Getter-1's pilot has reached a certain level (not sure), and has gained the new weapon, Sutonar Sun Shine (something like that). This stage isn't that all difficult. Just destroy the GaronZ54 unit, and you'll gain victory. It's the same map as before, with more enemies, of course. Be very careful when Giganto X2 approaches. Remember its icon well, because you'll need to destroy it first. It's a fairly small unit, but it can contact the sky satellite, and send a big mega beam with tremendous power, and it can't be dodged or blocked. When far away, the unit will also do that, but with the weaker version of the satellite weapon. Well, the brother died.... Stage 14 - Black Getter Here's one of the easier stage, depending on how you look at it. You only got two units. One is Kujira2005D1, and the other is the new Black Getter. Select either Ryouma or your pilot to control this one. The pilot will gain some levels in this stage, due to the fact that he (or she) is the only pilot fighting in this stage. Kujira2005D1's pilot will never gain level, so don't use it to attack. Instead, use it as part of GBC strategy,... with one Getter Robot only. Shouldn't be too hard. *SPOILER* After finishing the stage, there's an anime showing some familiar faces. Well, looks like Emperor Saurus and Burai aren't dead afterall... and they now serve for Professor Landou. No wonder their units are now controlled by Landou..... Okay, you'll get three option after this stage. 1. Go to Doitt 2. Go to Rotsua 3. Go to Igirisu It really doesn't matter, only affects the sequence of the next few stages, 'cos you'll have to visit them all anyway. Stage 15 - Doitt The Getter Machine can now combine into Super Getter Machine, and has gained a new weapon, a sword. Okay, the situation looks bad, a big town is in ruins. Go investigate. As you approach the town, enemies starts showing up. Looks like you've been outnumbered again, eh? Simple, kill the spinning snake rod emitting a ray around it. Once that snake rod thing is destroyed, the city is secure. Of course, if you want to gain experience, you can always fight them all and save the snake rod thing for the last, if you still have the firepower. Two more options to go : 1. Rotsua 2. Igirisu Stage 16 - Rotsua A base is under attack. You'll arrive on the base, and ready to rumble. Boruga80000 is a powerful unit, that requires to charge its weapon before it can be shot. Guess what, the charging time is 16 turn (or 15, kinda forget about that one). And the boss in this stage can only be killed by that weapon. Any other attack to the boss will not make damage at all. So basically, you'll have to defend Boruga80000 for 16 turns. Easier said than done. Some sacrifices will have to be done. Particularly Texas Mack, which has obtained a new map weapon : HatMachine Attack, which is kinda ridiculous. Texas Mack's hat comes flying and attack the enemy. Go figure. For the first few turns, GBC strategy works well. But here comes enemy's backup! A few of them from the northeast, and a couple of turns later, a few more from the norhtwest. Stick to GBC strategy until you run out of units to sacrifice (e.g. block the attacker), then get those Getter Robots out. If necessary, don't combine them, let them spread to block enemy's movement, especially the boss and the GigantoX2 which are pretty annoying. But, if you split out the robots, one shot could kill those aircrafts. Save them for last. Best bet is to get your healing units in this battle, along with some pilots that have mass healing. Just make sure at the 16th turn, Boruga80000 is still alive. Then, bye bye enemy. Stage 17 - Igirisu Ruined city, and more enemies. Doesn't look too hard. And here comes Uzara.... with Burai in it. Alive and well, with some cybernetic components on his head. Also, enemy reinforcements has arrived. After Uzara is destroyed, Burai escapes... Stage 18 - Texas vs. Dragon Turtle The Dragon Turtle is 15 squares away from the city. Your mission, isn't too difficult. Don't let the Dragon Turtle arrive in the city. Sounds simple? The