======================================================================= Tobal 2 FAQ v1.3 by John Lacano and Frostbyte ======================================================================= This FAQ is maintained by John Lacano (lacano@worldnet.att.net). Thanks to: -Ignacio Lucas (delucas@hotmail.com) for providing various information, including the Load method for obtaining monsters. -Mark Bradley (ataru@netcom.com) for helping with the potions and stones and for making the excellent potion description pictures. -Justin Sison (kuno12@geocities.com) for providing the winning pose code and various other information. -Additional moves provided by Drblasfemy@aol.com, mmlwang@ucla.edu, and chojin@sprintmail.com. Legal Stuff: This document is (c)1997 John Lacano. All rights reserved. No part of this document may be reproduced without the express written consent of John Lacano. No part of this document may be changed in any manner. This document may be freely distributed for personal use provided it is not charged for. No part of this document may be included in any magazines, CD-ROM compilations, or pay web sites. Tobal 2 and all characters are (C)1996, 1997 SquareSoft. All rights reserved. ======================================================================= Version Info ======================================================================= v1.3 Added Rumors section (5.3). Updates to Quest Tips section (3.6). Added poison food tip (3.5). v1.2 Added dungeon locations for beginners (3.6). Method for obtaining Dual Horn (5.1). Choose winning pose code added (5.2). Father/Priest correction (4.4). Number of Floors for Castle and Cave (4.3). v1.1 Updated monster list, hidden characters. Added "returns" to make everything look good on the web(comments?). HTML version available, e-mail me for info. -John v1.0 Added Mark's moves. Added Mark2's moves. v0.9 Corrected potion information. Dance code, repeat speech code. Practice with "F" monsters trick. Analog controller projectile. Basic quest moves added. Chocobo and Dog moves added. v0.8 More quest tips, potion info, and stone info. Added potion RGB list. Added character backgrounds. Updated moves (Chuji,Epon,Ill,Gren). Fixed spacing problem on monster list. v0.7 Added Moves Section provided by FrostByte. Added Monster List. Another reorganization (sorry!). v0.6 More Potion Information. Analog Controller Information. v0.5 Added Potions and Stones section to Quest Mode. Added unblockable attacks and counters. Renamed Menu Translations to FAQ. v0.4 Added Version Info, Index, and Quest mode information. Also did a little reorganizing and tweaking. v0.3 Added the replay menu options. v0.2 Added hidden character info. v0.1 Initial release. ======================================================================= INDEX ======================================================================= 1.0 MENUS 1.1 Tournament 1.2 VS 1.3 Quest 1.4 Training 1.5 Option 2.0 CHARACTERS 2.1 Common Moves Legend 2.2 Character Moves 2.2.1 Chuji Wu 2.2.2 Epon 2.2.3 Oliems 2.2.4 Hom 2.2.5 Fei Pusu 2.2.6 Ill Goga 2.2.7 Mary Ivonskaya 2.2.8 Gren Kuts 2.2.9 Chaco Yutani 2.2.10 Doctor V 2.2.11 Mufu 2.2.12 Nork the Mysterious 2.2.13 Emperor Udan 2.2.14 Mark 2.2.15 Mark2 2.2.16 Chocobo 2.2.17 Dog 2.3 Move Tips 2.4 Character Backgrounds 3.0 QUEST MODE 3.1 Moves 3.2 Status Screen 3.3 Potions 3.4 Stones 3.5 Food 3.6 Quest Tips 4.0 MONSTERS 4.1 Methods to Unlock Monsters 4.2 Using the Monsters 4.3 Dungeons 4.4 List 5.0 EXTRAS 5.1 Hidden Characters 5.2 Codes 5.3 Rumors ======================================================================= 1.0 MENUS ======================================================================= Main Screen: -TOURNAMENT -VS -QUEST -TRAINING -OPTION ----------------------------------------------------------------------- 1.1 TOURNAMENT ----------------------------------------------------------------------- Pick a character and start fighting. (duh!) See Using Monsters (section 4.2) for info on the red, blue, green, and gray monsters. ----------------------------------------------------------------------- 1.2 VS ----------------------------------------------------------------------- Two player mode. See Using Monsters (section 4.2) for info on the red, blue, green, and gray monsters. ----------------------------------------------------------------------- 1.3 QUEST ----------------------------------------------------------------------- Initial choices: -New Game -Continue During the Quest Mode, pressing select will bring up the following menu: -Item -Sleep -Equip Stone In town, there is a Church, speaking with the priest will bring up this: -Save -About Saving -Don't Save ----------------------------------------------------------------------- 1.4 TRAINING ----------------------------------------------------------------------- Select a character to practice with. Push L2 and R2 to reset characters to the center of the ring. See Using Monsters (section 4.2) for info on the red and blue monsters. While in Training Mode, press Start to get the following menu: -Player* -Computer* -Control Data (display controller input) -Status (display damage info and button grid) -Slow Motion (the higher the number, the slower the game) -Color Change** -Practice Reversals (push guard and square when OK flashes) -Character Select (choose new characters) -Return to Title (leave training mode) -Exit (resume training) *Options for Player and Computer from left to right, Player starts at Controller 1, Computer starts at Controller 2. -Controller 1 -Controller 2 -Enemy (computer controlled opponent) -Syagami (crouching) -Guard (always defends) -1 Hit Guard (defends after one hit) -Down (stays down after a fall) -Jump (jumps up and down) -High Attack -Middle Attack -Low Attack **Choosing this option will bring up a menu of the clothes your fighter is wearing. Select an item by moving up or down. The three numbers at the top represent the amount of Red, Green and Blue in that order. Move left or right to select a color. Add more of a certain color by pushing triangle, reduce a color by pushing X. Clear will reset your fighter to normal colors. ----------------------------------------------------------------------- 1.5 OPTION ----------------------------------------------------------------------- -Game Options (see below) -Button Configuration -Memory Card (see below) -Replay (see below) -Screen Adjust -Theater (move left or right to select movie) -About the Analog Controller The analog controller has three different settings: digital (no light), analog pad (red light), and analog stick (green light). To use analog control without the vibrations, use the setting for the analog stick. [NOTE: You'll probably want to use the Free Setting in the button configuration and change the button positions if you use the analog stick mode.] -Return to Title Game Options ------------ -Difficulty -Number or Rounds to Win -Time Limit -Endurance Mode (OFF, recover 10%, recover 20%, etc.) -Sound (STEREO, Mono) -Exit Memory Card ----------- -Auto Save (OFF, on) -Save -Load -Exit Replay (FIGHT MEMCARD displayed at top of screen) ------ -Smooth(?) Motion Program (ON, off) This option should be ON, otherwise the game will look terrible. -Save Replays (OFF, on) Brings up save options after a fight (FILE, New File, Don't Save) -View Replays (see below) -Exit [NOTE: If you use an analog controller, saved fights will not be recorded correctly. You can still save fights, but when you view them later it won't be the same fight.] View Replays Menu ----------------- -Files (if you have saved any) -Create New File -Rename File -Erase File -View Demo Fights -Exit Viewing Options (appears after selecting a file or View Demo Fights) --------------- -View Once -View Continuous -Copy [not available for demos] -Move [not available for demos] -Delete (NO, yes) [not available for demos] Camera (appears after View Once or View Continuous is selected) ------ -Normal -Dramatic -Control Yourself -Look at Player 1 -Look at Player 2 Power Gauge (appears after camera mode is selected) ----------- -Present -Absent ======================================================================= 2.0 CHARACTERS ======================================================================= ----------------------------------------------------------------------- 2.1 Common Move Legend (all facing right) ----------------------------------------------------------------------- f/F = forward/hold = tap/hold your direction pad to the right b/B = back/hold = tap/hold left u/U = up/hold = tap/hold up d/D = down/hold = tap/hold down J = jump = (default L1 or L2) G = guard = (default R1 or R2) H = high attack = (default Triangle) M = mid attack = (default Square) L = low attack = (default the X button) A = action = (default the circle button) only used in Quest Mode f,f = quick dash f,F = run b,b = quick escape b,B = skip backwards f/b+G+H = roundhouse f/b+G+L = low sweep Throws: G+M = grab d+G+M = low grab (hold block to keep grabbing) After Grab: (offense / your grab) f/b/d/u = move tap U = high punch combos tap D = low shin kick M = throw f,b = push back After Grab: (defense / opponent's grab) f/b/d/u = counter