THE KING OF FIGHTERS '95 FAQ v1.6
for the Sega Saturn  (import)

by K. Megura  <kmegura@yahoo.com>

 Unpublished work Copyright 1995-1998 Kao Megura

 This FAQ is for private and personal use only.  It can only be
 reproduced electronically, and if placed on a web page or site, may be
 altered as long as this disclaimer and the above copyright notice
 appears in full.  This FAQ is not to be used for profitable/promotional
 purposes; this includes being used by publishers of magazines, guides,
 books, etc. or being incorporated into magazines, etc. in ANY way.
 This FAQ was created and is owned by me, Kao Megura <kmegura@yahoo.com>.
 All copyrights and trademarks are acknowledged that are not specifically
 mentioned in this FAQ.  Please give credit where it is due.

The King of Fighters series is (c) SNK Corporation and (c) SNK
Corporation of America.

Newest revisions of this FAQ can be found at:
GameFAQs
www.geocities.com/Tokyo/Pagoda/4610


--------
CONTENTS
--------

1.  INTRODUCTION
2.  PLAYING THE GAME
3.  THE TEAMS
     - Team Japan
     - Team England
     - Team USA
     - Team Italy
     - Team Mexico
     - Team China
     - Team Brazil
     - Team Korea
     - The Bosses
4.  GAME ENGINE
     - Assistance
     - Combos
     - Dashing/Evading
     - Desperation Attacks
     - Dodging
     - Double-Hits
     - Overheads
     - Mid-Air Attacks
     - Taunts
     - The Power Gauge
     - Throws
5.  GAME MODES
     - Team Mode
     - Single Mode
     - Team VS
     - Single VS
     - Single All
6.  CODES AND OTHER SECRETS
     - Using the Bosses
     - Quick Select
     - Other Endings
     - Control Setup
     - Special K. O.
     - Now Loading Image
     - The Blood Code?
7.  REVISION HISTORY
8.  AUTHOR'S NOTE


=========================================================================
1. INTRODUCTION
=========================================================================

The King of Fighters '95 is a unique fighting game made by SNK.  It is
the sequel to the hit game King of Fighters '94.  As in the previous
tournament, you play the game by taking control of a team of three
characters, and then battling in a fight to the finish against the
other teams.  The winner then goes on to fight KoF's two powerful bosses.
This game has several improvements over it's predecessor, such as a
new team (even though the old USA team has been removed), new moves for
most characters, and an improved game engine.  Also, unlike KoF '94, you
are no longer limited to choosing a pre-made team; you can use the Team
Edit feature to design your own band of fighters.
Like other fighting games, the object of the game is to defeat all
of your opponents by draining their life bar of energy.  This is
done though use of punches, kicks, and each character's personalized
special moves.  As with many SNK fighters, you can gain power by fighting,
which is used to increase your MAX Bar.  When it's full, your character
becomes a fighting dynamo who not only causes more damage with each hit
but can also use the super-powerful desperation attacks.  Use these to
become the champion and unmask the mysterious leader of 1995 tournament.


=========================================================================
2. PLAYING THE GAME
=========================================================================

O   O   O       Jump Back            Jump Up         Jump Forward
 \  |  /
O-- O --O       Defend/Retreat       Neutral         Advance
 /  |  \
O   O   O       Defensive Crouch     Crouch          Offensive Crouch

This ASCII art joystick is used to show how each move is performed.
All attacks listed in this FAQ are done while facing right.  If you
are facing left, reverse the motions to correctly perform an attack.

  L   R                  Power-Up              Taunt

X   Y   Z       Weak Punch (A)     Weak Kick (B)     Defense Block

A   B   C       Strong Punch (C)   Strong Kick (D)   Throw Attack

The R button can also be used to perform a desperation that requires
two buttons to perform.  The button layout shown is the default setting
and can be changed in the Option mode during gameplay.

In the Option mode, you can choose other pad settings, but you can
also make your own pad layout by choosing USER A-G, which is saved to
memory.  This allows you to have more than one custom setting, which
is useful if you are playing against your friends.


=========================================================================
3. THE TEAMS
=========================================================================

This section covers each team, their members, and their moves and
Desperation Move (also called Chou Hissatsu Waza).  'Blocked' indicates
the number of hits that move inflicts if guarded against, and 'Normal'
indicates the maximum number of hits should the move hit an opponent.


==========
JAPAN TEAM
==========

KYO KUSANAGI
-------------------------------------------------------------------------

Command Attacks:
  J: Ge Shiki: Goufu You     - f+D
  E: Outside Style: Thunder Axe Positive

  J: HachiJuuHachi Shiki     - df+D
  E: Style No. 88

  J: Ge Shiki: Naraku Otoshi - jump, then df+C
  E: Outside Style: Mysterious Drop


Japanese:  HyakuHachi Shiki: Yamibarai
English:   Style No. 180: Dark Sweep
Command:   d,df,f + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Hyaku Shiki: Oniyaki
English:   Style No. 100: Demon Scorcher
Command:   f,d,df + A/C
Blocked:   Blocked: 4/3
Normal:    1/1

Japanese:  Hyaku Isshiki:  Oboroguruma
English:   Style No. 101:  Indistinct Wheel
Command:   b,d,db + B/D
Blocked:   1/3
Normal:    1/3

Japanese:  NiHyakuJuuNiShiki: Kotozuki You
English:   Style No. 202:  Koto Moon Positive
Command:   f,df,d,db,b + B/D
Blocked:   2/2
Normal:    2/2

Japanese:  NanaJuuGo Shiki: Kai
English:   Style No. 75: Modified
Command:   d,df,f + B/D, B/D
Blocked:   2/2
Normal:    2/2

JAPANESE:  Ura HyakuHachi Shiki: Orochinagi
ENGLISH:   Reverse 180 Style: Big Serpent Mow Down
COMMAND:   d,db,b,db,d,df,f + C  (hold and release)
BLOCKED:   1
NORMAL:    1
NOTES:     Kyo is momentarily invincible during this move.


BENIMARU NIKAIDO
-------------------------------------------------------------------------

Command Attacks:
  Flying Drill - Jump, d+D


Japanese:  Raijinken
English:   Quivering Thunder Fist
Command:   f,d,df + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Shinkuu Katategoma
English:   Vacuum One-Hand Top
Command:   f,df,d,db,b + B/D
Blocked:   5/9
Normal:    1/1
Notes:     You can cancel this move by pressing ABCD.