Dragon Turtle can't be hurt by conventional weapons. And there are annoying units GigantoX2 at several places. You will have to use the Texas Battleship to attack the Dragon Turtle. Even Texas Battleship's main gun won't hurt the Dragon Turtle. So there's one last way to do it... get the Texas Battleship to collide with the Dragon Turtle, and make the bold sacrifice . This can be accomplished by getting the Texas Battleship and the Dragon Turtle next to each other on the map. Stage 19 Uh, oh... there's Professor Landou.... and he shot a big beam which made your units got separated up quite away. Burai is now in the middle of your units. Try to combine in a safe place, and destroy Burai's unit first. Landou's Fortress isn't that hard to attack, heck, he even never attack back on me. Just stay outside his range. Now, Landou will get reinforcements... yuck, the GigantoX2s... I hate those. Deal with them first, they are dangerous. After clearing those GigantoX2s, attack Landou again. He'll get another reinforcements ready, but they are too far away, so keep attacking Landou. By the time the reinforcements get near you, it will be too late (if you're fast enough...). Now, the anime shows that Professor Landou is done for. Congratulations! You've finished the game... NOT. Stage 20 Seems another threat has come by, and look at your units now. Getter Robot G has gone! :( That's my favorite unit.... Anyway, you now got Getter Emperor... with enormous Getter Emperor Beam as the replacement for Kujira2005D1. Now, this unit can hold 5 (FIVE) getter robots in it. So put Getter Machine, Shin Getter-1, Getter-1 (if you put Jack and Mary in it, otherwise, it's Texas Mack), Female Getter Robot, and Black Getter. This will make an even more powerful GBC strategy. After destroying some enemies, a new boss has arrived, namely Hogram D7. This one is actually able to attack the Getter Emperor with map weapon and causing about 500-700 damage (I think). Use Getter Gai (Getter Machine-3) to do healing, while the other shoots Getter Beam at it. ***ANIME OF RYOU LOOKING AT.... SHIN GETTER DRAGON*** Stage 21 - Daikessen! Oh look, Shin Getter Dragon! Yeah! Got a Shin Shine Spark as the most powerful weapon (it's now considered a map weapon too), long range Getter Beam, and this robot even got an attitude. Take a look at the robot's pose and arrogance. :) And now.... Here's the moment you've been waiting for, The Big Battle! The enemy units around here are ridiculously too much to handle, and when you destroy one, another one will be spawned in the spawning pool near the boss Chrono Worm. So how do I reduce the enemies? Don't... I kinda like it this way, to collect experiences and gathers levels. If you insist on reducing the enemies, okay, try destroying two or more in ONE shot. The spawning pool can only spawn one at a time. So eventually there will be less and less of them. On the other hand, if you gathers experiences and levels like I do... I'm a bit annoyed with the arrival of the Texas Team at turn 15. They wipe out almost the entire map. Anyway, the Chrono Worm isn't a threat afterall... just do the GBC on it six spaces away, and it won't shoot back. Heck, I don't even know what its weapons are... The ending is not so good... just a couple of shots and a staff roll. -THE END- ----------------------------------------------------------------------------- General Strategy Getter-2 and Raiga and any of their compatibles are capable of submerging. Use this to escape and withdraw. Usually fighting them to the death is not a good idea. Basically, attack, defend, run away, repairs, fixes, recharges, and attack again with the most damaging weapon you got. Example : Attack by using Getter-1 or Getter Dragon's Getter Beam. Usually this weapon leaves you a tiny amount of energy left. Then, the enemy moves. Block or dodge any attack by the enemy, then change to Getter-2 or Raiga, submerge, and withdraw. Hayato's Double Move ability is very convenient for withdrawing. Emerge in a safe place, do some healing (repairs), and wait until