Dreamcast Mothra VMS Game FAQ (Strategy Guide) V0.5
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(1/11/99) Version 0.5 Release Notes:
The current version of this FAQ is meant solely to help
someone who does not speak Japanese to start playing the game. Without being
able to read kana the game can be rather difficult so I want to ensure everyone
knows what is going on. In the future I will have access to a complete manual
translation and an in-depth, graphical FAQ will be posted at http://www.dreamcastlife.com where you
can also find the ULTIMATE Godzilla VMS strategy guide.
Help Request:
If anyone has translated monster names or images of ANY of the
characters in Mothra VMS (there are 25) please send them my way. Should you know
if this game really works with Godzilla Generations or not please tell me. I
could also use some strategy tips too since I'm new at this.
Thanks!
Getting Started:
Remove the paper sticking out of the battery cover. Set the
date and time for your VMS using A to accept and B to decline. The Mode button
allows you to switch between Memory Manager, Mothra Game, and System Clock. If
you select Memory Manager DON'T delete Mothra's file as it cannot be restored
without transfering the game to the VMS unit from another unit which still has
the game!!!
New Game:
Press A + B at title screen.
Then press Up and Down to choose your monster. Press
left
and right to see their names (in Japanese).
Press A to choose the monster.
Then you will be taken
to the main menu. The four options in the menu
are:
menu1: tournament
menu2: battle (versus?)
menu3: hall of
fame (show character, win/loss records, and total ability points)
menu4:
options (sound ON/OFF)
Tournament
(1)
Once you choose tournament, your monster's rank will
be displayed. Press A to enter the tournament, or
B to return to main
menu.
(2)
Then you will be choosing the rank of the tournament
you would like to enter. The choices are:
tournament of appropriate your rank (bottom)
tournament of
a rank higher than yours
tournament of two rank higher than yours (top,
hardest)
(3)
Press A to choose the tournament.
(4)
After entering the tournament, your opponent will
show
up. The five screens here represent
enemy's: appearance, name,
offence, defense, and luck.
Then you will be taken back to the tournament list
screen.
If you accept the fight, press A. If you press
B, you will be taken back to
(2), and you will be able
to choose your group again (these options
available only
in the first match of the tournament)
(5)
You will then be taken into a screen to distribute the
ability points of your monster. Of the screen pictures
here, from top to
bottom, they reprensent: offence, defence,
and luck respectively. The number
on the left represents
the actual value given to that ability, and the
number
on the right is the ability points still to be distributed.
Press
up to increase the ability by 1, right to increase
by 10, down to decrease
by 1, and left to decrease by 10.
Luck is the total value of your ability
point minus the
sum of values given for offence and defence.
(6)Making a Strategy
For each battle you will be making three actions. And
you
have three choices of actions to choose from. First is
attack, second
defense, and the last one is charge
power. Charging power gives you more
power in the next
turn (this choice is unavailable in the last turn).
The number at the left hand top denotes the number
of
turns.
Press up and down to choose your strategy.
At this screen,
press B if you want to go back to the
ability distributions
screen.
(7)Battle
When you choose all the action patterns, "taisen
kaishi"
will be displayed on the screen. Press A to begin
battle,
and B to return to strategies.
First offence is chosen automatically.
You win if the opponent's life meter becomes 0 or your
monster exceeds in energy when the turns are over. If
you lose, you will be taken back to the screen before
the main
menu. If you win, the next opponent will be displayed, and
continue on with the battle.
So far the game seems pretty tough... You may need to battle
other Mothra VMS units to raise your points high enough to beat some of the
computer's tournament opponents. I will play the game more and Jin will
translate more of the instruction manual soon. Good luck!
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Mothra and related characters are copyrighted 1998 Toho. Sega,
Dreamcast, etc. are copyrights of SEGA. Feel free to pass this FAQ along, just
don't alter it! A better version will come along very soon.