NIGHTWARRIORS: DARKSTALKERS' REVENGE FAQ v1.5 for the Sega Saturn by K. Megura <cgfm2@hooked.net> This FAQ cannot be reproduced without first contacting me by mail or e-mail and receiving a written reply allowing you to do so. Also, it cannot be reproduced in any way other than electronically, and cannot be reproduced electronically without being shown in it's unaltered, original form and entirety, including this disclaimer. This FAQ is not to be used for profitable/promotional purposes (this includes the FAQ being sold, added on, or 'given away' as a bonus, free or not), nor can it be used to get prizes or to receive recognition from game magazines, contests, etc. It is for private and personal use _only_. If you want to reference it or use any part of it in a guide of your own (even if you are a magazine or publishing company) you must contact me by mail or e-mail and recieve a written reply giving you permission to go ahead. In addition, allowing you to use any part of this FAQ does not give you ownership of this document. You may put it up on your site, etc. as long as you do not alter it in any way. This FAQ was created and is (c) and owned by me, Kao Megura <kmegura@yahoo.com>. All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. The DarkStalkers series is (c) Capcom of Japan and (c) Capcom USA. Newest revisions of this FAQ can be found at: GameFAQs www.fortunecity.com/bally/orange/25/ -------- CONTENTS -------- 1. INTRODUCTION 2. CHARACTER PROFILES - Anakaris - Bishamon - Demitri Maximov - Donovan Baine - Felicia - Hsien-Ko - Huitzil - Jon Talbain - Lord Raptor - Morrigan Aenslaed - Pyron - Rikuo - Sasquatch - Victor von Geldenheim 3. CODES AND CHEATS - Appendix Code - Turbo Speed Code - Adjust Pause Code - Change Button Configuration - Morrigan's Wardrobe - Donovan's New Poses - Character Colors - Button Setting Glitch - Debug Code - Change The Ending Music - Frog Trick 4. GAME ENGINE - Fireball Momentum System - Combos - Buffering - Chain Combos - Air Combos - Juggling - Dashing and Backstepping - Guard Reversals and Reversals - Auto Guard Mode - The Power Bar 5. MISCELLANEOUS 6. REVISION HISTORY 7. AUTHOR'S NOTE 1. INTRODUCTION _______________________________________________________ NightWarriors: DarkStalker's Revenge is the sequel to the original DarkStalkers game. The latest installment in the series takes place a short time after the last tournament. Once again, the ten warriors of the night have gathered together to prove who is the strongest, but they are joined this time by two new fighters; the vampire hunter Donovan, who seeks to end the threat of his competitors forever, and Hsien-Ko, the ghostly embodiment of two dead sisters who have risen from their graves to punish the DarkStalkers for killing their mother. Huitzil and Pyron, the two bosses from the last tournament, have returned as well. This FAQ includes each warrior's story, special moves, and other information. Also included is what they look like when hit by the Pharaoh's Curse and Hell's Dunk attacks. The moves are presented using the standard ASCII art joystick motions; a diagram of what the joystick looks like is shown below: O O O Jump Backward Jump Up Jump Forward \ | / O-- O --O Walk Backward Neutral Walk Forward / | \ O O O Defensive Crouch Crouch Offensive Crouch The button layout presented below is the game's default setting; the exact setup can be changed in the Options menu: L R Kick x3 Punch x3 X Y Z Jab Punch Strong Punch Fierce Punch A B C Short Kick Forward Kick Roundhouse Kick In addition to joystick diagrams, abbreviations are also used: GR = Guard Reversal P = Punch K = Kick ES = Enhanced Special 2P = Two Punches 2K = Two Kicks EX = EX Special ? = # of hits is unknown (air) = the move must be performed while jumping < > = use the listed move during the bracketed attack ALL CAPS = the move is an EX Special and requires one level of Power Bar energy to use Remember that all the attacks in this FAQ are performed while facing right. If you end up on the other side of the screen, reverse the left/right controller motions. 2. CHARACTER PROFILES _________________________________________________ To the right of each special move and its' name is a set of numbers (i.e. 3/4/6). This shows you how many times that move will hit using the three button strengths if it isn't blocked. Keep in mind that the exact number of hits may change depending on your location and the size of your opponent. If the move can be enhanced, then the letters ES and the number of hits will be shown above the set of numbers. A symbol (~, !, *, etc.) after a move means that more information about that move can be found at the end of the special moves list. ANAKARIS, Pharaoh from the Crypt Birthplace: Egypt Birthdate: 2664 BC Height: 8 feet, 9 inches Weight: 18 oz. to 1212 lbs. (variable) Cursed: Hieroglyphic slab Basketball: Covered in bandages with one eye showing Anakaris was once the greatest warrior Pharaoh, and now, nearly 5,000 years later, he intends to prove that he is still the greatest warrior in existence. ------------------------------------------------------------------------- Grand Wrap | \ --O + Punch ES 1 O O 1/1/1 ------------------------------------------------------------------------- Pharaoh's Curse | \ --O + Punch (air) ES 1~ O O 1/1/1 ------------------------------------------------------------------------- Long Snake O-- --O + Punch ES 6 2/3/3 ------------------------------------------------------------------------- The Void | / O-- + Kick (air) ! O O ------------------------------------------------------------------------- Retribution | \ --O + Kick ES 1@ <The Void> O O 1/1/1 ------------------------------------------------------------------------- Sarcophagus Slam O-- or --O + Same Punch + Same Kick ES ? (or simply Same Punch + Same Kick) 1/1/1 ------------------------------------------------------------------------- Axe Kick --O + Forward (must be blocked high) 0/1/0 ------------------------------------------------------------------------- Pyramid Drop | or \ + Forward or Roundhouse (air) O O 0/1/1 ------------------------------------------------------------------------- Pharaoh Warp O-- O-- (at edge of screen) ------------------------------------------------------------------------- Low/High Hover O or O O, then O-- or --O or | # | | | O ------------------------------------------------------------------------- HELL HOLE O-- / | \ --O + 2 Kicks EX 1 O O O ------------------------------------------------------------------------- PHARAOH'S JUDGMENT Forward, Jab, |, Short, Strong EX 4 O ------------------------------------------------------------------------- PHARAOH SPIRIT Jab, Jab, |, Forward, Roundhouse EX ?