Japanese:  Iai Geri
English:   Sword-Drawing Kick
Command:   d,df,f + B/D
Blocked:   1/1
Normal:    1/1

Japanese:  Handou Sandan Geri
English:   Anti-Motion/Reaction Three-Grade Kick
Command:   d,u + B/D  (during Iai Geri)
Blocked:   3/3
Normal:    3/3

Japanese:  Suupaa Inazuma Kikku
English:   Super Lightning Flash Kick
Command:   d,u + B/D
Blocked:   3/3
Normal:    1/1

JAPANESE:  Raikouken
ENGLISH:   Lightning Gleam Fist
COMMAND:   d,df,f,d,df + C
BLOCKED:   2
NORMAL:    4


GORO DAIMON
-------------------------------------------------------------------------

Japanese:  Jiraishin
English:   Mine Quake
Command:   f,d,df + A/C (fake with C)
Blocked:   1/0
Normal:    1/0

Japanese:  Chou Ukemi
English:   Super Tumble
Command:   d,db,b + B/D
Blocked:   0/0
Normal:    0/0

Japanese:  Chou Oosotogari
English:   Super Big Outside Cutter
Command:   f,db,d,df + B  (close)
Blocked:   n/a
Normal:    1

Japanese:  Tenchi Gaeshi
English:   Heaven and Hell Return
Command:   f,df,d,db,b,f + A  (close)
Blocked:   n/a
Normal:    1

Japanese:  Kumo Tsukami Nage
English:   Cloud-Tossing Throw
Command:   b,db,d,df,f + A
Blocked:   n/a
Normal:    1

Japanese:  Kirikabu Gaeshi
English:   Cut Stump Return
Command:   b,db,d,df,f + C
Blocked:   n/a
Normal:    1

JAPANESE:  Jigoku Gokuraku Otoshi
ENGLISH:   Hell Paradise Drop
COMMAND:   f,df,d,db,b,f,df,d,db,b + C  (close)
BLOCKED:   n/a
NORMAL:    1


============
ENGLAND TEAM
============

MAI SHIRANUI
-------------------------------------------------------------------------

Command Attacks:
  J: NaRaku Otoshi (?) - Jump, then df+C
  E: Mysterious Drop (?)


Japanese:  Ka Chou Sen
English:   Flower Butterfly Fan
Command:   d,df,f + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Ryuu En Bu
English:   Blazing Dragon Dance
Command:   d,db,b + A/C
Blocked:   1/2
Normal:    1/2

Japanese:  Hissatsu Shinobi Bachi
English:   Deadly Ninja Bees
Command:   b,db,d,df,f + B/D
Blocked:   3/3
Normal:    1/1

Japanese:  Musasabi no Mai
English:   Giant Flying Squirrel's Dance
Command:   Charge d,u + A/C  (hold button down)
Blocked:   1/1
Normal:    1/1

Japanese:  Musasabi no Mai
English:   Giant Flying Squirrel's Dance
Command:   Jump, then d,db,b + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Hishou Ryuu En Jin
English:   Flying Blazing Dragon Position
Command:   f,d,df + B/D
Blocked:   2/2
Normal:    2/2

JAPANESE:  Chou Hissatsu Shinobi Bachi
ENGLISH:   Super Deadly Ninja Bees
COMMAND:   f,db,f + BC
BLOCKED:   7
NORMAL:    3


YURI SAKAZAKI
-------------------------------------------------------------------------

Command Attacks:
  J: EnYoku - f+D
  E: Swallow Wing


Japanese:  Ko-Ou Ken
English:   Tiger Gleam Fist
Command:   d,df,f + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Saiha
English:   Smash Break
Command:   d,db,b + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Rai-Ou Ken
English:   Lightning Gleam Fist
Command:   d,df,f + B/D
Blocked:   1/1
Normal:    1/1

Japanese:  Hyaku Retsu Binta Komando Nage
English:   Hundred Violent Slaps Command Throw
Command:   f,df,d,db,b + A  (close)
Blocked:   n/a
Normal:    11

Japanese:  Hyaku Retsu Binta Idou Nage
English:   Hundred Violent Slaps Moving Throw
Command:   f,df,d,db,b + C
Blocked:   n/a
Normal:    11

Japanese:  Yuri Chou Appaa
English:   Yuri Super Upper
Command:   f,d,df + A/C
Blocked:   2/2
Normal:    1/2

Japanese:  Ha-Ou Shoukouken
English:   Supreme King Flying Roaring Fist
Command:   f,b,db,d,df,f + A/C
Blocked:   1/1
Normal:    1/1

JAPANESE:  Hien Hou-Ou Kyaku
ENGLISH:   Flying Swallow Phoenix Leg
COMMAND:   f,b,f,df,d,db,b + BC
BLOCKED:   1
NORMAL:    16


KING
-------------------------------------------------------------------------

Command Attacks:
  Sliding Kick - df+D


English:   Venom Strike
Command:   d,df,f + B/D
Blocked:   1/1
Normal:    1/1

English:   Tornado Kick
Command:   f,df,d,db,b + B/D
Blocked:   1/2
Normal:    1/2

English:   Trap Shot
Command:   f,d,df + B/D
Blocked:   1/1
Normal:    13/13

English:   Double Strike
Command:   f,b,f,df,d + B/D
Blocked:   2/2
Normal:    2/2

English:   Surprise Rose
Command:   d,db,b,ub + B/D
Blocked:   3/3
Normal:    3/3

ENGLISH:   Illusion Dance
COMMAND:   b,f,df,d,db,b + BD
BLOCKED:   0
NORMAL:    12


========
TEAM USA
========

IORI YAGAMI
-------------------------------------------------------------------------

Command Attacks:
  J: Ge Shiki: Muhiki               - f+C,C
  E: Outside Style: Dream Bullet

  J: Ge Shiki: Goufu In 'Shinigami' - f+D
  E: Outside Style: Thunder Axe Negative 'Death God'

  J: HyakuJuuOri                    - Jump, then b+D
  E: 100 and...[numbering sequence broken]


Japanese:  Hyaku Hachi Shiki: Yamibarai
English:   Style No. 180: Dark Sweep
Command:   d,df,f + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Hyaku Shiki: Oniyaki
English:   Style No. 100: Demon Scorcher
Command:   f,d,df + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  HyakuNiJuuNana Shiki: Aoihana
English:   Style No. 127: Hollyhock Flower
Command:   d,db,b + A/C  (repeat x3)
Blocked:   3/3
Normal:    3/3

Japanese:  NiHyakuJuuNi Shiki: Kotozuki In
English:   Style No. 202: New Moon Koto
Command:   f,df,d,db,b + Kick
Blocked:   2/2
Normal:    2/2

JAPANESE:  Kin SenNiHyakuJuuIchi Shiki: Ya-Otome
ENGLISH:   Forbidden Style No. 1201: Eight Maidens
COMMAND:   d,db,b,db,d,df,f + C
BLOCKED:   0
NORMAL:    8


BILLY KANE
-------------------------------------------------------------------------

Command Attacks:
  J: BouKou Tobi Geri - f+D
  E: Pole Vault Kick


Japanese:  Senpuu Kon
English:   Whirlwind Cane
Command:   Tap A/C rapidly
Blocked:   2/2
Normal:    5/5