their move b,b = escape U = high blow escape D = low kick escape G+M = throw Counters: (after throw) G+M = counter throw/escape/reversal (after block) f+M = counter attack Recovery Moves air G+M = recover from juggles. ground J+G (hold) = stay grounded J = flip recovery H = recover and high attack M = recover and mid attack L = recover and low attack f/d/b/u = directional roll. Distance Attack b+M, b/B = chi attack (hold back to increase your power at the cost of your own life.) ======================================================================= 2.2 Character Moves ======================================================================= Move listed with a (*) is an extended chain move they are very hard to pull, you can only execute them with PRECISE button presses. Use the practice mode and the combo bar to practice these. You'll know if you pull one of these off, usually these moves are accompanied by a star trail. ----------------------------------------------------------------------- 2.2.1 Chuji Wu ----------------------------------------------------------------------- height: 175 cm weight: 70 kg age : 18 Throws (grab) M : Over-shoulder Trip (grab) b+M : Back Toss (grab) f+M : Forward Trip (grab) u/d+M : Shoulder Toss (grab)(pull) f+M : Tackle (tackle) H : Face Punch (tackle) L : Low Punch (tackle) M : Back Toss (side grab) M : Hip Toss (side grab) M : Shoulder Toss (back grab) M : Gut Throw. Normal Attacks H,M : Punch, Side Kick H,L : Punch, Sweep H,H,H : 2 Punches, Roundhouse H,H,M : 2 Punches, Gut punch *HHM,M : 2 Punches, Power Gut Punch *HHM,M,L : 2 Punches, Sweep Fakeout H,H,L : 2 Punches, Sweep H,H,f+L : 2 Punches, Forward Sweep L,L : Low kick, Sweep L,M,M : Low kick, Side Kick, Cartwheel *LM,M : Low kick, Side Kick, Power Sweep f+M : Shoulder attack b+H : Back fist b+M : Back flip b/d/u+L : Monkey Sweep b/d/u+L,M : Monkey Sweep, Horse Kick *b/d/u+L,L : Monkey Sweep, Power Sweep f,f+M : Power Punch f,f+H : Heel Kick b,b+M : Reverse Flip d+M : Left Upper u+M : Right Upper G+H,H : High Kick, Roundhouse G+B+H,M : Left Hook, Right Hook *G+B+HM,M : Left Hook, Right Hook, Power Punch G+B+M,M : Power Punch, Uppercut *G+B+M,H : Super Punch G+F+M,M : Uppercut, Uppercut G+L : Low Sweep *G+L,M : Right Hook Fakeout *G+L,M,M : Low Sweep, Double Scissors Kick *G+L,M,M,M : Low Sweep, Triple Scissors Kick [Hold briefly M],M: Elbow, Backhand Turning Attacks (back turned) H,H,H,L,M,M : Backfist, 2 Punches, Trip, Side Kick, Reverse Flip H,H,H,L,L : Backfist, 2 Punches, Trip, Sweep *HHHLM,L : Backfist, 2 Punches, Trip, Side Kick, Power Sweep H,H,M : Backfist, Punch, Gut Punch *HHM,M : Backfist, Punch, Power Gut Punch *HHM,M,L : Backfist, Punch, Sweep Fakeout M : Horse Kick Dodge Attacks U,U/D,D+H : Jumping Roundhouse U,U/D,D+M : Shoulder Ram U,U/D,D+L : Trip While Standing (crouch) M : Double Scissors Unblockables b+G+M,H : Power Punch Counters none ----------------------------------------------------------------------- 2.2.2 Epon ----------------------------------------------------------------------- Height: 165 cm Weight: 50 kg Age : 19 Throws (grab) M : Spinning Throw (grab) b+M : Reverse Trip (grab) f+M : Forward Trip (grab) u/d+M : Stomach Throw (side grab) M : Neck Throw (side grab) M : Judo Throw (back grab) M : Stomach Throw f,f+G+M : Flip Over (when enemy is crouching) Normal Attacks H,H,H : 3 Punches H,H,H,f+H : 3 Punches, Knee *HHHf+H,M : 3 Punches, Knee, Rolling Kick H,H,H,f+H,f+L,M : 3 Punches, Knee, Sweep, Rolling Kick H,H,G+H : 2 Punches, Roundhouse H,H,M,M : 2 Punches, Uppercut, Reverse Crescent Kick H,H,M,L : 2 Punches, Uppercut, Foot Sweep H,H,H,M : 3 Punches, Elbow *HHHM,L : 3 Punches, Low Fakeout H,M,L : Punch, Side Kick, Sweep *HM,L : Punch, Side Kick, Power Sweep H,M,f+M : Punch, Side Kick, Mule Kick H,M,M,M : Punch, Side Kick, Side Kick, Gut Punch H,H,L : 2 Punches, Sweep M,M : 2 Side Kicks *M, H : Side Kick, Power Side, Mule Kick M, L : Low Kick, Trip L,M,H : Low Kick, Side Kick, Roundhouse L,M,L : Low Kick, Side Kick, Sweep L,M,M : Low Kick, 2 Side Kicks L,M,M,f+H : Low Kick, 2 Side Kicks, Knee *LMMf+H,M : Low Kick, 2 Side Kicks, Knee, Rolling Kick L,M,M,f+H,f+L,M : Low Kick, 2 Side Kicks, Knee, Sweep, Rolling Kick f+M : Mule Kick (you can chain this into any combo starting with H) f+M, B : Super Mule Kick (hold back to delay) f,f+M : Crescent Kick *f,f+M,M,L : Crescent Kick, Power Crescent Kick, Power Sweep *f,f+L,M,L : Low Punch Fakeout b,b+M : Rolling Heel Kick f,f+H : Flying Heel Kick b,b+H,L : Flying Roundhouse, Sweep d/u/b+H,L : Crescent Heel Kick, Sweep d/u/b+M : Reverse Crescent Kick f/u/b+L,M : Right Sweep, Rolling Kick f,f+L,H : Left Sweep, Crescent Kick *f,f+L,M : Elbow Fakeout f+H : Knee G+H,H,H : 3 Roundhouse Kicks G+H,M,L : Roundhouse, Uppercut, Sweep G+H,M,M : Roundhouse, Uppercut, Crescent Kick G+H,f+M : Roundhouse, Mule Kick G+H,b+M : Roundhouse, Gut Punch f+G+M : Heel Upper f+L,M : Sweep, Low Flip Turning Attacks (back turned) H : High Chop (you can chain this into any combo starting with H) M : Reverse Crescent Kick L : Low Swipe Dodge Attacks d,d+M/u,u+M : High Roundhouse Sweep While Standing (crouch) M : Low Crescent Unblockables H,M,f+M,b : High Punch, Middle Kick, Charge Kick Counters b+G+M : For high and middle attacks ----------------------------------------------------------------------- 2.2.3 Oliems ----------------------------------------------------------------------- Height: 198 cm Weight: 110 kg Age : 20 Throws (grab) M : Body Slam (grab) b+M : Jumping Suplex (grab) f+M : Back Breaker (grab) (push) M : Shoulder Breaker (grab) u/d+M : Stomach Throw (side grab) M : Body Drop (side grab) M : Side Suplex (back grab) M : Atomic Drop Normal Attacks H,H,H,M : 3 Punches, Roundhouse H,H,M,M : 2 Punches, Axe Kick H,H,M,f+M : 2 Punches, Kick, Headbutt, Chicken Dodge B+H,H,H,H,H : Blur Punches B+HHHHH,M,H,H,H : Blur Punches, Gut Punch, 3 Backfists B+HHHH,L,f+M,M : Blur Punches, Low Kick, Headbutt, Chicken Dodge *B+HHHH,L,M : Blur Punches, Low Kick, Power Headbutt B+HHH,M : Blur Punches, Overhead Kick M,M : Axe Kick f+M,M : Gut Punch, Scissors Kick f,f+M,M,... : Headbutt, Chicken Dodge b+M,M,M,M : 3 Uppercuts, Chop b+M,M,H,M : 3 Uppercuts, Overhead Kick b+M,M,H,H,L,f+M,M : 2 Uppercuts, Blur Punches, Headbutt, Hook *b+M,M,H,H,L,M : 2 uppercuts, Blur Punches, Power Headbutt b,b+M : Heel Kick b,b+H : Backfist b,b+H,H,M : Backfist, Elbow, Overhead Kick f,f+H : Flying Heel Kick *f,f+H,M : Flying Heel Kick, Stomp M,f+M,M : Kick, Headbutt, Hook f,f+M,M : Headbutt, Chicken Dodge *L,L,.. : Infinity Low Kicks *L,L,..,M : Infinity Low Kicks, Stomp G+H,H,H : 3 Backfists G+H,M,M : Backfist, Punch, Gut Punch G+H,M,L : Backfist, Punch, Swipe G+H,L : Backfist, Swipe b/f+G+M,H : Charge, Roundhouse b/f+G+M,M : Charge, Overhead Kick b/f+G+M,L : Charge, Sweep G+L,M,M.. : Sweep, Headbutt, Chicken Dodge *G+L,M : Sweep, Power Headbutt Turning Attacks (back turned) H,M : Elbow, Overhead Kick M : Back Flip Dodge Attacks u,u+M/d,d+M : Side Hook While Standing (crouch) f+M : Gut Punch (crouch) f+M,M : Stomp Unblockables b+G+M,H : Deflect, Power Kick b+G+M,b+M : Deflect, Axe Kick b+G+M,L : Deflect, Foot Sweep Counters b+G+M : Deflects high attacks and sets up unblockable ----------------------------------------------------------------------- 2.2.4 Hom ----------------------------------------------------------------------- Height: 180 cm Weight: 150 kg Age : 21 Throws (grab) M : Head Slam (grab) b+M : Power Bomb (grab) f+M : Head Slam (grab) u/d+M : Stomach Throw (grab) (push) b+M : Sommersault Throw (side grab) M : Elbow Throw (side grab) M : Side Head Slam (back grab) M : Body Toss Normal Attacks H,H,H : 2 Punches, Roundhouse H,H,M,M : 3 Punches, Uppercut H,M,M : 3 Punches H,M,L : 2 Punches, Sweep H,L : Punch, Sweep *H(long tap),H,.. : Infinity Punch *H(long tap),H..M : Infinity Punch, Mid Punch d/u/b+H,M : Split Kick, Uppercut d/u/b+H,L : Split Kick, Sweep b+M,M : Double Uppercut b+M,L : Uppercut, Sweep f,f+M,M : Axe Kick f,f+H : Overhead Punch *f,f+H,M : Overhead, Spinning Punch f,f+M,tap H : Half Axe, Power Punch f,f+M,tap H, L : Half Axe, Sweep Fakeout b+G+M : Extended Grab d+J+G : Switch Off f+M,M,b+M : 2 Kicks, Headbutt f+M,M,H : 3 Kicks b,b+M,L,L,L,M,(F) : Back Flip, Breakdance Kicks, (Rocket Dash) b,b+M,M,d+M : Helicopter Kicks L,M : Low Kick, Double Punch f/d/u+L,L,M : 2 Low Kicks, Kick b,b+L,L,L,L : Flip, Low Kicks b,b+L,M,M,d+M : Flip, Low Kick, Split, Helicopter Kick b,b+L,H : Flip, Low Kick, High Kick G+H,M,M,... : Roundhouse, Infinity Punch G+H,L : Roundhouse, Sweep B+L : Rocket Dash Turning Attacks (back turned) none Dodge Attacks u/d+M : Side Chop While Standing (crouch) b+M : Headbutt Unblockables f,f+M,H,H : Stomp, Windup Punch (keep hitting H for more power, L to cancel) Counters none ----------------------------------------------------------------------- 2.2.5 Fei Pusu ----------------------------------------------------------------------- Height: 161 cm Weight: 50 kg Age : Unknown Throws (grab) M : Spinning Throw (grab) b+M : Rolling Throw (grab) f+M : Forward Spin (grab) u/d+M : Stomach Throw (grab) (push) b+M : Reverse Spin (side grab) M : Spinning Throw (side grab) M : Neck Throw (back grab) M : Reverse Forward Spin Normal Attacks H,H,H : 2 Punches, Roundhouse H,H,f+M : 2 Punches, Overhead Kick H,H,b+M : 2 Punches, Backflip f+H,M,M : 3 Punches H,M,L : Punch, Kick, Sweep *H,M,L,M(M),M : Punch, Kick, Sweep, Power Upper(delay), Uppercut *H,M,L,M(M),L,L : Punch, Kick, Sweep, Power Upper(delay), Hell Sweeps *H,M,L,M(M),L : Punch, Kick, Sweep, Sweep Fakeout u/d/b+H : Split Kick *u/d/b+H,M,M : Split Kick, Flame Upper, Power Upper f,f+H : Roundhouse M,L : Kick, Sweep *M,L,M(M),M : Kick, Sweep, Power Upper(delay), Uppercut *M,L,M(M),L,L : Kick, Sweep, Power Upper(delay), Hell Sweeps *M,L,M(M),L : Kick, Sweep, Sweep Fakeout f+M : Overhead Kick b+M : Uppercut b+M,(hold M) : Delayed Uppercut b+M(M),L : Sweep Fakeout *b+M,M : Uppercut, Power Upper *b+M,L,L : Uppercut, Hell Sweeps *b,b+M,L,L : Backflip, Hell Sweeps f,f+M,M,M : Kicks, Uppercut, Sweep *f,f+M,M,M,H,H,H,L: Kicks, Uppercut, Sweep, Punch, Punch, Backflip, Stomp (You have to see this!) f,f+M,(M) : Kicks, Delayed Uppercut f,f+M,(M),L : Kicks, Sweep Fakeout f,f+M(hold) : Punch Fakeout f+L,L : 2 Low Kicks *f+L,M,M : Low Kick, 2 Flame Uppers *f+L,M : Low Kick, Roundhouse Sweep L,M : Low Kick, Double Punch b/u/d+L,L : Sweeps f,f+L,M : Low Kick, Double Kick *f,f+L,M,M : Low Kick, Heel Kick, Double Kick d+G+H : Flying Roundhouse G+H,M : Roundhouse, Uppercut *G+L,L,M,L,L : Sweep, Hell Sweep, Back Flip, Hell Sweep d+G+L,M : Low Kick, Double Kick Turning Attacks (back turned) M : Backflip Dodge Attacks u,u+M/d,d+M : Side Chop While Standing (crouch) f+L,H : Roll, Double Kick (crouch) M : Heel Kick *(crouch)M,M : Heel Kick, Double Kick Unblockables u+M,b/d+M,b : Sidestep, Power Punch Counters b+G+H : For high attacks b+G+M : For middle attacks b+G+L : For low attacks ----------------------------------------------------------------------- 2.2.6 Ill Goga ----------------------------------------------------------------------- Height: 201 cm Weight: 180 kg Age : Unknown Throws (grab) M : Body Slam (grab) b+M : Back Slam (grab) f+M : Head Toss (grab) u/d+M : Stomach Throw (grab)(push) M : Body Slam (side grab) M : Head Slam (side grab) M : Head Slam (back grab) M : Body Slam (grab) hold G, M : Mount (mount) H : High Punch (mount) L : Low Punch (mount) M : Throw Normal Attacks H,H,H : 3 Punches H,M : Punch, Double Punch H,M,L : Punch, Double Punch, Kick H,L,L,H : Punch, 2 Kicks, Elbow H,L,L,L,H : Punch, 3 Kicks, Roundhouse b+H : Tail Swipe *b+H,H : Power Swipe f+H : Boot Kick f,f+H,L : Headbutt, Low Kick *f,f+H,H,H : Triple Headbutt *f,f+H,H,L : Double Headbutt, Low Kick b/d/u+M : Double Punch b/d/u+M,H : Roundhouse Fakeout b/d/u+M,L : Double Punch, Low Kick b,b+M : Uppercut f,f+M : Knee f+M : Mid Kick b+L(hold) : Lay down (stay down, direction to move) b+L,L : Lay Down, Swipe b+L,b+M : Lay Down, Uppercut b+L,M,M,M : Lay Down, Tail Strikes f+L,L : 2 Low Swipes f+L,H : Swipe, Overhead Punch f+L,M,M : Swipe, 2 Punches G+H,H,M,M : 2 Overheads, Uppercut, Tail Swipe G+H,L : Overhead, Sweep G+H,M,M : Overhead, 2 Punches b+G+M,M : Tail Swipes G+L,M,M,M : Tail Swipes Turning Attacks (back turned) none Dodge Attacks d,d+M/u,u+H : Side Upper While Standing (crouch) f+M : Hammer (crouch) b+M,M : Double Hammer (crouch) M, f+M : Headbutt, Knee Unblockables b+H (hold) : Spinning Tail Whip Counters none ----------------------------------------------------------------------- 2.2.7 Mary Ivonskaya ----------------------------------------------------------------------- Height: 189 cm Weight: 140 kg Age : 33 Throws (grab) M : DDT (grab) b+M : Delayed Suplex (grab) f+M : Body Lift (lift) M : Back Breaker (lift) f/b/d/u+M : Direction Drop (grab) (push) b+M : Giant Swing (grab) u/d+M : Neck Throw (side grab) M : Neck Drop (side grab) M : Arm Breaker (back grab) M : Back Suplex f+G+M : Tackle (tackle) H,H... : Face Punch (tackle) L,L... : Stomach Punch (tackle) M : Rolling Throw (hold G) f,f + M : Ground Throw (different from each direction) Normal Attacks H,H,H : 3 punches *HH,M,H : 2 Punches, Mid Punch, Roundhouse *HHH,M : 3 Punches, Gut Punch H,M,L : 2 Punches, Low Kick H,M,H,H : 3 Punches, Slap H,M,H,L : 3 Punches, Low Kick b+H,H : Hook Punches b+H(hold) : Power Right Hook *b+H,H,M : Hook Punches, Gut Punch f+H : Power Slap f,f+H : Drop Kick M,H : Mid Kick, Drop Kick M,L : Mid Kick, Sweep f,f+M : Boot Kick b+H : Right Hook f+M,M : Hammer, Hammer Uppercut b+M : Overhead Chop b+M(hold) : Power Chop b,b+M,M : Overhead Hammer, Uppercut f+L,L,L : Ali Kicks *f+L,L,M,H : Ali Kicks, Mid Kick, Drop Kick *f+L,L,M,L : Ali Kicks, Mid Kick, Sweep f+L,M,H : Ali Kick, Mid Kick, Roundhouse f+L,M,M : Ali Kick, 2 Mid Kicks b+L : Sweep G+H : Jumping Roundhouse G+L,M : Sweep, Power Overhead Punch Turning Attacks (back turned) none Dodge Attacks d,d+M/u,u+M : Sweep While Standing (crouch) M, H : Mid Punch, Roundhouse (crouch) f+M : Gut Punch Unblockables b+H (hold) : Power Hook b+M (hold) : Power Chop G+L,M : Foot Sweep, Hopping Punch Counters b+G+M : For high and middle attacks b+G+L : For low attacks ----------------------------------------------------------------------- 2.2.8 Gren Kuts ----------------------------------------------------------------------- Height: 175 cm Weight: 70 kg Age : 18 Throws (grab) M : Body Slam (grab) b+M : Low Suplex (grab) f+M : Shoulder Drop (grab) u/d+M : Neck Throw (grab) (push) b+M : Neck Throw (side grab) M : Neck Breaker (side grab) M : Neck Breaker (back grab) M : Back Toss Normal Attacks H,H,H,M : 2 Punches, Roundhouse, Mid Sweep H,H,H,L : 2 Punches, Roundhouse, Low Sweep H,H,M : 2 Punches, Mid Punch *HHM,L,b+M,M : 2 Punches, Mid Punch, Sweep, Double Sommersault *HHM,L,M,M,M,M,M : 2 Punches, Mid Punch, Mid Kick, 2 Punches, 2 Overheads *HHM,L,M,M,M,M(hold) 2 Punches, Mid Punch, Mid Kick, 2 Punches, Stance then -H : Overhead Flip or -L,b+M,M : Low Kick, Double Sommersault *HHM,L,M,M,L,M : 2 Punches, Mid Punch, Mid Kick, Punch, Sweep, Uppercut *HHM,L,M,L,M : 2 Punches, Mid Punch, Mid Kick, Sweep, Uppercut H,M,L : 2 Punches, Sweep *HML,M : 2 Punches, Sweep, Uppercut *HM,M,L,M : 2 Punches, Uppercut, Sweep, Uppercut *HM,H,H,H : 2 Punches, 3 Roundhouse *HM,H,M,M,M,M : 2 Punches, Roundhouse, 2 Mid Punches, Overheads *HM,H,M,M,M(hold) 2 Punches, Roundhouse, 2 Mid Punches, Stance then -H : Overhead Flip or -L,b+M,M : Low Kick, Double Sommersault *HM,H,L,M : 2 Punches, Roundhouse, Sweep, Backflip *HM,H,L,M : 2 Punches, Roundhouse, Sweep, Uppercut f,f+H : High Sweep f+M : Uppercut b+M : Gut Punch *b+M,L,M : Gut Punch, Sweep, Uppercut *b+M,M,M,M : Gut Punch, Punch, 2 Overheads b,b+M,M : Overhead Kicks b,b+M,L,M : Overhead Kick, Sweep, Backflip *b,b+M,L,M : Overhead Kick, Sweep, Uppercut b+M,f : Delayed Gut Punch f,f+M : Mid Sweep *L,b+M,M : Low Kick, Double Sommersault f+L : Sweep *f+L,M,M,M,M : Sweep, 2 Punches, Overhead Kicks *f+L,M,M,M(hold) Sweep, 2 Punches, Stance then -H : Overhead Flip or -L,b+M,M : Low Kick, Double Sommersault *f,f+L,M : Sweep, Uppercut *b,b+L,b+M,M : Sweep, Double Sommersault G+H,H,H : 3 Roundhouse *G+H,M,M,M : Roundhouse, Punch, Double Sommersault *G+H,M,L,M : Roundhouse, Punch, Sweep, Uppercut G+H,L,M : Roundhouse, Sweep, Backflip *G+H,L,M : Roundhouse, Sweep, Uppercut b+G+M : Flaming Scissors Kick d+L~M : Crouch into a Slicing Spin Kick d,d/u,u+[hold M] : Crane Stance (You can hop around in any direction) -M : Double Axe Kick (After releasing M press again for second one) -H : Overhead Flip (Rises higher than Nork) -G : Cancel Stance d,d/u,u+H : Spin Kicks (This is his Dodge Attack) Turning Attacks (back turned) none Dodge Attacks d,d+M/u,u+M : Axe Kick While Standing (crouch) f+M : Uppercut (crouch) b+M,M : Double Sommersault (crouch) f+H : Roundhouse Unblockables b+G+M : Super Axe Kick Counters none ----------------------------------------------------------------------- 2.2.9 Chaco Yutani ----------------------------------------------------------------------- Height: 174 cm Weight: 58 kg Age : 23 Throws (grab) M : Shoulder Toss (grab) b+M : Body Push (grab) f+M : Tackle (Tackle) H : Face Punch (Tackle) L : Stomach Punch (Tackle) M : Arm Breaker (grab) u/d+M : Neck Throw (side grab) M : Arm Breaker (side grab) M : Arm Breaker (back grab) M : Arm Breaker Normal Attacks H,H,H,M : 2 Punches, Double Palm Strikes *H,HHH,M : 3 Punches, Double Palm Strikes f+H,M : Double Palm Strikes H,H,L : 2 Punches, Sweep *HHL, M : 2 Punches, Scorpion Kick *H,HHL, M : 3 Punches, Scorpion Kick H,H,M,M : 2 Punches, Elbow, Uppercut *H,HHMM : 3 Punches, Elbow, Uppercut M,M : Side Kick, Heel Kick M,H : Side Kick, High Heel Kick *M,H : Side Kick, Spinning Heel Kick M,G,H,f : Crouch Dash, Grab, Sidestep M,G,H,H : Crouch Dash, Grab, Power Roundhouse M,G,H,M : Crouch Dash, Grab, Mid Punch *MG,H,M : Crouch Dash, Grab, Power Punch M,G,H,L : Crouch Dash, Grab, Trip *MG,HL,H,H : Crouch Dash, Grab, Trip, Air Spin Kick M,G,M : Crouch Dash, Power Punch MG,b+M,M,f+M : Crouch Dash, Overhead Hammer, Elbow, Shoulder Strike M,G,f+H,M : Crouch Dash, Double Palm Strike M,G,L : Crouch Dash, Trip L,L : 2 Low Kicks *f+L,M,M : Low Kick, 2 Spinning Heel Kicks *f+L,M : Overhead Sweep f+M : Uppercut Swing M,f : Power Uppercut d+M,D or u+M,U : Super Uppercut b,b+H : Spinning Heel Kick f,f+H : Spinning Roundhouse f,f+M : Double