$ O ------------------------------------------------------------------------- ~ If this move connects, the enemy is transformed into a smaller form that can only move, crouch, and jump. It is defenseless and cannot attack until the attack wears off. ! This move lets you absorb _most_ projectiles. You can then spit them back using the Retribution for the rest of the round. Keep in mind that Anakaris doesn't have a Guard Reversal (if you absorb Rikuo's Sonic, it will only work as a Reversal). @ The projectile thrown back can be enhanced, but doesn't always work the way it normally does (i.e. you can make someone stab themselves with the ES Impaler, but you couldn't hit the with a normal Impaler and then try to use the Divider or Retriever). The number of hits depends on the strength and type of projectile thrown. # Just like when jumping, Anakaris can use the Pharaoh's Curse, Void, or punches and kicks repeatedly. $ This move ends if your lower half goes off-screen or you (the upper half) is hit. BISHAMON, Accursed Warrior Birthplace: Japan Birthdate: 1673 Height: 6 feet, 2 inches Weight: 132 lbs. Cursed: Goblin samurai Basketball: Grinning face Bishamon was charged with protecting his land and his people. To do so, he donned a forbidden suit of armor and a cursed sword. Due to the effects of these forbidden items, he has never rested from his duty. He has a noble heart, however, and still defends his honor. ------------------------------------------------------------------------- The Impaler O-- / | \ --O + Punch ES 1 O O O 1/1/1 ------------------------------------------------------------------------- The Divider | \ --O + Punch <The Impaler> O O 2/2/2 ------------------------------------------------------------------------- The Retriever O-- + Punch <The Impaler> ------------------------------------------------------------------------- Upper Slash --O | \ + Punch GR/ES 4~ O O 1/1/1 ------------------------------------------------------------------------- Upper Slash Rotate the joystick 360 degrees ES 1 (counter) clockwise + Punch 1/1/1 ------------------------------------------------------------------------- Spirit Hold O O --O + Punch (air) ES 1 | / 1/1/1 ------------------------------------------------------------------------- Long Spirit Strike Charge O-- --O + Punch ES 9 3/3/3 ------------------------------------------------------------------------- Low Spirit Strike Charge O-- --O + Kick ES 9 3/3/3 ------------------------------------------------------------------------- BUSHIDO CRUSH --O \ | / O-- + 2 Punches EX 1 O O O ------------------------------------------------------------------------- WARRIOR SLASH O-- / | \ --O + 2 Kicks EX 5 O O O ------------------------------------------------------------------------- ~ You can use this move after the Retriever, as a Guard Reversal, after landing from a jump, or while getting up after being knocked down. DEMITRI MAXIMOV, Prince of Darkness Birthplace: Romania Birthdate: 1483 Height: 6 feet, 5 inches Weight: 223 lbs. Cursed: Vampire bat Basketball: Eyes peering out from cape Demitri has called together the DarkStalkers to prove he is still lord of the night. Even after 500 years, his fighting skills have not dulled, and he is up to any new challenge. ------------------------------------------------------------------------- Hellfire | \ --O + Punch (air) ES 3 O O 1/1/1 ------------------------------------------------------------------------- Spinning Uppercut --O | \ + Punch GR/ES 7 O O 1/1/1 ------------------------------------------------------------------------- Dashing Uppercut --O | \ + Punch (while dashing) ES 7 O O 1/1/1 ------------------------------------------------------------------------- Fallen Angel | / O-- + Kick (air) ES 10 O O 3/3/3 ------------------------------------------------------------------------- Stake Throw Rotate the joystick 360 degrees (counter) clockwise + Strong or Fierce 0/1/1 ------------------------------------------------------------------------- MIDNIGHT FURY | --O \ + 2 Punches EX 4 O O ------------------------------------------------------------------------- DEMON BLAST | --O \ + 2 Kicks EX 31 O O ------------------------------------------------------------------------- DONOVAN BAINE, Dark Hunter Birthplace: ??? Birthdate: ??? Height: 6 feet, 4 inches Weight: 216 lbs. Cursed: Boy with Kilshred Basketball: Bunch of prayer beads An enigmatic man with a mysterious background (one that he never talks about), Donovan travels the world searching for and battling against the forces of darkness. Some have speculated that his family was destroyed by one or more of the DarkStalkers, while others believe that he may be descended from one of them. Whatever the reason, he is a cold, efficient fighting machine. Although he normally travels alone, he has become the protector of a young girl who has been living in a state of near shock since the destruction of her family at the hands of the DarkStalkers. He feels that this emotionless child may hold the key to his destiny. She has the power to detect the DarkStalkers, and now leads the Dark Hunter to them, wherever they are. ------------------------------------------------------------------------- Blizzard Sword O-- / | \ --O + Punch ES 3 O O O 1/1/1 ------------------------------------------------------------------------- Flame Sword --O | \ + Punch GR/ES 6 O O 1/1/1 ------------------------------------------------------------------------- Lightning Sword O-- | / + Punch, tap P or K rapidly ES 11 O O 5/7/9 ------------------------------------------------------------------------- Sword Grapple --O \ | / O-- + Punch O O O 1/1/1 ------------------------------------------------------------------------- Release Sword Same Punch + Same Kick ES 6~ 1/2/3 ------------------------------------------------------------------------- Summon Sword Same Punch + Same Kick (air) ! <Release Sword> ------------------------------------------------------------------------- Kilshred Drop | + Kick (air) O 1/1/1 ------------------------------------------------------------------------- Hop Kick --O + Roundhouse 0/0/1 ------------------------------------------------------------------------- SPIRIT CRUSHER O-- / | \ --O + Kick EX O O O 2/2/2 ------------------------------------------------------------------------- CHANGE IMMORTAL Strong, Jab, O--, Short, Forward EX 1 ------------------------------------------------------------------------- ~ Damage and number of hits is determined by this move, not the Summon Sword attack (even though that's the one that hits). Whatever buttons you use for the Summon Sword move have no effect other than returning Kilshred to you. ! Without his sword, Donovan can only do this attack, the Hop Kick, Spirit Crusher and Change Immortal attacks. FELICIA, Teen Feline Dreamer Birthplace: Las Vegas, California, USA Birthdate: 1967 Height: 5 feet, 6 inches Weight: 128 lbs. Cursed: Blue-haired kitten Basketball: Little body, big head Felicia is an exotic battle dancer. The youngest of the DarkStalkers, she intends to prove her strength to all. ------------------------------------------------------------------------- Rolling Slash | \ --O + Punch, Punch ES 4 O O 3/3/3 ------------------------------------------------------------------------- Rolling Smash | / O-- + Punch, Punch rapidly ES 3 O O 3/3/3 ------------------------------------------------------------------------- Litterbox Kick | \ --O + Kick GR/ES 5 O O 1/1/1 ------------------------------------------------------------------------- Lunge Kick O-- | / + Kick ES 7 O O 3/3/3 ------------------------------------------------------------------------- Scratching Post --O \ | / O-- + Forward/Roundhouse ES 1 O O O 0/1/1 ------------------------------------------------------------------------- Triangle Jump Jump towards edge of screen, then press in opposite direction ------------------------------------------------------------------------- ROLLING FURY --O | \ + 2 Punches EX 11 O O ------------------------------------------------------------------------- PLEASE HELP ME O-- / | \ --O + 2 Kicks EX 34 O O O ------------------------------------------------------------------------- HSIEN-KO, Chinese Ghost Birthplace: China Birthdate: 1730 Height: 6 feet Weight: 95 lbs. Cursed: Panda with soccer ball Basketball: Giant head Lei-Lei and her sister were born in the 1700s, during one of China's more turbulent periods. While they were still young girls, their mother was killed by one of the DarkStalkers (probably Demitri). Not knowing of the evil that had taken their mother, the girls set off to find out what had happened only to fall themselves to the forces of darkness. As they breathed their last breath, they each made a vow; one to free (or avenge) the spirit of their mother; the other to avenge themselves against the powers of the night by destroying the DarkStalkers. Their spirits joined into one body after their death and they became the ghost Hsien-Ko. Although they have yet to realize it, they are rapidly becoming what they swore to destroy! They now race against time to complete their tasks before their humanity drains away completely. ------------------------------------------------------------------------ Dark Artillery | \ --O + Punch ES 1~ O O 1/1/1 ------------------------------------------------------------------------ Cyclone Blade Dance --O | \ + Punch, Kick to stop (air) ES 17 O O 8/9/6 ------------------------------------------------------------------------ Phantom Reverb | / O-- + Punch (air) GR/ES 3! O O 1/1/1 ------------------------------------------------------------------------ Spectral Slicer --O \ | / O-- + Punch O O O 1/1/1 ------------------------------------------------------------------------ Morning Star --O + Strong 0/1/0 ------------------------------------------------------------------------ Flying Claws --O + Fierce 0/0/1 ------------------------------------------------------------------------ GROUND GHOST BLADE O-- / | \ --O + 2 Kicks EX 5 O O O ------------------------------------------------------------------------ IRON RAIN Short, Roundhouse, Strong, Strong, O EX 9 | ------------------------------------------------------------------------ ~ The objects Hsien-Ko throws have no effect on damage. When using this move with Strong or Fierce, she may throw large objects-- these cause an instant dizzy. There is a slim chance when using this move at any strength that she throws a white-blue Akuma statue, too! ! This move will absorb normal and ES projectiles, but will reflect some shots right back at their thrower. HUITZIL, Mayan Protector Birthplace: Mexico Birthdate: 520 AD Height: 7 feet, 3 inches Weight: 2.27 tons Cursed: Miniature doll Basketball: Miniature doll Constructed to be the ultimate guardian, Huitzil has been programmed by the ancient Mayan people to protect Central America from great evil, and from any other outside threat. ------------------------------------------------------------------------ Plasma Beam | \ --O + Punch ES 3 O O 1/1/1 ------------------------------------------------------------------------ Missile Launcher | \ --O +Kick ES 3 O O 1/1/1 ------------------------------------------------------------------------ Genocide Falcon O-- | / + Punch ES 26 O O 14/14/14 ------------------------------------------------------------------------ Circuit Scrapper --O \ | / O-- + Strong or Fierce ES 1 O O O 0/1/1 ------------------------------------------------------------------------ Force Field --O | \ + Punch GR/-- 1~ O O 1/1/1 ------------------------------------------------------------------------ Hover Jump, then / or | or \ to land O O O ------------------------------------------------------------------------ FINAL ZAPPER --O | \ + 2 Kicks EX 1! O O ------------------------------------------------------------------------ FINAL GUARDIAN --O \ | / O-- + 2 Kicks EX 3 O O O ------------------------------------------------------------------------ ~ This move can only be used as a Guard Reversal. ! The enemy is trapped in mid-air if this move connects. They can perform standing attacks, but cannot move or use special moves. JON TALBAIN, Whirlwind Wolfman Birthplace: England Birthdate: 1940 Height: 6 feet, 1 inch Weight: 154 lbs. Cursed: Angry daschund Basketball: Big wolf face with belt Jon inherited the family curse of lycanthropy early in his life. At first he sought an escape from his curse but now has come to accept what he is. ------------------------------------------------------------------------ Luna's Hammer | \ --O + Punch ES 1 O O 1/1/1 ------------------------------------------------------------------------ Diagonal Luna's Hammer --O | \ + Punch GR/ES 1 O O 1/1/1 ------------------------------------------------------------------------ Jumping Luna's Hammer O --O \ + Punch (air) ES 1 | O 1/1/1 ------------------------------------------------------------------------ Extra Luna Attack Press in any direction + Punch + ES 4 <during any Luna move> (repeat 4 times during an ES version) + 1/1/1 ------------------------------------------------------------------------ Nunchaku Flail O-- | / + Punch ES 4 O O 4/4/4 ------------------------------------------------------------------------ Blaze Kick | O + Kick ES 3 O | 1/1/1 ------------------------------------------------------------------------ Flying Throw --O \ | / O-- + Forward/Roundhouse ES 1 O O O 0/1/1 ------------------------------------------------------------------------ Multiple Kick --O + Roundhouse 0/0/3 ------------------------------------------------------------------------ BEAST CANNON --O \ | / O-- + 2 Punches EX 3 O O O ------------------------------------------------------------------------ MIRAGE BODY O-- / | \ --O + 2 Kicks EX 0~ O O O ------------------------------------------------------------------------ ~ This EX move multiplies each hit you score by . It lasts for a few seconds, though, and only affects punches and kicks, not special moves or knockdown attacks. LORD RAPTOR, Rocker of Death Birthplace: Australia Birthdate: 1889 Height: 5 feet, 10 inches Weight: 86 lbs. Cursed: Guitar Basketball: Raptor's one-eyed friend Lord Raptor is an aristocrat who believes he should bear the title of "Lord of the Night." Although born during the Victorian age, he finds modern speed metal music more to his liking. ------------------------------------------------------------------------ Helicopter | / O-- + Kick (air) GR/ES 3 O O 1/1/1 ------------------------------------------------------------------------ Death Dance | O + Kick (air) ES 8 O | 3/4/3 ------------------------------------------------------------------------ Hell's Gate O-- / | \ --O + Kick O O O ------------------------------------------------------------------------ Coffin Maker --O \ | / O-- + Punch ES 1 O O O 1/1/1 ------------------------------------------------------------------------ Stinger / or | or \ + Kick (air) O O O 1/1/1 ------------------------------------------------------------------------ EVIL SCREAM --O O-- + 2 Punches EX 1 ------------------------------------------------------------------------ DEATH VOLTAGE --O \ | / O-- + 2 Kicks (air) EX 1 O O O ------------------------------------------------------------------------ HELL'S DUNK --O | \ + 2 Punches EX 1 O O ------------------------------------------------------------------------ MORRIGAN AENSLAED, Queen of the Night Birthplace: Scotland Birthdate: 1678 Height: 5 feet, 7 inches Weight: 128 lbs. Cursed: Vampire bat Basketball: Little head, big body Morrigan takes her last name from an ancient queen of Scotland. She is known as a temptress, and a mistress of the night. She wishes to become "Queen of the Night." ------------------------------------------------------------------------ Fire Bat | \ --O + Punch ES 3 O O 1/1/1 ------------------------------------------------------------------------ Diagonal Fire Bat O O --O + Punch (air) ES 3 | / 1/1/1 ------------------------------------------------------------------------ Shadow Blade --O | \ + Punch GR/ES 7 O O 1/1/1 ------------------------------------------------------------------------ Shell Kick | + Kick (air) O 3/3/3 ------------------------------------------------------------------------ Hell Ride --O \ | / O-- + Strong or Fierce ES 1 O O O 0/1/1 ------------------------------------------------------------------------ Sky Dash Hold Weak Kick, then dash or backstep ------------------------------------------------------------------------ THE DRILL --O \ | / O-- + Kick, P or K EX O O O 14/19/14 ------------------------------------------------------------------------ DARKNESS' ILLUSION Jab, Jab, --O, Short, Fierce EX 14 ------------------------------------------------------------------------ ASTRAL VISION Jab, Jab, --O, Strong, Fierce EX 0~ ------------------------------------------------------------------------ ~ Using this move makes a double appear opposite you. You can use any attack, special move, or even the Drill EX and the number of hits will be doubled. Your double disappears after a few seconds or if you are hit. PYRON, Supreme Overlord of Hellstorm Birthplace: Planet Hellstorm Birthdate: 1991 Height: ??? Weight: ??? Cursed: Floating fireball Basketball: Angry ball of flame Pyron is the supreme overlord of his world. He is a being composed of almost pure energy that can take solid form. Being a totally unnatural creature, he feels that he should be the lord of the DarkStalkers. ------------------------------------------------------------------------ Soul Smasher | \ --O + Punch ES 3 O O 1/1/1 ------------------------------------------------------------------------ Air Soul Smasher O O --O + Punch (air) ES 3 | / 1/1/1 ------------------------------------------------------------------------ Zodiac Fire --O | \ + Punch GR/ES 5 O O 1/1/1 ------------------------------------------------------------------------ Orbital Blaze | / O-- + Kick (air) ES 3 O O 1/1/1 ------------------------------------------------------------------------ Galactic Voyage O-- | / + Punch or Kick (air) ~ O O ------------------------------------------------------------------------ Burning Planet --O \ | / O-- + Strong or Fierce ES 1 O O O 0/1/1 ------------------------------------------------------------------------ COSMIC DISRUPTION O-- / | \ --O + 2P or 2K (hold) EX 4! O O O ------------------------------------------------------------------------ ~ This is a teleport-type move. Punch makes you appear in the air, and Kick makes you appear on the ground. You can warp continually by repeating the move before the teleport ends. ! The Kick version of this move appears farther back than the Punch version does. Holding the buttons down makes the flares form a relatively straight line rather than a pattern. You can attack with normal or special moves after the flares start to explode. RIKUO, Hero of the Sea Birthplace: Brazil Birthdate: 1953 Height: 6 feet Weight: 137 lbs. Cursed: Japanese salamander Basketball: Tiny frog Believed to be the last of his aquatic race, Rikuo searches the world for news of others of his kind. ------------------------------------------------------------------------ Sonic | \ --O + Punch GR/ES 1~ O O 1/1/1 ------------------------------------------------------------------------ Swamp Gas | \ --O + Kick ES 1! O O 1/1/1 ------------------------------------------------------------------------ Dorsal Saw O-- --O + Punch ES 8 4/3/3 ------------------------------------------------------------------------ Jumping Drill Kick (during backstep) ES 3 1/1/1 ------------------------------------------------------------------------ Shell Press Fierce (during continuous dash) 0/0/3 ------------------------------------------------------------------------ Tongue Slam --O + Strong or Fierce, then O-- as throw ends 0/1/1 ------------------------------------------------------------------------ Crystal Lancer --O \ | / O-- + Strong or Fierce ES 1 O O O 0/1/1 ------------------------------------------------------------------------ Frenzy --O \ | / O-- + Forward/Roundhouse ES 1 O O O 0/1/1 ------------------------------------------------------------------------ Sawblade Spear Roundhouse (air) 0/1/1 ------------------------------------------------------------------------ AQUA SPREAD --O \ | + 2 Punches (hold and release) EX 1@ O O ------------------------------------------------------------------------ HOMING AQUA SPREAD --O \ | + 2 Kicks EX 1 O O ------------------------------------------------------------------------ SEA RAGE O-- / | \ --O + 2 Punches EX 8 O O O ------------------------------------------------------------------------ WATER JAIL --O | \ + 2 Punches EX 1# O O ------------------------------------------------------------------------ CRAB CLAW | | + 2 Punches EX 1$ O O ------------------------------------------------------------------------ ~ This move stuns the person it hits for a brief moment, allowing for an extra attack if you're quick enough. ! This move stuns the person it hits for a second or two, allowing for an extra attack. You cannot hit them with the Sonic, though. @ If you don't hold the Punch buttons down, a column of water will appear in front of you. If you do hold the buttons down, be sure to release them soon or the move will go off-screen and be wasted. # This move ends if Rikuo is hit. Once a character is trapped, he will rise into the air and slowly lose life. However, he cannot be killed by this move even if his life meter is emptied. You can pop them out of the bubble prematurely (and inflict damage) by attacking or using a special or EX move. $ You can only use this move if you picked Rikuo with Roundhouse Kick (the C button), or the Start button. SASQUATCH, Snow Hulk Birthplace: British Columbia, Canada Birthdate: 1903 Height: 5 feet, 5 inches Weight: 397 lbs. Cursed: Snowman Basketball: Smiling face Leader of an ancient race of snow people, Sasquatch has decided to make the outside world aware of his people. ------------------------------------------------------------------------ Frost Blast | \ --O + Punch O O 1/1/1 ------------------------------------------------------------------------ Ice Fortress | | + Punch ES 1 O O 1/1/1 ------------------------------------------------------------------------ Vortex Kick --O | \ + Kick GR/ES 1 O O 4/4/4 ------------------------------------------------------------------------ Big Cyclone | / O-- + Kick (air) ES 2 O O 1/1/1 ------------------------------------------------------------------------ Big Brunch --O \ | / O-- + Strong or Fierce ES 1~ O O O 0/1/1 ------------------------------------------------------------------------ Big Swing Rotate joystick 360 degrees ES 1 (counter) clockwise + Forward/Roundhouse 0/1/1 ------------------------------------------------------------------------ WHITE OUT O-- / | \ --O + 2 Punches EX 1 O O O ------------------------------------------------------------------------ BIG ICE BURN O-- / | \ --O + 2 Kicks EX 1 O O O ------------------------------------------------------------------------ ~ This move will encase the opponent in ice for a brief moment, leaving them open for a free hit if you are fast enough. VICTOR VON GELDENHEIM, Crusher Corpse Birthplace: Germany Birthdate: 1830 Height: 8 feet, 1 inch Weight: 507 lbs. Cursed: Miniature Frankenstein Basketball: Mechanical face Victor is the creation of the mad doctor von Geldenheim. While his creator is long gone, Victor still struggles to find his place in the world. ------------------------------------------------------------------------ Whirlwind Punch | / O-- + Punch ES 3 O O 1/3/3 ------------------------------------------------------------------------ Von Stomp | / O-- + Kick GR/ES 3 O O 1/1/1 ------------------------------------------------------------------------ Rush Punch Charge O-- --O + Punch ES 3 1/1/1 ------------------------------------------------------------------------ Rush Kick Charge O-- --O + Kick ES 3 1/1/1 ------------------------------------------------------------------------ Mega Shock | \ --O + Forward or Roundhouse O O 0/1/1 ------------------------------------------------------------------------ Bolt Throw --O + Strong or Fierce, then | O + Punch O | 1/1/1 ------------------------------------------------------------------------ Power Bolt Throw Rotate joystick 360 degrees (counter) clockwise + Strong or Fierce 0/1/1 ------------------------------------------------------------------------ Electric Attacks Press and hold Strong, Fierce, ~ Forward or Roundhouse ------------------------------------------------------------------------ THUNDERSTRIKE Charge | O + 2 Punches EX 1 O | ------------------------------------------------------------------------ GREAT GELDENHIEM O-- / | \ --O + 2 Kicks, Punch EX 0! O O O ------------------------------------------------------------------------ ~ This makes Victor attack normally, but the attack is charged with electricity and does more damage. These can be used in chain combos, and can be done while standing, crouching, standing close, or standing further away. ! Victor can dash during this move like the other characters. While his kicks function normally, his standing punches make him grab an opponent if they are close and hurl them into the floor. His jumping and crouching kicks are still the same, and he can still perform any special move during this time, even the Thunderstrike. ANY CHARACTER ------------------------------------------------------------------------ Block Hold O-- when attacked (air) ------------------------------------------------------------------------ Soft Landing --O + any button when thrown (except Jab or Short) ------------------------------------------------------------------------ Recovery Tap O-- --O + Punch/Kick repeatedly (during a hold or while dizzy) ------------------------------------------------------------------------ Moving Recovery Hold O-- or --O when tripped ------------------------------------------------------------------------ Dash --O --O (hold for continuous dashing) ~ ------------------------------------------------------------------------ Backstep O-- O-- ------------------------------------------------------------------------ Air Dash/Backstep --O --O or O-- O-- ! ------------------------------------------------------------------------ Crawl Forward/Backward Hold \ or / O O @ ------------------------------------------------------------------------ Throw --O + Strong or Fierce (air) # ------------------------------------------------------------------------ Ground Throw --O + Forward or Roundhouse $ ------------------------------------------------------------------------ Slide | + Roundhouse O % ------------------------------------------------------------------------ Alternate Punches --O + Punch ^ ------------------------------------------------------------------------ Alternate Kicks --O + Kick & ------------------------------------------------------------------------ Alternate Air Punches \ + Punch (air) O * ------------------------------------------------------------------------ Pursuit O + Kick (after tripping your opponent) | ------------------------------------------------------------------------ ES SPECIAL Perform a special move using two buttons of the same type instead of one ? ------------------------------------------------------------------------ EX SPECIAL Perform motion + 2 buttons of the same type (i.e jab + fierce) ? ------------------------------------------------------------------------ ~ Victor can dash only during the Great Geldenheim EX. ! Only Hsien-Ko and Lord Raptor can do this. @ Only Huitzil and Lord Raptor can do this. # Anakaris cannot throw on the ground or in the air. $ Only Felicia, Hsien-Ko, Jon Talbain, Lord Raptor, and Victor can do this. % Only Donovan, Lord Raptor, and Pyron can do this. ^ Only Bishamon, Lord Raptor, and Pyron can do this. & Only Bishamon and Lord Raptor can do this. * Only Lord Raptor and Pyron can do this. ? This move requires at least 1 level of Power bar energy. 