_______    _______    ______   _______
             /       \  /       \  /      | /       \
            |    _    ||    _    ||       ||    _    |
            |   | |   ||   | |   ||  /|   ||   | |   |
            |  /  |   ||   | |   ||/  |   ||  /  |   |
            |/   /    ||   | |   |    |   ||/   /    |
               /     / |   | |   |    |   |   /     /
             /     /   |   | |   |    |   | /     /
            |    /     |   | |   |    |   ||    /
            |   |_____ |   |_|   | ___|   ||   |_____ 
            |         ||         ||       ||         |
            |_________| \_______/ |_______||_________|
    ___   __       ___          ___     ___  ___  ___  ___  ___
   |   | /   |   ||    |   | | |       |    |   ||   ||    |
   |__/ |___  \__||    |___| | |       |___ |   ||__/ |    |___
   |        |    ||    |   | | |       |    |   || \  |    |
   |     __/  __/  \__ |   | |  \__    |    |___||  \  \__  \__
        ___      __    ___           ___      __        __
         | | | ||__|\ | | |__|   __   | | | ||__|  |  ||__
         | |_|_||__| \| |  __|        | |_|_||__|__ \/ |__


-------------------------------------------------------------------
|                       Psychic Force 2012                        |
|                   Psychic Force Twenty-Twelve                   |
|                             Dreamcast                           |
|                   FAQ / Move List Version 0.6                   |
-------------------------------------------------------------------


General FAQ Information
   Last changed  : 26/2/99
   Platform      : Dreamcast
   Author        : Jacel Ong
   Email         : jacelong@singnet.com.sg


Game Details
   Players       : 1-2 Players
   Version       : NTSC J
   Media         : 1 GD-ROM
   VGA           : No
   Visual Memory : 9 Blocks
   VMS function  : Save only
   Compatibles   : Puru Puru Pack
                   Dreamcast Arcade Stick


This FAQ should not published without the author's permission,
and should not be used for commercial purposes (i.e., magazines).
This FAQ may be redistributed, provided it stays unaltered.
Please email me, just to let me know. Also give credit where it's
due.

Psychic Force is a trademark of Taito Corp Japan.
FAQ copyrighted work of Jacel Ong 1998-99.


===================================================================
 CONTENTS
===================================================================

A. Introduction

B. Controls and game basics
    1 - Overview
    2 - Normal Attacks
    3 - Guarding
    4 - Movement
    5 - Charging
    6 - Other
    7 - Main Menu and Modes
    8 - Combination Moves

C. Characters
    1 - Might
    2 - Patty
    3 - Wendy
    4 - Genshin
    5 - Emilio
    6 - Setsuna
    7 - Gudeath
    8 - Carlo
    9 - Regina
    10- Gates
   (Hidden Characters)
    11- Keith
    12- Wong
    13- Burn

D. Other Stuff
    1 - Element - Character Table
    2 - Story Mode Opponent Table

E. Ending
    1 - Credits and Thanks
    2 - Version History
    3 - Miscellaneous



===================================================================
 A - Introduction
===================================================================

This game originated from Taito. The previous version appeared on
the Playstation, but wasn't noticed by many. That was in 1996.
They've created a sequel - Psychic Force 2012. This time Taito
added tons of new moves, and appearances of 7 new characters to
the total 13. Using Taito's latest arcade board, Wolf, the
graphics are even more impressive than any other game out there.
This game isn't often seen outside Japan, but is pretty hot in
Japan itself.

This time, ported to Dreamcast, it makes full uses of it's
capabilities... and seems to play faster. However, the controller
makes it difficult to play. You're advised to buy an Arcade Stick.
^_^

You might see a lot of question marks below within "<>" signs.
This is due to my limited ability of translating Kanji.

Note that most storylines listed in this FAQ are somesort related
to the previous version. So my storylines are assumptions from
what I played in the arcade.

I'll add more info as I play. The menus are in English, so there
won't be any problem understanding them.

                                                             Jacel


===================================================================
 B - Controls and game basics
===================================================================

-------------------------------------------------------------------
    B.1 - Overview
-------------------------------------------------------------------

This game plays like no other fighting game. The commands for each
character works regardless of whichever side he or she is facing.
To make it simple: Imagine a character facing the right. If the
command require a semi-circular motion of the joystick, it can be
either from left to right, or right to left, or top to bottom,
etc....