Fist f,f+L : Rolling Low Kick b,b+M : Forward Flip Kick *b,b+M,M : Flip Kick, Overhead Sweep *b,b+M,L : Overhead Sweep b+M,M : Mid Fist, Chop b+M+L : Overhead Sweep *b+M+L,M,M,... : Infinity Overhead (only when blocked) *d+L,G, M : Back Dodge, Power Punch *d+L,G, H : Back Dodge, Double Palm Strike *G+L, M : Scorpion Kick *G+L, L,... : Infinity Sweep *G+L, L,..., M : Infinity Sweep, Scorpion Kick G+H : Roundhouse Turning Attacks (back turned) H : Roundhouse M : Shoulder Strike Dodge Attacks u,u+H/d,d+H : Side Flip Kick While Standing none Unblockables u+M,u/d+M,d : Charge Punch b+L,G,H : Bend Over Backwards, High Two-handed Punch b+L,G,M : Bend Over Backwards, Middle Punch Counters b+G+M : For high and middle attacks ----------------------------------------------------------------------- 2.2.10 Doctor V ----------------------------------------------------------------------- Height: 202 cm Weight: 105 kg Age : 32 Throws (grab) M : Tackle *(tackle) M : Hold *(hold) H : Face Punch *(hold) L : Stomach Punch *(hold) M : Rolling Side Throw (grab) b+M : Guard Pull (grab) f+M : Forward Trip (grab) u/d+M : Neck Throw (back grab) M : Back Trip Normal Attacks H,H,H,M : 2 Punches, Elbow, Side Kick H,H,M : 2 Punches, Side Kick H,M,L : 2 Punches, Trip H,H,L : 2 Punches, Trip f+H,H,M : 2 Elbows, Side Kick f+H,H,L : 2 Elbows, Side Kick *f+H,H,H : Elbow, 2 Power Punches *f+H,M : Elbow, Uppercut b+H : High Kick b+H,M : Overhead Knee b,b+H : Straight Arrow b,b+H,M : Back Attack b+M : Uppercut f+M,M : Elbow, Knee f,f+M : Boot Kick b,b+M,M,L : 2 Mid Punches, Trip f+L,M,H : Trip, Elbow, Roundhouse *f+LMH,M,M : Trip, Elbow, Overhead Kick, Heel Kick b+L,M : Low Kick, Horse Kick b+G+H,H : 2 Left Hooks b+G+H,M,M : Left Hook, Overhead, Uppercut f+G+M : Elbow Uppercut b+G+M,M,M : Triple Knee *b+G+M,H : Knee, High Kick *b+G+M,M,M : Knee, Overhead Kick, Heel Kick *b+G+M,L : Knee, Trip G,G (hold G) : Dodging Stance (D) b/d/u/f : Dodge (D) M,M,M : Triple Uppercut (D) f+H : Super Punch (D) f+M : Super Overhead Hammer Turning Attacks (back turned) none Dodge Attacks u+H : Spinning Elbow While Standing none Unblockables b,b+H : Posing Charge Punch (M to cancel) b,b+M (hold) : Crouching Charge Punch (H or L to cancel) Counters none ----------------------------------------------------------------------- 2.2.11 Mufu ----------------------------------------------------------------------- Throws (grab) M : Spinning Pile Driver (grab) b+M : Spinning Body Toss (grab) f+M : Giant Swing (grab) u/d+M : Body Toss (side grab) M : Spinning Neck Throw (side grab) M : Spinning Neck Throw (back grab) M : Spinning Reverse Body Toss Normal Attacks H,H,H : Triple Hammer f+H,H,H,H : Double Punch, Slap f+H,M : Double Punch, Mid Kick b+H : Heel Kick M,M,M : Triple Mid Kick *MM,M,M,M : 2 Mid Kicks, 2 Stomps, High Kick *MM,MM,M,H : 2 Mid Kicks, 2 Stomps, Kick, Split Punch, Taunt f+M,H : Split Punch, Taunt b+M,M,M : 2 Stomps, High Kick *b+M,M,H,H : 2 Stomps, Split Punch, Taunt b,b+M : Uppercut L,H : Low Kick, Heel Kick f+L,L,L : Travelling Low Kick f+L,M : Low Kick, Turnaround Heel Kick *f+LL,MM,MMM : Travelling Kicks, 2 Mid Kicks, 2 Stomps, High Kick *f+LL,MM,MM,MH : Travelling Kicks, 2 Mid Kicks, 2 Stomps, Split Punch Turning Attacks (back turned) M : Horse Kick Dodge Attacks u,u+M/d,d+M : Uppercut While Standing none Unblockables none Counters none ----------------------------------------------------------------------- 2.2.12 Nork the Mysterious ----------------------------------------------------------------------- Throws none Normal Attacks H,H : 2 Punches b+H : Right Hook b+M : Uppercut f+M,M,M : Triple Hammers G+H,H,M : Triple Overhead Punches Turning Attacks (back turned) none Dodge Attacks none While Standing (crouch) M : Uppercut (crouch) b+M : Right Hand Splat Unblockables none Counters none ----------------------------------------------------------------------- 2.2.13 Emperor Udan ----------------------------------------------------------------------- Throws (grab) M : Arm Swing (grab) b+M : Frankensteiner (grab) f+M : Arm Swing (grab) u/d+M : Side Toss (grab) (push) b+M : Back Toss (side grab) M : DDT (side grab) M : Body Drop (back grab) M : Belly Suplex Normal Attacks H,H : 2 Punches H,M : Punch, Mid Punch *H,M,H,H,L : 2 punches, Roundhouse, Sweep *HM,HH,Mb+M,b+M,L : 2 punches, Roundhouse, Kick, Flip, Ram, Stomp *HM,HH,Mb+M,M,M : 2 Punches, Roundhouse, Kick, Flip, Drop Kick, Flip b,b+H (H) : Spinning Roundhouse (delay) b+H : Spinning Roundhouse f+H (H) : Forward Spinning Roundhouse (delay) b+M,b+M,L : Double Flash Kicks *b+M,b+M,L : Double Flash Kicks, Stomp *b+M,b+M,M,M : Flash Kick, Drop Kick, Reverse Flip Kick f+M : Spinning Punch f,f+M : Flip Kick, Flash Kick b,b+M,M,M : Drop Kick, Reverse Flip Kick f,f+L,M,M : Low Drop Kick, Reverse Flip, Back flip b,b+L : Low Shoulder Ram G+H,H,L : Double Roundhouse, Sweep *G+HH,Mb+M,b+M,L : Double Roundhouse, Kick, Flip, Ram, Stomp *G+HH,Mb+M,M,M : Double Roundhouse, Kick, Flip, Drop Kick, Flip Turning Attacks (back turned) M : Drop Kick L : Low Sweep H : Spinning Punch Dodge Attacks u+H/d+H : Roundhouse u,u+H/d,d+H : Spinning Roundhouse u,u+M/d,d+M : Side Sommersault, Shoulder Ram u,u+M/d,d+M,M : Side Sommersault, Stomp u,u+M/d,d+M,L,M,M : Side Sommersault, Reverse Flip, Back Flip While Standing (crouch) M : Sommersault (crouch) b+M : Flip Stomp (Crouch) f+M,M : Reverse Flip, Back Flip Unblockables none Counters none ----------------------------------------------------------------------- 2.2.14 Mark ----------------------------------------------------------------------- Throws (grab) M : Shoulder Throw (grab) b+M : Frankensteiner (grab) f+M : Rolling Throw (grab) u/d+M : Side Throw (side grab) M : Side Suplex (side grab) M : Body Drop (back grab) M : Suplex Normal Attacks H,H,H : High Knee, 2 Spinning Kicks H,H,M : High Knee, Spinning Kick, Hop Kick H,M,M,M,M,M,M : High Knee, Axe Kick, 2 Flips, 2 Forward Flips, V Kick H,M,L : High Knee, Axe Kick, Foot Sweep M,M : Gut Kick, Forward Flip Kick L,M,M : Low Kick, Side Kick, Backwards Kick L,M,L : Low Kick, Side Kick, Foot Sweep L,L,M,M,M : Low Kick, Foot Sweep, 2 Flip Kicks, Mule Kick b+H,M,M : Scorpion Kick, Gut Kick, Forward Flip Kick b+H,L,L,M,M,M : Scorpion Kick, Double Sweep, Sweep, 2 Flips, Mule Kick b+M : V Kick b+L : Breakdance Sweep b,b+H : Headspin (unblockable) b,b+M : Backflip Kick, Roll Away b,b+M,M : Backflip Kick, Pop Up Kick f+H,H,... : Infinite Kicks f+M,M : Forward Flip Kick, Handstand Kick f,f+H : Headspin G+H,H,... : Infinite Spin Kicks (can change to below move anytime) G+L,M,L,M...(L,M) : Infinite Low and Middle Spin Kicks Turning Attacks (back turned) H : High Knee M : Back Kick L : Low Kick Dodge Attacks u+H/d+H : Sidestep Kick u+M/d+M : Side Flip Kick u+L/d+L : Foot Sweep While Standing (crouch) M : Handstand Kick Unblockables b,b+H : Headspin Counters none ----------------------------------------------------------------------- 2.2.15 Mark2 ----------------------------------------------------------------------- Throws (grab) M : Shoulder Throw (grab) b+M : DDT (grab) f+M : DDT (grab) u/d+M : Side Throw (side grab) M : Spin Throw (side grab) M : Armbreaker (back grab) M : Suplex Normal Attacks H,H : Backhand, Straight Punch H,M : Backhand, Spin M,H : Hook, Backhand M,M,H : Hook, Low Backhand, Backhand M,M,M : Hook, Low Backhand, Straight Punch M,M,L : Hook, Low Backhand, Tail Sweep L,H,M : Low Kick, Axe Kick, Power Gut Kick L,M,H : Low Kick, Kick, Power Axe Kick L,M,M : Low Kick, Kick, Power Gut Kick L,L,L : 2 Low Kicks, Tail Sweep b+H,M : Scorpion Kick, Tail Strike b+M,M : 2 Flipping Tail Attacks b,b+H : Power Tail Swat b,b+M : Uppercut f+M : Power Two-handed Punch f+M,M,H : Fake Power Punch, Hopping Tail, Flipping Tail f,f+M : Power Punch f,f+L,L,L : Three Tail Sweeps G+H : Tail Spin G+L,L,L : Three Tail Sweeps Turning Attacks (back turned) none Dodge Attacks u+H/d+H : Sidestep, Kick u+M/d+M : Flip Kick While Standing (crouch) H : High Kick (crouch) M,M : V Kick, Tail Strike (crouch) L,L,L : Three Tail Sweeps Unblockables hold G,M,M(timing): Power Tail Spin G,M, release G : Power Tail Spin Counters none ----------------------------------------------------------------------- 2.2.16 Chocobo ----------------------------------------------------------------------- Throws none Normal Attacks H : High Peck M : Middle Peck L : Low Kick f+M : Middle Kick Turning Attacks (back turned) none Dodge Attacks none While Standing none Unblockables none Counters none ----------------------------------------------------------------------- 2.2.17 Dog ----------------------------------------------------------------------- Throws f,f+G : Jump onto opponent Normal Attacks H,H,H : 3 Paw Scratches M,M : Kick, Double Kick b+H,H,H... : Bark b,b+H : Howl b+M : Play Dead b+L : Growl f+H : Pouncing Attack f+M : Double Kick f,f+M : Head Attack f+L : Leg Bite Turning Attacks (back turned) none Dodge Attacks u+M (or d+M) : Side Hop While Standing M : Beg Unblockables none Counters none ----------------------------------------------------------------------- 2.3 Move Tips ----------------------------------------------------------------------- Projectiles ----------- All 10 main characters now have