3. CODES AND CHEATS ___________________________________________________ APPENDIX CODE Highlight the CONFIGURATION option at the OPTION MODE screen and press B, X, Down, A, Y (Anakaris' Pharaoh's Judgment EX). A new option will appear called APPENDIX where you can adjust the game's speed, auto- guard settings, and number of rounds. You can also switch the music, background color, and computer-controlled enemy color between the DarkStalkers game (CLASSIC), the NightWarriors game (HUNTER), or let the computer pick one randomly each time you play (RANDOM). Finally, an option that lets you see the arcade animation frames during a same player vs. same player game and a music test are also offered. Setting the choices to CLASSIC also gives you the DarkStalkers intro instead of the NightWarriors one. TURBO SPEED CODE Highlight the TURBO SPEED option at the OPTION MODE screen and press X, X, Right, A, Z (Morrigan's Darkness' Illusion EX). You can now have up to eight turbo stars instead of the normal four, making the game play much faster. ADJUST PAUSE CODE Highlight the SCREEN SIZE option at the OPTION MODE screen and press A, C, X, X, Up (Hsien-Ko's Iron Rain EX). Now, when you pause the game, the screen won't darken and the word PAUSE will not appear. Once entered, all of the above codes are saved into memory. CHANGE BUTTON CONFIGURATION During the game, pause and press A. You will see a screen similar to the one in the OPTION MODE screen where you can change your button settings. MORRIGAN'S WARDROBE Hold all three punches or all three kicks after you win a round with Morrigan. Holding three punches makes her don a miniskirt and top, while holding all three kicks makes her wear a shirt and pants. DONOVAN'S NEW POSES Hold all three punches or all three kicks after you win a round with Donovan. Holding three punches makes him throw his beads toward his opponent, whose skeleton reappears into the open iron maiden, while holding three kicks makes him drop his iron maiden on the defeated foe. CHARACTER COLORS You can select your character's colors with A, B, C, X, Y, or Z. You can also select two secret colors: one with Start and one by holding X + B. If the Auto Guard option is set to free, you need to hold down X + B until you've chosen all your options or your color won't change. BUTTON SETTING GLITCH If you set the L or R buttons to AB, AC, XY, XZ or YZ, then some special throws and other moves can't be enhanced, while others can. So, it's safer to set the L and R buttons to BC, ABC, or XYZ. DEBUG CODE The below code will not work on NightWarriors--please read this entire section to understand how to activate the Debug Code (you will need a special game save file). The code instructions are according to GameFan Magazine, but the code descriptions, effects, and the rest of this section were written by me. Set the Saturn's system clock to January 24, 1998. Load the game and enter the Appendix code (see above). Then, in OPTION MODE, move to the following option and enter these commands: Difficulty X, X, Right, Y, Z Turbo Speed X, X, Right, A, Z (Turbo Speed code) Screen Size A, C, Y, Y, Up (Adjust Pause code) Default Y, X, Left, A, B Configuration B, X, Down, A, Y (Appendix code) Appendix X, X, Down, B, C After entering the last command, you'll hear Jon Talbain howl. Reset your Saturn and start a new game. You can now perform the following effects by entering these commands while playing (you can't pause the game and then enter them): Show Damage Down + R button + X This makes two numbers appear over either player's life bar. While I'm not sure about the number to the right, the number to the left shows (in points) the amount of damage you just received from an attack that hit (not a blocked attack). Show Hit Frames Down + R button + Y This places 2-D frames around parts of both characters' bodies, much like the frame effect in Guardian Heroes. Green frames represent areas that can be hit, while red frames show which part of that character's body will cause damage if touched (such as a fist or a fireball). Blue frames show individual sprites that make up a character or attack. Not all attacks will have frames around them (such as Demitri's Demon Blast EX). Start Ending Down + R button + Z This makes the game stop while the ending loads. After seeing the ending, you see your character's portrait and the 'red moon' sequence, then the game returns to the introduction. Stop Energy Loss Down + R button + A This freezes the Energy Bar. If you hit your opponent (or if he/she hits you) the damage you would normally take is instantly recovered. If you turn this code off, your Energy Bar will stay at the amount it was at before you turned on the code, until you get hit. Stop Timer Down + R button + B When activated, this function will stop the Timer at whatever number it is currently at. The timer will not continue to go down until you deactivate this code. Stop Power Bar Down + R button + C This freezes the Power Bar--you cannot lose or gain power until you turn off the code. If you've gained one or more levels of power and activate this code, you can use ES or EX attacks as often as you'd like, but so can your opponent (since it affects both bars). If you turn this code on in the first round after gaining some power, you will have no power when the next round begins, but when you turn this code off, both player's Power Bars will refill to the amount that they were at when you activated this function in the last round/to the amount you would have gained while the code was on. Slow Animation Pause game, then tap L button After pausing the game, pressing L will advance the game by one single frame of animation (this applies to both characters, as well as the background). It's virtually impossible to perform a special move while this mode is active, but if you press L button + an attack button during this time, you can attack. You can also move and jump providing you press in a direction at the same time that you press the L button. Remember, all of these codes will stay activated until you power off your Saturn or turn them off manually; if you reset the game or go into VS. mode, they will still be active. This code works in VS. mode, too, but it seems as if the