Though this is a 3D game, but it plays in a 2D way. This means that
you won't be able to go into the background or foreground areas,
just like plain 2D fighting. The fighting area is limited to the
space within the large cube.

Joystick Control will be represented by the symbols below:

                              up
                upper left o   o   o upper right
                            \  |  /
                     left  o-- o --o   right
                            /  |  \
                lower left o   o   o lower right
                             down

Some movements not using the symbols above:
    360 Degrees - A complete circular motion of the joystick
    180 Degrees - Semi-circular motion of the joystick

Other 3 buttons are:

    Guard (G)          Light Attack (L)       Strong Attack (S)


Like any other fighting game, commands are entered through a swift
movement of the joystick followed by buttons. i.e. o-- --o + L

On the side of the screen are two bars (one for each player). Each
bar is seperated into 2 gauges - Life gauge and Psycho gauge. To
execute most moves, you will deplete your Psy gauge. As your Life
decreases, the space for Psy increases. Hence, your Psy can go
beyond 100% (max 200%) Above there's another number. This number
represents the strength of the character (default is 100, max
200). More basics explained below.


-------------------------------------------------------------------
    B.2 - Normal Attacks
-------------------------------------------------------------------

By tapping Light, you will fire small projectiles. These projectiles
will not deplete your Psy gauge and are weak. Pressing S will fire
a bigger projectile, and depletes your Psy gauge by 30%. When both
characters are close together, L and S will execute punches and
kicks. L can be pressed multiple times for a combo. Strong will
deliver a powerful attack. A combination of both may be used
(i.e. L, L, L, S). More below: Combination Moves.


-------------------------------------------------------------------
    B.3 - Guarding
-------------------------------------------------------------------

Here are a few ways of guarding. Please note that normal guarding
will not block everything.

Normal Guard
-------------
    Press G
This guard will block basic moves, mostly front and small
projectile attacks.

Barrier Guard
--------------
    360 degree + G
This guard blocks every move that comes from any direction. The
Psy gauge will deplete at a constant rate when you use it.
However the Psy gauge will not deplete only when you're blocking
an attack. If the opponent is right beside you, he or she will be
knocked back.

Evasion Barrier
----------------
    o-- --o + G
This barrier interrupts attacks from the opponent. However, it
will not break combos, but just prevents the opponent from
attacking you after being knocked into the corner. Psy: 50%


-------------------------------------------------------------------
    B.4 - Movement
-------------------------------------------------------------------

Dash
-----
    Any direction + L + S
You can move around quickly around the screen with this.

Quick Dash
-----------
    L + S
This version of dashing is faster, but use only when you're
trying to get near your opponent. This dash will bounce off any
small projectiles shot at you.

Slide Dash
-----------
    o-- --o + L + S
This move allows you to side-step into the opponent's defense.


-------------------------------------------------------------------
    B.5 - Charging
-------------------------------------------------------------------

Psycho Charge
--------------
    G + L + S
If you're not using the Auto option (Beginner), you must press
and hold all buttons to refill your Psy gauge.

Hyper Charge
-------------
    360 Degree + G + L + S
This move will increase your gauge while depleting your Life
gauge. This will increase your attack power, hence the usage of
the number that appears at the top.


-------------------------------------------------------------------
    B.6 - Other
-------------------------------------------------------------------

Psy-Impluse
------------
    Press L or S repeatedly
After being knocked into the wall, you can keep pressing either L
or S to repel your opponent. This will deal damage, somesort of a
form of counter-attacking. Psy: 25%

Barrier Break
--------------
    --o + S
This move has to be done when both characters are close. This move
will break the opponent's barrier and cause damage. Psy: 50%

Hold
-----
    Close, G + L
Character will perform a hold move. i.e., throwing, etc.


-------------------------------------------------------------------
    B.7 - Main Menu and Modes
-------------------------------------------------------------------

Arcade Mode
Story Mode
Training Mode
VS Human Mode
VS Com Mode
Watch Mode
Options Mode
Records

In-game modes
--------------
Normal -
  Charging of Psy gauge is done manually.

Beginner -
  Psy gauge is automatically charaged when character is not
  moving. You may Auto-guard 5 times throughout the game.


