KEVIN'S SHADOWS OF THE EMPIRE FAQ v0.9 - Just need to wrap it up! **************************************************************************** * * IMPORTANT INFO * * * ****************** * * - Is the latest text version of the FAQ? * * - Check http://www.users.lith.com/~kevin/sote/sotefaq.txt to see! * * - Where can you view the latest HTML version of this FAQ? * * - Check http://www.users.lith.com/~kevin/sote/ * * ****************** * * * IMPORTANT INFO * * **************************************************************************** Last update: Friday, July 3, 1998 - Added the "debug mode" cheat to the Tips & Tricks section. Contents: 1) Missions 1-10 (location of challenge points on each of the 10 missions) 2) Bosses 3) Prizes for completing the game with all the challenge points 4) Tips and Tricks 5) Common Questions 6) Credits Mission 1 : Battle of Hoth -------------------------- Story: Hold off the imperial forces and escape when they destroy the rebel shield generator Overview/Objective: Fly around in a ship shooting at probe droids, AT-ST's and AT-AT Walkers. (You can also trip the walkers up by using the harpoon and tow cable) Stage 1: Destroy 4 imperial probe droids. (shoot them) Easiest View (in my opinion): Third person. Stage 2: Destroy 2 AT-ST's and 2 probe droids. (shoot them) Easiest View (in my opinion): Third person. Stage 3: Destroy 1 AT-AT Walker (use the harpoon and tow cable or shoot it), 2 AT-ST's (shoot them), and 2 probe droids. (shoot them) Easiest View (in my opinion): Third person. Challenge Point 1: If you destroy the AT-AT Walker using the harpoon and tow cable, you get this challenge point. Stage 4: Destroy 2 AT-AT Walkers, 3 AT-ST's, and 4 probe droids. Challenge Point 2: If you destroy the AT-AT Walker using the harpoon and tow cable, you get this challenge point. Challenge Point 3: If you destroy the AT-AT Walker using the harpoon and tow cable, you get this challenge point. Mission 2 : Escape from Echo Base --------------------------------- Story: Activate the emergency generators in order to allow the rebels to escape. Overview/Objective: Run around on foot, activate the emergency generators, shoot anything that gets in your way, and destroy the AT-ST Boss near the end of stage 2. Stage 1: Shoot all the storm troopers you encounter. Some boxes have items in them, so be sure to destroy them all. You can kill the large monsters with alot of blaster shots or about 2 seeker missiles. Get to the elevator that leads to the next stage. Easiest View (in my opinion): First person. Challenge Point 1: If you take the corridor immediately on your right when you see the Millenium Falcon, you will come to a door. Inside the room behind the door you will see a room with a red cylinder in it. Just opposite from the cylinder is a secret wall. Activate it using the R button. The wall will open up revealing this challenge point and a full health pack. Challenge Point 2: Continue out of the room with the red cylinder. As you go down the hallway, you will see 4 boxes stacked up on your right. Shoot them all. Behind them is a small room with this challenge point and two 20 health packs. Challenge Point 3: Continue going down the corridor you were in before you got challenge point 2. Take a right at the first junction. Continue going along the corridor until you come to a bridge. Before you cross the bridge, jump or walk off to a ledge on your right. The challenge point is on the ledge along with a seeker ammo pack. Challenge Point 4: Cross the bridge and go through the dark section. As soon as you emerge from the dark section, go to your right. Follow the ledge across to this challenge point and a seeker ammo pack. Stage 2: Activate the generators and escape to the elevator the leads to the next stage. Easiest View (in my opinion): First person. Challenge Point 5: Instead of climbing up the ramp that you first come to, go to the right and jump into the structure. Walk around the large cog until you find this challenge point and a 5 health pack. (There is no challenge point in the structure on the left... only a 5 health pack) Challenge Point 6: Climb the ramp and go straight until you see an extra life icon. Jump across the chasm to get it. Turn around and the challenge point will be right in front of you along with a 20 health pack. Challenge Point 7: This challenge point (along with an extra life icon, a 20 health pack, and a seeker ammo pack) is on the floor of the giant cog structure on your left after the generator room. You need to jump off the bridge in order to get into this structure. Challenge Point 8: This challenge point (along with an extra life icon and a 20 health pack) is on the floor of