Puzzle Bobble 4 (Taito, Puzzle Game, PSX) Secrets FAQ (Frequently Asked Questions) V1.0 1/5/99 Written by: Richard Uyeyama (ru e ama best.com)* * Instances of the letter "y" and the "at" symbol have been removed (replaced with spaces) from the above e-mail address in order to prevent unscrupulous UCE (unsolicited commercial e-mail) bot processes from adding to the amount of e-mail I already get... The latest version of this file can be found at: Puzzle Bobblen and Bubblen http://www.best.com/~ruyeyama/psx/pbab.html Document formatting, organization, and wording Copyright 1999 by Richard Uyeyama. Permission granted by author to duplicate (unaltered) this document in its entirety for non-profit purposes only. All other rights reserved. Author reserves the right to rescind specific or general permission, if he sees a reason (such as loophole abuse) to do so. Puzzle Bobble 4 is a trademark of and is Copyright 1994, 1998 by Taito Corp. All rights reserved. Table of Contents: 0. Document History I. Basic Stuff 1. Purpose of this Document 2. Differences between PB3DX and PB4 II. Hidden Characters 1. Boss Characters A. Madame Luna B. Drunk 2. Puzzle Bobble 2 Characters A. Woolen B. Packey C. Maita D. Monsta III. Codes and Stuff 1. Extra Characters 2. Tarot Option 3. Talk Demo 4. Another World 5. Soft Reset 6. Vibration Setting ------------------- 0. Document History ------------------- V1.0: 1/5/99 Launch version -------------- I. Basic Stuff -------------- I.1 Purpose of this Document This document is an informational resource for the Sony PlayStation game (J version, though some of the info may carry over to the U/C version as well) Puzzle Bobble 4 ("Bust-A-Move 4" in the U.S.), the fourth in a series of puzzle games based around the two main characters from Taito's Bubble Bobble. In this document, I'll be covering codes and secrets and other such information which may be of interest to PB4 fans. (side note: btw, I'm using "faq" herein with its more colloquial definition of "document of organized information", rather than its more traditional definition, which implies organizational headings in the form of questions (which the headings in this particular document are not)...) I.2 Differences between PB3DX and PB4 Arcade Mode - Chain combos (rensa) have been added (though you can turn this option off in Game Options, if you want to play without them). Attack patterns are now two-line patterns. Puzzle Mode - Pulleys! And float blocks, if I'm not mistaken, are also new. Unfortunately, neither of these are available for use in Edit Mode... =/ --------------------- II. Hidden Characters --------------------- Besides the 10 standard characters in PB4, there are 6 others which can be released as playable characters (for all game modes except for 1P Story Taisen), as follows... II.1 Boss Characters A. Madame Luna - Madame Luna is the 11th opponent in 1P Story Taisen mode. Simply defeat her (any game difficulty, any number of continues) with any character to release her as a playable character. B. Drunk - Drunk is the 12th (last) opponent in 1P Story Taisen mode. Simply defeat him (any game difficulty, any number of continues) with any character to release him as a playable character. II.2 Puzzle Bobble 2 Characters A. Woolen - If Woolen is not yet available as a playable character, she will appear as your 6th opponent in 1P Tokoton Taisen mode (Endurance Mode). Simply meet Woolen (i.e. defeat 5 Tokoton Taisen opponents without continuing) to release her as a playable character (you don't have to defeat her). B. Packey - If Packey is not yet available as a playable character, he will appear as your 11th opponent in 1P Tokoton Taisen mode. Simply meet Packey (defeat 10 Tokoton Taisen opponents without continuing) to release him as a playable character (you don't have to defeat him). C. Maita - If Maita is not yet available as a playable character, he will appear as your 16th opponent in 1P Tokoton Taisen mode. Simply meet Maita (defeat 15 Tokoton Taisen opponents without continuing) to release him as a playable character (you don't have to defeat him). D. Monsta - If Monsta is not yet available as a playable character, he will appear as your 21st opponent in 1P Tokoton Taisen mode. Simply meet Monsta (defeat 20 Tokoton Taisen opponents without continuing) to release him as a playable character (you don't have to defeat him). -------------------- III. Codes and Stuff -------------------- Notation notes: T [triangle] button S [square] button u up on d-pad d down on d-pad l left on d-pad r right on d-pad , then + at the same time as a{b} while holding "a", press "b" III.1 Extra Characters At the title screen (the one that says "PUSH START BUTTON"), input the following (P1 side only): r,r,T,l,l You should get the sound of cheering. All 6 extra characters will become playable in all modes of the game except for 1P Story Taisen. This is a "permanent" code, and its results can be saved to your memory card file. The extra characters can also be obtained manually, as detailed in the "Hidden Characters" section, above. III.2 Tarot Option At the title screen (the one that says "PUSH START BUTTON"), input the following (P1 side only): u,T,d,T,u You should get a weird jumble of voices. In the Options menu, an option called "TAROT READING(LOVE)" will become available under the MEMORY CARD option. This option is obviously intended for entertainment purposes only, and won't necessarily accurately predict the future. =) This is a "permanent" code, and its results can be saved to your memory card file. The Tarot Option can also be obtained manually, simply by completing Story Puzzle mode. III.3 Talk Demo At the title screen (the one that says "PUSH START BUTTON"), input the following (P1 side only): S,u,l,d,r,u,S,d,l,u,r,d{S} You should get the sound of applause. In the Options menu, an option called "TALK DEMO" will become available under the TAROT READING option. The Talk Demo option will allow you to view any 1P Story Taisen pre-battle conversation you want. This is a "permanent" code, and its results can be saved to your memory card file. Note: This code seems somewhat temperamental, so there may be some prerequisites for its activation. Here are some things which may be possible conditions: all characters are playable; Tarot Reading option is available; other codes have been used. So if the Talk Demo code doesn't seem to work, try doing some of the other codes first... III.4 Another World At the title screen (the one that says "PUSH START BUTTON"), input the following (P1 side only): T,l,r,l,T You should get the sound of Drunk's "Yahoo!", and a little icon of Drunk himself spinning in the lower right corner. If you press START (while Drunk is spinning in the corner) then begin a 1P Puzzle Mode game, you'll find that there is now a completely different set of puzzles! The "Another World" puzzles are marked with a ' (A-1', A-2', etc.) in order to keep their designations distinct from the regular puzzles. This is the code, btw, that the game gives you for finishing 1P Puzzle Mode. Finishing Another World doesn't seem to produce another code, however... III.5 Soft Reset Press R1+L1+START+SELECT on either controller to "soft" reset the game back to the title screen. Being a "soft" reset, this will not necessitate your having to reload your memory card file, btw. III.6 Vibration Setting If you have a vibration compatible controller (the Dual Shock pad, for example), there is an easy way to change your vibration settings without having to exit to the Options menu. During your game, simply press the SELECT button on the appropriate controller to switch between OFF, LOW, and HIGH settings.