1. Getting Started
Q. What do I do first?
A. How about opening the chest next to you? I assume you've
already
gone through the introduction before you started playing. If not,
hit Q to quit then start up the game again, and choose the
introduc-
tion from the menu.
Note that you can't choose "Quest Onward" unless you have saved your game. To start from scratch, choose start a new game. Later, you can choose quest onwards and it'll automatically load your saved game for you.
TIP: To save more than one game, or to keep a game that you want to be able to come back to without having it be overwritten by later saves, go to DOS and make another subdirectory like ULDSAVE, then copy *.SAV and *.USE from your Underland directory to the save directory. Then to restore that game, copy them back and overwrite the ones in your Underland directory.
Q. How do I open the chest?
A. USE it. Stand beside it (or over or under it), and hit U (be
sure your Caps Lock is on), then hit an arrow key on your numeric
keypad- the one that looks like an adding machine's keypad.
Q. Now what?
A. LOOK at what's in the chest. Hit L then move the cursor, using
the
keypad's arrow keys, until the cursor is on top of the chest.
Then
hit L again.
Next, GET the item. I think it's a note of some kind. Hit G then use the keypad arrow that points at the chest. The item should now be in your pack. To read it, hit I to look at your inventory. There's a cursor that looks kind of like a pen or pencil. Use the keypad arrows to move it so it points to the note, then hit U. You have to USE notes, scrolls and books to read them. Hitting L to look at them' will just tell you what it is ("A book", "You see a scroll", etc.)
Q. What do I do now?
A. Head north and start exploring the dungeon. Don't worry, there
aren't
any monsters on this level. Non-player characters (NPCs) move
around
in this game, so you'll sometimes have to chase 'em to talk to
'em.
You have to be standing right next to someone to talk to him or
her.
Hit T to talk. First ask their names (type NAME and hit enter)
then
their jobs (JOB, enter). Any words after that that appear in
yellow
can be typed in to get more informationand continue the
conversations.
It's just like in Ultizurk 1.
TIP: This game comes with a README.TXT file that can be read at any time from within the game just by hitting H (for help). It explains a lot of the commands, how to USE certain items- weapons and tools- from your weapons hand, how to wear armor and sheilds, etc.
Look in all the chests you find and help yourself to anything you might need. Talk to everyone- THIS IS IMPORTANT- and write down what they say on a piece of paper. You'll go through lots of sheets of scratch paper in this game!
Remember what the intro said about everyone getting restless and suspicious? They're all forming guilds and secret societies and use a series of passwords between each other. The people on level 1 will give you passwords to say to people on the other levels. Some of them will give you more passwords to say to other people and so on. Eventually you'll get to talk to people who will give you some valuable tips and hints. Be sure to follow all these leads and talk to EVERYONE at least once.
Oh, and be sure to visit the Lycaeum (great library) on the ground level.
Q. What's the point of this game?
A. To figure out why everyone is using passwords and stuff, and
try to
do something about it. The King will give you some more info on
this,
as will the introduction (if you STILL haven't viewed it!).
Q. What do Yell and Blink mean?
A. Yell lets you use certain magic spells that are activated by
shouting
certain magic words. They use up some of your mana. Blink lets
you
automatically teleport between the known dungeon levels. That's a
spell you yourself have gained, being Guildmaster of the Wizard's
Guild and all.
2. Where is...? (Places and people)
Q. The King?
A. He's in his throne room in a building on Level 1. Use your
overhead
map (during the daytime so you will see better) to show you all
the
buildings and pathways that lead to them. The red dots indicate
where people are. Look for people inside the buildings and talk
to them.
It's kind of south in level 1.
Q. The siren queen, Losi, Harry, Tom, Ol' Killer, etc,?
A. Hard to say, since everyone moves around so much. All the
sirens are
on level 6, and everyone else is somewhere on the level that one
of
the NPCs told you they'd be on. Just keep talking to people and
asking
their names until you find the one(s) you want. (Ol' Killer's on
8.)
Q. Leomund the Wizard?
A. On level 2, working in his laboratory (NE area)
Q. The treasurer?
A. Level 2, kind of S by SW of Leomund.
Q. Gold, food, weapons, armor, sextant, etc.?
A. In various chests all over on levels 1 and 2, and in a few
out-of-the-
way chests in some dungeons. You can also get items such as gold
nuggets
or food by looking in the blood of slain monsters. There's some
info
on this in the Lycaeum.
Q. The Lycaeum?
A. On level 8. By the way, levels 7 and 8 are really the same
level, on
the floor of the extinct volcano. I guess the other levels have
been
tunneled into the inside sides of the volcano's lava cone.
Q. The ground level?
A. Levels 7 and 8. As stated above, they're really the same
level. 7
is in the eastern ground area, and 8's to the west. They're
connected
by a long bridge over a river or lake or something. You can also
BLINK between them.
Q. The polar icecaps?
A. The polar waste regions can be reached via a ladder that's on
level
4.
Q. The Rainbow Pool?
A. It's way back of beyond, behind the iron doors on level 9. You
need
the Soulsbane and a great key before you can enter.
Q. The cyclops' level?
A. Level 9.
Q. Level 9?
A. The entrance is via a small islelet in the eastern part of the
main
city on level 8. Use your overhead map and you'll spot it.
Q. The jubjub tree?
A. On level 8 near the top and bottom. It looks kind of like a
palm tree.
Keep using your L command to look at trees until you find one.
Q. The grappler rope?
A. In a chest in a corner of the cyclops' area.
Q. The soulsbane?
A. It's also called a Diamond Sword. Ask all the armorers you
meet about
it. One will give you some more info, as will a book (or scroll)
in
the Lycaeum.