the giant cog structure on your right after the generator room. You can either jump off the bridge or jump across from the challenge point 7 area to get into this structure. NOTE: to get back without losing a life, you can jump onto platforms around the edge of the challenge point 7 area, then jump back onto the bridge from the highest platform. Challenge Point 9: When you get to the section where the ground splits, go to the left side of the moving chasm and STAND STILL at the beginning. After a couple of seconds, the challenge point will be revealed from behind the wall in front of you. (An extra life icon will emerge from the wall on the right side of the chasm after a few more seconds. If you're feeling brave, you can get it and make it to the end of the chasm with just enough time. FOR TIPS ON BEATING THE AT-ST, SEE THE BOSSES SECTION. Extra: There is an extra life icon in a large box in one of the corners of the room with the AT-ST. Challenge Point 10: After you kill the AT-ST, there will be a corridor with 4 boxes stacked up on your right. Shoot them and go down the corridor behind them and kill the monster. The challenge point is on a ledge across the chasm. Stand at the back of the light blue section of ground (the lower section) and run and jump across to the challenge point. Mission 3: The Asteroid Field ----------------------------- Story: Get out of the asteroid field alive so you can make the jump to light speed. Overview/Objective: Shoot the Tie Fighters and Tie Bombers with the blaster and with missiles. Stage 1: Shoot down 60 Tie Fighters and 20 Tie Bombers. Easiest View (in my opinion): First person. Challenge Point 1: Look around until you see a bright red asteroid. Destroy it for the challenge point. (You need to shoot fast to destroy it because the asteroid regerates!) Challenge Point 2: Keep looking around until you see another bright red asteroid. Destroy it for the challenge point. Challenge Point 3: Keep looking around until you see another bright red asteroid. Destroy it for the challenge point. Challenge Point 4: Keep looking around until you see another bright red asteroid. Destroy it for the challenge point. Challenge Point 5: Keep looking around until you see another bright red asteroid. Destroy it for the challenge point. Challenge Point 6: Keep looking around until you see another bright red asteroid. Destroy it for the challenge point. Trust me... there are 6 of those suckers. :-) Mission 4 : Ord Mantell Junkyard -------------------------------- Story: Find IG-88 at the salvation plant at the far end of the junkyard. Get to the head of the main train so the autobrake can be shut off and the train can break through the door leading to IG-88. Overview/Objective:> Ride the trains, and get to the head train without falling off or being killed! Stage 1: Jump over the low bars, duck under the high bars, shoot anything that gets in your way, and make your way to the head train. You can turn off the red-laser walls by shooting the generators on the side of them. Easiest View (in my opinion): Third person. Challenge Point 1: When you first start out, the challenge point will come above you in the center of the train. (Jump to get it) Challenge Point 2: This challenge point is towards the left side of the train above the first bar you see. (Jump over the bar and get it) Challenge Point 3: About 4 bars after challenge point 2, the train will turn to the left. The challenge point is towards the right side of the train above a bar. (Jump over the bar and get it) Extra: There is an extra life icon on the train that comes to the right. Challenge Point 4: After the skeleton comes on a train on your left, a train with a boxcar will be on the left. The challenge point is inside the boxcar. Extra: There is an extra life icon on the second train the comes in front of the train with challenge point 4. Challenge Point 5: Shortly after the left train goes down into the mud, you will start to go uphill. Watch closely. The challenge point will come above you in the center of the train as the train goes through an opening in the wall.. (Jump to get it) Challenge Point 6: A train on the left with many boxcars will merge with you. This challenge point is in the air in the third boxcar. (Jump to get it) Challenge Point 7: In the air between the third and fourth boxcars. Go to the boxcar with the ramp, climb up onto the roof, and go back to get it. Extra: There is an extra life icon in the air above the second boxcar with a ramp. (From challenge point 7, jump across to the next boxcar) Challenge Point 8: In the air above a small ledge in the last boxcar on the train. (Jump onto the small ledge, then jump straight up to