second player can only use the Stop Power Bar and Slow animation codes (but sometimes he/she can use them all... what determines this?) If you had a lot of codes activated in VS or Arcade mode, then watch the demo, the demo fighters will still fight with the codes activated :) The Debug Code was featured in GameFan magazine, in which the they claimed that this code only worked on an import copy of the game. However, the screen shots were shown using a US version of the game. In addition owners of the Japanese version of NightWarriors claim that the code doesn't work. I'm only listing the above code because it's the only one that's ever been given and since the Debug Code obviously exists, there must be some way to do it. Currently, the only known way to make this code work on a US copy of NightWarriors is to use a game save file. You can download a copy of a NightWarriors game save file with the Debug code activated from the Game Shark Code Creators' Club <www.htc.net/brianj/gsccc/>. Note that you will need to have a Game Shark and a PC Comms Link in order to upload the file to your Game Shark (although you won't need to use a GS anymore once the game save file has been uploaded). Feel free to change the settings of the save file, as changing them will not disable the code. However, if you choose to reset the data, the Debug Code will be disabled for good. To activate the Debug mode, wait until the Sega logo screen appears prior to the game loading and then hold A, B, and C. Continue to hold them until the intro starts. You can now play normally and use the Debug Code as described above. Note that you can't use the Change Button Configuration trick while this mode is activated. You can reset the game and the Debug Code will still work, but if you power your Sega Saturn on and off, you'll have to restart the code. CHANGE THE ENDING MUSIC Simply hold X, Y, and Z and press and hold in any direction just as your character's portrait disappears and the ending sequence begins. The music will change to a tune similar to the one you hear in Felicia's stage. FROG TRICK Play with Rikuo in Rikuo's stage. If you do either Aqua Spread EX enough times, a frog may fall to the ground and hop off screen. You can get two frogs on the screen if you're playing with two Rikuos. 4. GAME ENGINE ________________________________________________________ FIREBALL MOMENTUM SYSTEM This system is unique to the DarkStalkers series. Here's how it works: - When two fireballs are thrown, the strongest one will cancel out the other fireball and continue on it's way. - If two fireballs of equal strength are thrown, the one fired later will cancel out the one fired earlier and continue across the screen. - If two fireballs of equal strength are thrown at the same time, they will both cancel out. The momentum system doesn't apply to air fireballs (except Demitri's Hellfire), but it does apply to ES fireballs. ES projectiles always override a normal fireball, while EX fireball will override any other projectile. The only exceptions to the momentum system are Huitzil's Missile Launcher projectile, which always cancels (explodes) when hit, and Pyron's Soul Smasher, which cannot be canceled if the Strong or Fierce versions are used. 'Beam' attacks, namely Huitzil's Plasma Beam and Sasquatch's White Out, simply hit depending on who fired first. If both players fire at the same time, one character is randomly selected as being 'slower' and is hit. COMBOS A combo is a normal punch or kick whose animation frames are canceled by a special move, ES, or EX attack. This works pretty much like other Capcom games, but many fireballs in NightWarriors won't combo. An example combo would look like this one for Morrigan: --O |, crouching Short, \ + Jab O O Put another way, start the motion for her Shadow Blade, then press Short halfway through the move, then finish it and press any button. Morrigan will throw a Short kick (while crouching, since your last press was down), then immediately go into a jab Shadow Blade. This can be proceeded by another attack, like so: Jumping deep Forward Kick, crouching Short into Shadow Blade This is done just as in the last example, but you start the motions for the Shadow Blade just as you connect with the jumping Forward Kick, then press Short and finish the motion and button press for a solid, three hit combo. What's explained here is the basics of combo making and should be experimented with for best results. BUFFERING Very similar to comboing, buffering can be used with the latter to make combos easier to perform. An example buffer for Victor would look like this: |, Short (hold), / O-- + (release Short) O O In writing, this means that you would start the motion for his Von Stomp by pressing down, then interrupt it with a Short Kick (which is done crouching since you're pressing down). However, instead of pressing Short again when you finish the motion, you can simply follow through with the motion and then release short. This makes Victor kick and then go into a short Von Stomp. While buffering has to be done with the same strength and type of button, it is faster and easier than switching buttons. Like combos, it, too can be proceeded by one or more attacks. Don't forget, you can combo using ES and EX moves as well (and you can buffer ES and EX moves if you use the top L or R button). CHAIN COMBOS First appearing in DarkStalkers, chain combos are performed by pressing punch and kick buttons rapidly, in the following pattern: Jab -> Short -> Strong -> Forward -> Fierce -> Roundhouse However, it's impossible to get all six hits this way because some attacks tend to cancel out others. The normal amount is usually 4-5 hits, and you can get more in some cases because some moves may hit more than once and the Jab and Short buttons can be pressed repeatedly before starting a chain combo. Also, you can precede a chain combo with a jumping attack, providing you are fast enough. You can chain while standing or crouching, but cannot interrupt a chain with a special move. You don't have to use the pattern above; you could do Strong, Fierce, Roundhouse, or Short, Forward, for example. As long as you go from Punch to Kick and and keep the button strength going from weakest to strongest, any type of chain combo is possible. Don't forget the rule of interruption: the next button press will interrupt the previous one. Not only does this put an emphasis on speed, but it also means that you have to wait for multi-hit attacks to finish if you want to get in all the hits before going on to the next attack. Of course, you can always interrupt a multi-hit move if you wish. AIR COMBOS These exist in NightWarriors only on a limited basis. It's really nothing more than jumping with a weak attack, like Short or Jab, then performing a second punch or kick