fireball attacks. These are done by pressing back, sqr, back(hold). The longer you hold back, the more powerful the projectile becomes, but it will drain your life as it is charging. To perform a projectile using the analog controller, push down on the left analog stick as if it were a button (this is referred to as L3, pushing the right analog stick is R3), then hold middle attack to charge. Release the middle attack button to launch the projectile. Close Range Unblockables ------------------------ For these attacks, the button combinations should be performed as fast as possible (and usually hold the last button for a little longer). For example, with Chuji press back+guard+sqr and try to slip you're thumb to triangle immediately. If done correctly, you will see an aura around your fist/foot similar to launching a projectile. Counters -------- You can hold back and guard and wait for an attack. The other button should be pushed just after your opponent starts his attack but before anything connects. Monsters -------- Many of the monsters are derivatives of other monsters, for example Tri Horn is based on Dog. Usually there are a few slight differences between similar monsters. Some of the monsters (especially those that normally can't grab) have special throws. These throws are done by pressing f,f+G+M. A few examples of this are Dog, any zombies, any jellies, Mohican Penguin (what the hell?!?), and Silver Wizard (there are probably more). ----------------------------------------------------------------------- 2.4 Character Backgrounds ----------------------------------------------------------------------- Chuji ----- Recently, Kuts Foundation has been bought up all of Tobal's mines and started selfishly mining them. To this end, Kuts Foundation has been working the miners very hard and frequently taking over it's smaller rivals. As one of the miners who has been bought up, Chuji is now infuriated by the practices of the company. Chuji enters the 99th Tournament in order to strike down the head of the company, Gren Kuts. Epon ---- Previously, Epon's father injured numerous opponents in the Tobal tournament using a brutal style as he became the Super Tobal Man. Having said that, the true reason he fought so hard for the prize money was because he needed it to help Epon who suffered from a terrible illness when she was a child. But the public bathed him with blame for the rough fight, so he was banished by the Emperor of Martial Arts and disappeared. Epon was told this story by her mother when she had grown, in order to clear her father's name, she has once again entered the Tournament. Oliems ------ Oliems' master entered the Tobal No. 1 Tournament. However, his opponent was a Kittaiku-seijin (Epon's father) who beat him, showering him insults like "Chicken Bastard". Not only was the name of the famous military champion humiliated, but rumors of the Kientakku-seijin's weakness began to spread. In order to restore Kientakku-seijin pride and honor, Oliems joins the Tournament aiming for the championship. [Note: Kientakku-seijin approximates to Kentuckian in English, a little bit of Toriyama humor] Hom --- Recently Hom's body had become weak. He was worried that his master, Fei, had done this to him on purpose. As long as he suffered from this condition and did not have [?some kind of permit?], he could never be independent. Thinking this, Hom saw Fei as an incentive to enter the 99th Tournament. Fei opposed Hom's entry saying "You will stop on your way to your goal", but Hom didn't understand his meaning. Ignoring Fei, Hom proceeded to enter the contest. Fei --- Recently, Hom's condition has worsened. In the middle of training, Hom would stop moving and he had to be fixed. Suddenly Fei remembered that the special Molmoran Stone was actually the Royal Stone. The point is, Hom is a robot powered by the Royal Stone that Fei obtained after he won the 66th Tournament. Perhaps the stone's power has become weak. The only way to get another Royal Stone is by winning the Tobal No. 1 Tournament... Ill --- Ill thought that if he won the 98th Tournament, he could present his girlfriend with a nose ring [wedding ring?]. He thought it would be good for her to see his gallantry at the Tournament, but Ill was horribly defeated. Moreover, his girlfriend fell in love with the champion, Gren, and couldn't stand to look at Ill. In order to win back his girlfriend's love by defeating Gren, Ill has entered the Tournament. Mary ---- One day a letter was delivered to Mary by Gren Kuts' butler. The letter said that because Gren wanted to continue his study of martial arts, he wished to block Mary from entering his Tournament. Enclosed in the envelope was a blank check. Mary was in financial trouble because of her family situation and because of the state of Professional Wrestling which offered her no opponents. The lure of the prize money was too much and Mary ignored Gren and entered the contest. Gren ---- Gren became the Super Tobal Man by defeating Emperor Udan in the 98th Tobal Tournament. But lately, Gren has heard terrible rumors about the Kuts Foundation. Somehow the Foundation has been buying up land on Tobal and committing various crimes. Thinking that this situation will injure the honor of the Kuts' House, Gren left for Tobal in order to investigate the Foundation. And as long as he's on Tobal, Gren has decided to join the 99th Tournament... Chaco ----- In order to investigate an evil "ki" that has begun emanating from planet Tobal, a woman, Chaco, has been dispatched from the ranks of the Galaxy Patrol. She found the Kuts Foundation to be very suspicious and is determined to find proof of it's wrongdoings. At the same time, the 99th Tobal No. 1 Tournament is being held. Chaco really has three reasons for entering the Tournament. To find new evidence, to test her martial arts skills, and also she would like to meet once more a man she has only glimpsed before, Gren... Doctor V -------- As well as being a famous surgeon, Doctor V also comes from a family of military fighters. He believes he has taken the road of medical science to the extreme and he can feel the limit of the latest technology. In order to study ancient medical techniques, Doctor V has taken a trip to the center of the Universe. The ancient medical texts mentioned a certain stone without necessarily confirming it's existence. He also heard that the winner of the Tobal No. 1 Tournament will be given the Royal Stone by Emperor Udan. Thinking that this stone would be useful in his research, Doctor V enters the competition. Mufu ---- A native from the planet Jarungu. Since no one else understands his language, Mufu is a very puzzling character. [Note: Jarungu approximates to Jungle in English] Nork ---- Like most of his race, Nork has a weak mind, but Emperor Udan has increased his strength and size... Udan ---- At the last tournament, the final opponent to stand against Gren was of course Emperor Udan. However, at this tournament it seems that there exists a competitor who is even stronger than Udan. Mark ---- Greed has blinded the director of the Kuts Foundation, the digging in the mountains has resulted in chaos, and after a seal in the ground was broken, a legendary warrior has reappeared. This warrior possesses the kind of power only spoken of in Tobal's ancient legends, and yet no one knows where he came from. The reason for the seal inside the mountain is unknown. Where will he go? What will he do? Everyone is getting wrapped up in the mystery. ======================================================================= 3.0 QUEST MODE ======================================================================= ----------------------------------------------------------------------- 3.1 Quest Moves ----------------------------------------------------------------------- These moves are specific to the quest mode. Anyone who has played Tobal No. 1 will already be familiar with these. u,u : Run G : Stop G+left (or right) : Turn hold G, b,b : 180-degree turn J+u : Climb (useless) O+direction : Move without changing directions G+O : Get item (hands must be empty) G+M : Use item G+H : Throw item G+L : Set item down G+O : Put item in bag Select : Open menu L2 : Turn on/off on-line manual ----------------------------------------------------------------------- 3.2 Status Screen ----------------------------------------------------------------------- Different parts of the body gain experience according to how much they are used. There are eight different things you can level up. The four on the left from top to bottom are: -Head -Left Arm -Left Leg -Throw The four on the right from top to bottom are: -Body -Right Hand -Right Leg -Defense On the right are the Stones you have equipped. Below that is a ratio of your food level. Next is your money (in units of Mols). Finally, your total time is displayed. ----------------------------------------------------------------------- 3.3 Potions ----------------------------------------------------------------------- Those of you familiar with Tobal No. 1 will remember those pesky potions. Potions can be bought in town or picked up from defeated monsters in the