Japanese:  Suzume Otoshi
English:   Sparrow Drop
Command:   d,db,b,ub + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Sansetsu Kon: Chuudan Uchi
English:   Three Joint Cane: Middle Grade Strike
Command:   b,db,d,df,f + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Senpuu Hishou Kon
English:   Flying Whirlwind Cane
Command:   db,d,df,f + B/D
Blocked:   1/1
Normal:    1/1

JAPANESE:  Chou Kaen Senpuu Kon
ENGLISH:   Super Flaming Whirlwind Cane
COMMAND:   d,df,f,df,d,db,b + AC
BLOCKED:   4
NORMAL:    6


EIJI KISARAGI
-------------------------------------------------------------------------

Japanese:  Kikou Hou
English:   Stoma (? can't be right, I guess 'Mind Blowing-') Cannon
Command:   d,df,f + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Ryuuei Jin
English:   Flowing Shadow Camp
Command:   b,db,d,df,f + A/C
Blocked:   1/1
Normal:    1/1
Notes:     This move can reflect projectiles.

Japanese:  Tenma Kyaku
English:   Heavenly Horse Leg
Command:   d,db,b,ub + B/D
Blocked:   5/3
Normal:    5/3

Japanese:  Kasumi-giri
English:   Mist Slash
Command:   d,db,b + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Koppa-giri
English:   Bone-Breaking Slash
Command:   f,df,d,db,b + B/D
Blocked:   1/1
Normal:    1/1

Japanese:  Zantetsu-ha
English:   Iron-Slashing Wave
Command:   d,df,f,df,d,db,b + A/C
Blocked:   1/1
Normal:    1/1

JAPANESE:  Zantetsu "Tourou Ken"
ENGLISH:   Iron-Slasher "Praying Mantis Style"
COMMAND:   b,db,d,df,f,df,d + B
BLOCKED:   0
NORMAL:    12

==========
TEAM ITALY
==========

TERRY BOGARD
-------------------------------------------------------------------------

Command Attacks
  Back Knuckle - f+C


English:   Power Wave
Command:   d,df,f + A/C
Blocked:   1/1
Normal:    1/1

English:   Burn Knuckle
Command:   d,db,b + A/C
Blocked:   1/1
Normal:    1/1

English:   Rising Tackle
Command:   Charge d,u + A/C
Blocked:   2/4
Normal:    1/2

English:   Crack Shoot
Command:   d,db,ub + B/D
Blocked:   3/2
Normal:    1/3

English:   Power Dunk
Command:   f,d,df + B/D
Blocked:   2/2
Normal:    2/2

ENGLISH:   Power Geyser
COMMAND:   d,db,b,db,f + BC
BLOCKED:   2
NORMAL:    1


ANDY BOGARD
-------------------------------------------------------------------------

Japanese:  Hishou Ken
English:   Flying Fist
Command:   d,db,b + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Shou Ryuu Dan
English:   Rising Dragon Bullet
Command:   f,d,df + A/C
Blocked:   4/4
Normal:    3/3

Japanese:  Zan Ei Ken
English:   Phantom Fist Slash
Command:   Charge db,f + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Kuu Ha Dan
English:   Sky Rending Bullet
Command:   db,uf + B/D
Blocked:   4/4
Normal:    1/4

Japanese:  Gekihekihaisuishou
English:   Manipulating Dam Attack
Command:   d,db,b + B/D (x3)
Blocked:   4/4
Normal:    4/4

JAPANESE:  Chou Reppa Dan
ENGLISH:   Super Violent Rending Bullet
COMMAND:   Charge d,df,f + BD
BLOCKED:   8
NORMAL:    9


JOE HIGASHI
-------------------------------------------------------------------------

Command Attacks:
  Sliding - df+D


English:   Hurricane Upper
Command:   b,db,d,df,f + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Bakuretsu Ken
English:   Exploding Fist
Command:   Tap A/C rapidly
Blocked:   5/5
Normal:    3/3

Japanese:  Bakuretsu Ken Finisshu
English:   Exploding Fist Finish
Command:   d,df,f + A/C
Blocked:   1/2
Normal:    1/2

English:   Double Exploding Fist Finish (?)
Command:   d,df,f + C  (during A-button Exploding Fist Finish)
Blocked:   2
Normal:    2

English:   Slash Kick
Command:   db,uf + B/D
Blocked:   1/1
Normal:    1/1

English:   Tiger Kick
Command:   d,df,f,uf + B/D
Blocked:   7/5
Normal:    2/2

Japanese:  Ougon No Kakato
English:   Golden Heel
Command:   d,db,b + B/D
Blocked:   3/3
Normal:    1/2

ENGLISH:   Screw Upper
COMMAND:   f,b,db,d,df + BC
BLOCKED:   3
NORMAL:    1


===========
TEAM MEXICO
===========

TAKUMA SAKAZAKI
-------------------------------------------------------------------------

Japanese:  Kou-Ou Ken
English:   Tiger Gleam Fist
Command:   d,df,f + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Zan Retsu Ken
English:   Momentary Violent Fist
Command:   f,df,d,db,b + A/C
Blocked:   2/2
Normal:    17/17

Japanese:  Hienshippuu-kyaku
English:   Flying Swallow Gale Leg
Command:   Charge db,f + B/D
Blocked:   1/2
Normal:    1/2

Japanese:  Shouran-kyaku Komando Nage
English:   Flying Riot Leg Command Throw
Command:   f,df,d,db,b + B
Blocked:   n/a
Normal:    7

Japanese:  Shouran-kyaku Idou Nage
English:   Flying Riot Leg Moving Throw
Command:   f,df,d,db,b + D
Blocked:   n/a
Normal:    12

Japanese:  Ha-Ou Shikou Ken
English:   Supreme King Final Limit Fist
Command:   f,b,db,d,df,f + A/C
Blocked:   1/1
Normal:    1/1

JAPANESE:  Ryuuko-ranbu
ENGLISH:   Dragon/Tiger Boisterous Dance
COMMAND:   d,df,f,b,f + AC
BLOCKED:   1
NORMAL:    10


RYO SAKAZAKI
-------------------------------------------------------------------------

Command Attacks:
  J: Hyouchuu Wari - f+C
  E: Ice Pillar Split


Japanese:  Ko-Ou Ken
English:   Tiger Gleam Fist
Command:   d,df,f + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Kuuchuu Ko-Ou Ken
English:   Sky Tiger Gleam Fist
Command:   Jump, then d,df,f + A/C
Blocked:   1/1
Normal:    1/1

English:   Fast Tiger Gleam Fist (?)
Command:   b,db,d,df,f + C
Blocked:   1
Normal:    1
Notes:     This move can be used after a Ko-Ou Ken or Ha-Ou Shoukouken.