get it) Extra: There is an extra life icon on the last section of the train that joins you after challenge point 8. Challenge Point 9: Just before you jump onto the last train, there is a challenge point on the boxcar around to the right. FOR TIPS ON BEATING IG-88, SEE THE BOSSES SECTION Challenge Point 10: At the top of the garbage heap where IG-88 is first standing. Extra: Climb up to where the cylinders are, and run across to the other side of the junkyard. In the leftmost corrner room you will find a flamethrower ammo pack. Challenge Point 11: Inside one of the cylinders with fire at the bottom. (Drop down into the cylinder to get it) Challenge Point 12: Inside the other cylinder with fire at the bottom. (Drop down into the cylinder to get it) Mission 5 : Gall Spaceport -------------------------- Story: Find Boba Fett in the Zhar system. You suspect he is on the imperial moon base gall. Overview/Objective: Run around on foot, shoot anything in your path, and use the jetpack to fly through the canyons. Stage 1: Get to the observation tower to find out the exact location of Boba Fett's hangar. Then jetpack across the chasm. Easiest View (in my opinion): First person. Challenge Point 1: On top of the ship. Use the nearby rock to get on top of the ship. Challenge Point 2: As you are going around the ledge of the cavern there will be a branch off to your right. The challenge point is on top of the rock structure that you will come to. You need to jump off the path onto some step-like rocks that will lead to the top where the challenge point is. Challenge Point 3: After you activate the large door, you will be indoors. Keep moving and you will reach a section with bridges. You will see the challenge point floating in the air. You need to climb up to the highest bridge and jump off at the correct spot to get the challenge point and land on a lower bridge. (It will probably take you a few tries) Extra: There is an extra life icon way down below the bridges. You can't get it without dying unless you get the jetpac and come back. (The jetpack can also be used to get this challenge point very easily) Challenge Point 4: This challenge point is on the roof of the observation tower along with a 20 health pack and a pulse cannon ammo pack. (You need to use the jetpack to get to it) Challenge Point 5: After you jetpack to the first rock in the canyon, there will be another rock on your right hand side. Far above the rock is this challenge point. You have just enough jetpack fuel to get to it and land on the rock safely. (You may need to shut off your jetpack after you get it in order to fall quicker... but don't forget to turn it back on!) Stage 2: Get to Boba Fett and fight him (and a ship afterwards) Easiest View (in my opinion): Third person. Challenge Point 6: When you come to the cave with the automatic transport ship, jetpack down into the chasm. There is a hidden room down there with this challenge point and a full health pack. Challenge Point 7: Before you activate the automatic transport ship, go out to the mouth of the cave and jetpack out of the cave upwards and to the left. There is a ledge with this challenge point and 2 seeker ammo packs. Challenge Point 8: After you use the automatic transport ship, before you enter the hangar, jetpack all the way across the canyon to a ledge that has this challenge point and a pulse cannon ammo pack. (You can just barely make it with enough jetpack fuel) FOR TIPS ON BEATING THE AT-ST, SEE THE BOSSES SECTION Challenge Point 9: After you kill the AT-ST, a panel will open revealing this challenge point. Challenge Point 10: Once you enter the shafts with the spinning blades, there is a drop where you must pass by three horizontal spinning fans. The challenge point is between the second and third fan on the way down. (If you miss it, you can jetpack back up to get it) Challenge Point 11: Just after you pass through the last of the spinning fans, you will go into an open cavern with a lot of 5 health packs. The challenge point is just above you to your left. (Use the jetpack) Challenge Point 12: When you take the second automatic transport ship across the canyon, this challenge point will be straight above you along the way. (Jump to get it) Challenge Point 13: When you enter the room with the imperial freighter ship, this challenge point is above it. Challenge Point 14: When you go to fight Boba Fett, jetpack down out of the arena and land on the level of the arena just above the canyon floor. Run around it until you find this challenge point. Challenge Point 15: Jetpack down from challenge point 14 to the canyon floor below. If you run around the arena you will eventually come to a