Mansion Of Hidden Souls
Note: This is a HTML adaptation of the Mansion Of Hidden Souls
Walkthrough, authored by Steve Wargo.
- Get the DIARY on the Chair in the STUDY. (1st floor, turn
left while facing stairwell then turn right when you are facing
the door.) Walk to the end of the hall and go in the door in
front of you.
- Go to the VIEWING SCREEN in the BILLIARDS room and look into
it. (2nd floor, turn right at stairs, then right again. Walk
to end of hall and go into door on left)
- Now go to the RED BEDROOM (2nd floor, turn left at the stairs,
left again at end of hall. Walk to the end of the hall and enter
door on right.) In the Red Bedroom, face the red dresser and look
into it. You should turn toward the floor and uncover a key under
the pillow.
- Unlock the door to the ART ROOM with the key. (2nd floor,
turn left at stairs, door on the left). Look behind the picture
on the fireplace wall (right hand side) to get the next key.
Before you leave, look into the strange smeared- red painting
near the door you came into. This will take you to the CANDLE
ROOM.
- Blow out the candle just to the left of the moon. You will
go through a secret door.
- Enter the library, turn to the right and look at the bookshelf.
You will remove a book that reveals diagrams about the dartboard
and candle room. (Notice the location of the darts) Now turn
left until you reach the next bookcase and look into this one
to reveal another key. This is the key to let you out. Exit the
library through the door by the stool.
- Go into the MUSIC ROOM (1st floor, on your right as you are
facing the stairwell.) and pick up the TUNING FORK on the side
of the couch. You should automatically use it.
- Go back to the VIEWING SCREEN (2nd floor, turn right at stairs,
right again to end of hall, door on left.) After looking into
the screen, look at the dartboard. You should pick up some MATCHES.
- Go to the LIBRARY ANTECHAMBER (1st floor, facing stairwell
turn left, enter door you are now facing). Go under the desk
and you will return to the CANDLE ROOM.
- With the MOON to your right, count the candle just to the
right of it as number 2. Turn, and the candle next to that one
is number 1. Leave these 2 lit! Now turn once more to the right
and blow out that candle. Turn to the right again and blow out
that candle, light it, then blow it out, and light it again.
Turn to the right once again, and blow that candle out. The door
should automatically open. If not, try blowing out and re-lighting
that one candle again. (Notice how the darts in the dartboard
correspond with the candles.)
3 MOON 2
4 YOU 1
5 UNLIGHT
UNLIGHT LIGHT, THEN BLOW OUT AND RELIGHT
- The secret exit revealed should take you to the basement.
Walk to the end of the hall and turn to the left at the statue
into the FLOWER ROOM. Enter the door on your left and enter the
MAIN CHAMBER. Once in, turn to the left. It will be too dark
to see it, but press forward to pick up a flower.
- Now go back into the flower room and put the flower into the
empty vase. Now return again to the MAIN CHAMBER (notice how
the water has drained out). Walk down the columns and grab your
sister. (The butterfly). The Hunter will start talking. Once
he is done, get out of the Basement.
- Go back to the ART ROOM (2nd floor, turn left at stairs, door
on the right) and get the clock behind the easel. You are now
on a timer!!
- Go into the MUSIC ROOM (1st floor, turn right while facing
the stairwell and enter the door in front of you) and pick up
the CANDLE on the small table on your left.
- Take the candle into the STUDY (1st floor, turn left while
facing the stairs, then turn right and enter the door at the
end of the hall) and walk into the fireplace. Once up close,
you will have to use your candle. Once in, turn to the left and
walk to the end of the passageway.
- Walk to the end of the passageway until you bump into the
wall. A key will drop from the ceiling.
- Exit the fireplace and you should be in the study. Open the
small cabinet on the right-hand side with the key. You will be
given a plaque.
- Go back into the fireplace and put the plaque where you previously
bumped into the wall, at the end of the passageway. A ladder
will come down. Go up the ladder to enter the ATTIC.
- Enter the door with the Number 3 on it and you should see
a mirror. Go back down the stairs and out of the fireplace, and
enter the RED BEDROOM. (2nd floor, turn left at stairs, left
again at the wall, enter the door at the end on your right.)
Search the table for the CRYSTAL. Now go back to the ATTIC. (I
suggest jumping off the banister in the hallway to save time)
- When you use the CRYSTAL on the MIRROR, you will be presented
with a series of doors. Only go through the ones with a 3 on
them or if the 3 numbers together add up to a number that is
divisible by 3. (WIMPS: Doors 3, 33, 777, 345, 333, 12, 27. Now
use the CRYSTAL on the MIRROR that is in front of you now.
- You have won the game.