-------------------------------------------------------------------
    B.8 - Combination Moves
-------------------------------------------------------------------

Combination moves are determined by type: Light, middle and heavy
weight. Combos listed below can only be done close. Below are the
combinations you can execute:

Light weight
-------------
    L, L, L, L
    L, S, Special
    L, S, L, Special
    L, L, S, Special

Middle weight
--------------
    L, L, L
    L, S, Special
    L, L, S, Special

Heavy weight
-------------
    L, L
    S, Special
    L, S, Special
    L, S, S


===================================================================
 C - Characters
===================================================================

-------------------------------------------------------------------
    C.1 -  Might
-------------------------------------------------------------------
|
| Master of Lightning
| Name      : Might
| Group     : Nothing
| Type      : Light weight
| Gender    : Male
| Age       : 16
|
| Story     : Born as a Hunter, he seeks out other psychikers for
|             their lives. He is proud of what he does, but has
|             never thought why he started as a Hunter.
|
|------------------------------------------------------------------
| Electric Spark
| S or --o --o + S
| Psy: 30%
|
| Change Direction
| During Electrigger, hold down S and release
| Psy: 0%
|
| Might fires a streak of lightning across the screen. Ability to
| change direction using following command.
|
|------------------------------------------------------------------
| Magnet Anchor
| 180 Degree + L
| Psy: 30%
|
| Might fires a streak of lightning which pulls the opponent right
| before him.
|
|------------------------------------------------------------------
| Lightning Hound
| o-- --o + L
| Psy: 40%
|
| Change Direction (During Lightning Hound)
| Any Direction + L
| Psy: 40%
|
| Might flies in a field of lightning, hitting the opponent in
| his path.
|
|------------------------------------------------------------------
| Lightning Sword
| 180 Degree + S
| Psy: 40%
|
| Might creates a sword with his lightning and slashs the opponent.
|
|------------------------------------------------------------------
| Thunder Break
| o-- --o --o + L
| Psy: 45%
|
| Increases the power of Might's attacks. Traces of electricity
| can be seen around his body.
|
|------------------------------------------------------------------
| Excursion
| o-- --o --o + S
| Psy: 60%
|
| Might traps the opponent in a triangular lightning field, then
| explodes.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.2 - Patty
-------------------------------------------------------------------
|
| Master of Tone
| Name      : Patty
| Group     : Nothing
| Type      : Light weight
| Gender    : Female
| Age       : 15
|
| Story     : ?
|
|------------------------------------------------------------------
| Holy Whisper
| S or --o --o + S
| Psy: 30%
|
|------------------------------------------------------------------
| Prelude Key
| o-- --o + L
| Psy: 20%
|
| Resonance (All)
| o-- --o --o + L
| Psy: 50%
|
|------------------------------------------------------------------
| Sweet Tone
| 180 Degree + L
| Psy: 0%
|
| Resonance
| 180 Degree + L
| Psy: 20%
|
|------------------------------------------------------------------
| Sonic Rhapsody
| 180 Degree + S
| Psy: 40%
|
|------------------------------------------------------------------
| Reverse Noise
| o-- --o + S
| Psy: 45%
|
|------------------------------------------------------------------
| Holy Purge
| --o --o + L
| Psy: 90%
|
|------------------------------------------------------------------
| Saint Requiem
| o-- --o --o + S
| Psy: 80%
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.3 - Wendy
-------------------------------------------------------------------
|
| Master of Wind
| Name      : Wendy Ryan
| Group     : Nothing
| Type      : Light weight
| Gender    : Female
| Age       : 17
|
| Story     : Wendy seeks out Burn, after having went missing
|             since 2 years ago.
|
|------------------------------------------------------------------
| Air Crescent
| S or --o --o + S
| Psy: 30%
|
| Wendy shoots a wave at the opponent. The path of projectile
| resembles an arc.
|
|------------------------------------------------------------------
| Air Slasher
| o-- --o + L
| Psy: 40%
|
| Wendy hits the opponent with 2 waves, each coming from one side.
|
|------------------------------------------------------------------
| Vortex Stream
| --o --o + L
| Psy: 45%
|
| Wendy traps the opponent in a whirlwind, and swings him around.
|
|------------------------------------------------------------------
| Slipheed Dance
| o-- --o --o + L
| Psy: 50%
|
| Increases the speed of Wendy.
|
|------------------------------------------------------------------
| Mirage Step
| 180 Degree + L
| Psy: 50%
|
| Wendy teleports closer to the opponent.
|
|------------------------------------------------------------------
| Tri-Crescent
| 180 Degree + S
| Psy: 50%
|
| Tri-Crescent Split (During Tri-Crescent)
| 180 Degree + S
| Psy: 0%
|
| Wendy fires 3 waves moving in circular motion towards the
| opponent. Ability to split apart using the following command.
|
|------------------------------------------------------------------
| Earth Gale
| o-- --o --o + S
| Psy: 70%
|
| Wendy calls a gale which hinders the movement of the opponent.
| Also attacks opponent with bits of debris.
|
-------------------------------------------------------------------