point where you can drop down lower. Use the jetpack to fly down there to a closed hangar door. In front of the door will be this challenge point and an extra life icon. FOR TIPS ON BEATING BOBA FETT, SEE THE BOSSES SECTION FOR TIPS ON BEATING THE SHIP AFTER BOBA FETT, SEE THE BOSSES SECTION Mission 6 : Mos Eisley and Beggar's Canyon ------------------------------------------ Story: Kill the swoop gang members before they get to Luke Skywalker who is staying at Obi Wan's hut. Overview/Objective: Ride on a speeder bike and make the enemy gang members crash. Stage 1: Make all 10 enemy gang members crash. Easiest View (in my opinion): First person. Challenge Point 1: When you get to the first ramp, you will see an extra life up ahead of it. The challenge point is on a raised ledge to the right just after the first ramp. You will need to launch yourself from the ramp at a slight angle and pull back on the joystick so your top will raise up and you can get on the ledge. (It takes a bit of practice) Extra: To get the extra life, get on the ledge with challenge point 1 straight across from the extra life icon and go full speed ahead and pull back on the joystick. You should hop onto the canopy and get the extra life. Challenge Point 2: After you get challenge point 1, stay to your left. You will go around a crashed ship. The challenge point is around the left side of the ship. Challenge Point 3: Launch yourself straight off the next ramp you see (remember to pull back on the joystick). This challenge point is in the air straight in front of the ramp. Challenge Point 4: Go back and launch yourself off the ramp that you used to get challenge point 3 at an angle (like challenge point 1) This challenge point is on a raised ledge to the right just after the ramp. Challenge Point 5: Just before you pass through a tunnel, this challenge point is in a corner of the large building on the right. Challenge Point 6: At the large building where you got challenge point 5, go behind the counter and go left into the small corner. This challenge point is there. Challenge Point 7: Before you get to where the shuttle takes off, you will see a dark red structure ahead. Before you get to it, this challenge point is in a small nook on the left. Challenge Point 8: Shortly after you get challenge point 7, you will come to another large building with a counter. This challenge point is in the corner behind the counter. (same location as challenge point 6) Challenge Point 9: When you exit the town, take a sharp left. This challenge point is in a small area around to the left of the town exit. Challenge Point 10: As you ride in the desert, you will come to a Sarlacc pit. This challenge point is over the Sarlacc pit over the far edge. Challenge Point 11: Over the far edge of the second Sarlacc pit that you come to. Challenge Point 12: This challenge point is in Beggar's Canyon (near the end) on the top of the second wall with a small tunnel through it. You need to ride the ramps on either side before the tunnel, then just turn and ride on top of the tunnel to get it. Mission 7 : Imperial Freighter Suprosa ------------------------------------ Story: Infiltrate the freighter carrying secret Imperial construction plans. Overview/Objective: Shoot anything in your path, and defeat the loader droid who is the last thing that guards the super computer with the imperial construction plans. Stage 1: Make your way through the doors that automatically open and close that lead to stage 2. Easiest View (in my opinion): First person. Challenge Point 1: When you go through the first door, this challenge point is in a room to your left. Challenge Point 2: After you go past some stormtrooper barracks you will come to a point where you must turn right or left. The challenge point is on the right. Stage 2: Make your way through the spinning cogs and across the spinning platforms to the elevator that leads to stage 3. Easiest View (in my opinion): First person. Challenge Point 3: When you pass by the second set of double revolving cogs, go all the way around cog on the left. The challenge point is in the corner. Extra: There is an extra life icon in the 4th set of cogs. Just go all the way around the cog on the right. Challenge Point 4: After the 4th set of revolving cogs, (the last set) this challenge point is on top of a ledge to the right. Jump onto the ledge to get it. Challenge Point 5: When you see two spinning platforms, get on the one on the right-hand side. You need to duck under the high bar, jump over the low bar, and get off on the other side onto a white structure for this challenge point. Challenge Point 6: Same as challenge point 5, on the white structure on the