dungeon. A potions effect is indicated by it's color, unfortunately each time you start (or return to) a quest, all the potion colors will be different. So in one quest a potion may increase your hit points while in another it will poison you. Once you drink a potion, you will remember it's effect for the rest of that dungeon (but not after saving and returning to a game) and the effects will be listed (in Japanese). Price Effect ----- ------ N/A Show Map for Level N/A Grow N/A Shrink N/A Curse All Stones N/A Poison (slow) N/A Poison (fast) N/A Increase Equipped Stone by 1 N/A Decrease Equipped Stone by 1 20 Decrease Stamina Bar by ~10 20 Decrease Life Bar by ~16 20 Stay Awake 50 Identify Unknown Items in Inventory 60 Increase Stamina Bar by ~10 60 Minus 30 Stamina Points 60 Fall Asleep 60 Decrease All Attributes by 1 60 Decrease Guard by 1 80 Increase All Attributes by 1 (arms, legs, head, etc.) 80 Increase Guard by 1 100 Hyper 100 Plus 100 Health 100 Minus 100 Health 100 X2 (multiplies effects of next potion by 2) 150 Random Effect and Uncurse Stones (White Potion) 160 Increase Life Bar by ~16 160 Instant Dizzy 250 Maximum Health 300 Muteki (can't be touched) 300 Tetsujin (all attacks are unblockable) 300 Invisible (monsters won't attack) A new feature in Tobal 2 is the ability to mix potions. To mix two potions together, try to throw one potion into another (works well in corners). The resulting color is determined by somehow adding the other two colors together. Here's a list of possible RGB values, of course the effects will change each time you play, but this may give you something to work with. Color R G B ---------------------------------------- Red 191 25 26 Pink 229 51 153 Cherry Blossom 255 153 204 Red Bean 127 51 51 Tea 127 51 0 Kohaku (?) 255 204 140 Gold 204 165 38 Shu (?) 229 51 0 Lemon 255 255 51 Koge Tea (?) 63 38 0 Yellow 255 178 0 Blue-green 0 127 127 Yamabuki (?) 255 127 0 Water 51 229 229 Sky 0 153 255 Purple 114 0 165 Dark Blue 0 25 127 Gunjyo (?) 0 25 76 Gray 127 127 127 Sepia 165 89 25 Yellow-green 102 255 25 Azure 25 51 204 Oodo (?) 178 127 25 Deep Green 0 63 0 Silver 165 165 178 Green 0 127 0 Orange 255 76 0 Uguisu (?) 165 255 127 Black 25 25 25 White 229 229 229 If you continue to combine light-colored potions, you will eventually reach the White Potion. When the White Potion is used in a combination, the result will be the White Potion so it is useless to try to combine it. The White potion has two effects, first it uncurses your stones, second it has a random effect. ----------------------------------------------------------------------- 3.4 Stones ----------------------------------------------------------------------- Also new to Tobal 2 is the ability to equip Stones. These Stones affect different attributes depending on their colors. The colors always affect the same attribute, but you won't know whether it will raise or lower your stats until you use it. Once a Cursed Stone (lowers stats) is equipped, you'll have to find a potion to remove the curse (after which the gem can be removed). Like the potions, these Stones can be combined (using the same method). The resulting color of the Stones will be the color of the stationary Stone (not the one thrown). The effects of the two stones will be combined to form a new number. Stones without a + or - next to the name will have an effect of +1 when equipped, but +0 when combined. Stones with a +0 value cannot be thrown to combine (as it would have no effect), but they can be used as the base Stone in a combination. Color Effects: -Green Stone: Life Bar -Yellow Stone: Stamina Bar -Red Stone: Arms, Legs, or Throw -Blue Stone: Guard -Transparent Green Stone: Revive, equip at maximum health -Purple Stone: Used to capture enemies Remember, some Stones will increase an attribute and some will decrease it. To see the effects of your equipped stones, press Select, then Start. Numbers will appear next to the body parts affected. ----------------------------------------------------------------------- 3.5 Food ----------------------------------------------------------------------- Most of the animal enemies you find will drop food when defeated. Before you chow down, be sure to check the color of the food. Make sure that the food isn't greenish gray (this food is rotten and will poison you). Early on, most good food will be brown, but later it will be the color of the animal defeated. For example defeating the Red Crest will give you a red Dragon Steak, or beating a Green Lizard will get you a green Lizard Tail. Basically, if the food isn't the color of the animal you just defeated, don't eat it. [Note: Cheese, jellies, and bread will never be poisoned.] Poison food can still be useful though. Throw a piece of rotten meat near a monster flame. After the monster becomes active, if it walks on the food, it will eat it and become poisoned. But be careful, if you use a piece of meat with a bone, the monster will be able to throw the bone back at you! Eating food while your stamina bar is at full will increase your guard level. Eating jellies left by certain enemies will add ten food points and also have different effects depending on the color. -Blue Jelly: Guard x2 -Yellow Jelly: Freezes Stamina Bar for short period (eat before a long nap) -Red Jelly: Tetsujin (all attacks become unblockable) -Black Jelly: Muteki (can't be touched) -Green Jelly: plus 50 to health ----------------------------------------------------------------------- 3.6 Quest Tips ----------------------------------------------------------------------- Dungeon Locations ----------------- I will give the dungeon locations in relation to the Church (save point). To get to the Church from the starting point, exit the house, turn right, walk forward past the crossroad, and the Church will be the first (and only) building on the right. Practice Dungeon: Exit the Church, turn right and enter the door in the side of the wall. Egyptian Ruins: Exit the Church, turn left and walk to the crossroad, turn left again and go into the door in the side of the wall (a small patch of dark green grass forms a triangle just above the door). In the middle of the next area, there is a house next to a hill. Enter the house and talk to the Archaeologist. Now climb the hill next to the house and cross the bridge to get to the Ruins. After completing the Ruins, go back to the Archaeologist's house and talk to him again. He will give you the key for the next level. Desert Spaceship: Exit the Church, turn left and walk to the crossroad, turn right and go to the arch in the side of the wall (you will be able to see the dock and water on the other side of the arch). Go into the small house on the dock and talk to the Gate Keeper. If you have the Archaeologist's key, the Gate Keeper will lower the drawbridge for you. Go across the drawbridge and through the courtyard (there is a small fountain in the courtyard). Now you should be in a room with two doors, an upper door and a lower door, take the lower door. Next is a room with three doors, the door on the right takes you to a small village, there is a shop there if you need to replenish supplies. Take the door in the middle (straight ahead), you will come out of an igloo in the desert. Turn right and walk to the stone path, turn left on the path and walk straight ahead to the spaceship. The entrance to the Desert Spaceship is the hole on the top. After beating this level, head back towards the igloo that you came out of, but instead of turning right off of the stone path, turn left and go to the second igloo. Inside this igloo, Priest is waiting to give you the key to the Mine levels. Mine Levels: Take the same path as if you were going to the Desert Spaceship, but when you get to the room with three doors, take the door to the left. Go to the bottom of the pit to find the entrance to the first Mine Level. After beating Mine Level 1, you will enter into the heart of the Mine. The door immediately to your right is the entrance to Mine Level 2, but it's locked. On the other side of the bridge there is a save point and a shop (I reccomend you use both). Now take the staircase down to find one of the entrances to the Mini Mine (it's better to use the lower entrance because the key is always in the same place). Get the key from the Mini Mine and head back to the locked door to enter Mine Level 2. Castle: Take the same path as if you were going to the Desert Spaceship, but when you reach the room with the upper and lower doors, take the upper door. Cave: Exit the Church, turn left, walk straight ahead and enter the door in the side of the wall. Using the Shop -------------- To buy items, just pick up whatever you want, the cost of the items you have picked up will be displayed in the lower right hand corner. When you talk to the Shopkeeper, he will ask if you want to buy the items you are holding, the top (default) response is yes, the lower response is no. You have to either buy or drop any items you pick up, otherwise you won't be able to leave the shop. To sell items, drop any items you want to sell and talk to the Shopkeeper. Again the top response is yes (sell), and the lower response