-------------------------------------------------------------------
    C.4 - Genshin
-------------------------------------------------------------------
|
| Magic User
| Name      : Genshin
| Group     : Nothing
| Type      : Light weight
| Gender    : Male
| Age       : 82
|
| Story     : A stubborn magic user who thinks that every
|             psychiker is evil. His practise is to get rid of
|             them.
|
|------------------------------------------------------------------
| Kikakon <Ogre Spirit>
| S or --o --o + S
| Psy: 30%
|
| Genshin summons a ghost which rushes toward the opponent.
|
|------------------------------------------------------------------
| Gouraishyu <Thunder Rosary>
| 180 Degree + L
| Psy: 40%
|
| Genshin throws his beads toward the opponent and hits him with
| a lightning bolt.
|
|------------------------------------------------------------------
| Ren-enhu <Soul Mine>
| o-- --o + L
| Psy: 30%
|
| Gohoukyaku <Big Foot> (after doing  above)
| --o --o + L
| Psy: 30%
|
| Genshin sets a flames around the area. A foot will appear
| kicking in the opponent's direction by executing the following
| command.
|
|------------------------------------------------------------------
| Hugoshyutsu <Trap Card>
| 180 Degree + L + S
| Psy: 70%
|
|------------------------------------------------------------------
| Kingourun <Adamant Ring>
| o-- --o + S
| Psy: 40%
|
| Rings appear around Genshin and hits the opponent if he's near.
|
|------------------------------------------------------------------
| Jyuubakusatsu <Death Curse>
| o-- --o --o + S
| Psy: 60%
|
| Extra-1 (Follow up)
| o  / --o o-- \  o + L + S, G + L, G + L + S
| | o           o |
| Psy: 0%
|
| Extra-2 (Follow up)
| |  o o-- --o o  | + G + L, L + S, G + L + S
| o /           \ o
| Psy: 0%
|
| Genshin shoots a talisman to the opponent. The curse has ten
| words, enter each direction and combination buttons to execute.
| Follow closely to the curse's pattern.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.5 - Emilio
-------------------------------------------------------------------
|
| Master of Light
| Name      : Emilio Michaelov
| Group     : Army
| Type      : Light weight
| Gender    : Male
| Age       : 16
|
| Story     : Brainwashed to serve the Army. Ruthless and
|             merciless, but he soon finds out the truth.
|
|------------------------------------------------------------------
| Shining Arrow
| S or --o --o + S
| Psy: 30%
|
| Emilio fires an arrow, stuns the opponent and explodes.
|
|------------------------------------------------------------------
| Prism Reflector
| o-- --o + L
| Psy: 20%
|
| Emilio leaves behind a triangular prism.
|
|------------------------------------------------------------------
| Reflector Dash
| --o --o + L
| Psy: 40%
|
| Emilio leaves behind a octogonal prism.
|
|------------------------------------------------------------------
| Seeker Ray
| 180 Degree + L
| Psy: 40%
|
| Direct Shooting (During Reflection)
| G
| Psy:0%
|
| Emilio fires a light ray at the opponent. If reflectors prsims
| are present, it will go for the furthest one until there're no
| more reflectors left, or when second command is entered. It will
| then target the opponent.
|
|------------------------------------------------------------------
| Prism Seal
| 180 Degree + S
| Psy: 40%
|
| Emilio traps the opponent in a prism, and then shatters it.
|
|------------------------------------------------------------------
| Angel Halo
| o-- --o + S
| Psy: 50%
|
| Emilio locks the opponent with a halo and restricts his movement.
|
|------------------------------------------------------------------
| Arch Angel
| o-- --o --o + S
| Psy: 80%
|
| Emilio spreads his arms apart and shines a ray of light from his
| chest at the opponent.
|
|------------------------------------------------------------------
| Trinity Ray
| o-- --o --o + L
| Psy: 90%
|
| Direct Shooting (During Reflection)
| G
| Psy: 0%
|
| Emilio fires three light rays in 3 directions. If reflectors
| prsims are present, it will go for the furthest one until
| there're no more reflectors left, or when second command is
| entered. It will then target the opponent.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.6 - Setsuna
-------------------------------------------------------------------
|
| Master of Darkness
| Name      : Setsuna
| Group     : Army
| Type      : Middle weight
| Gender    : Male
| Age       : 27
|
| Story     : ?
|
|------------------------------------------------------------------
| Darkside Soul
| S or --o --o + S
| Psy: 30%
|
| A 3-hit projectile which curves gently towards the opponent.
|
|------------------------------------------------------------------
| Dark Wedge
| o-- --o + L
| Psy: 40%
|
| Setsuna summons two spear like objects on both sides and strikes
| the opponent.
|
|------------------------------------------------------------------
| Mirrors Coffin
| o-- --o + S
| Psy: 50%
|
| Setsuna traps the opponent in the flat mirror like coffin and
| strikes it with a spear.
|
|------------------------------------------------------------------
| Negative Drain
| --o --o + L
| Psy: 45%
|
| Setsuna grabs the opponent while draining life out of him.
| However, the life gained is less than the damage dealt.
|
|------------------------------------------------------------------
| Shady Cloud
| o-- --o --o + L
| Psy: 40%
|
| Setsuna leaves behind a black cloud which follows the opponent.
| It drains the Psy gauge.
|
|------------------------------------------------------------------
| Daggers Shadow
| 180 Degree + L
| Psy: 40%
|
| Increase number of Daggers
| During Daggers' Shadow, hold L
| Psy: 0%
|
| Setsuna summons a number of arrows and fling them towards the