left-hand side. Stage 3: Defeat the Loader Droid who is guarding the super computer. Easiest View (in my opinion): First person. Challenge Point 7: When you first enter the room with 3 floors and many doors, this challenge point is on the second floor, first door on the right. (You will need to shoot certain boxes in order to make steps up to the next level, then open the door with the switch on the wall) (There is also a disruptor ammo pack in this room) Challenge Point 8: In the room on the second floor, third door on the left. This challenge point is in a box. Challenge Point 9: On the third floor, when you cross the bridge over to the other side, this challenge point is in a box behind the second door. FOR TIPS ON BEATING THE LOADER DROID, SEE THE BOSSES SECTION Challenge Point 10: After you beat the loader droid, this challenge point is on the floor behind the super computer. Mission 8 : Sewers of Imperial City ----------------------------------- Story: Go through the sewers and find the entrance to Xizor's Palace. Overview/Objective: Shoot everything, swim, jetpack, and defeat the giant dianoga at the end. Stage 1: Make your way through the pipes, find the security key, deactivate the force fields, start some gears moving, and kill the giant dionaga. (Sould like alot?... It is) :-) Easiest View (in my opinion): First person. Challenge Point 1: As you go down the corridor, you will take a left, then a right. Shortly after this, you will see a small niche on your left. There is a secret door here. Open it, kill the guard, and take the challenge point. Challenge Point 2: As soon as you can dive underwater, this challenge point is just under the small island on your left. (underwater) Challenge Point 3: After you enter the open pipe that leads to a circular room. Underwater, there are 2 switches. Activate them and a door will open just between them. The challenge point is there along with an extra life icon. Challenge Point 4: After you get challenge point 3, fly straight up. About 3/4 of the way to the top, you will see a pipe. Follow this pipe to the end and fly all the way up. You should see a square corridor at the top. Go down the dark hallway and turn left. You will see this challenge point a short ways ahead. Challenge Point 5: After you get challenge point 4, go back down the hallway and jetpack about halfway down the air shaft. If you look, you will see another square corridor that leads to another air shaft. If you jetpack all the way down to the bottom, you will see a pipe. The pipe dead-ends shortly, but this challenge point is right at the end. (You could see this challenge point from the large room with challenge point 2) Extra: To get the security key: fly all the way up the shaft just before challenge point 5. Kill the guards, and go forward. You will then need to go down. Go all the way to the bottom and into the pipe there. After you come out the other side of the pipe, the security key will be in the room. Get it and a grate will open in the pipe you just passed through which is a quick route to the door you will use the security key on. Challenge Point 6: After you open the security door and go through it, you will be underwater. Kill the Dianoga and swim down and to the left. This challenge point is on the floor when you reach a dead-end. Challenge Point 7: Challenge Point 7: When you get into the room with the spinning arm, this challenge point is up near the ceiling in the center of the room on the opposite side of the exit. (Fly around, you can't miss it) Challenge Point 8: Challenge Point 8: You should come to another circular room. This challenge point is in an opening underwater in the center of the room along with a disruptor ammo pack. Extra: To get the Force Field deactivator, flip the two switches above the water and go into the door that will open. Extra: To get the gears moving, jetpack into the opening above the path to the gears, flip the switch, and jetpack back out. Then jetpack into the opening on the ceiling above the path to the gears and flip the switch. Challenge Point 9: After you go through the gears and through a door, stay to your right. As you are going, this challenge point will be in a small alcove on your left. FOR TIPS ON BEATING THE GIANT DIONAGA, SEE THE BOSSES SECTION Mission 9 : Xizor's Palace -------------------------- Story: Now that you are in the palace, try to cut off the Skyhook space fortress from the palace. Overview/Objective: Blow up the elevator that connects Xizor's palace to the skyhook by placing explosives at certain locations. Stage 1: Shoot all the enemies in your way, use the jetpack when necessary, and activate and cross two bridges that will