Japanese:  Kohou
English:   Tiger Cannon
Command:   f,d,df + A/C
Blocked:   2/2
Normal:    1/2

Japanese:  Zan Retsu Ken
English:   Momentary Violent Fist
Command:   f,df,d,db,b + A/C
Blocked:   2/2
Normal:    17/17

Japanese:  Hienshippuu-kyaku
English:   Flying Swallow Gale Leg
Command:   Charge db,f + Kick
Blocked:   1/2
Normal:    1/2

Japanese:  Kyoukugen-ryuu Renbuken
English:   Kyokugen-style Rapid Fist Dance
Command:   b,db,d,df,f + C  (close)
Blocked:   n/a
Normal:    4

Japanese:  Ha-Ou Shoukouken
English:   Supreme King Flying Roaring Fist
Command:   f,b,db,d,df,f + A/C
Blocked:   1/1
Normal:    1/1

JAPANESE:  Ryuuko-ranbu
ENGLISH:   Dragon/Tiger Boisterous Dance
COMMAND:   d,df,f,d,db,b + C  (air)
BLOCKED:   1
NORMAL:    16


ROBERT GARCIA
-------------------------------------------------------------------------

Japanese:  Ryuugekiken
English:   Attacking Dragon Fist
Command:   d,df,f + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Ryuuga
English:   Dragon Fang
Command:   f,d,df + A/C
Blocked:   2/3
Normal:    1/2

Japanese:  Hienshippuu-kyaku
English:   Flying Swallow Gale Leg
Command:   Charge db,f + B/D
Blocked:   1/2
Normal:    1/2

Japanese:  Hienryuujin-kyaku
English:   Flying Swallow Dragon God Leg
Command:   jump, then d,db,b + B/D
Blocked:   1/1
Normal:    1/1

Japanese:  Gen'ei Kyaku
English:   Phantom Leg
Command:   f,df,d,db,b + B/D
Blocked:   2/2
Normal:    16/16

Japanese:  Kyoukugen-ryuu Renbukyaku
English:   Kyokugen-style Rapid Leg Dance
Command:   b,db,d,df,f + D  (close)
Blocked:   n/a
Normal:    4

Japanese:  Ha-Ou Shoukouken
English:   Supreme King Flying Roaring Fist
Command:   f,b,db,d,df,f + A/C
Blocked:   1/1
Normal:    1/1

JAPANESE:  Ryuuko-ranbu
ENGLISH:   Dragon/Tiger Boisterous Dance
COMMAND:   d,df,f,df,d,db,b + C
BLOCKED:   1
NORMAL:    16


==========
TEAM CHINA
==========

CHIN GENTSAI
-------------------------------------------------------------------------

Japanese:  Hyoutangeki
English:   Gourd Basket Attack
Command:   d,db,b + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Ryuu Rin Hou Rai
English:   Willow Phosphorous Sagebrush Pigweed
Command:   f,d,df + A/C
Blocked:   2/7
Normal:    4/9

Japanese:  Kaiten Teki Kuu Tokken
English:   Rotary Air Pierce Fist
Command:   b,db,d,df,f + B/D
Blocked:   2/2
Normal:    2/2

JAPANESE:  Gou Ran En Hou
ENGLISH:   Roaring Space Flame Burn
COMMAND:   d,df,f,d,df + C
BLOCKED:   4
NORMAL:    1


ATHENA ASAMIYA
-------------------------------------------------------------------------

Command Attacks:
  Phoenix Bomb - Jump, then d+D


English:   Psycho Ball Attack
Command:   d,db,b + A/C
Blocked:   1/1
Normal:    1/1

English:   Psycho Reflector
Command:   b,db,d,df,f + B/D
Blocked:   1/1
Normal:    1/1
Notes:     Can reflect projectiles.

English:   Psycho Sword
Command:   f,d,df + A/C
Blocked:   3/3
Normal:    1/1

English:   Phoenix Arrow
Command:   Jump, then d,db,b + A/C
Blocked:   4/5
Normal:    5/6

ENGLISH:   Shining Crystal Bit
COMMAND:   b,f,df,d,db,b,ub + BC
BLOCKED:   10
NORMAL:    2
Notes:     Can be cancelled by pressing ABCD.

English:   Crystal Shoot
Command:   d,db,b + A/C  (during Shining Crystal Bit)
Blocked:   1/1
Normal:    1/1
Notes:     You can hold down the button used to delay using this move.


SIE KENSOU
-------------------------------------------------------------------------

Command Attacks:
  J: KoBokuShu - f+C
  E: Drunken Hand Slap

  J: GoSenTai  - f+D
  E: Back-rotating Thigh


Japanese:  Chou Kyuu Dan
English:   Super Ball Bullet
Command:   d,db,b + A/C
Blocked:   1/1
Normal:    1/1

Japanese:  Ryuu Renga
English:   Rapid Dragon Fang
Command:   b,db,d,df,f + A/C
Blocked:   3/3
Normal:    3/3

Japanese:  Ryuu Sou Geki
English:   Dragon Talon Attack
Command:   Jump, then d,db,b + A/C
Blocked:   4/4
Normal:    4/6

Japanese:  Ryuu Gaku Sai
English:   Dragon Jaw Smash
Command:   b,d,db + B/D
Blocked:   5/6
Normal:    1/2

JAPANESE:  Shin Ryuu Tenbu Kyaku
ENGLISH:   Dragon God Heavenly Dance Leg
COMMAND:   d,df,f,b,f + B
BLOCKED:   7
NORMAL:    9


===========
TEAM BRAZIL
===========

HEIDERN
-------------------------------------------------------------------------

English:   Moon Slasher
Command:   Charge d,u + A/C
Blocked:   1/1
Normal:    1/1

English:   Cross Cutter
Command:   Charge b,f + A/C
Blocked:   1/1
Normal:    1/1

English:   Neck Rolling
Command:   Charge d,u + B/D
Blocked:   1/1
Normal:    1/1

English:   Storm Bringer
Command:   f,df,d,db + C  (close)
Blocked:   n/a
Normal:    1
Notes:     You can restore lost life with this move.

ENGLISH:   Final Bringer
COMMAND:   Charge b,d,u + BC
BLOCKED:   n/a
NORMAL:    1
NOTES:     You can restore lost life with this move.