| opponent. The number of arrows can be increased using the
| following command.
|
|------------------------------------------------------------------
| Black Sun
| 180 Degree + S
| Psy: 70%
|
| Gigantic Sun
| During Black Sun, hold S
| Psy: 0%
|
| Setsuna summons a big energy ball of darkness before him and
| fires it towards the opponent. The size can be increase using the
| following command. Damage is also increased.
|
|------------------------------------------------------------------
| The Darkness
| o-- --o --o + S
| Psy: 100%
|
| Setsuna brings the whole arena into darkness. Opponent's Psy
| gauge cannot be increased. Setsuna disappears while dashing.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.7 - Gudeath
-------------------------------------------------------------------
|
| Master of Gravity
| Name      : Gudeath
| Group     : Army
| Type      : Heavy weight
| Gender    : Male
| Age       : 33
|
| Story     : ?
|
|------------------------------------------------------------------
| Gravity Bullet
| S or --o --o + S
| Psy: 30%
|
| To leave the projectile on the screen
| During Gravity Bullet, hold down S and release
| Psy: 0%
|
| Gudeath fires a ball of energy at the opponent. It will stay in
| the screen if the following command is entered.
|
|------------------------------------------------------------------
| Meteor Hammer
| o-- --o + L
| Psy: 30%
|
| Gudeath summons two meteors on both sides and knocks the
| opponent.
|
|------------------------------------------------------------------
| Asteroid Belt
| 180 Degree + S
| Psy: 70%
|
| Satelite Fall - Single fire (After Asteroid Belt)
| 180 Degree + S
| Psy: 0%
|
| Satelite Fall - Volley fire (After Asteroid Belt)
| 180 Degree + L + S
| Psy: 0%
|
| Gudeath summons five pieces of deris as a barrier. They can be
| shot using the following commands.
|
|------------------------------------------------------------------
| Shaving Wall
| o-- --o --o + L
| Psy: 60%
|
| Gudeath grabs the opponent and shaves the opponent along the
| wall.
|
|------------------------------------------------------------------
| Meteor Butcher
| 360 Degree + Light (Close)
| Psy: 70%
|
| Gudeath throws the opponent onto the ground surface and throws
| 3 meteors onto him.
|
|------------------------------------------------------------------
| Gravity Infinity
| o-- --o --o + S
| Psy: 90%
|
| A black hole appears sucking the opponent to it. The opponent
| will get attacked by debris that are sucked in at the same time.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.8 - Carlo
-------------------------------------------------------------------
|
| Master of Water
| Name      : Carlo
| Group     : Noah
| Type      : Middle weight
| Gender    : Male
| Age       : 24
|
| Story     : ?
|
|------------------------------------------------------------------
| Hydro Spiral
| S or --o --o + S
| Psy: 30%
|
|------------------------------------------------------------------
| Aqua Javelin
| 180 Degree + L
| Psy: 40%
|
|------------------------------------------------------------------
| Aqua Gimlet
| 180 Degree + S
| Psy: 50%
|
|------------------------------------------------------------------
| Hydro Blade
| o-- --o + S
| Psy: 40%
|
|------------------------------------------------------------------
| Bubble Mine
| o-- --o --o + Light
| Psy: 50%
|
|------------------------------------------------------------------
| Hydro Trap
| o-- --o + L
| Psy: 45%
|
|------------------------------------------------------------------
| Serpent Press
| o-- --o --o + S
| Psy: 80%
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.9 - Regina
-------------------------------------------------------------------
|
| Master of Fire
| Name      : Regina
| Group     : Noah
| Type      : Middle weight
| Gender    : Female
| Age       : 22
|
| Story     : ?
|
|------------------------------------------------------------------
| Blaze Shot
| S or --o --o + S
| Psy: 30%
|
|------------------------------------------------------------------
| Spark Rain
| o-- --o + L
| Psy: 40%
|
|------------------------------------------------------------------
| Hyper Napalm
| 180 Degree + S
| Psy: 40%
|
|------------------------------------------------------------------
| Flare Blast
| o-- --o + S
| Psy: 40%
|
|------------------------------------------------------------------
| Burst Whip
| o-- --o --o + Light
| Psy: 40%
|
|------------------------------------------------------------------
| Flame Chaser
| o-- --o --o + L
| Psy: 45%
|
|------------------------------------------------------------------
| Atomic Burner
| o-- --o --o + s
| Psy: 80%
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.10 - Gates
-------------------------------------------------------------------
|
| Cyborg
| Name      : Gates Oltman
| Group     : Noah
| Type      : Heavy weight
| Gender    : Male
| Age       : 39
|
| Story     : ?
|
|------------------------------------------------------------------
| TOW Missle
| S or --o --o + S
| Psy: 30%
|
|------------------------------------------------------------------
| Stun Spark
| o-- --o + L
| Psy: 40%
|
|------------------------------------------------------------------
| Plasma Cannon
| 180 Degree + L
| Psy: 45%
|
|------------------------------------------------------------------
| G Cracker
| --o --o + L
| Psy: 40%
|
|------------------------------------------------------------------
| All Range Missile
| o-- --o --o + Strong
| Psy: 50%
|
|------------------------------------------------------------------
| Boost Arm
| 180 Degree + S
| Psy: 30%
|
| Double Boost (During Boost Arm)
| 180 Degree + L
| Psy: 30%
|
| Pile Banger
| 180 Degree + S
| Psy: 30%
|
-------------------------------------------------------------------