lead you to stage 2. Easiest View (in my opinion): First person. Challenge Point 1: When you pass through an automatic door, you will be in a room with 2 levels. On the second level you will find a switch. When you activate the switch, a door will open directly behind you. The challenge point is inside. (This door closes very quickly, so turn around fast!) Challenge Point 2: As soon as you reach the first elevator, get inside but don't activate the switch. Instead, jetpack up to the upper switch and activate it. This will allow you to jetpack down to the bottom of the elevator shaft. At the bottom, you will find this challenge point, an extra life icon, and a disruptor ammo pack. Challenge Point 3: When you cross the second bridge, just before the end, jetpack off and fly around to the right. There will be a window with a guard inside. Also inside, you will find this challenge point, a stunner ammo pack, a pulse cannon ammo pack, and a bunch of 5 health packs. Stage 2: Make your way to the central elevator shaft where you will place explosives at certain locations then escape to fight the Gladiator droid. Easiest View (in my opinion): First person. Challenge Point 4: After you activate the first switch, go back into the elevator and jetpack up to the top. You will find a small area with this challenge point and a disruptor ammo pack. Challenge Point 5: You will come to a section with three cogs. When you get to the slowest moving cog (the second cog), jetpack down instead of running past it. When you get to the ground, you should see this challenge point as well as a full health pack. Challenge Point 6: There is a secret door directly behind challenge point 5. This will lead down a hallway and open up into an area where you can fly up and get this challenge point. (This challenge point is the one that you may have seen outside the window at the beginning of this stage) NOTE: It is not easy to get out of the area with challenge points 5 and 6 easily... you can either jetpack up slowly and avoid the cogs, or sacrifice a life. Challenge Point 7: When you get to the section where you run along side of the large cogs on a ledge, jetpack down to the ground. Ahead on your right, you will see this challenge point along with a 20 health pack, and a 5 health pack. Challenge Point 8: In the large circular room where you need to activate all the green switches, there is a small window in the center structure just below the lowest platform. Jetpack all the way down to the ground, then fly up and look around for it. Inside is this challenge point and a pulse cannon ammo pack. Challenge Point 9: On the lowest platform, if you walk around behind the green switch you need to activate, one of the dead-end paths will be a secret door that you can open. Inside will be this challenge point and a 5 health pack. Challenge Point 10: When you reach the next bridge, instead of taking it through the open door, take it the other way to the end. When you reach the end, you will be at a secret door that you can open. Behind the door, you will find this challenge point, as well as a disruptor ammo pack, and a full health pack. FOR TIPS ON BEATING THE GLADIATOR DROID, SEE THE BOSSES SECTION Mission 10 : Skyhook Battle --------------------------- Story: The final battle takes place at Xizor's Skyhook. Dash needs to destroy the imperial fleet, make way into the Skyhook's reactor, destroy the core, and make it out in one piece. Overview/Objective: Destroy as many TIE Fighters and Star Vipers as possible before you get to the Skyhook, then destroy the turrets on each arm of the Skyhook, then destroy the core inside the Skyhook's reactor. Section 1: Shoot TIE Fighters and Star Vipers until you reach the Skyhook. Easiest View (in my opinion): First person. There are no challenge points in this mission Section 2: Destroy the 4 turrets at the end of each of the arms of the Skyhook. When you get close to a turret, hold down your brakes, while shooting missles and lasers at it. The turrets constantly repair themselves (except when you destroy them), so make all your shots count! Easiest View (in my opinion): First person There are no challenge points in this mission Section 3: Fly INTO the arms of the Skyhook where you shot the turrets and destroy the reactor core. Enter one of the 4 tunnels from the hole that opened up when you destroyed the turret. Manuver your way to the core and fire at the blue section with your missles. If you don't see a blue section, then you need to enter from a different arm of the Skyhook. Once you unload your missles, do not try to turn around. Fly out a different arm of the Skyhook and come back for another pass. Once you destroy the