RALF
-------------------------------------------------------------------------

English:   Vulcan Punch
Command:   Tap A/C rapidly, press f
Blocked:   5/5
Normal:    1/1

English:   Gatling Attack
Command:   Charge b,f + A/C
Blocked:   3/3
Normal:    3/3

Japanese:  Kyuukouka Bakudan Panchi
English:   Diving Bomb Punch
Command:   Charge d,u + A/C
Blocked:   1/2
Normal:    1/1

English:   Super Argentine Backbreaker
Command:   b,db,d,df,f + D  (close)
Blocked:   n/a
Normal:    1

JAPANESE:  Baribari Barukan Panchi
ENGLISH:   Blazing Vulcan Punch
COMMAND:   Charge db,b,f + C
BLOCKED:   5
NORMAL:    19


CLARK
-------------------------------------------------------------------------

English:   Vulcan Punch
Command:   Tap A/C rapidly
Blocked:   6/6
Normal:    (number varies)

English:   Gatling Attack
Command:   Charge b,f + Punch
Blocked:   3/3
Normal:    3/3

English:   Super Argentine Backbreaker
Command:   b,db,d,df,f + D
Blocked:   n/a
Normal:    1

English:   Super Arabian Burglary Backbreaker
Command:   b,db,d,df,f + C
Blocked:   n/a
Normal:    1

ENGLISH:   Ultra Argentine Backbreaker
COMMAND:   f,df,d,db,b,f,df,d,db,b + C
BLOCKED:   n/a
NORMAL:    1


==========
TEAM KOREA
==========

KIM KAPHWAN
-------------------------------------------------------------------------

Japanese:  Han Getsu Zan
English:   Half-Moon Slash
Command:   d,db,b + B/D
Blocked:   4/4
Normal:    1/1

Japanese:  Hi En Zan
English:   Flying Swallow Slash
Command:   Charge d,u + B/D
Blocked:   3/3
Normal:    2/2

Japanese:  Hishou Kyaku
English:   Flying Leg
Command:   Jump, then d,df,f + B/D
Blocked:   4/4
Normal:    4/5

Japanese:  Ryuu Sei Raku
English:   Meteor Drop
Command:   Charge b,f + B/D
Blocked:   2/2
Normal:    2/2

JAPANESE:  Hou-Ou Kyaku
ENGLISH:   Phoenix Leg
COMMAND:   d,db,b,db,f + CD  (air)
BLOCKED:   1
NORMAL:    12


CHANG KOEHAN
-------------------------------------------------------------------------

Japanese:  Tekkyuu Dai Kaiten
English:   Iron Ball Big Revolve
Command:   Tap A/C rapidly
Blocked:   14/14
Normal:    1/1
Notes:     You can cancel this move by pressing ABCD.

Japanese:  Tekkyuu Funsai Geki
English:   Iron Ball Smashing Attack
Command:   Charge b,f + A/C
Blocked:   4/4
Normal:    1/1

Japanese:  Tekkyuu Hi En Zan
English:   Iron Ball Flying Swallow Slash
Command:   Charge d,u + Kick
Blocked:   3/3
Normal:    1/1

JAPANESE:  Tekkyuu Dai Bousou
ENGLISH:   Iron Ball Big Reckless Run
COMMAND:   d,df,f,df,d,db,b + C
BLOCKED:   1
NORMAL:    12


CHOI BOUNGE
-------------------------------------------------------------------------

Command Attacks:
  J: Ni Dan Zan   - f+C
  E: Double Step Slash

  J: Toori Mageri - f+D
  E: Passing Demon Kick


Japanese:  Kaiten HiEn Zan
English:   Rotary Flying Monkey Slash
Command:   Charge b,f + A/C, A/C
Blocked:   5/5 or 1/1
Normal:    5/5 or 1/1

Japanese:  Senpuu HiEn ShiToTsu
English:   Whirlwind Flying Monkey Stab
Command:   Charge b,f + B/D
Blocked:   1/1
Normal:    1/1

Japanese:  Tatsumaki Shippuu Zan
English:   Tornado Gale Slash
Command:   Charge d,u + A/C
Blocked:   2/4
Normal:    2/2

Japanese:  Hishou Kuuretsu Zan
English:   Flying Sky-Ripping Slash
Command:   Charge d,ub/u/uf + Kick  (hold Kick button used)
Blocked:   1/1
Normal:    1/1

JAPANESE:  Shin!  Chouzetsu Tatsumaki Shinkuu Zan
ENGLISH:   True!  Super Supressed Tornado Vacuum Slash
COMMAND:   Charge b,d,u + BC, move f/b
BLOCKED:   6
NORMAL:    1


==========
THE BOSSES
==========

SAISYU KUSANAGI
-------------------------------------------------------------------------

Command Attacks:
  Overhead Arm (?) - f+C


English:   Dark Sweep (?)
Command:   d,df,f + A/C
Blocked:   1/1
Normal:    1/1

English:   Demon Scorcher (?)
Command:   f,d,df + A/C
Blocked:   4/3
Normal:    2/1

English:   Moonlight Koto (?)
Command:   f,df,d,db,b + A/C
Blocked:   2/2
Normal:    2/2

ENGLISH:   Big Serpent Mow Down (?)
COMMAND:   d,df,f,df,d,db,b + C  (hold and release)
BLOCKED:   1
NORMAL:    1


OMEGA RUGAL
-------------------------------------------------------------------------

Japanese:  Reppuu Ken
English:   Gale Fist
Command:   d,df,f + A/C
Blocked:   1/1
Normal:    1/1

English:   Kaiser Wave
Command:   f,b,db,d,df,f + A/C
Blocked:   1/1
Normal:    1/1

English:   Genocide Cutter
Command:   d,db,b,ub + B/D
Blocked:   2/2
Normal:    2/2

English:   Dark Psycho Reflector (?)
Command:   b,db,d,df,f + B/D
Blocked:   1/1
Normal:    1/1
Notes:     Can reflect projectiles.

English:   God Press (?)
Command:   f,df,d,db,b + A/C
Blocked:   1/1
Normal:    1/1

ENGLISH:   Demon Press (?)
COMMAND:   f,df,d,db,b,f,df,d,db,b + BC
BLOCKED:   1
NORMAL:    1


==============
BASIC MOVEMENT
==============

ANY CHARACTER
-------------------------------------------------------------------------

Japanese:  Zenshin / Dasshu
English:   Advance / Dash
Command:   f or f,f

Japanese:  Koutai / Bakkusuteppu
English:   Retreat / Backstep
Command:   b or b,b

Japanese:  Shagami
English:   Crouch (?)
Command:   Hold db/d/df

English:   Jump
Command:   ub/u/uf

English:   Guard
Command:   Hold b/db when attacked

Japanese:  Jaku Panchi / Kyou Panchi
English:   Weak Punch / Strong Punch
Command:   Press A / C

Japanese:  Jaku Kikku / Kyou Kikku
English:   Weak Kick / Strong Kick
Command:   Press A / C

Japanese:  Kougeki Sake
English:   Evade Attack
Command:   AB, then press A/B/C/D

Japanese:  Futtobashi Kougeki
English:   Strike Attack
Command:   Press CD while standing or jumping

Japanese:  Pawaa Tame
English:   Power Collect
Command:   Press and hold ABC

Japanese:  Chouhatsu
English:   Provoke
Command:   Press BC

Japanese:  Engo Kougeki
English:   Cover Attack  <also known as Assistance Attack>
Command:   Press ABC when dizzy or being attacked.
           There are 3 conditions for using this move:

           1.  Your Life Gauge must be at 50% or lower.
           2.  You must be dizzy or being in a grab/repeated attack.
           3.  You must have an undefeated teammate left in your
               party, and you must be near them (they have to be
               on-screen) in order for this attack to work.  That
               teammate must also have a friendly relationship with
               the character you're using.