**Listed below are 3 secret characters. I haven't been able to play
  them on Dreamcast, but I assume they can be obtained by
  completing every character in Story Mode.


-------------------------------------------------------------------
    C.11 - Keith
-------------------------------------------------------------------
|
| Master of Ice
| Name      : Keith Evans
| Group     : Noah
| Type      : Middle weight
| Gender    : Male
| Age       : 19
|
| Story     : The controller of Neo-Noah... a cold character.
|             Previously a good friend of Burn.
|
|------------------------------------------------------------------
| Frigid Lance
| S or --o --o + S
| Psy: 30%
|
| Keith throws a frozen lance at the opponent.
|
|------------------------------------------------------------------
| Frigid Spear
| o-- --o + L
| Psy: 40%
|
| Keith summons a frozen spear at the opponent. It locks the
| opponent to the wall before flinging him back to the center.
|
|------------------------------------------------------------------
| Frigid Spine
| o-- --o + S
| Psy: 50%
|
| A barrier of spikes appear around Keith.
|
|------------------------------------------------------------------
| Frigid Prison
| 180 Degree + L
| Psy: 45%
|
| Keith freezes the opponent in a prism of ice. Opponent is
| vunerable at this moment.
|
|------------------------------------------------------------------
| Frigid Shell
| o-- --o --o + L
| Psy: 60%
|
| Keith surrounds himself with an ice barrier. He is invincible to
| most projectile attacks.
|
|------------------------------------------------------------------
| Blizzard Tooth
| o-- --o --o + S
| Psy: 50%
|
| Keith summons an ice dragon which flies towards the opponent.
| It locks the opponent then explodes.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.12 - Wong
-------------------------------------------------------------------
|
| Master of Time
| Name      : Richard Wong
| Group     : Army
| Type      : Middle weight
| Gender    : Male
| Age       : 36
|
| Story     : The controller of the Army. He never lets anything
|             get in his way to achieve his aim.
|
|------------------------------------------------------------------
| Genwaku no Kiseki <Tracks of Delusion>
| S or --o --o + S
| Psy: 30%
|
| Sword appears behind opponent
| During Tracks of Delusion, hold down S and release
| Psy: 0%
|
| Wong throws a sword towards the opponent. It teleports to the
| opponent's rear if following command is done.
|
|------------------------------------------------------------------
| Kyokuu no Gen-ei <Empty Illusion>
| --o --o + L
| Psy: 40%
|
| When being hit, he teleports away.
|
|------------------------------------------------------------------
| Imashime no Senrei <Baptism of Warning>
| --o --o + L
| Psy: 35%
|
| Add twelve swords (In middle of above move, to add 12 swords)
| o-- --o --o + L + S
| Psy: 15%
|
| Wong summons a huge sword before him that stuns and damages the
| opponent. 12 more smaller swords will appear if the following
| command is executed.
|
|------------------------------------------------------------------
| Jigen no Matataki <Dimension Blink>
| o-- --o + L or S
| Psy: 40%
|
| Faint
| o-- --o + L or S
| Psy: 15%
|
|------------------------------------------------------------------
| Unmei no Sentaku <Selection of Fate>
| 180 Degree + L or S
| Psy: 30%
|
| Wong splits into two. The button determines the real Wong. The
| other will then disappear.
|
|------------------------------------------------------------------
| Senritsu no Hukusen <?>
| o-- --o --o + S
| Psy: 40%
|
| Wong summons a huge sword by his side that stuns and damages
| the opponent.
|
|------------------------------------------------------------------
| Youkyuu no Sasoi <Slow Invitation>
| 360 Degree + L
| Psy: 100%
|
| Wong slows down every action of the opponent for 3-4 seconds,
| including projectiles.
|
|------------------------------------------------------------------
| Kanzen na Sekai <Perfect World>
| 360 Degree + S
| Psy: 100% - 200% (uses all Psy you have in gauge)
|
| Wong stops time for a period of 2-4 seconds, depending on how
| much Psy is used. This does not affect Wong, or if the opponent
| is Wong.
|
-------------------------------------------------------------------