core, fly out one of the arms as quickly as you can... Easiest View (in my opinion): First person. There are no challenge points in this mission Prizes for completing the game with all the challenge points: ------------------------------------------------------------- On the Easy difficulty setting: Leebo Scanner - In the Doom-style levels, if you hold down the camera button for 5 seconds, a special map showing all enemies, items, etc... will come up. On the Medium difficulty setting: X-Wing & TIE fighter - In the Skyhook battle (Mission 10), hold down the camera button, and your ship will change from the Outrider to an X-Wing. Hold down the camera button again, and your ship will change into a TIE Fighter. Each ship feels a bit different to fly and has different weapons. On the Hard difficulty setting: Invincibility & Infinite Weapons & Ammo - In the Doom-style levels, if you hold down the crouch button for 15 seconds, you will get invincibility and 100 ammo for every weapon. On the Jedi difficulty setting: Friendly Wampas - The Wampas on the Doom-style levels will now follow you and kill your enemies. (Kind of a lame prize for the amount of work you have to put in to get it) Prizes are not transferrable: If you beat the game on Medium (for example), your prize is only good when you play that particular game again. The prizes do not work in other games. (which is a definite bummer!) Bosses: ------- AT-ST: If you're playing on easy, it's simple. Go get the invincibility, then run under it and blast straight up. If you're not on easy, there are two ways. One is to run around behind it and shoot upwards. When it turns around, just run around behind it again. You won't take much damage if you touch the legs, just don't get shot! The other way is to climb up onto the boxes and onto the ledge. This puts you at the same level as it's upper body. Shots to the upper body do the most damage, so blast away. Seekers do the most damage. IG-88: When you first get here, you need to start running. After you have picked up the challenge points, climb up as high as you can. This way he won't be shooting down at you. He will jump up to your level. Blast him with a few seekers when he jumps over to you, then run away and pick up health and ammo. Repeat this hit and run process for an easy kill. If you are more impatient, just let him jump next to you and trade your point-blank seekers for his pulse cannon. You might lose a life, but it's quick. :-) Boba Fett: When you hear him fire the seeker, just run or jump to avoid getting hit. What I found easiest was to stay on the ground, and shoot up at him with the normal blaster, (or pulse cannon) and when he comes down, try to get close to him so you can blast him a bit more at point-blank range, then jetpack around and pick up necessary health and ammo. Then get back on the ground and repeat the process. You can take a break from fighting him, go pick up the challenge points and extra items that are outside the arena, then come back to finish the fight. Bobes is pretty patient. :-) Slave 1 (The ship after Boba Fett): It's nice to have alot of seekers or pulse cannon ammo stored up for this. There are two easy ways to defeat this. From the ground or at the top. If you stay on the ground, make sure you stay in the lower square section in the center of the arena, get behind Slave 1, and fire upwards at it. Blast it with seekers and pulse cannon shots and it will go down pretty fast. (Flamethrower will work nice also, but you need to be close) Alternately, if you fly up to the top quickly, you can aim down at it as it comes up to you and blast it the entire time. (When it gets to the top, jetpack all the way down and repeat the process) If you are out of special weapons, your shots need to be more precise in order to do damage. In this case, I would recommend that you fly up to the top, shoot at it until it comes level with you, then take a few last shots before you fly down to repeat the process. Loader Droid: The easiest way I found to defeat the loader droid is to use a multiplayer Doom/Duke/Quake technique called circle-strafing. What you do is basically always face the droid as you circle around it. (and of course shoot it!) It doesn't matter what weapon you use, because you shouldn't get hit at all if you do this correctly. If you hold the R button down, you will move without turning. So face the droid, shoot at him, hold the R button down, slide to the side, then let go of the R button, turn to face him, shoot him, hold down the R button, slide more to the side, let go, shoot, etc... Since the droid will always follow you, you just keep sliding circles around him and shoot. Since you will