is no (don't sell). If you don't like the selection in the shop on a particular visit, go to the church, save your game, and reset (press L1,L2,R1,R2,Select,Start at the same time). Now go back to your game and the items in the shop will be different. However, if you buy an item, then the rest of the items in the shop will only change after you go into the next dungeon. General ------- Probably the most important attribute to keep at a high level is Guard. If you don't continually increase your Guard level, enemies on the lower floors will be able to kill you in one hit. Be sure to eat a lot of food while your Stamina is full to increase Guard. Negative Stones can be very useful when combined. Try combining all the negative Stones you find into a blue or green Stone. Once you get a lot of these Stones combined, throw them at an enemy. The effect is that the monster's guard (blue) or health (green) will be greatly reduced. After defeating the monster, you can recover the Stone with it's power slightly reduced. Be careful though, if you throw a Stone and miss, your enemy can pick it up and throw it back at you. Just as negative stones can be useful, poison food can also work to your advantage. When you have some poison food, leave it on the ground near a monster flame. If the monster encounters the food while moving towards you, it will pick up the food and eat it, thus becoming poisoned. Always try to kill all the monsters on a level, if you try to skip ahead to the Boss, you will quickly discover that your arms and legs aren't powerful enough to defeat the enemies. Try not to rely too much on one single attack or combo. If you're a puncher, make sure to keep your leg levels up because later on you will face enemies that are too low to punch (i.e. the lizards and worms). Except for the Practice dungeon, defeating all (or most) of the monsters on a floor, will cause roaming monsters to appear. These monsters will be blue flames bouncing around the halls which become monsters just like the stationary red flames. Don't get surprised by these monsters while taking a nap. Desert Spaceship ---------------- There are no animals in the Desert Spaceship dungeon, so be sure to stock up on food in town before going in. The exit for each level of the Desert Spaceship will not appear until all the monsters on that floor have been defeated. [Note: The exit of each level may be linked to one certain enemy on each floor, but I haven't verified this yet.] Mines ----- After passing through Mine Level 1, you will enter the heart of the Mine. There is a Priest here to save your game and also a Shopkeeper. In order to go on to Mine Level 2, you have to enter the Mini Mine to find the key. In the Mini Mine, your stats will not increase and you won't receive any items either, so get the key and get out as soon as possible. The key is located on the lower floor. In Mine Level 2, you will encounter Green Man. Green Man is equipped with a Revive Stone (Transparent Green Stone), so if you beat him, he will instantly revive and keep on fighting. But you can use this to your advantage. When he gets low on health (his first bar of health), capture him with a Purple Stone. After being captured, he will leave his Revive Stone FULLY CHARGED! Pick it up and equip it for an extra life. ======================================================================= 4.0 Monsters ======================================================================= This is a nearly complete list of all the monsters found in Tobal 2. It also contains information on where to locate and capture monsters to use as playable characters. There are spoilers here, so only read on if you don't want to try to figure this out for yourself. ----------------------------------------------------------------------- 4.1 Methods to Unlock Monsters ----------------------------------------------------------------------- Capture ------- Any monsters located in the dungeons can be captured. First you must have a Purple Stone, beat any monster down to about 10% health and throw the Stone at it. The monster will die and the next monster of that type will have a C next to its name. Load ---- Monsters that must be loaded are not found in any dungeon (some of them are in the overworld though). These monsters are found using the Green Monster option in VS Mode. The best (fastest) way to get these monsters is to set the number of rounds to 5 and each fighters health to 16 (minimum). Also be sure to have enough room on your memory card to save replays. Using this method to keep fights short will allow you to save around 60 replays per slot on your card. Once you find a new monster, choose it for at least one fight, this will put it on your list of monsters (however it will have F status). Now use the Gray Monster option, it will ask for another memory card. Remove and then re-insert your memory card and press circle. This method may also allow you to use monsters from the dungeons. Other ----- Some monsters become accessible only when certain conditions are met (such as the Totems). These methods are listed for each individual case. ----------------------------------------------------------------------- 4.2 Using the Monsters ----------------------------------------------------------------------- These descriptions refer to the four different colored monsters available on the character select list. They can be used in Tournament Mode, VS Mode, and Training (only the Red and Blue are available in Training). -Red Monster: A list of all monsters you have come in contact with either in the quest mode or through the Green Monster option. Controllable monsters are highlighted and marked with a C, uncontrollable monsters are marked with an F. This option becomes available after you encounter a monster in quest mode. -Blue Monster: Allows you to load a saved character from the Quest Mode. This option is available from the start of the game. -Green Monster: Uses a saved replay to access a monster. This monster will be unplayable and will have stats (presumably) generated by information from the saved fight. This option becomes available after using a monster in VS Mode. -Gray Monster: Load monster data from another memory card. The first time you use this, Super Trix will become a playable character. This option becomes available after using a monster in VS Mode. ----------------------------------------------------------------------- 4.3 Dungeons ----------------------------------------------------------------------- 1. Practice [5 Floors] 2. Egyptian Ruins [8 Floors] 3. Desert Spaceship [5 Floors] 4. Mine Level 1 [5 Floors] - Mini Mine [2 Floors] Note: Stats will not increase in the Mini Mine 5. Mine Level 2 [7 Floors] 6. Castle [13 Floors] 7. Cave [38 Floors] (all stats are reset) ----------------------------------------------------------------------- 4.4 List ----------------------------------------------------------------------- Num Monster Dungeon How to Access ----------------------------------------------------------------------- 001 Dog None Load (see section 5.1) 002 Brown Lizard Ruins Capture 003 Wyvern (boss) Castle Capture 004 Deino Ruins Capture 005 Cougar None ??? 006 Shopkeeper None Load 007 Brown Ape Practice Capture 008 Skeleton Castle Capture 009 Silver Wizard Mine2 Capture 010 Chocobo None Load (see section 5.1) 011 Silver Gorem Castle Capture 012 Azurite Gorem Castle Capture 013 Bronze Gorem Mine 2 Capture 014 Mono Eye None Beat Normal (no continues) 015 Wraith Castle Capture 016 White Ferret Castle Capture 017 Thin Man Mine 2 Capture 018 Zircon Gorem Mine 2 Capture 019 Hound None Load (see section 5.1) 020 Nebak None Load (see section 5.1) 021 Red Zeppel None Beat Hard with a monster 022 Zombie Ruins Capture 023 Dragon Puppy None Load 024 Tategami (boss) Mine 2 Capture 025 Mad Plant None Load (see section 5.1) 026 Lich Castle Capture 027 Ripper Castle Capture 028 Totem 1st None See all Easy endings 029 Totem 2nd None See all Normal endings 030 Totem 3rd None See all Hard endings 031 Mujaki Castle Capture 032 Phantom Castle Capture 033 Axe Beak Ruins Capture 034 Blue Emu Ruins Capture 035 Cockatrice None Load 036 Blue Jelly Practice Capture 037 Tie Tamper LD Mine 2 Capture 038 Bear Ruins Capture 039 Owl Bear Mine 2 Capture 040 Red Jelly Practice Capture 041 Green Jelly None ??? 042 Yellow Jelly Practice Capture 043 Executer Castle Capture 044 Punk Head Practice Capture 045 Blind Beast Castle Capture 046 Deep Blue Mine 1 Capture 047 Star Castle Capture 048 Blue Star Castle Capture 049 Red Star Castle Capture 050 Green Star Castle Capture 051 Black Star Castle Capture 052 Gray Ghoul Practice Capture 053 Green Ghoul Practice Capture 054 Blue Skeleton Castle Capture 055 Wight Castle Capture 056 Ikkaku (boss) Mine 2 Capture 057 Black Dog None Load (see section 5.1) 058 Grell Spaceship Capture 059 Penguin Practice Capture 060 Grimlock Ruins Capture 061 Knocker Ruins Capture 062 Red Cap Ruins Capture 063 Jaki Ruins Capture 064 Dark Elf None Beat Hard without continues 065 Red Crest Ruins Capture 066 Gray Mouse Practice Capture 067 White Mouse Practice Capture 068 Brown Mouse Practice Capture 069 Black Mouse Castle Capture 070 Father None ??? 