-------------------------------------------------------------------
    C.13 - Burn
-------------------------------------------------------------------
|
| Grandmaster of Fire
| Name      : Burn Griffith
| Group     : Nothing
| Type      : Middle weight
| Gender    : Male
| Age       : 20
|
| Story     : Once a good friend of Keith, who tries to get Keith
|             back to the right path.
|
|------------------------------------------------------------------
| Flame Shoot
| S or --o --o + S
| Psy: 30%
|
|------------------------------------------------------------------
| Burning Trail
| --o --o + L
| Psy: 40%
|
|------------------------------------------------------------------
| Exploder
| o-- --o + L
| Psy: 40%
|
|------------------------------------------------------------------
| Burst Hand
| 180 Degree + L
| Psy: 50%
|
|------------------------------------------------------------------
| Triangle Heat
| 180 Degree + S
| Psy: 45%
|
| Explode (During Triangle Heat)
| 180 Degree + S
| Pysc: 0%
|
|------------------------------------------------------------------
| Nova Flare
| o-- --o --o + L
| Psy: 0%
|
| Nova Flare Shot
| S or --o --o + S
| Psy: 0%
|
|------------------------------------------------------------------
| God Phoenix
| o-- --o --o + S
| Psy: 90%
|
-------------------------------------------------------------------


===================================================================
 D - Other Stuff
===================================================================

Representation (Consists of characters from PF and PF2012:

Em - Emilio                We - Wendy             Wo - Wong
Ke - Keith                 Ga - Gates             Bu - Burn
Re - Regina                So - Sonia             Mi - Might
Gm - Genma                 Gs - Genshin           Br - Brad
Gu - Gudeath               Pa - Patty             Se - Setsuna
Ca - Carlo


-------------------------------------------------------------------
    D.1 - Element - Character Table
-------------------------------------------------------------------

       Psy        |  PF  | PF2012
      ------------------------------
       Wind       |  We  |   We
       Light      |  Em  |   Em
       Time       |  Wo  |   Wo
       Ice        |  Ke  |   Ke
       Cyborg     |  Ga  |   Ga
       Fire       |  Bu  |   Bu, Re
       Lightning  |  So  |   Mi
       Magic      |  Gm  |   Gs
       Gravity    |  Br  |   Gu
       Tone       |      |   Pa
       Darkness   |      |   Se
       Water      |      |   Ca


-------------------------------------------------------------------
    D.2 - Story Mode Opponent Table
-------------------------------------------------------------------

       |  S1  |  S2  |  S3  |  S4  |  S5  |  S6  |  S7  |  S8
-------------------------------------------------------------------
  Mi   |  We  |  Em  |  Gu  |  Re  |  Ca  |  Ke  |  Pa  |  Wo
  Pa   |  Em  |  Gs  |  Ga  |  Re  |  Ca  |  Ke  |  Mi  |  Wo
  We   |  Gu  |  Re  |  Se  |  Ga  |  Ca  |  Em  |  Wo  |  Ke
  Gs   |  Re  |  Ca  |  Em  |  Mi  |  Gu  |  Ke  |  Se  |  Wo
  Em   |  Ca  |  Ga  |  Re  |  Pa  |  Ke  |  We  |  Wo  |  Em ^_^
  Se   |  Ga  |  Pa  |  Mi  |  Gs  |  Re  |  Ca  |  Gu  |  Wo
  Gu   |  Gs  |  We  |  Pa  |  Mi  |  Ga  |  Re  |  Ke  |  Ca
  Ca   |  Mi  |  Gs  |  We  |  Em  |  Se  |  Wo  |  Gu  |  Ke
  Re   |  Mi  |  Pa  |  Gs  |  Em  |  Wo  |  Se  |  Wo  |  Gu
  Ga   |  Se  |  Gu  |  Em  |  We  |  Wo  |  Ca  |  Re  |  Ke
  Ke   |  Se  |  Em  |  We  |  Gs  |  Gu  |  Mi  |  Wo  |  Bu
  Wo   |  Ca  |  Mi  |  Re  |  Em  |  We  |  Ga  |  Se  |  Ke
  Bu   |  Re  |  Gs  |  Ga  |  Em  |  We  |  Se  |  Wo  |  Gu

Burn does not have any dialogue.... or does he not have a story
mode?


===================================================================
 E - Ending
===================================================================

-------------------------------------------------------------------
    E.1 - Credits and Thanks
-------------------------------------------------------------------
 Taito <www.taito.co.jp>
    -- For creating such a unique game. ^_^
 Kenichiro Tanaka <email address no longer valid>
    -- The writer of the Psychic Force FAQ. I couldn't contact
       him, but his FAQ gave me a greater understanding of the
       story. Some translations were from his FAQ.

-------------------------------------------------------------------
    E.2 - Version History
-------------------------------------------------------------------
 Version 0.1 - 15/10/98
      -- Started this FAQ
 Version 0.2 - 25/10/98
      -- Added tons of moves
 Version 0.3 - 15/11/98
      -- Corrected some minor mistakes
 Version 0.4 - 15/12/98
      -- More readable layout and added some stuff
 Version 0.5 - 31/1/99
      -- Added Story Table
      -- Added most Kanji pronounciation
      -- Added descriptions for most characters
      -- Added descriptions for most characters' moves
 Version 0.6 - 26/2/99
      -- Added more info from original Psychic Force FAQ
      -- Dreamcast version FAQ added


-------------------------------------------------------------------
    E.3 - Miscellaneous
-------------------------------------------------------------------

My email addy is <jacelong@singnet.com.sg>. Feel free to email me
to discuss on this game.


===================================================================
This FAQ can be found at:
GameFAQs            http://www.gamefaqs.com