hardly ever stop moving, you shouldn't ever get hit. (This technique might take a bit of practice, but once you learn it, try it out on your friends in multiplayer Quake. It's much easier with a keys to slide and the mouse to turn!) Giant Dionaga: The object is to shoot the dark red tentacle with the eye on the end. After you shoot it a bit, it will jump around. If you shoot the regular tentacles, they will just regenerate, so you should only shoot them when they come near you. The easiest way to defeat this boss is to use the pulse cannon or regular blasters on the eye-tentacle. Stay in the center of the beast just above the mouth and use the Z-button to aim around and hit the eye-tentacle. (Make sure you don't fall into the mouth!) If the eye-tentacle goes up too high for you to hit it, swim up higher, but stay in the center. Gladiator Droid: Part 1 (The whole droid): Use the third person OVERHEAD view. Just stay behind the droid and shoot him. You can't take damage from touching the droid so run right up against him and when he turns, just run around behind him. You should never get hit, so just use the normal blaster and save your weapons for the next parts. Part 2 (The upper body): The easiest way to defeat this part is to stay on the center panel, jump up (or jetpack up) and hit it with a few well placed disruptor shots (or a bunch of seekers). Jumping at the right time will avoid some of hit shots (but not all), and be sure to jetpack out of the way when he fires his seekers at you. Part 3 (The head): The easiest way to defeat the head is to get down on the ground DIRECTLY beneath the head, use the Z-button to aim straight up at it, and blast it with the flamethrower. If you are out of flamethrower, a few well placed disruptor shots from farther away will also do the trick. If all else fails, just get beneath it, fire anything you've got straight up at it, and hope you kill it before it takes all your lives away. :-) (Even with no weapons, you should be able to kill it only losing a few lives) Tips and Tricks: ---------------- View the Ending: Enter "credits" as your player's name. View the credits: Enter "_Credits" as your player's name, where "_" is a space, and don't for get the capital "C"! Debug mode: (all stuff, invincibility, 50 lives, put villains to sleep, kill dash, teleport, change levels, walk through walls, unlocks all levels): 1) Enter "_Wampa__Stompa" as your player's name, where "_" is a space. 2) Begin playing on any level of the game, and then pause the game. 3) Hold down ALL of the following: all C Buttons, Z, L, R, and Control Pad Left (that's the digital cross-pad on the left side of the Controller). 4) While holding all of those down, push the Analog Control Stick HALFWAY to the left, and hold it until you hear a "donk" sound (about five seconds). 5) Repeat, but hold the Control Stick halfway to the right, waiting until you hear the "donk" sound. 6) Repeat again to the left, again to the right, and again to the left. 7) Pink text should appear at the top of the screen. Use L and R to change options. Some options require pushing the Control Stick Up and Down to change. Press A to activate them. 8) To get the cheat menu back, pause the game, then hold down all the buttons used in Step 3 above and move the Control Stick Left or Right. 9) Using these options might get you stuck in the game. Weird stuff WILL happen. Common Questions: ----------------- Mission 3 (The Asteroid Field): Q: I keep shooting at the Imperial Star Destroyer, but it doesn't seem to take any damage. Can it be destroyed? A: Nope. It's just there for kicks. Sorry :-( Mission 10 (Skyhook Battle): Q: Can you destroy the Imperial Star Destroyer on this mission? A: I don't think so. I have heard rumors of people shooting it with missles and lasers for 55 minutes and getting it down to 99%, but I really doubt you can destroy it, and even if you can, who is going to spend that kind of time to find out? Not me! :-) Credits: -------- Kevin Lambert (kevin@lith.com) - Creator, organizer, and found most (but not all) of the secrets and challenge points. Philip Jaros - Helped me find some of the challenge points I was missing. Ben Goddard - Helped with some of the Boss-fighting tactics. Copyright: ---------- This FAQ is copyright 1996, Kevin Lambert. It may be distributed freely, but please keep the credits section and this copyright notice intact. Feel free to mail me if you have any questions or comments about Shadows of the Empire: kevin@lith.com Check out my Shadows of the Empire FAQ on the World Wide Web: http://www.users.lith.com/~kevin/sote/ Check out my Mario 64 FAQ on the World Wide Web: http://www.users.lith.com/~kevin/mario64/