Japanese:  Chou Hissatsu Waza
English:   Super Deadly Technique  <also known as Desperation Move>
Command:   Press the R button when your Power Gauge is full, or
           perform the move manually.

English:   Afterimage Jump (?)
Command:   Press ub,ub/u,u/uf,uf.

English:   Triangle Jump (?)
Command:   While jumping back against a wall, press f.
           Only Athena, Choi, Eiji, and Mai can do this.

English:   Crawl Forward (?)
Command:   Hold df
           Only Andy, Billy, Joe, Kim, Mai, and Terry can do this.


=========================================================================
4. GAME ENGINE
=========================================================================

ASSISTANCE  (ENGO KOUGEKI)
-------------------------------------------------------------------------
When you are dizzied, or are being hit by a special hold, it's
possible to have a teammate leap forward and knock your opponent away.
To do this, you must be next to your team, and you must have at least
one teammate who is undefeated.  You can't be assisted if you are the
only member of your team left.  During the dizzy or hold, tap Weak
Punch, Strong Punch, and Weak Kick repeatedly.  If you do it fast
enough, the last teammate chosen will leap forward and attack your
foe, then leap back, ending your dizzy spell or knocking you out of
the hold you were in.  The following is a list of the holds you can
be assisted out of:

                 Chang Koehan   (b/f+D)
                 Chin Gentsai   (b/f+C)
                 Choi Bounge    (b/f+C)
                 Goro Daimon    (b/f+C)
                 Joe Higashi    (b/f+D)

Saisyu and Omega Rugal cannot assist their teammates (he's still
in his human form!).  It's best to put them in first or second place
so that the third member of your party will be able to help you.
Obviously, you cannot be assisted in any of the Single-type games.

Ever notice the panther who sits on the right side of the screen when
you fight Omega Rugal in Team Mode?  Not only does he react when
you or Rugal get hit, make an attack, or win a round, but he'll also
leap out and knock you away if you try to do one of the hold moves.
That's assistance for you!  It's too bad that he can't help you if
you play as Rugal.

COMBOS
-------------------------------------------------------------------------
KoF's combo system is relatively simple, but can create deadly attacks
if mastered.  There are Street Fighter-type two-in-ones, like Saisyu's
crouching Weak Punch into the Dark Sweep:

                |, Strong Punch  \  --O + Punch
                O                 O

However, unlike other fighting games, it is far easier to two-in-one
in KoF.  You can hit a punch or kick button, _then_ do the complete
motion, and you'll still combo.  The only exception to this are the
desperation attacks.

Other types of attacks, like cross-ups (hitting your opponent from
the opposite side when it looks like you won't, thereby reversing
their guard), and consecutive strikes with weak attacks, are also
possible.  Shown below is an example combo, also for Saisyu:

  Jumping Strong Punch (cross-up), Strong Punch (1st hit), Dark Sweep

Not only is this combo easy to do, but it takes off a lot of life.
Not all combos have to be done like this, but many can be, substituting
the above attacks for ones that fit the character you're playing with.

Where the King of Fighters really shines is in it's juggling system.
Most characters have one or more move that knocks an opponent into
the air, where he can then be hit by another attack or even a special
move, if timed properly and done quickly enough.  Listed below is
a collection of juggling attacks for some of the KoF crew, to be used
after the first move is completed:

Kyo's Shiki 75: Kai  (strong, both hits):
          Strong Oboroguruma or OniYaki

Iori's AoiHana   (strong, two hits):
          OniYaki

Takuma's HiEnShippuKyaku (strong):
          Ko-Ou Ken, Zan Retsu Ken, Ryuuko-Ranbu, Strong Punch, or
          Strong Kick

Ryo's Kyokugen-ryuu RenBuKen
          Ko-Ou Ken, Zan Retsu Ken, Kohou, Strong Punch, Strong Kick,
          or Buttobashi Kougeki (standing or jumping)

Robert's Kyoukugen-ryuu RenBukyaku
          Ryuugekiken, Gen'ei Kyaku, Ryuuga, Hienshippu-kyaku,
          Strong Punch, Strong Kick, or Buttobashi Kougeki
          (standing or jumping)

Now that you know how to juggle special moves, try this combo with
Robert:

 Jumping Strong Punch, Kyoukugen-ryuu Renbuken, Strong Hienshippu-kyaku

Or this one with Takuma:

 Jumping Strong Kick, crouching Strong Punch, Strong Hienshippu-kyaku,
 Ryuuko-ranbu

Finally, try this combo with Eiji:

 Jumping Strong Kick, crouching Weak Kick, Strong Tenma Kyaku

All of these combos are powerful, and although they take more work to
pull off, they're all very useful if done correctly.


DASHING/EVADING
-------------------------------------------------------------------------
Dashing and evading (backstepping) to avoid attacks is an important
part of KoF's gameplay.  Both techniques allow a warrior to get in
close for an attack, and then get away or dodge an incoming blow
just as fast.  There is more to dashing and evading than just escaping
attacks, though:

  -Characters who hop forward (or backward) can do mid-air moves
   during the hopping part, whether it is Choi's Hishou Kyaku, Ryo's
   Ryuuko-ranbu, or Sie's Ryuu Sou Geki.

  -Characters who roll forward (or backward) can interrupt the
   roll with a special move, like Chin's HouTanGeki, Mai's Hishou
   Ryu En Jin, or Iori's Yami Barai.

Note that even though Eiji, Iori, and Takuma do not roll forward,
they can still stop dashing to perform certain special moves.  This
technique is good for surprise attacks, and greatly benefits
characters like Mai who can both roll and hop.

DESPERATION ATTACKS  (CHOU HISSATSU WAZA)
-------------------------------------------------------------------------
The desperations, or "super moves", are a trademark of all SNK fighting
games.  This section explains how to do them, their pros, and their
cons.  You can use your character's desperation only when his/her MAX
bar is full, or when you have almost no life left and your Life bar
is flashing red.  If you have a full MAX bar, you can only do a
desperation once, but warriors who are low on life can use the
desperations over and over again, until they gain enough life to stop
their Life bar from flashing, or until they are dead.  This means that
an almost-defeated foe is much more dangerous than one with a full Life
bar, so be careful!