071 Green Lizard Ruins Capture 072 Gray Lizard Ruins Capture 073 Battle Emu Ruins Capture 074 Gaze Eye Ruins Capture 075 Small Helm Ruins Capture 076 Violet Worm Mine 1 Capture 077 Repair Droid Spaceship Capture 078 Patrol Drone Spaceship Capture 079 Alien's Cocoon (boss) Spaceship Capture 080 Attacker Spaceship Capture 081 Hammer Head Spaceship Capture 082 Dual Hammer Spaceship Capture 083 Great Hammer Spaceship Capture 084 Carrier Spaceship Capture 085 Empty Carrier Spaceship Capture 086 Heavy Attacker Spaceship Capture 087 M1 Droid Spaceship Capture 088 Power Carrier Spaceship Capture 089 Red Attacker Mine 2 Capture 090 Thor's Hammer Mine 2 Capture 091 Gae Bolg Mine 2 Capture 092 Giga Pile Mine 2 Capture 093 Pile Driver Mine 1 Capture 094 Brown Mole Practice Capture 095 Gray Mole Practice Capture 096 Red Frog Practice Capture 097 Green Frog Practice Capture 098 Yellow Frog Practice Capture 099 Gray Frog Practice Capture 100 Green Man Mine 2 Capture 101 Laser Drone Spaceship Capture 102 Vortex Shell Mine 1 Capture 103 Gharbi Castle Capture 104 Frost Bear Mine 2 Capture 105 Purple Bear Ruins Capture 106 Dark Thing Mine 1 Capture 107 Silver Ape Ruins Capture 108 Gold Ape Ruins Capture 109 Coelophysis Ruins Capture 110 Struthiomimus Castle Capture 111 Dagger Tail Castle Capture 112 Shilhpid Castle Capture 113 Dryad Castle Capture 114 Big Hand Mine 1 Capture 115 Snaky Head Mine 1 Capture 116 Bishop Mine 1 Capture 117 Undine Castle Capture 118 Water Devil Ruins Capture 119 Tie Tamper Mine 2 Capture 120 Giga Hammer Mine 2 Capture 121 Gravel Carrier Mine 2 Capture 122 Power Carrier2 Mine 2 Capture 123 Black Ferret Mine 2 Capture 124 Dual Pile Mine 1 Capture 125 Seeker Mine 1 Capture 126 Analyzer Mine 2 Capture 127 D Purple None Beat Normal with a monster 128 Feeler Spaceship Capture 129 Dark Feeler Mine 2 Capture 130 Red Spike Mine 2 Capture 131 Rock Breaker Mine 1 Capture 132 Lode Hammer Mine 1 Capture 133 Carrier LDE Mine 1 Capture 134 Power Hammer Mine 1 Capture 135 Black Worm Mine 1 Capture 136 Black Chocobo None ??? 137 White Dog None Load 138 Ohma (boss) Cave Capture 139 Ohma 2 (boss) Cave Capture 140 Trix None Beat Easy with a monster 141 Super Trix None Load Monster in VS mode 142 Wiseman None Load 143 Priest None Load 144 Miner Boss None Load 145 Worker None Load 146 Inn Master None Load 147 Gate Keeper None Load 148 Elder None Load 149 Archaeologist None Load (see section 5.1) 150 Wizard Phantom Castle Capture 151 Taxim Castle Capture 152 Ghost Mine 1 Capture 153 Blind Master None Load (see section 5.1) 154 Violet Penguin Practice Capture 155 Anciant Horn None Load (see section 5.1) 156 Dual Horn None Use Gray option ?? times 157 Tri Horn None Save 100 replays 158 Spike Shield None View 100 replays 159 Brown Ferret Mine 2 Capture 160 Mohican Penguin Practice Capture 161 Orc Castle Capture 162 Dark Orc Castle Capture 163 Orc Guard Castle Capture 164 Silver Emu Castle Capture 165 Blue Lizard Castle Capture 166 Killer Ape Castle Capture 167 Violet Devil Castle Capture 168 Kasyabo Castle Capture 169 Joker Castle Capture 170 Psycho Chuji (boss) Mine 1 Capture (with Chuji) 171 Psycho Epon (boss) Mine 1 Capture (with Epon) 172 Psycho Oliems (boss) Mine 1 Capture (with Oliems) 173 Psycho Ill (boss) Mine 1 Capture (with Ill) 174 Psycho Mary (boss) Mine 1 Capture (with Mary) 175 Psycho Fei (boss) Mine 1 Capture (with Fei) 176 Psycho Hom (boss) Mine 1 Capture (with Hom) 177 Psycho Gren (boss) Mine 1 Capture (with Gren) 178 Psycho Doctor V (boss) Mine 1 Capture (with Doctor V) 179 Psycho Chaco (boss) Mine 1 Capture (with Chaco) 180 Black Attacker None Beat Easy without continues 181 Box Man Practice Capture 182 Puppet Practice Capture 183 Specter Castle Capture 184 Loader None ??? 185 Berserker Castle Capture ======================================================================= 5.0 EXTRAS ======================================================================= This section contains information about hidden characters, how to access them and codes for the game. Those of you who want to find this stuff out for yourself should stop reading now. ----------------------------------------------------------------------- 5.1 Hidden Characters ----------------------------------------------------------------------- Mufu - beat easy mode Nork - beat normal mode Udan - beat hard mode Trix (Toriyama Robo) - beat easy mode with a monster D Purple - beat normal mode with a monster Red Zeppel - beat hard mode with a monster Black Attacker - beat easy mode without using continues Mono Eye - beat normal without using continues Dark Elf - beat hard mode without using continues Super Trix - load monster data from another mem card in VS mode (gray monster option) Tri Horn - becomes playable after 100 replays are saved Spike Shield - becomes playable after 100 replays are viewed Dual Horn - use the gray monster option a certain number of times (choose gray option, remove memcard, insert memcard, O, repeat) Chocobo - beat Practice (1st) Dungeon Mark - beat Egyptian Ruins (2nd) Dungeon Dog - beat the Desert Spaceship (3rd) Dungeon Mark2 - beat the Castle (6th) Dungeon Totem 1st - see all 10 endings on easy mode Totem 2nd - see all 10 endings on normal mode Totem 3rd - see all 10 endings on hard mode Archaeologist - this one is very rare, but can be obtained using Load Method (see Rumors section for hints on getting Archaeologist) Most of the Load monsters appear from replays randomly (or through some formula which I don't understand). There are a few monsters, though, that only appear from replays of specific monsters. Use Character 1 versus Character 2 in VS Mode and save the replay. Then use the Green Monster option to get the resulting monster. Result Character 1 Character 2 ----------------------------------------------------------------------- 001 Dog --- Any Character --- Dog 010 Chocobo --- Any Character --- Chocobo 019 Hound 001 Dog 007 Brown Ape 020 Nebak 001 Dog 107 Silver Ape 024 Tategami 001 Dog 108 Gold Ape 025 Mad Plant 021 Red Zeppel 127 D Purple 056 Ikkaku 001 Dog 166 Killer Ape 057 Black Dog 001 Dog 167 Violet Devil 137 White Dog 001 Dog 010 Chocobo 153 Blind Master 028 Totem 1st 029 Totem 2nd 155 Anciant Horn 029 Totem 2nd 030 Totem 3rd ----------------------------------------------------------------------- 5.2 Codes ----------------------------------------------------------------------- Adjust Size: When selecting your character, hold down L2 and R2 and push triangle. Now you can adjust the size of your character by pushing L2 (shrink) or R2 (grow). This won't work on quest mode though. Character Dance: To make your character dance after a match (instead of playing through Hard mode), press up+right+L2 during the replay. Repeat Winning Speech: As soon as your character finishes his/her victory speech, press L2+Left to make them repeat it. Practice With "F" Monsters: To use a monster that has not yet been captured, select the monster right above it on the monster list (this monster may have to be "C"), now push O then down very quickly (almost at the same time). Unfortunately, this will only work in Practice mode. Eye Roll: Move the directional pad around to move your character's eyes in their victory pose (not really a code, but pretty neat anyway). Repeat CG Movie: Press select while a movie is playing to restart it from the beginning. Choose Winning Pose: Press up, down, left, or right to choose your winning pose and speech. ----------------------------------------------------------------------- 5.3 Rumors ----------------------------------------------------------------------- Here are the latest rumors circulating around the Internet. Of course, I can't confirm or deny any of these, but I will try to rate them according to how reliable I think the sources are. One star(*) means it's probably not true, five stars(*****) means you can safely put some money down with your friends. Rare Loadable Characters: Loader and Archaeologist may be found using the Replay Method (or Green/Gray or Load, whichever you prefer to call it), but they are very rare. (*****) Formula for Replay Method: Part of the formula for generating the monsters via the Replay Method may be the complexity of the moves used. Jeff Coleburn (vsp@netaxs.com) generated Archaeologist three times by setting up matches between the Psycho characters and letting them fight each other. (****) [Note: After talking to Jeff, I started doing a lot of replays with computer controlled Psycho characters. It only took about thirty replays to come across Archaeologist.] Cook Food/Boil Potions: Use an Invisibility Potion to become invisible. Now hold a piece of rotten meat or a potion in your hand (it will be visible) and run through a monster flame. The rotten meat should become good and the potion should become lighter. Don't stay in the flame too long or else your item will vanish (used or stolen by the monster). (***) Method for obtaining Black Chocobo: The method for obtaining Black Chocobo may have something to do with watching the demonstration replays already stored on the disc. (**) [Note: A lot of people have Black Chocobo, but no one knows how they got him]