========================== | - Wild 9 - | ========================== Wild 9 FAQ Version 1.2 Last Updated 8/13/99 By: Eric Salavatcioglu Fenderlvr@hotmail.com Copyrite 1999 This FAQ belongs to me, Eric Salavatcioglu and may only be copied for non- profit purposes. If you wish to put this FAQ on your web page you may if you give me credit. =============================================================================== Welcome to the Wild 9 FAQ. Hopefully this will be a full walkthrough in later versions. This is the first FAQ/Walkthrough i have ever made and I hope it is usefull for many people. Right now, there are no Wild 9 FAQs or Walkthroughs on GameFAQs and I think this game is worth making a Walkthrough for. This FAQ includes: I. Story II. Characters III. Game Controls IV. General Strategies V. Codes VI. Level Strategies/Walkthrough (not complete) =============================================================================== !!!!!!!!!!!!!!!!!!!!! I. Story !!!!!!!!!!!!!!!!!!!!! The game has no opening video or anything to tell the story except for the writing in the instruction book, so to find out the story you WILL have to read and I know you don't like that but, that's life. You can read the LONG story in the book and get all the humor or you can read my short version which cuts out most of the useless stuff and the humor. The story takes place in the Andromeda Galaxy. The people of this galaxy are being oppressed by Karn and his forces. You control Wex who is the only person capable of using the rig, which is his main weapon, and he is rumored to be 'The Great Chanpion' and will save the galaxy from Karn. The game starts after Karn sent an attack to the Wild 9's base. They kidnapped all of the members of the Wild 9 except for Wex, Bangus, and Pilfer. Wex sets out to rescue all of the other members of the Wild 9. =============================================================================== !!!!!!!!!!!!!!!!!! II. Characters !!!!!!!!!!!!!!!!!! The Wild 9 is: 1. Wex Major 6. Pokkit 2. Bangus 7. Crystal 3. Mac Sheen 8. Henry 4. Volstagg 9. Pilfer 5. Boomer McTwist 10. Nitro you might have noticed that the wild 9 really is 10 people. Don't ask me why, it just is. 1. Wex Major: This is the character you control in the game. He is the leader of the Wild 9. He is the only person who can use the rig, which is his main weapon. For this reason, he is rumored to be 'The Great Champion' who will save the galaxy from Karn. 2. B'angus: He is a little coward who lives inside the rig, which is the only indestructible container in the galaxy. He gives you advice throughout the game. 3. Mac Sheen: His body can transform into anything. 4. Volstagg: He used to be a prince but he was captured by Karn's Bio-geneticists and transformed into a huge beast with the strength of three silverback gorillas and the agility of a gazelle. 5. Boomer McTwist: She is the daughter of a now-deceased Scottish superhero. She carries her father's tartan superhero outfit in a sling on her belt. When she puts it on she gains the superhero strength of her father. 6. Pokkit: Pokkit is an experiment in 'bio-warping.' He wears a jacket that is covered in pockets from which he can produce anyy object he needs, but it doesn't work like that and he never produces the right object at the right time. 7. Crystal: She is made of living crystalline. She is the most intelligent member of the Wild 9. She shows no emotion in her face or body, but her hair expresses all of Crystal's emotions. 8. Henry: Henry is an aquatic robot. He acts as the teams chief science officer and mobile recon unit. 9. Pilfer: Pilfer is another Karn experiment. He has multiple personalities, 167 of them. He is the captain of the Wild 9's ship. 10. Nitro: Nitro is encased in a protective suit because he is allergic to everything. If exposed to anything, he explodes. The Wild 9 uses this to their advantage. =============================================================================== !!!!!!!!!!!!!!!! III. Game Controls !!!!!!!!!!!!!!!! The controls take a while to get used to, in fact, at first you might think they suck, but they don't. If you have a Dual Shock or Analog pad I suggest using the digital pad even though the game supports the analog stick. There are many different styles of gameplay in different levels. These are the different types of gameplay: 1. Normal game 2. Jetbike levels (Light Armada, Quagmire Run, Mach-9) 3. Falling levels (Outpost Anom, Outpost Balor) 4. Beast riding in the normal game (Beast Engine) 5. Beast riding levels (Beast Ride) ------------------------------------------------------------------------------- These are the game's controls which I will explane in more detail in the _Level Strategies/Walkthroughs_ section. 