Pros:
- Most desperations take off phenomenal damage, even if blocked.
- They cancel all other projectiles, even other desperation projectiles!
- Many desperations can counter ground and air attacks, making their
  user practically invincible.

Cons:
- All of the "rush" type desperations can be blocked, leaving you wide
  open to any attack.
- Desperations can be canceled by well-timed normal and special attacks.
- Most characters are defenseless during the early frames of a
  desperation, or just after one is completed.
- Many desperations have a limited range.

Although the cons outweigh the pros, the amount of damage a desperation
causes still makes them valuable assets to any warrior's arsenal.  Timing
is the key to using these ultra-powerful attacks successfully.

DODGING
-------------------------------------------------------------------------
First seen in KoF '94, dodging is used by pressing Weak Punch and
Weak Kick together.  Using it makes your character sidestep any
attack, whether it is a missed throw attempt, kick, special move, or
even a desperation.  In KoF '95, pressing any button while doing a
dodge makes your character attack directly in front of him/her,
eliminating the ability in the previous game to attack or throw
someone coming out of the dodge every time they did it.  This
move is a must when you have little life left and cannot afford to
block an attack, or when you want to avoid a close attack and quickly
strike back.  Keep in mind that attacks that last a long time, such
as the ZANRETSUKEN or the PSYCHO REFLECT, will outlast the dodge and
still hit you, so it's better to block such attacks.

DOUBLE-HITS
-------------------------------------------------------------------------
Many characters in KoF '95 have punches or kicks that hit twice,
causing more damage than a normal attack would.  Double-hit attacks
can also be interrupted after the first hit into certain special
moves, increasing their usefulness.  Some double-hits are:

Standing STRONG PUNCH:     Clark, Heidern, Kim, Ralf, Saisyu, Terry
Standing STRONG KICK:      Athena, Chin, Eiji, Heidern, Kim, King,
                           Robert, and Omega Rugal
Standing WEAK KICK:        Joe
Jumping STRONG PUNCH:      Chin and Choi
Crouching STRONG PUNCH:    Chang and Goro

Excluding Kim's STRONG KICK, which can be done either from up close
or further away, all of these attacks are done when close to your
opponent.

OVERHEADS
-------------------------------------------------------------------------
Overheads are attacks that can hurt the opponent if he or she is crouch
blocking.  They are used primarily to stop people from playing too
defensively.  Although the overheads are usually slow and cannot be
comboed into another attack, they are useful for punishing those who
always crouch block:

Choi      Ni Dan Zan / Toori Mageri
Iori      Goufu In 'Shinigami'
Kyo       Goufu You
Ryo       HyouChuu Wari
Saisyu    Overhead Arm
Sie       KoBokuShu / GoSenTai
Yuri      En Yoku

Use these moves with caution, because they do leave you open to attack
if they are blocked.  These attacks are also good as normal moves, but
usually do less damage than most attacks.


MID-AIR ATTACKS
-------------------------------------------------------------------------
Mid-air attacks are useful moves that let you attack while jumping.
If you're using a character who has a mid-air move, practice using it
effectively.  For example, both Robert and Ryu can do a late jumping
Strong Kick (or Punch), and two-in-one into their air moves for two
consecutive hits.  And Athena can do her Phoenix Arrow just after
jumping over her opponent to hit from either side and end up on the
opposite side of her foe, kind of like a cross-up, but with a special
move.  Other air moves, like Ryo and Kim's desperations, are a great
way to catch an opponent off guard and deliver a punishing attack.

TAUNTS
-------------------------------------------------------------------------
Taunts are performed by pressing the Weak Kick and Strong Punch buttons
together.  Not only are they funny (or infuriating, depending on who's
doing it), but taunting will drain MAX energy from the MAX bar if it
isn't already full.  Unlike other games, you can interrupt taunts
by moving in any direction or pressing any button, so don't worry about
taunting from up close.

THE POWER GAUGE
-------------------------------------------------------------------------
Each warrior has a Power Gauge, located at the lower-left and right
corners of the screen (for player one and two, respectively).  It can be
filled by powering-up (pressing and holding Weak Punch, Strong Punch, and
Weak Kick), but is also filled when you are hit by any punch, kick,
special move, or desperation.  You gain more Power energy from blocking
an attack than from being damaged by it.  Throws and holds do not
increase the Power Gauge.  When it is full, your character will flash,
and can now perform his desperation move.  Even if you have a flashing
life bar, you will still lose your charged Power Gauge if you use your
character's desperation.  Also, for characters like Choi, Kyo, and
Saisyu, the Power Gauge shows how long a desperation will last before it
is used up.

Another aspect of the Power Gauge is that when it is full, your warrior
will cause more damage with each hit, and injured opponents will fly
further back before landing or when juggled.  While this is good if you
don't have much life left and want to stay away from your opponent, it
also means that some combos and juggles are only possible if you cross-up
your opponent or do the combo or juggle in the corners of the screen,
where your enemy has less space to move around.

Finally, it's possible to interrupt and counter attacks just like the
Guard Reversals in NightWarriors.  As long as your Power Gauge is full,
you can do a special move while blocking your opponent's attack, and
you'll stop his move and do yours.  This can even be done to moves that
hit more than once, like the Gatling Attack of Ralf and Clark, or Choi's
Ryuu Rin Hou Rai.  Countering doesn't decrease the Power Gauge, nor does
it shorten the time that the bar stays full.

THROWS
-------------------------------------------------------------------------
For most characters, throws don't play an important part in the game.
They're useful for hitting a blocking opponent, but otherwise, more
damage can be done with a special move.  Some warriors are exceptions to
this rule, though.  Goro and Clark have several, ultra-damaging throw
attacks that should be used whenever possible, and Heidern can actually
restore lost life with his special throw and throw desperation!  Remember
that if you're using a character with special throws, their moves are
worth the extra damage you might take while trying to get close.  You
can also end combos with special throws (and some normal ones), a good
tactic to weaken your opponent.


=========================================================================
5. GAME MODES
=========================================================================

TEAM MODE
-------------------------------------------------------------------------
This is the standard game, just like in the arcade version.  It pits
your team of three characters against other teams, and has intermissions
between certain fights.

SINGLE MODE
-------------------------------------------------------------------------
This pits one character against another, but when you win, that person's
team is defeated (so you only have to kill eight people to get to the
bosses).  You still have to fight Saisyu and Rugal, though.  Like the
Team Mode, there are still intermissions between fights.

TEAM VS
-------------------------------------------------------------------------
This is a mode for two players that lets you use a pre-made team or
lets you create your own and then fight against your opponent's team.
Unlike Team Mode, you can choose a new team after each fight, and
the number of wins that each person has are shown at the top of the
screen (but not saved into memory).

SINGLE VS
-------------------------------------------------------------------------
This is like Team Vs, but is a one-on-one battle, like other fighting
games.  After each win, the players can choose another character, if
they wish.  This mode also displays the total number of wins each
player has earned.