of any strength before you land (although it is possible to go into a combo or chain combo afterwards). Air combos basically work only on taller characters, like Anakaris, Huitzil, and Victor. JUGGLING Juggling is hitting an opponent while he's airborne (and can't counterattack), or hitting an opponent while he's being hit by another move (and so can't counterattack). It's basically getting a hit for free. Juggling is very limited in terms of NightWarriors' gameplay, but there are some examples. For instance, Bishamon's jumping Jab attack can hit an opponent twice in the air. And Rikuo can attack a person just as his Sea Rage EX ends. Similarly, Pyron can do any manner of attack after starting his Cosmic Disruption EX. Work with multi-hit moves and ES and EX attacks to discover which character can perform which juggles. DASHING AND BACKSTEPPING These two moves are available to every character (except Victor), and are very useful in two ways. First off, as a defensive maneuver; backstepping will put more room between you and your opponent, and many people jump while backstepping, allowing them to avoid low attacks. Similarly, dashing can be used to avoid an overhead attack, and some characters jump or lay close to the ground while dashing so to better avoid attacks. These two moves can also be used offensively, since you can attack during either of them and in some cases (like Sasquatch), a dashing attack has to be blocked correctly (either high or low) or it will hit. Some characters have special abilities while dashing. For instance, Demitri is invincible while dashing or backstepping, Hsien-Ko is invincible and invisible while dashing on the ground. Rikuo can do a special move (the Jumping Drill), or even an ES move (the ES Jumping Drill) while backstepping. Best of all is Morrigan, who can fly while dashing or backstepping (she's the only one who can keep on flying by holding back during a backstep, too). GUARD REVERSALS AND REVERSALS Excluding Anakaris, each character has a Guard Reversal. These are moves that are done immediately after blocking an attack. You have to be very quick, but if you do it fast enough, your character will interrupt his opponent's attack with a special move which will injure them. In some cases, you can ES a guard reversal to add extra damage. Reversals are moves that you perform just as your enemy finishes attacking. In most cases, any special move will do. Examples include Anakaris' Sarcophagus Slam or Huitzil's Plasma Beam. AUTO GUARD MODE This is selectable after you choose your character. When turned on, you receive 10 auto-blocks, which are restored at the start of each new battle, not round. Once you run out of auto-blocks, a red X appears over the Auto box and you cannot auto-block any more until the next battle. An auto-block is simply where the computer will make you block or air block, as long as you are not attacking or doing something which would prevent you from blocking. Another benefit of Auto Guard Mode is that you can do automatic chain combos by pressing two or three punch or kick buttons. The bad part about this is that you can't chain combo normally, and the chain can only be done using punches or kicks, but not both. THE POWER BAR Located at the top of the screen, this bar is filled up in several ways: - Performing an attack - Performing a special move - Performing a throw or special throw - Blocking/getting hit by your foe's attack - Hitting a blocking/not blocking foe. Every time the bar fills, the level number appears next to the bar. You can continue to fill a bar up as many levels as you'd like, but after filling it to the 9th level, it displays the word 'Special', no matter how many levels you fill (but they're still there, of course). You can use a level of Power bar energy to do the following attacks: - An ES (enhanced special) attack - An EX (extra-special) attack Doing either of these attacks drains the bar by one level. You must have a full level to do one of the attacks; almost full isn't good enough. Also, the Power bar no longer drains as it did in the previous DarkStalkers game. While you can carry Power bar levels from round to round, you cannot carry them from battle to battle. 5. MISCELLANEOUS ______________________________________________________ SYMBOLS The following symbols appear in the Victory Box when a round is concluded: V A standard victory. S The winner used a special move to win the round. ES The winner used an enhanced special move to win the round. EX The winner used an EX attack to win the round. D Both players were beaten at the same time, or both players had the same amount of life left when the timer reached zero, so the round is a draw. T The winner had more life remaining when the timer stopped. MESSAGES You'll get messages (and a point bonus) if you beat your opponent with a special move, ES move, EX move, chain combo, or auto chain combo. You also get a message if you win a round with a full Life bar (a perfect victory). WINNING POSES In addition to the normal winning poses, there are some extra ones as well that only show up in certain situations: Anakaris Kill CPU Pyron on the last round (using the Pharaoh's Judgment EX). Bishamon Kill CPU Pyron on the last round. Lord Raptor Kill CPU Pyron on the last round. Donovan Get a perfect victory vs. any opponent. The following characters also have different beginning poses: Bishamon If you fight him on his stage. Felicia If you fight her on her stage. Hsien-Ko If your opponent is Lord Raptor. Lord Raptor If your opponent is Hsien-Ko. 6. REVISION HISTORY ___________________________________________________ v1.0 - The first version of this FAQ to be posted, after numerous revisions. v1.1 - Certain moves corrected/added, certain sections redone, minor corrections and changes throughout. v1.2 - More minor corrections. Quick Moves Sheet removed. v1.3 - This FAQ is now located at GameFAQs in addition to the URL listed below. More corrections throughout. v1.4 - Complete overhaul. Number of hits and other information added, while other stuff is taken out or changed. v1.5 - Added the correct method to use the Debug Code, including the effects of each code. Also added the 'Change the Ending Music' trick, and made some extra corrections. 7. AUTHOR'S NOTE ______________________________________________________ I hope this FAQ will be of help to those people who are having trouble with this game, or just want to improve their skills. Anyone with questions or comments can reach me at: cgfm2@hooked.net. I would like to thank Charles MacDonald for letting me use his computer to create this FAQ on, and CJayC (gamefaqs@gamefaqs.com) for hosting my FAQ at his FAQs site. You can visit my homepage at: www.fortunecity.com/bally/orange/25/ NightWarriors: DarkStalker's Revenge FAQ v1.5 (c) K. Megura 1997