your energy recharges. Then submerge, approach the enemy, emerge, change into Getter-1 or Dragon, do the Getter Beam again. Repeat. Apparently some of my guesses are incorrect. Getter Beam aren't weak under water. It depends on the pilot, and the armor of the opposing unit. So that strategy will work anywhere. But then again, Getter-2 or Raiga has speed problem underwater, so breaking formation (a.k.a Open Getto), is probably the fastest way out from trouble, since aircrafts flies much faster than robots. GBC Strategy (Getter Beam Combo). Basically, this involves three Getter Robot units. And the best units for the combo is Getter Dragon, Female Getter-1, and Shin Getter-1 (at the moment). Also this strategy requires a mother ship to dock, which in this case, is Kujira2005D1. The Texas Battle Ship is unsuitable for this combo, since it moves way too slow. Usually this strategy is to attack, attack and attack, then pull them all inside the ship, and run away with the ship. Inside the hangar, Energy will be recharged, and should be ready in a turn or two. <-----------Getter Beam Projection +--+--+--+--+--+--+--+ |1 | | | | |3 |2 | Consider this as squares from the map. +--+--+--+--+--+--+--+ 1. Target 2. Kujira2005D1/Getter Emperor 3. Getter Robots should be flying here after exiting the hangar. How it works (well, I have explained it twice... but what the heck) : 1. First, put all the Getters into the ship. 2. Get your Kujira2005D1 in a possible trouble spot. (But still out of range from enemy attack. 3. Wait until the enemy come nearer and in range. 4. Let Getter Dragon out, shoot Getter Beam, and pull it back in. 5. Let Shin Getter-1 out, shoot Getter Beam, and pull it back in. 6. Let the Female Getter-1 out, shoot the <*ehm*> Getter Beam (sounds more like Sun Attack to me. Okay my ears are lying to me, it's Zan Ma Kou, according to Dagwon), and pull it back into the hangar. 7. If all the enemy nearby has been destroyed, wait. Or go to step 2. 8. If the enemy is still nearby, move away a bit, just out from enemy range, and wait. 9. Repeat as necessary. 10.If you're using Getter Emperor, have Getter Gai (Getter Machine-3) to do the necesarry healing/repairs to the Getter Emperor. And one more thing : don't get Kujira2005D1 destroyed! :P And yet one more thing : Getter Emperor is much better for this strategy. You can add two more getters in it... and it's very efficient. ============================================================================= !!!Contributions!!! Rider Choi wrote : >Hi, > >I saw both of your FAQ and it is pretty good. I just want to add my two >cents if you want it. First, the assemble practice in between stages is >for your own character. As you past each test it will tell you in the >'form' which GettaRobot you can pilot so you don't have to stuck with the >repair unit. If you do it within the certain time then you can pilot >various GettaRobot. Also I must agree it is quite fun. When it passes, >it will put stamp with borders and two kanji characters stands for PASS. >(just in case you don't know what does it look like) and the GettaRobot >name in small print. > >Secondly, the hint at each stage for winning condition is very helpful. >Like in Stage 6A where you try to beat the Robot that was a previous friend >of Hayato. It says he has a weakness and I figured it out. He is weak >underwater, so all you have to do is lure him in the water and he cannot do >the mega range attack and the range fire attack. He can only do the flying >punch attack. In stage 7, it also hints to do your battle under water. > >As I see things I will email you, I forgot the list for the practice though >maybe I will try to compile it later, back to the game... > >Regards, >Clarence Dagwon wrote: >Hello, > >I just follow your guide's update and find that some mistakes that needs to >be fixed. I just use your term with the correct one, so ...... > >Hyoma >Ryouma > >Female Getter Robot > >Getter Robo Zan. For Getter Zan, it has three forms; >- Getter Rekka. Balanced and for air combat, piloted by Akane. Getter >Rekka's powerful weapon is Zan Ma Kou. >- Getter Shiten. Speed type and for ground combat, piloted by Tsubaki. >Getter Shiten's powerful weapon is Getter Kage Bunshin. >- Getter Kongou. Power type and for sea combat, piloted by Kaede. Getter >Kongou's powerful weapon is Shura Bakurai. > >Blue Getter Robot >Getter Robo Gou. Like ohter Getter Robos, it has three forms; >- Getter Gou. Balanced and for ground combat, piloted by Ichimonji Gou. >- Getter Shou. Speed type and for air combat, piloted by Tachibana Shou. >- Getter Gai. Power type and for sea combat, piloted by Gai. > >For Getter Gou, it can be upgraded into Super Getter Gou with new armor and >new weapon, the Sword Tomahawk. > >Dragon Taatoru > >Dragon Turtle > >Oh, by the way, Getter Dragon's Shine Spark is now available. I don't know >how (probably the pilot's level), one moment I still have Getter Beam as >the most damaging weapon, next turn I got this Shine Spark, not exactly >a long range weapon, but it's powerful! > >For new weapons, it has to do with the pilot's level for his/her consecutive >unit. Here's some example ....... > >- For Getter Dragon, pilot level 12 will recieve Shine Spark. >- For Shin Getter 1, pilot level 15 will recieve Stoner Sunshine. > >Getter Emerald > >Getter Emperor > ============================================================================= Getter Robot Theme Song Gan Gan Gan Gan Wakai inochi ga makka ni oete GETTA SUPAAKU sora takaku Mitaka gattai GETTA ROBO da Gettsu Gettsu GETTA Gettsu Mitsu no kokoro ga hitotsu ni nareba Hitotsu no seii wa hyakuban PAWAA Aku wo yurusuna GETTA PANCHI Gett Gett GETTA GETTA ROBO Gan Gan Gan Gan Wakai hikari ga icchokusen ni GETTA CHIENGI buchi kamase Mitaka hengen GETTA ROBO da Gettsu Gettsu GETTA Gettsu Mitsu no kokoro ga hitotsu ni nareba Hitotsu no yuuki wa hyakuban PAWAA Aku wo tausuzo GETTA DORIRU Gett Gett GETTA GETTA ROBO Gan Gan Gan Gan Wakai kimo ga niji wo egaki GETTA FURAITO doko made mo Mitaka muteki no GETTA ROBO da Gettsu Gettsu GETTA Gettsu Mitsu no kokoro ga hitotsu ni nareba Hitotsu no riso wa hyakuban PAWAA Aku wo horobose GETTA BIIMU Gett Gett GETTA GETTA ROBO If you have seen the original Getter Robot anime (man, that's a long time ago) this is their main theme. It's also in the Super Robot Wars as their main theme. Unfortunately, it's not on this game. ============================================================================= Last Words Okay, so this isn't exactly the best FAQ, but I hope this FAQ will encourage someone with better understanding of Japanese to create a better FAQ, and a strategy in which I can use :) So have that Playstation ready, and be ready to make your own FAQs. Chieengi Getter One, Switch On! And by the way, don't e-mail me about my crappy Getta Robo ASCII art :P I'm just way too lazy to draw the Daikessen japanese words. My e-mail has changed. It's not thewindwalker@rocketmail.com anymore,... actually, I really really hate to change my e-mail, but, eversince Yahoo and Rocketmail merged,... duh,... I don't like Yahoo Mail. I have several problems accessing it,... so I have to change it. *shrugs* Now, kittymail, despite the 10 megs space, is too feminine like for me, and doramail (duh, I'm not a Doraemon fans) are more like it. So I refer back to my older e-mail, which amazingly still exists. So here I am back at windwalker@angelfire.com for now on. ============================================================================= Credits John Culbert (tigeraid@geocities.com) Don't ask. He's got nothing to do with Getter Robot: The Big Battle!, but I used his Marvel vs. SF FAQ as a sample for my format. :) Well, sort of. Tecno Soft and Emotion Can't say how much I thank them, since Getter Robot's been my favorite in the anime and Super Robot Wars series. You did a good job making this marvelous game. Wanna try making Gaiking solo? Go Nagai I suppose Getter Robot is created by him. Without him, there will be no Getter Robot in Super Robot Wars, and there won't even be this game. :) Contributers Section Rider Choi (Clarence) Dagwon