1. Normal game controls: D-pad or Analog stick left/right - move left/right D-pad or Analog stick down - duck, grab switches D-pad or Analog stick up - look up, let go of switches x - jump Square - use rig Triangle - use item ------------------------------------------------------------------------------- 2. Jetbike level controls: D-pad or Analog stick left/right - move left/right x - Speed up (hold x) square - fire missiles ------------------------------------------------------------------------------- 3. Falling level controls: D-pad or Analog stick left/right/up/down - move left/right/up/down x - tuck position to speed up and grab onto enemies backs Square - grab enemy/throw enemy ------------------------------------------------------------------------------- 4. Beast riding in the normal game controls: D-pad or Analog stick left/right - move left/right D-pad or Analog stick up - get off beast x - jump Square - bite (attack) Triangle - roar ------------------------------------------------------------------------------- 5. Beast riding level controls: D-pad or Analog stick left/right - move left/right x - speed up (hold x) Square - jump The beast automatically bites the enemy when you get close enough. =============================================================================== !!!!!!!!!!!!!! IV. General Strategies !!!!!!!!!!!!!! This section is general tips throughout the whole game. 1. When enemies fire missiles jump over them, when they throw grenades run under them. 2. Missiles are fairly common and you rarely NEED them. The best time to use missiles is when you face more than one enemy at a time because the rig can only grab one enemy. 3. I suggest using the D-pad to control instead of the Analog stick. 4. Don't jump into fans on the celings or grinders on the ground.(just kidding) 5. Kill enemies by hitting them against the ground. If you drop them in grinders or electricute them or anything like that then the enemy doesn't drop energy but if you hit them against the ground they always drop energy. =============================================================================== !!!!!!!!!! V. Level Strategies/Walkthrough !!!!!!!!! Level 1 - Bombopolis: It might take you a couple of lives to beat this level the first time you play but it is pretty easy. Use this level to get used to the controls and get used to bashing people into the ground. When you get to a grinder blocking your path(not in the ground) you just throw 3 bad guys in it and it will blow up. When you reach a place where there is a fan that blows you up and at the top there is a thing to grab onto with your rig, there is a 1-up. You have to swing with your rig and there is a ledge to the right with a 1-up on it. The next tough spot is the semi-boss that has a blade that he uses to fly like a helocopter. You need to get him to follow you to the right side and then grab him from behind with the rig and he will lift you up. Then you just jump on the ledge and leave. He can walk faster than you but, if you keep jumping you will be faster than him. Before you leave though you should kill him by bashing him against the ground and you will earn a 1-up. If you use missiles to kill him he will not give you a 1-up. Later, there is a grinder blocking the path and there is a grinder on the floor inbetween the grinder and the enemy generator. You have to carry the enemy over the grinder on the floor. To carry enemies, grab them with the rig and press diagonal-up then let go of diagonal-up then you can walk with him still in the air. =============================================================================== !!!!!!!!!!!!!!!!!!!!! VI. Codes !!!!!!!!!!!!!!!!!!!! Codes brought to you by "Orion" Key: L=Left R=Right U=Up D=Down S=Square T=Triangle O=Circle X=X button All these codes have to be entered with the game paused. Red mode: R, U, L, O, U, O, O 10 Missiles: X, O, R1, R, T, X, T 10 Grenades: R1, X, R1, R, S, R, S Restore Energy: R1, T, L1, L, T, O, X All Levels: U, L, D, R2, R, S, X Infinite Continues: In the level Craterscape there is a 1-up at the beginging of the level. Just jump up at the first place that the view is blocked. Pause the game and quit and do it again. =============================================================================== This is the end of the FAQ for now. There will be more soon.