3. How do I... (Part 1)
Q. Get gold?
A. You can find gold nuggets in chests and in the blood of
monsters.
You need to GET them and will carry them in your pack until you
cash them in at the treasurer's. Only then will it be added to
your
purse as spendable money.
Q. Get food?
A. Chests, monster blood, or buy some at an inn.
Q.Increase my level?
A. Say "ADVANCE" to the King. Note that levels increase
fairly slowly
in this game. You need about twice the experience points per
level
increase as you did in Ultizurk 1 or 2.
Q. Heal and restore my hit points?
A. Eat a nightshade mushroom, say "HEALING" to the
King, or sleep at an
inn. You have to have food then, though.
Q. Restore my mana?
A. Eat spirit jelly or sleep at an inn when you have food in your
pack.
Q. Open magically locked chests?
A. You need a magic wand. It's in a chest somewhere.
Q. How do I use it?
A. From within your inventory when standing next to a magically
locked
chest. It won't work if you put it in your weapons hand and try
to
use it from there.
4. Where is...? (Quests)
Q. Nightshade mushrooms, gossamer silk, spirit jelly?
A. The gypsy woman on level 1 has lots of info about where
to find these (you have to look at night) and what they're good
for, besides Leomund's quests.
Also look in the cabinets in Leomund's lab and house.
Q. Light blue and yellow berries?
A. They grow all over on level 8.
Q. Another pocket watch, elven sword, sextant?
A. In chests in various places. Remember the note you
found when you first started the game? LOOK at carpets
in front of important people. Also there's a chest towards
the SW of level 3.
Q. Skeleton of a fallen hero? I can't dig up any of the tombs!
A. These heros are the ones talked about in the Lycaeum, that
were
crushed by a cyclops. Look there.
Q. This or that potion?
A. There are ten potions. If you talk to everyone, you will
eventually
have a list of ten clues to things that are buried in dungeons
where
monsters live.
Q. I dug where I was told, but didn't find anything! Are the
NPCs lying?
A. No. You have to LOOK at a hole after you've dug it. If there's
something
there, it'll tell you. Then you need to GET it. Make sure there's
enough room in your pack.
Q. The diamond?
A. In a chest in a building in the ice country.
5. How do I...? (Part 2)
Q. I have all ten potions. How do I use them?
A. The book in the Lycaeum says to mix them in an empty bottle.
Q. How?
A. Open your inventory then USE the empty bottle. You have to
have all
10 potions in your pack. You can mix the potions before you
actually
need to use them, to get some free space in your pack.
Q. Cross the ice?
A. Put the grappler in your weapons hand then close your
inventory. Hit
U to use the grappler, then hit an arrow key in the direction you
want to go. Keep doing that until USE fails, then you should be
able
to walk normally again.
Q. Open the iron doors?
A. Use the key from within your inventory.
Q. I can't! It says I need to have the greatest offence and
defence to enter!
A. You need to complete the soulsbane quests first.
Q. I have the diamond. Now what?
A. Talk to all the armorers- say "THE DIAMOND SWORD"-
until you
find one that can compress the diamond for you. He'll tell you
to take it to another armorer to cut it into a swordblank.
Say "CUT" to the other armorers until you find one that
knows
what you're talking about.
Q. Where's the well near great magic?
A. Think! Who's the greatest magician and wizard in the realm-
besides
you, I mean? Look around his house for a well. Stand next to it,
open
your inventory and USE the swordblank.
Q. I'm inside the iron doors. How do I go further?
A. There's a series of switches that can be walked on, stood next
to
and USEd to switch them up or down. Try every combo, and write
down
the ones you've tried, until one works.
Q. Works how?
A. The first series lets you open another iron door when the four
switches are in the right sequence.
Q. I got it but I'm in a dead end!
A. Head north. There are hidden teleporters that will whisk you
away
to another place in the same dungeon.
Q. I can't get past that kind-of E-shaped area in the Rainbow
Lord's
dungeon, with the five switches and the plaque on the wall that
says
to use one at a time.
A. I labeled the various rooms like so, according to the order in
whick
I was teleported through them:
(NE corner) #8 (large, spread out one in NE area) #7
(5-tined E- (largish diamond-below #8) shaped one #5 between 8 and 7 and below the NE extension of 7) #6
(tiny diamond- shaped one) #4
(The one where (small square) (SW corner, under #7 you start from) #2 and to the right of the #1 SW extension of #7) #3
The descriptions are approximately in the areas on the overhead map where the corresponding dungeon room or area actually is, relative to each other.
Switches in area 1 lead you through, in order, until you get to 5. Most switches swing you around through the first 5 areas again, starting at different areas (when you go north in 5) but ending up back at 5 again. One switch sends you to 6 then 7, then back to 5... if you haven't found all 5 orbs yet. Then, that switch combo in 5 takes you to 6, then... to 8, where the rainbow pool is!
Q. I'm in 8. How do I get all the iron doors to open?
A. One particular sequence of up/down switches opens them all.
Keep
trying, and write them down as you do so you don't end up trying
the same combos over and over.
Q. I'm at the Rainbow Pool. How do I stop its power?
A. First you need to diarm it's protective field by placing the 5
orbs
around it in the holders. Then open your inventory and USE the
empty
bottle to mix the 10 colored potions into one rainbow potion (if
you
haven't already done so earlier). Then USE the rainbow potion
from
your inventory screen, when standing just below the rainbow pool.
Don't be too dissapointed at the ending, when you find out that all the legends about the Rainbow Lord were incorrect. You do actually accomplish your goal, by dispelling the fear and mistrust of the people and restoring peace and harmony to the realm.