SINGLE ALL
-------------------------------------------------------------------------
This mode pits one warrior of your choice against all 27 of the other
characters, one at a time.  There are no intermissions, and when you
win, you get the same ending that you would in Team or Single mode.

Despite which mode you select, you can choose to save your game data
(or load data, if you're continuing a game) before the actual fighting
begins.  KoF '95 saves data separately for each mode, so you could,
for example, load your Team Mode data and continue off at your
last battle between Omega and Saisyu, or later play and load your
Single All data, and continue playing, with the characters that you
killed last time remaining defeated.  To save data, you must first
lose and not continue, after which you will then be prompted with
the option to save your data.

Your highest scores are also saved automatically in this game, whether
they were earned in Team Mode, Single Mode, or Single All.  Also, the
current difficulty you have the game set at is also automatically
saved.

When you play against the computer, the characters chosen for you to
fight against in Single Mode and Single All are picked at random.
In Team Mode, you'll usually fight the pre-made teams, but you'll also
get random computer teams from time to time (the computer doesn't
switch from one to the other).  While these are usually random, teams
like Kyo/Terry/Ryo or Joe/Goro/Takuma seem to show up more often.
The only exception to this is the Rival Team, which never splits up.


=========================================================================
6. CODES AND OTHER SECRETS
=========================================================================

USING THE BOSSES
-------------------------------------------------------------------------
Beat the game in TEAM MODE, SINGLE MODE, or SINGLE ALL.  It doesn't
matter if you continue or switch teams.  Once you beat the game and
return to the player select screen, Omega Rugal and Saisyu Kusanagi
will be available.  Also, they are saved into memory, so you don't
have to beat the game over and over to play with them.  Remember that
you can't select the bosses as a pre-made team; you must be in
TEAM EDIT mode.

QUICK SELECT
-------------------------------------------------------------------------
a) Hold the L or R button at the Player Select screen.
b) Highlight YES or NO, then press any button.
c) Whomever was in the last team you used will automatically be
   reselected.  Even if you had an edited team and chose NO (or
   the other way around), you'll still get your old teammates.

The Quick Select cheat only works if you've already played (and lost)
at least once.  You can even use it if you reset the game!  Once you
turn the power off, though, it won't work (you'll get Team Japan every
time, even if you chose YES).

OTHER ENDINGS
-------------------------------------------------------------------------
After each team's ending, you get to see a bunch of pencil sketches
of the different characters, followed by the credits and a scene
where Kyo talks about the upcoming 1996 tournament and then turns
towards you, changing from a sprite to a sketch.  Any edited team
has the same ending (this includes the bosses).  The China team
has an added scene where Athena sings a song in Japanese, while
Sie plays a guitar and Chin drinks and plays his drums.

CONTROL SETUP
-------------------------------------------------------------------------
During the game, pause the action by pressing Start and then press
A or C to bring up your controller layout.  You can press left or
right to choose from one of the other settings, if you don't like
the setup you currently have.

SPECIAL K. O.
-------------------------------------------------------------------------
If you defeat King or Yuri with a special move or desperation,
their clothes will be partially knocked off.  You can do this
on any round, not just the last one.

NOW LOADING IMAGE
-------------------------------------------------------------------------
When you first turn on the game, you'll get Iori's picture at the
"Now Loading" screen, but you'll sometimes get Kyo's picture
instead.  It's just a random occurrence.

THE BLOOD CODE?
-------------------------------------------------------------------------
Heh.  Owners of the US versions of KoF (for the Neo*Geo and Neo CD)
had to enter a code to get the blood back, not to mention Mai's
altered animation frames. ^_^;  Since this is an import game, it's all
in there, so no code is needed.


=========================================================================
7. REVISION HISTORY
=========================================================================

 v1.0  Moves list and basic gameplay sections.  Lots more to do.
 v1.1  Added the rest of the FAQ and other secrets/etc.
 v1.2  Minor corrections/changes; fixed method to get the bosses.
 v1.3  Minor corrections/fixed Goro's Heaven Drop (now the Earth
       Mover, but I believe either name is correct).  Changed the
       combos in the GAME ENGINE section, added Goro's double-hit,
       as well as Joe's Double Bakuretsuken attack.  Also corrected
       the method to use rapid button press attacks.
 v1.4  Now found at the GameFAQs FAQ archive, too.
 v1.5  Various corrections made, as well as corrections concerning
       the invincibility of Kyo Kusanagi's Orochi-nagi.
 v1.6  The FAQ's movelist has been entirely written, and other
       sections have been changed accordingly.  The Japanese names
       were taken from the KoF '95 manual and from my KoF '97 FAQ.


=========================================================================
8. AUTHOR'S NOTE
=========================================================================

This FAQ is designed specifically for the Sega Saturn version of the King
of Fighters '95, so not everything in this FAQ can be applied to other
versions of KoF.  Please note that this was written to be used on the
IMPORT version of this game.  Anyone who wants to buy this game should
know that the Saturn won't play this game unless it's been modified to
accept Japanese CDs and cartridges.  Also, because the prepackaged ROM
cart is needed for the game to play, normal converters like the Game
Shark and Pro Action Replay won't work because they have to be plugged
into the back, where the ROM cart goes.  Certain mail-order companies
like NCS will modify your Saturn for a small fee, or you could also try
contacting specialty game stores.  Those of you adventurous ones could
try to modify the Saturn yourself, but you'll need to know how to
disassemble the Saturn and have an understanding of soldering if you plan
to make the modification permanent.

Check out my homepage at:

          www.geocities.com/Tokyo/Pagoda/4610/

Anyone who has any comments, suggestions, questions or corrections can
e-mail me at: kmegura@yahoo.com. I would like to thank:

Charles Mac Donald  <cgfm2@hooked.net>
 - For modifying his Saturn so that I could play this game.

Joe Palanca  <jgpalanca@aol.com>
 - Information on mid-air supers and some other various info. was
   taken from his King of Fighters '95 Arcade FAQ.

As a final note, people may notice some inconsistencies between the
number of hits certain desperations like the Ya-Otome and HyakuRetsu
Binta inflict, and the number I listed in each character's special
moves section.  Since you can't actually count the number of hits, I
counted the number of segments in the Power Gauge caused by one of the
above moves (there are 22 segments when the bar is full), and then
used repeated Weak Punches to fill the bar.  I then subtracted the
number of punches from 22 (which I also determined using Weak Punches)
and got my answers, which are for the most part, correct.  Anyone who
comes up with a better way to count the number of hits (or who actually
takes the time to figure it out frame by frame), can e-mail their
findings to me (please).

The King of Fighters '95 is a great game and an excellent translation.
If you can track a copy down, you owe it to yourself to get a copy of
this game. :)

Unpublished work Copyright 1995-1998 Kao Megura